lecture 1: introductory topics

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Lecture 1: Introductory Topics Intuitive “Physicist’s” approach to Vectors Normally 3D, sometimes 2D (c.f. complex #s) Have Magnitude and Direction but not Position Localized force requires two vectors Where V 1 , V 2 and V 3 are components w.r.t. basis set Origin QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Position Vector Vector (force) Field (perhaps function of a scalar like

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Intuitive “Physicist’s” approach to Vectors Normally 3D, sometimes 2D (c.f. complex #s) Have Magnitude and Direction but not Position Localized force requires two vectors. Lecture 1: Introductory Topics. Where V 1 , V 2 and V 3 are components w.r.t. basis set. Position Vector. - PowerPoint PPT Presentation

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Page 1: Lecture 1: Introductory Topics

Lecture 1: Introductory Topics• Intuitive “Physicist’s” approach to Vectors• Normally 3D, sometimes 2D (c.f. complex #s)• Have Magnitude and Direction but not Position

• Localized force requires two vectors

Where V1, V2 and V3

are components w.r.t. basis set

Origin

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Position Vector

Vector (force) Field

(perhaps function of a scalar like time)

Page 2: Lecture 1: Introductory Topics

Translation

• Parallel transport of a vector; vectors are “moveable”

• Vectors are said to be invariant under translation of coordinate axes

Origin

QuickTime™ and aH.264 decompressor

are needed to see this picture.

Page 3: Lecture 1: Introductory Topics

Rotation

• The magnitude (but obviously not direction) of a vector is invariant under rotation of coordinate axes

• Convention: “Right-hand corkscrew rule”, positive rotation appears clockwise when viewed parallel (rather than anti-parallel) to the vector; or “Tossed clocks are left-handed”

QuickTime™ and aH.264 decompressor

are needed to see this picture.

QuickTime™ and aH.264 decompressor

are needed to see this picture.

RIGHT-HAND RULE !

Page 4: Lecture 1: Introductory Topics

• Inversion of coordinate axes (the parity P transformation) is a reflection of co-ordinate axes in origin

• Right-handed set becomes left-handed set

• (“Proper”) or Polar vectors are odd, i.e. they reverse in sign under inversion of axes:

• Reflections in a plane are equivalent to PR=RP where R is a rotation

• Any position vector is an example of a polar vector

InversionQuickTime™ and a

TIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

P

P PR

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 5: Lecture 1: Introductory Topics

Intuitive approach sometimes hazardous

Origin

• Rotation not in general commutative

• Breaks one of the “hidden rules” of vector spaces

• Rotation through a finite angle is not a vector

+/2 about z +/2 about x

+/2 about x +/2 about z

5 6

3

3 2

1

6 2

3

6 2

3

3 6

2

5 3

1

R1

R2

Page 6: Lecture 1: Introductory Topics

+/2 +/2

about about

z x

Or with Earth

+/2 +/2

about about

x z

Page 7: Lecture 1: Introductory Topics

• Integration w.r.t. scalar is inverse operation remembering that the integral, and constant of integration, has same nature (vector) as the integrand

• From polar vector we get a family of polar vectors

Differentiation and integration of vectors

Page 8: Lecture 1: Introductory Topics

Small rotations as vectors

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

IFF angles small, end up at the same place, so is a vector as is angular velocity

About y then z

About z then y

Page 9: Lecture 1: Introductory Topics

Or with Earth

Rotating Earth from Oxford to Cambridge: ignoring the non-sphericity of the Earth, we’d still end up on Parker’s Piece regardless of the order of the rotations!

Page 10: Lecture 1: Introductory Topics

Pseudovectors

• Parity transformation (inversion of coordinate axes) leaves unchanged

• is even:

• Example of an axial vector or pseudovector

• Note that any reflection operation (e.g. in xy plane) changes from a right-handed set to a left-handed set

• Cross-product generates axial from polar vectors:

• [Polar] = [Axial] x [Polar]:

• Hence torque, angular momentum,angular velocity and magnetic field are all axial vectors

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Page 11: Lecture 1: Introductory Topics

Vector areas

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“OUTSIDE”

“INSIDE”

• Define scalar area

• Direction perpendicular to S with a RH rule to assign unique direction

• Component of in a direction is projected area seen in that direction

• Area is a pseudovector

• Break into many small joined planes

QuickTime™ and aTIFF (Uncompressed) decompressor

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Or something much more crinkled

Projected area

Angle between normal to the surface and vector (0,0,1)

Project onto yz,xz,xy planes

Care with signs!

Page 12: Lecture 1: Introductory Topics

• Assigns a scalar (single number) to each point, possibly as a function of other scalars like time: e.g. 2D function like height

• For 2D scalar fields chose between using 3rd dimension to represent value (e.g. relief map for height) of function or contour map (join points of constant h).

• In 3D, with temperature or other scalar; contour surfaces

Scalar Fields

QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 13: Lecture 1: Introductory Topics

• Assigns a single vector (in 2D, 2 numbers; in 3D, 3 numbers) to each point, possibly as functions of other scalars like time

• Examples: velocity field of a fluid, electric and magnetic fields

Vector Fields

2D

QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.