legend rpg - character spreadsheet - master - 2012-01-06

42
Legend Compatible Logo owned by Mongoose Publishing. Permission is granted to use this charact sheet for personal use only. The entire text of the Legend RPG is designated Open Game Content, as is the entire t all books in this line with plain colour covers and the words ‘… of Legend’ in their By using any Open Content material in any of these books, you also have permission to use the Legend Compatible logo on any publication or web site where this Open Content or modified. The Legend Compatible logo may be re-sized but may not otherwise be alt any way. Legend, the text of Legend rulebooks, the Legend logo and the Legend Compatible logo Copyright Mongoose Publishing 2011. Any and all artwork included in Legend rulebooks is specifically not designated as Op Content, and may not be used without written permission from Mongoose Publishing.

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Page 1: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Legend Compatible Logo

Legend, the text of Legend rulebooks, the Legend logo and the Legend Compatible logo remain Copyright Mongoose Publishing 2011.

Legend Character Sheet © 2012 by Glenn Edwards. Legend Roleplaying Game is owned by Mongoose Publishing. Permission is granted to use this character sheet for personal use only.

The entire text of the Legend RPG is designated Open Game Content, as is the entire text of all books in this line with plain colour covers and the words ‘… of Legend’ in their title.

By using any Open Content material in any of these books, you also have permission to freely use the Legend Compatible logo on any publication or web site where this Open Content is used or modified. The Legend Compatible logo may be re-sized but may not otherwise be altered in any way.

Any and all artwork included in Legend rulebooks is specifically not designated as Open Content, and may not be used without written permission from Mongoose Publishing.

Page 2: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Legend, the text of Legend rulebooks, the Legend logo and the Legend Compatible logo remain Copyright Mongoose Publishing 2011.

Legend Character Sheet © 2012 by Glenn Edwards. Legend Roleplaying Game is owned by Mongoose Publishing.

The entire text of the Legend RPG is designated Open Game Content, as is the entire text of all books in this line with plain colour covers and the

By using any Open Content material in any of these books, you also have permission to freely use the Legend Compatible logo on any publication or web site where this Open Content is used or modified. The Legend Compatible logo may be re-sized but may not otherwise be altered in any

Any and all artwork included in Legend rulebooks is specifically not designated as Open Content, and may not be used without written permission

Page 3: Legend RPG - Character Spreadsheet - Master - 2012-01-06

It is recommended that you "Save As" the spreadsheet before starting anew character. This way, your blank copy will be kept intact and your newcharacter will be separated from all others.

Look for red corners in cells for specific instructions. They look like this:Just move your mouse over the cell with the red corner to view the note.If the notes are visible all the time, you will need to find the option to"Show All Comments", and turn it off to keep them from becoming annoying.

Most general information is entered on the tab, "CharSht1-General & Skills".

Use the "Skills Calculation" tab to calculate the skills for your PC and also torecord advancement points in skills.

Green Cells are highlighted to signify that it is ok to type in these cells.Skills that come in many variations are highlighted green so that you cancustomize skill names for your particular PC.When changing skill names, it is ok to drop the numbers that are includedin the description. I only included these to identify them separately inlists, and because formulas sometimes dislike when multiple items ina list have the same name. It can cause formulas to pull the wrong data.

Many cells work using Drop-down List boxes. I have tried to mark all thesewith a comment. (Red corner.) It is suggested that you use the drop-down arrow to choose what goes into the box, because data fills in on the sheetbased on most of these. These items must be entered exactly as they appear on data lists, else the corresponding data will not fill-in, or willnot fill-in accurately.

Clearing Cells: Do not clear cells by entering a "Space". A "Space" is actuallya character. Instead, move to the cell you want to clear and use the Delete key.Spaces in cells can cause formulas to be calculated improperly. It is ok to use theDelete key to clear a cell that uses a Drop-Down List.

Data in lists can be changed or additions made. In most cases, insert rowsbetween the blank cells in the list. This is especially easy on the "Data"tab and "Data-Spells" tab. The "Data-Weapons" tab requires all thecorresponding data be entered. The "Skills Calculation" tab is slightly more complicated; you must be sure to make sure the formulas are copied or entered correctly. If a list to be changed is in alphabetical order,you probably want to try to keep it that way.

Magic Weapons, Magic Armour, Custom Spell? No problem!Insert a line into the appropriate data tab list for the item and input thestats for that item. Then, pick that item on the drop-down list box for weapons, armour, or whatever you added.

Use the Legend Core Rulebook to follow the steps to create your character.

A5
This is a comment. These give additional instructions when you move your mouse over them.
Page 4: Legend RPG - Character Spreadsheet - Master - 2012-01-06

While this spreadsheet could probably be automated with a lot more datafrom the book; it is intentionally omitted so that the book is absolutely necessary in order to be use the character spreadsheet. The most actualdata from the RPG is probably in the "Data-Weapons" tab, since all the stats are entered to easily transfer to the character sheets.The other reason that this spreadsheet is not automated more, is so that playersmay enter customized data for their game.

Locked Cells: The pages are locked to protect accidental formula changes.All can be easily unlocked; no passwords are needed.

Custom Spell Names? Add them to the appropriate list on the "Data-Spells" tab.

Page 5: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Need to adjust Combat Actions for combat styles using weapon & shield, 2 weapons, etc.Need to Mark skills that are received from culture or profession, but without points spent in it.

Fixed 1/2/12 2nd line of Weapons not filling-inAdded 1/2/12 ? Add Equipment Areas for Horse/Wagon/Etc & items stored on it (so ENC not on character)

Should an area be added to enter effects from spells/poisons/disease/etc, so they are automatically included in characteristics/skills/etc

Fixed 01/06/12 CHA was using the DEX cell.Added 01/06/12 Added Data Validation for Whole Numbers Only to Characteristics cells

1/6/2012 Added "Grip, Take Weapon" as Combat Manoeuver on Data-Weapon tab1/6/2012 Removed Duplicate Listing of "Noble Warrior" from Profession List

Page 6: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Need to adjust Combat Actions for combat styles using weapon & shield, 2 weapons, etc.Need to Mark skills that are received from culture or profession, but without points spent in it.

? Add Equipment Areas for Horse/Wagon/Etc & items stored on it (so ENC not on character)Should an area be added to enter effects from spells/poisons/disease/etc, so they are automatically included in characteristics/skills/etc

Page 7: Legend RPG - Character Spreadsheet - Master - 2012-01-06

SKILL POINTS AVAILABLE TO SPEND:COMMON SKILLS CHAR1 CHAR2 BASIC % Civilised Champion

Athletics STR DEX 29Brawn STR SIZ 26Culture (Own)- INT INT 30Dance DEX CHA 35Drive DEX POW 33Evade DEX DEX 34Evaluate INT CHA 33First Aid INT DEX 32Influence CHA CHA 36Insight INT POW 31Lore (Regional)- INT INT 30Perception INT POW 31Persistence POW POW 32Resilience CON CON 26Ride DEX POW 33Sing CHA POW 34Sleight DEX CHA 35Stealth DEX INT 32Swim STR CON 25Unarmed STR DEX 29

CLOSE COMBAT STYLES BASIC % Civilised Champion

Axe - 1H STR DEX 29Axe - 2H STR DEX 29Axe & Shield STR DEX 29Dagger STR DEX 29Hammer - 1H STR DEX 29Hammer - 2H STR DEX 29Hammer & Shield STR DEX 29Mace & Shield STR DEX 29Spear - 1H STR DEX 29Spear - 2H STR DEX 29Spear & Shield STR DEX 29Staff STR DEX 29Sword - 1H STR DEX 29Sword - 2H STR DEX 29Sword & Dagger STR DEX 29Sword & Shield STR DEX 29

STR DEX 29STR DEX 29STR DEX 29STR DEX 29STR DEX 29STR DEX 29

E2
Type-in skill bonuses from cultural background in green cells in column.
F2
Type-in Skill Bonuses from Profession in green cells in column.
Page 8: Legend RPG - Character Spreadsheet - Master - 2012-01-06

RANGED COMBAT STYLES BASIC % Civilised Champion

Blowgun DEX DEX 34Bow DEX DEX 34Sling DEX DEX 34

DEX DEX 34DEX DEX 34DEX DEX 34DEX DEX 34DEX DEX 34

ADVANCED SKILLS BASIC % Civilised Champion

Acrobatics STR DEX 0Art POW CHA 0Boating STR CON 0Commerce INT CHA 0Courtesy INT CHA 0Craft 1 - DEX INT 0Craft 2 - DEX INT 0Craft 3 - DEX INT 0Culture 1 - INT INT 0Culture 2 - INT INT 0Culture 3 - INT INT 0Culture 4 - INT INT 0Disguise INT CHA 0Engineering INT INT 0Gambling INT POW 0Healing INT POW 0Language 1 - INT CHA 0Language 2 - INT CHA 0Language 3 - INT CHA 0Language 4 - INT CHA 0Lore 1 - INT INT 0Lore 2 - INT INT 0Lore 3 - INT INT 0Lore 4 - INT INT 0Lore 5 - INT INT 0Lore 6 - INT INT 0Mechanisms DEX INT 0Meditation POW POW 0Oratory POW CHA 0Play Instrument 1 - DEX CHA 0Play Instrument 2 - DEX CHA 0Play Instrument 3 - DEX CHA 0Seduction INT CHA 0Shiphandling INT CON 0

D61
Advanced Skills do not calculate the characteristics bonus unless the character knows the skill.
Page 9: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Streetwise POW CHA 0Survival POW CON 0Teaching INT CHA 0Track INT CON 0

MAGIC SKILLS BASIC % Civilised Champion

Common Magic POW CHA 0Lore - Theology 1 - INT POW 0Lore - Theology 2 - INT POW 0Lore - Theology 3 - INT POW 0Lore - Theology 4 - INT POW 0Lore - Theology 5 - INT POW 0Pact 1 - CHA DEDPOW1 0Pact 2 - CHA DEDPOW2 0Pact 3 - CHA DEDPOW3 0Pact 4 - CHA DEDPOW4 0Pact 5 - CHA DEDPOW5 0Manipulation INT POW 0Sorcery 1 - (Grimoire) INT INT 0Sorcery 2 - (Grimoire) INT INT 0Sorcery 3 - (Grimoire) INT INT 0Sorcery 4 - (Grimoire) INT INT 0Spirit Binding POW CHA 0Spirit Walking POW CON 0

SKILL POINTS SPENT:

TOTAL SKILL POINTS SPENT:

SKILL POINTS AVAILABLE TO SPEND:

SKILL POINTS REMAINING TO SPEND:

D102
Magic Skills do not calculate the characteristics bonus unless the character knows the skill.
A110
Cult/Deity name will automatically insert once entered onto the "CHRSht-Magic" tab.
Page 10: Legend RPG - Character Spreadsheet - Master - 2012-01-06

SKILL POINTS AVAILABLE TO SPEND: 250SKILL PTS PURCH SKILL ADVANCEMENT OTHER MODIFIERS TOTAL SKILL

2926303533343332363130313226333435322529

SKILL PTS PURCH SKILL ADVANCEMENT OTHER MODIFIERS TOTAL SKILL

29292929292929292929292929292929292929292929

H1
Enter total Free Skill Points at the bottom of this page.
G2
Spend Free Skill Points in this column; EXCEPT those points to purchase Advanced skills (see next column).
H2
If an Advanced/Magic Skill is purchased by spending 10 Free Skill Points, Enter the points spent in the green cells in this column.
I2
Type-in skill points added by advancement. You will have to sum current advancement points with prior advancement points and enter a new total.
J2
This column for entering any skill modifiers not covered in other columns.
Page 11: Legend RPG - Character Spreadsheet - Master - 2012-01-06

SKILL PTS PURCH SKILL ADVANCEMENT OTHER MODIFIERS TOTAL SKILL

3434343434343434

SKILL PTS PURCH SKILL ADVANCEMENT OTHER MODIFIERS TOTAL SKILL

0000000000000000000000000000000000

Page 12: Legend RPG - Character Spreadsheet - Master - 2012-01-06

0000

SKILL PTS PURCH SKILL ADVANCEMENT OTHER MODIFIERS TOTAL SKILL

000000000000000000

0 0

0

250

250

H128
Enter the total Free Skill Points available in this cell.
Page 13: Legend RPG - Character Spreadsheet - Master - 2012-01-06

ENC FATIGUE CURRENT SKILL

0 0 290 0 26

0 300 0 350 0 330 0 34

0 330 0 32

0 360 310 300 310 320 26

0 0 330 340 35

0 0 320 0 250 0 29

ENC FATIGUE CURRENT SKILL

0 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 290 0 29

L2
If you think that a skill should or should not be affected by Encumbrance, either copy or delete the formula.
Page 14: Legend RPG - Character Spreadsheet - Master - 2012-01-06

ENC FATIGUE CURRENT SKILL

0 0 340 0 340 0 340 0 340 0 340 0 340 0 340 0 34

ENC FATIGUE CURRENT SKILL

0 0 00 0

0 0 00 00 0

0 0 00 0 00 0 0

0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0

0 0 00 0 00 0 0

0 00 0

Page 15: Legend RPG - Character Spreadsheet - Master - 2012-01-06

0 00 00 00 0

ENC FATIGUE CURRENT SKILL

0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0

Page 16: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND Player:Character:

Race: Human Age: HERO POINTSHomeland: Gender: 3Culture: CivilisedProfession: Champion

CHARACTERISTICS & ATTRIBUTES CHARACTER BACKGROUND NOTESSTR 12 Combat Actions: 3CON 13 Damage Modifier: +1D2SIZ 14 Improvement Modifier: 1INT 15 Movement: 8

POW 16 Dedicated POW: 0DEX 17 Magic Points: 16CHA 18 Strike Rank: 16

COMMON SKILLS ADVANCED SKILLSSKILL % SKILL %

Athletics 29 Acrobatics 0Brawn 26 Art 0Culture (Own)- 30 Boating 0Dance 35 Commerce 0Drive 33 Courtesy 0Evade 34 Craft 1 - 0Evaluate 33 Culture 1 - 0First Aid 32 Disguise 0Influence 36 Engineering 0Insight 31 Gambling 0Lore (Regional)- 30 Healing 0Perception 31 Language 1 - 0Persistence 32 Lore 1 - 0Resilience 26 Mechanisms 0Ride 33 Meditation 0Sing 34 Oratory 0Sleight 35 Play Instrument 1 - 0Stealth 32 Seduction 0Swim 25 Shiphandling 0Unarmed 29 Streetwise 0

OTHER SKILLS Survival 0Teaching 0Track 0

AC1
Type Player Name Here
AC2
Type Character Name Here
G3
Choose Race - Drop-Down List
AA3
Type Character Starting Age
G4
Type-in Homeland
AA4
Type Gender
AL4
Enter starting Hero Points here.
G5
Choose Cultural Background from Drop-Down List
G6
Choose Profession from Drop-Down List
E8
Type-in Characteristics Numbers Here
A38
Drop-Down Boxes
A39
Drop-Down Boxes
A40
Drop-Down Boxes
U40
Drop-Down Boxes
A41
Drop-Down Boxes
U41
Drop-Down Boxes
A42
Drop-Down Boxes
U42
Drop-Down Boxes
A43
Drop-Down Boxes
U43
Drop-Down Boxes
A44
Drop-Down Boxes
U44
Drop-Down Boxes
Page 17: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND CHARACTER SHEET - COMBATPlayer: Character

CLOSE COMBAT STYLES RANGED COMBAT STYLES STRIKE RANKSKILL % SKILL % 16

Unarmed 29 COMBAT ACTIONSCharacteristics: 3

Fatigue 02Weapon/Shield: 1

0Total CA: 4

WEAPONSWEAPON SIZE REACH DAMAGE AP HP MANEOUVRES RANGE LOAD ENCUnarmed S T 1D3 PC PC Grip , Take Weapon - - -

WEAPON ENC: 0HIT LOCATIONS / ARMOUR / AP / HIT POINTS

19-20 Head AP: 0 HP: 6 ENC 016-18 L Arm AP: 0 HP: 5 ENC 013-15 R Arm AP: 0 HP: 5 ENC 010-12 Chest AP: 0 HP: 8 ENC 07-9 Abdomen AP: 0 HP: 7 ENC 04-6 L Leg AP: 0 HP: 6 ENC 01-3 R Leg AP: 0 HP: 6 ENC 0MOVE/SR PENALTY: 0 ARMOUR POINTS: 0 ENC PENALTY: 0

DISEASES / POISONS / HEALTH

FATIGUE MOVMENT CALCULATION

LEVEL SKILL EFFECT MOVEMENT STRIKE RANK CA Race: 8

Fresh - Fatigue Penalty: 0

Winded -10% to all skills ENC Penalty: 0

Tired -20% to all skills -1

Weary -30% to all skills -1 -2 Total Current MOVE: 8

Exhausted -40% to all skills halved -4 -1

Debilitated -50% to all skills halved -6 -2

U5
Drop-Down Box
A6
Drop-Down Box
U6
Drop-Down Box
A7
Drop-Down Box
U7
Drop-Down Box
A8
Drop-Down Box
U8
Drop-Down Box
AW8
Enter 0 for single weapon combat style or enter 1 for dual- weapon combat style.
A9
Drop-Down Box
U9
Drop-Down Box
AO9
Type Other # of CA Modifier Reason Here
AW9
Enter modifier to the number of CA for any other reasons.
A10
Drop-Down Box
U10
Drop-Down Box
A14
Drop Down Box
A15
Drop Down Box
A16
Drop Down Box
A17
Drop Down Box
A18
Drop Down Box
A19
Drop Down Box
A20
Drop Down Box
A21
Drop Down Box
A22
Drop Down Box
I25
Drop-Down Boxes
I26
Drop-Down Boxes
I27
Drop-Down Boxes
I28
Drop-Down Boxes
I29
Drop-Down Boxes
I30
Drop-Down Boxes
I31
Drop-Down Boxes
G44
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
G45
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
G46
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
AJ46
Enter other Movement modifier descriptions here.
AV46
Enter other Movement modifiers here.
G47
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
G48
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
G49
Put an "X" or something in the box to note that this is the level of fatigue. If using the spreadsheet during play, it will include penalties in skill, movement, strike rank, and combat action calculations. Only mark ONE level of fatigue.
Page 18: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND CHARACTER SHEET - MAGICPlayer: Character

MAGICAL SKILLS MAGIC POINTS 16

SKILL % 0 1 2 3 4 5 6 7 8 9 10 11 12

Common Magic 0 13 14 15 16 17 18 19 20 21 22 23 24 25

Lore - Theology 1 - 0 26 27 28 29 30 31 32 33 34 35 36 37 38

Lore - Theology 2 - 0 SPELLS

Lore - Theology 3 - 0 SPELL NAME NOTES

Lore - Theology 4 - 0

Lore - Theology 5 - 0

Pact 1 - 0

Pact 2 - 0

Pact 3 - 0

Pact 4 - 0

Pact 5 - 0

Manipulation 0

Sorcery 1 - (Grimoire) 0

Sorcery 2 - (Grimoire) 0

Sorcery 3 - (Grimoire) 0

Sorcery 4 - (Grimoire) 0

Spirit Binding 0

Spirit Walking 0

OTHER SKILLS

DEDICATED POW: HEROIC ABILITIES

CULT / DEITY POW HEROIC ABILITIES NOTES

TOTAL 0

U9
Use Drop-Down List to Choose Spells or Type-in
AK9
Type-in notes in this column.
U10
Use Drop-Down List to Choose Spells or Type-in
U11
Use Drop-Down List to Choose Spells or Type-in
U12
Use Drop-Down List to Choose Spells or Type-in
U13
Use Drop-Down List to Choose Spells or Type-in
U14
Use Drop-Down List to Choose Spells or Type-in
U15
Use Drop-Down List to Choose Spells or Type-in
U16
Use Drop-Down List to Choose Spells or Type-in
U17
Use Drop-Down List to Choose Spells or Type-in
U18
Use Drop-Down List to Choose Spells or Type-in
U19
Use Drop-Down List to Choose Spells or Type-in
U20
Use Drop-Down List to Choose Spells or Type-in
U21
Use Drop-Down List to Choose Spells or Type-in
U22
Use Drop-Down List to Choose Spells or Type-in
U23
Use Drop-Down List to Choose Spells or Type-in
U24
Use Drop-Down List to Choose Spells or Type-in
U25
Use Drop-Down List to Choose Spells or Type-in
U26
Use Drop-Down List to Choose Spells or Type-in
U27
Use Drop-Down List to Choose Spells or Type-in
U28
Use Drop-Down List to Choose Spells or Type-in
U29
Use Drop-Down List to Choose Spells or Type-in
U30
Use Drop-Down List to Choose Spells or Type-in
U31
Use Drop-Down List to Choose Spells or Type-in
A34
Enter Cult/Deity Name
P34
Enter POW Pact with Cult/Deity
U34
Use Drop-Down List to Choose Spells or Type-in
A35
Enter Cult/Deity Name
P35
Enter POW Pact with Cult/Deity
U35
Use Drop-Down List to Choose Spells or Type-in
A36
Enter Cult/Deity Name
P36
Enter POW Pact with Cult/Deity
U36
Use Drop-Down List to Choose Spells or Type-in
A37
Enter Cult/Deity Name
P37
Enter POW Pact with Cult/Deity
U37
Use Drop-Down List to Choose Spells or Type-in
A38
Enter Cult/Deity Name
P38
Enter POW Pact with Cult/Deity
U38
Use Drop-Down List to Choose Spells or Type-in
U39
Use Drop-Down List to Choose Spells or Type-in
Page 19: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND CHARACTER SHEET - MONEY & EQUIPMENTPlayer: Character

CURRENCY CONVERSION MONEY5 Lead Bits (LB) = 1 Copper Penney (CP) LEAD COPPER SILVER GOLD10 Copper Pennies = 1 Silver Piece (SP)20 Silver Pieces = 1 Gold Crown (GC)

OTHER WEALTH & ITEMS

EQUIPMENT CARRIED EQUIPMENT (NOT CARRIED)QTY ITEM ENC QTY ITEM ENC

ENCUMBRANCE CALCULATIONArmour ENC 0Weapon ENC 0Equipment ENC 0Other ENCSTR+SIZ ENC Allowance 26TOTAL ENC 26Encumbrance Status: Unburdened

TOTAL EQUIPMENT ENC: 0

A17
Type-in Equipment info as needed
D17
Type-in Equipment info as needed
AA17
Type-in Equipment info as needed
AD17
Type-in Equipment info as needed
AG17
Type-in Equipment info as needed
BE17
Type-in Equipment info as needed
AW40
Type-in any additional Encumbrance
Page 20: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND CHARACTER SHEET - FAMILY & CONTACTSPlayer: Character:

FAMILY NAME PROFESSION LOCATION NOTESFather:Mother:Sibling1:Sibling2:Sibling3:Sibling4:Sibling5:Sibling6:Sibling7:Sibling8:Uncle1:Aunt1:Uncle2:Aunt2:Uncle:3Aunt3:Uncle4:Aunt4

Uncle5:Aunt5:Uncle6:Aunt6:Uncle7:Aunt7:Uncle8:Aunt8:Uncle9:Aunt9:

Uncle10:

Aunt10:FAMILY REPUTATION:

ALLIES

CONTACTS

RIVALS

ENEMIES

Page 21: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND SKILL MODIFIER AND CRIT/FUMBLE TABLEBase CRIT FUMBLE V EASY +60 EASY +40 SIMPLE +20 DIFFICULT -20 HARD -40 V HARD -60 FORMIDABLE -80

1 1 99 61 41 21 -19 -39 -59 -792 1 99 62 42 22 -18 -38 -58 -783 1 99 63 43 23 -17 -37 -57 -774 1 99 64 44 24 -16 -36 -56 -765 1 99 65 45 25 -15 -35 -55 -756 1 99 66 46 26 -14 -34 -54 -747 1 99 67 47 27 -13 -33 -53 -738 1 99 68 48 28 -12 -32 -52 -729 1 99 69 49 29 -11 -31 -51 -71

10 1 99 70 50 30 -10 -30 -50 -7011 2 99 71 51 31 -9 -29 -49 -6912 2 99 72 52 32 -8 -28 -48 -6813 2 99 73 53 33 -7 -27 -47 -6714 2 99 74 54 34 -6 -26 -46 -6615 2 99 75 55 35 -5 -25 -45 -6516 2 99 76 56 36 -4 -24 -44 -6417 2 99 77 57 37 -3 -23 -43 -6318 2 99 78 58 38 -2 -22 -42 -6219 2 99 79 59 39 -1 -21 -41 -6120 2 99 80 60 40 0 -20 -40 -6021 3 99 81 61 41 1 -19 -39 -5922 3 99 82 62 42 2 -18 -38 -5823 3 99 83 63 43 3 -17 -37 -5724 3 99 84 64 44 4 -16 -36 -5625 3 99 85 65 45 5 -15 -35 -5526 3 99 86 66 46 6 -14 -34 -5427 3 99 87 67 47 7 -13 -33 -5328 3 99 88 68 48 8 -12 -32 -5229 3 99 89 69 49 9 -11 -31 -5130 3 99 90 70 50 10 -10 -30 -5031 4 99 91 71 51 11 -9 -29 -4932 4 99 92 72 52 12 -8 -28 -4833 4 99 93 73 53 13 -7 -27 -4734 4 99 94 74 54 14 -6 -26 -4635 4 99 95 75 55 15 -5 -25 -4536 4 99 96 76 56 16 -4 -24 -4437 4 99 97 77 57 17 -3 -23 -4338 4 99 98 78 58 18 -2 -22 -4239 4 99 99 79 59 19 -1 -21 -4140 4 99 100 80 60 20 0 -20 -4041 5 99 101 81 61 21 1 -19 -3942 5 99 102 82 62 22 2 -18 -3843 5 99 103 83 63 23 3 -17 -3744 5 99 104 84 64 24 4 -16 -3645 5 99 105 85 65 25 5 -15 -3546 5 99 106 86 66 26 6 -14 -3447 5 99 107 87 67 27 7 -13 -3348 5 99 108 88 68 28 8 -12 -3249 5 99 109 89 69 29 9 -11 -3150 5 99 110 90 70 30 10 -10 -3051 6 99 111 91 71 31 11 -9 -2952 6 99 112 92 72 32 12 -8 -2853 6 99 113 93 73 33 13 -7 -2754 6 99 114 94 74 34 14 -6 -2655 6 99 115 95 75 35 15 -5 -2556 6 99 116 96 76 36 16 -4 -2457 6 99 117 97 77 37 17 -3 -2358 6 99 118 98 78 38 18 -2 -2259 6 99 119 99 79 39 19 -1 -2160 6 99 120 100 80 40 20 0 -2061 7 99 121 101 81 41 21 1 -1962 7 99 122 102 82 42 22 2 -18

Page 22: Legend RPG - Character Spreadsheet - Master - 2012-01-06

LEGEND SKILL MODIFIER AND CRIT/FUMBLE TABLEBase CRIT FUMBLE V EASY +60 EASY +40 SIMPLE +20 DIFFICULT -20 HARD -40 V HARD -60 FORMIDABLE -8063 7 99 123 103 83 43 23 3 -1764 7 99 124 104 84 44 24 4 -1665 7 99 125 105 85 45 25 5 -1566 7 99 126 106 86 46 26 6 -1467 7 99 127 107 87 47 27 7 -1368 7 99 128 108 88 48 28 8 -1269 7 99 129 109 89 49 29 9 -1170 7 99 130 110 90 50 30 10 -1071 8 99 131 111 91 51 31 11 -972 8 99 132 112 92 52 32 12 -873 8 99 133 113 93 53 33 13 -774 8 99 134 114 94 54 34 14 -675 8 99 135 115 95 55 35 15 -576 8 99 136 116 96 56 36 16 -477 8 99 137 117 97 57 37 17 -378 8 99 138 118 98 58 38 18 -279 8 99 139 119 99 59 39 19 -180 8 100 140 120 100 60 40 20 081 9 100 141 121 101 61 41 21 182 9 100 142 122 102 62 42 22 283 9 100 143 123 103 63 43 23 384 9 100 144 124 104 64 44 24 485 9 100 145 125 105 65 45 25 586 9 100 146 126 106 66 46 26 687 9 100 147 127 107 67 47 27 788 9 100 148 128 108 68 48 28 889 9 100 149 129 109 69 49 29 990 9 100 150 130 110 70 50 30 1091 10 100 151 131 111 71 51 31 1192 10 100 152 132 112 72 52 32 1293 10 100 153 133 113 73 53 33 1394 10 100 154 134 114 74 54 34 1495 10 100 155 135 115 75 55 35 1596 10 100 156 136 116 76 56 36 1697 10 100 157 137 117 77 57 37 1798 10 100 158 138 118 78 58 38 1899 10 100 159 139 119 79 59 39 19100 10 100 160 140 120 80 60 40 20101 11 100 161 141 121 81 61 41 21102 11 100 162 142 122 82 62 42 22103 11 100 163 143 123 83 63 43 23104 11 100 164 144 124 84 64 44 24105 11 100 165 145 125 85 65 45 25106 11 100 166 146 126 86 66 46 26107 11 100 167 147 127 87 67 47 27108 11 100 168 148 128 88 68 48 28109 11 100 169 149 129 89 69 49 29110 11 100 170 150 130 90 70 50 30111 12 100 171 151 131 91 71 51 31112 12 100 172 152 132 92 72 52 32113 12 100 173 153 133 93 73 53 33114 12 100 174 154 134 94 74 54 34115 12 100 175 155 135 95 75 55 35116 12 100 176 156 136 96 76 56 36117 12 100 177 157 137 97 77 57 37118 12 100 178 158 138 98 78 58 38119 12 100 179 159 139 99 79 59 39120 12 100 180 160 140 100 80 60 40121 13 100 181 161 141 101 81 61 41122 13 100 182 162 142 102 82 62 42123 13 100 183 163 143 103 83 63 43124 13 100 184 164 144 104 84 64 44125 13 100 185 165 145 105 85 65 45

Page 23: Legend RPG - Character Spreadsheet - Master - 2012-01-06

WEAPON SIZE REACH DAMAGE AP HP

Unarmed S T 1D3 PC PC

Ball & Chain M M 1D6+1 6 8

Battleaxe M M 1D6+1 / 1D8+1 4 8

Buckler M S 1D3 6 8

Chain M M 1D4 8 6

Club M S 1D6 4 4

Dagger S S 1D4+1 / 1D4 6 8

Dirk S S 1D3+2 6 6

Falchion M M 1D6+2 6 10

Garrotte S T 2D6 1 2

Great Axe H L 1D12+2 4 10

Great Club H L 2D6 4 10

Great Hammer H L 1D10+3 4 10

Great Sword H L 2D8 6 12

Halberd L VL 1D8+2 4 10

Hatchet S S 1D6 3 6

Heater Shield L S 1D4 6 12

Hoplite Shield H S 1D4 6 18

Kite Shield H S 1D4 4 18

Knife S S 1D3 5 4

Lance H VL 1D10+2 4 10

Longspear L VL 1D10+1 4 10

Longsword M / L L / L 1D8 / 1D10 6 12

Mace M S 1D8 6 6

Main Gauche S S 1D4 6 7

Military Flail M L 1D10 4 10

Military Pick M M 1D6+1 6 10

Morning Star M S 2D4 4 10

Net S L 1D4 / - 2 20

Poleaxe L L 1D8+2 6 10

Poniard S S 1D4 4 5

Quarterstaff M L 1D8 4 8

Rapier M L 1D8 5 8

Sabre M M 1D6+1 6 8

Scimitar M M 1D8 6 10

Short Spear M L 1D8+1 4 5

Short Sword M S 1D6 6 8

Target L S 1D6 4 12

Trident M L 1D8 4 10

War Sword M M 1D8 4 10

RANGED WEAPONS:

Arbalest E - 1D12 6 10

D9
Melee / Thrown
D31
Melee / Thrown
Page 24: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Blowgun - - - 1 4

Bolas - - 1D4 2 2

Dart S - 1D4 2 1

Discus L - 1D4+1 2 3

Heavy Crossbow H - 1D10 4 8

Javelin H - 1D8 3 8

Light Crossbow L - 1D8 4 5

Longbow H - 1D8 4 7

Recurve bow H - 1D8 4 8

Short Bow L - 1D6 4 4

Sling L - 1D8 1 2

Staff Sling H - 2D6 3 6

Page 25: Legend RPG - Character Spreadsheet - Master - 2012-01-06

COMBAT MANEOUVRES RANGE LOAD ENC

Grip , Take Weapon - - -

Entangle, Stun Location - - 2

Bleed / Sunder (2H only) - - 1

- - - 1

Entangle - - 1

Stun Location - - 1

Bleed, Impale 10 - -

Bleed, Impale - - -

Bleed - - 1

- - - -

Bleed, Sunder - - 2

Stun Location - - 3

Stun Location, Sunder - - 3

Bleed, Impale, Sunder - - 4

Entangle, Impale, Sunder - - 4

Bleed 10 - 1

- - - 2

- - - 3

- - - 3

Bleed, Impale - - -

Impale, Sunder - - 3

Impale - - 2

Bleed, Impale, Sunder (2H) - - 2

Stun Location - - 1

Bleed - - -

Stun Location - - 3

Stun Location, Sunder - - 3

Stun Location - - 2

Entangle 2.5 - 3

Impale, Stun Location, Sunder - - 2

Bleed, Impale - - -

Stun Location - - 2

Impale - - 1

Bleed, Impale - - 1

Bleed - - 2

Impale - - 2

Bleed, Impale - - 1

Impale - - 2

Impale 10 - 2

Bleed, Impale - - 2

Impale, Sunder 180 4 3

Page 26: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Impale 15 1 -

Entangle 15 - -

Impale 20 - -

Stun Location 50 - -

Impale, Sunder 150 3 2

Impale, Pin Weapon (Shield) 30 - 1

Impale 100 2 1

Impale 175 1 1

Impale 175 1 1

Impale 80 1 1

Stun Location 200 1 -

Stun Location 100 3 2

Page 27: Legend RPG - Character Spreadsheet - Master - 2012-01-06

COMMON SPELL LIST

Abacus

Armoursmith's Boon

Babel

Bandit's Cloak

Bearing Witness

Beast Call

Bestial Enhancement

Becalm

Befuddle

Bladesharp

Bludgeon

Boon of Lasting Night

Cauterise

Chill

Clear Path

Co-ordination

Countermagic

Countermagic Shield

Darkwall

Demoralise

Detect Enemy

Detect Magic

Detect Species

Detect Substance

Disruption

Dragon's Breath

Dullblade

Endurance

Entertainer's Smile

Extinguish

Fanaticism

Fate

Firearrow

Fireblade

Frostbite

Glamour

Golden Tongue

Hand of Death

Heal

Ignite

Light

Lucky

Page 28: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Mason's Boon

Mindspeech

Mobility

Multimissile

Parry

Pierce

Protection

Push/Pull

Repair

Second Sight

Skybolt

Slow

Speedart

Spirit Bane

Strength

Thunder's Voice

Understanding

Vigour

Warmth

Water Breath

DIVINE SPELL LIST

Absorption

Alter Target

Amplify

Aphrodisiac

Beast Form

Behold

Berserk

Bless Crops

Blessing

Breathe Water

Call Winds

Channel strength

Clear Skies

Consecrate

Crash of Thunder

Cure Disease/Poison

Disarm

Dismiss Elemental

Dismiss Magic

Ebb & Flow

Eclipse

Page 29: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Elemental Summoning

Evergreen

Excommunicate

Exorcism

Extension

Fear

Fog

Gleam

Heal Body

Heal Mind

Heal Wound

Illusion

Laughter

Lightning Strike

Madness

Meditate

Mindblast

Mindlink

Rain

Reflection

Regenerate Limb

Resurrect

Sever Spirit

Shield

Soul Sight

Spirit Block

Sunspear

Sureshot

True (Weapon)

SORCERY SPELL LIST

Abjure Air

Abjure Food

Abjure Water

Abjure Sleep

Abjure -

Abjure -

Abjure -

Abjure -

Animate Air

Animate Clay

Animate Darkness

Animate Dead Flesh

Page 30: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Animate Fire

Animate Light

Animate Steel

Animate -

Animate -

Animate -

Animate -

Animate -

Attract Magic

Attract Missiles

Attract Spirits

Attract Energy

Banish

Castback

Damage Enhancement

Damage Resistance

Diminish CHA

Diminish CON

Diminish DEX

Diminish INT

Diminish POW

Diminish SIZ

Diminish STR

Dominate Bears

Dominate Canines

Dominate Felines

Dominate Fish

Dominate Snakes

Dominate -

Dominate -

Dominate -

Dominate -

Enhance CHA

Enhance CON

Enhance DEX

Enhance INT

Enhance POW

Enhance SIZ

Enhance STR

Fly

Form/Set - (Substance)

Form/Set - (Substance)

Form/Set - (Substance)

Form/Set - (Substance)

Page 31: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Form/Set - (Substance)

Glow

Haste

Hinder

Holdfast

Intuition

Mystic Vision

Neutralise Magic

Palsy

Phantom Odor

Phantom Sight

Phantom Sound

Phantom Taste

Phantom Touch

Protective Ward

Project Odor

Project Sight

Project Sound

Project Taste

Project Touch

Project -

Project -

Project -

Project -

Regenerate

Restoration

Sense (Object or Substance)

Sense (Object or Substance)

Sense (Object or Substance)

Sense (Object or Substance)

Shapechange (Species to Species)

Shapechange (Species to Species)

Shapechange (Species to Species)

Shapechange (Species to Species)

Smother

Spirit Resistance

Tap - CHA

Tap - CON

Tap - DEX

Tap - INT

Tap - POW

Tap - SIZ

Tap - STR

Tap -

Page 32: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Tap -

Tap -

Tap -

Treat Wounds

Telepathy

Teleport

Wrack

Page 33: Legend RPG - Character Spreadsheet - Master - 2012-01-06

HEROIC ABILITIES

Arrow CuttingAwesome SmashBattle FuryBorn to the SaddleDead EyeDefiant LeapDeflecting ParryDisease ImmunityDuellistEmpathic WoundHeroic AuraLinguistLoremasterMighty BlowPoison ImmunityReincarnationSevering SlashSundering StrikeTirelessWall Leaping

Page 34: Legend RPG - Character Spreadsheet - Master - 2012-01-06

COMBAT ACTIONS:

AVG OF DEX & INT1 17 213 319 425 531 637 743 849 955 1061 11

DAMAGE MODIFIER:STR + SIZ DMG MOD

1 -1D86 -1D611 -1D416 -1D221 +026 +1D231 +1D436 +1D641 +1D846 +1D1051 +1D1261 +2D671 +2D881 +2D1091 +2D12

HIT POINTS:CON + SIZ HEAD L ARM R ARM CHEST ABDOMEN L LEG

0 0 0 0 0 0 01 1 1 1 3 2 16 2 1 1 4 3 211 3 2 2 5 4 316 4 3 3 6 5 421 5 4 4 7 6 526 6 5 5 8 7 631 7 6 6 9 8 736 8 7 7 10 9 841 9 8 8 11 10 9

COMBAT ACTIONS

Page 35: Legend RPG - Character Spreadsheet - Master - 2012-01-06

46 10 9 9 12 11 1051 11 10 10 13 12 1156 12 11 11 14 13 1261 13 12 12 15 14 1366 14 13 13 16 15 14

IMPROVEMENT ROLL MODIFIER:CHA MODIFIER

1 -17 013 +119 +225 +331 +437 +543 +649 +7

MOVEMENT:RACE MOVEMENT

DwarfElfHalflingHuman 8

GENDER:

FemaleMale

CULTURAL BACKGROUNDS:

BarbarianCivilisedNomadPrimitive

PROFESSIONS:

AcrobatAlchemist

Page 36: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Animal TrainerBardBlacksmithChampionCourtierCraftsmanDiplomatExplorerFarmerFishermanHerdsmanHunterKnightMercenaryMerchantMinerNoble WarriorPhysicianPriestSailorScholarShamanSoldierSorcererSpyThiefTrackerWarriorWitchWoodsman

ARMOUR: AP ENC

Soft Leather 1 1Hard Leather 2 2Linen 2 1Ringmail 3 2Scalemail 4 2Chainmail 5 3Plate 6 3

MAGIC TYPES:

Page 37: Legend RPG - Character Spreadsheet - Master - 2012-01-06

Common MagicDivine MagicSorcery

CURRENT FATIGUE LEVEL:LEVEL SKILL MOVE SR CA

Fresh -Winded -10

Tired -20 -1Weary -30 -1 -2

Exhausted -40 halved -4 -1Debilitated -50 halved -6 -2

Current: 0 0 0 0

Page 38: Legend RPG - Character Spreadsheet - Master - 2012-01-06

R LEG0123456789

Page 39: Legend RPG - Character Spreadsheet - Master - 2012-01-06

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