lightning talk on gamification 2014-05-23

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Lightning Talk Gamification: Introduction 2014-05-23 Leonardo Abdala | Lead Digital Strategist | https://goo.gl/u9494 This was the deck used during the 15- min Lightning Talk on Gamification delivered by Leo Abdala on May 23rd 2014 to his fellow colleagues at CI&T. The presentation consists of studies, examples and cases from experts such as G. Zichermann, J. McGonigal, K. Werbach, R. Bartle, M. Csikszentmihalyi, M. Wu, K. Richardson, P. Lawrence and N. Nohria.

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Page 1: Lightning Talk on Gamification 2014-05-23

Lightning TalkGamification: Introduction2014-05-23

Leonardo Abdala | Lead Digital Strategist | https://goo.gl/u9494

This was the deck used during the 15-min Lightning Talk on Gamification delivered by Leo Abdala on May 23rd 2014 to his fellow colleagues at CI&T.

The presentation consists of studies, examples and cases from experts such as G. Zichermann, J. McGonigal, K. Werbach, R. Bartle, M. Csikszentmihalyi, M. Wu, K. Richardson, P. Lawrence and N. Nohria.

Page 2: Lightning Talk on Gamification 2014-05-23

Gamification is the process of using

game thinking & mechanics to

engage audiences & solve problems

Gabe Zichermann

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Page 3: Lightning Talk on Gamification 2014-05-23

GAMES ?1. Goal2. Rules3. Feedback system4. Voluntary participation

Jane McGonigal2

Page 4: Lightning Talk on Gamification 2014-05-23

“A game is an opportunity tofocus our energy, with relentless

optimism, at something we’re good at (or getting better at) and enjoy.”

― Jane McGonigal

Gamificationmakes things more FUN!

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Page 5: Lightning Talk on Gamification 2014-05-23

FUNTraveling,

Going to the movies,Hanging out with friends,

Playing games,Spending time with family,

Eating food,Having sex...

Not FUNWorking,

Doing taxes,Going to the gym,

Dieting,Doing laundry,

Diaper changing,Eating vegetables...

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Page 6: Lightning Talk on Gamification 2014-05-23

Fun vs. Not Fun…? Says who?5

photo (c) http://www.humboldt.edu/explore/living.html

Page 7: Lightning Talk on Gamification 2014-05-23

It's possible to make anything FUN― or make them work ―depending on its design

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Video-game: Air Traffic Controller 3http://en.wikipedia.org/wiki/Air_Traffic_Controller_(video_game)

Page 8: Lightning Talk on Gamification 2014-05-23

But... what does it mean to have FUN?7

Page 9: Lightning Talk on Gamification 2014-05-23

Drive to...Acquire material goods and experiences that improve one's status relative to others, influence, power

Defend identifying threats, seeking safety, protecting themselves and loved ones as well as one's beliefs

and resources from getting damaged

Bond feeling of belonging, communicating, forming social relationships and establishing mutually caring

commitment

Learn satisfying curiosity, exploring new areas of knowledge, questioning, practicing new skills, pushing

boundaries

LAWRENCE, Paul R.; NOHRIA, Nitin.Driven: How Human Nature Shapes our Choices. San Francisco: Jossey-Bass, 2001.8

Page 10: Lightning Talk on Gamification 2014-05-23

9https://www.youtube.com/watch?v=8cuQ9mhvQCs

Page 11: Lightning Talk on Gamification 2014-05-23

Flow

Csikszentmihalyi, M., Finding Flow, 1997.

Fiero

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Page 12: Lightning Talk on Gamification 2014-05-23

Player types

Richard Bartle, 1996.

Bartle Test of Gamer Psychology:

https://goo.gl/jUdXbI

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Page 13: Lightning Talk on Gamification 2014-05-23

Player types

Michael Wu - 2011 GSummitYouTube: http://goo.gl/HJfmZ512

Page 14: Lightning Talk on Gamification 2014-05-23

Speed Camera LotteryBy Kevin Richardson

Page 15: Lightning Talk on Gamification 2014-05-23

https://www.youtube.com/watch?v=iynzHWwJXaA

Page 16: Lightning Talk on Gamification 2014-05-23

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Page 17: Lightning Talk on Gamification 2014-05-23

Takeaways

First: Define

your GOALS(SMART)

Not just PBL

FUN

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Page 18: Lightning Talk on Gamification 2014-05-23

Questions?

Page 19: Lightning Talk on Gamification 2014-05-23

Thank you!@leonardoabdala