learning portfolio- murat yavuz
DESCRIPTION
ARCH-20 Architectural Graphics - ITRANSCRIPT
ARCH 20: Architectural Graphics I Spring 2015 / Murat YAVUZ/ Instructors: Lum + Huang
Table of Contents
1- Doghouse 1.0
7- Malevich Inspiration
2- Doghouse 2.0 6- Circular Stairs
3.0
5- Circular Stairs 2.0
4- Circular Stairs 1.0
3- Doghouse 3.0
8- Origami Plane
Table of Contents
9- Origami Plane- Sandbox
15- Photo Match
10- Sandbox 1.0 14-Sandbox2.0(Lake)
13- Interiors
12- Free Home Design
11- Geometric Shapes
8- Origami Plane
Dog House 1.0 – Getting started, Learning the basics of SketchUp with a Simple doghouse design,
Perspective View
Front Elevation Rear Elevation
Roof Plan- Top View Right Elevation
Dog House 1.0: Isometric View
Perspective View
Reflections on Dog House 1.0
Strengths: • First use of tools (rectangle, line, push/
pull, paint bucket) • Creating the very first project and
achievement encourages. Weaknesses:
• Trouble orbiting and panning around, need practice.
Discoveries: • 3-D warehouse: It has many models
such as children and dogs
Dog House 2.0 – Using new tools, creating Shapes and architectural forms and components.
Front Elevation
Rear Elevation Roof Plan- Top View
Left Elevation
Perspective Views
Reflections on Dog House 2.0
Strengths: • Use of component and follow me.
• Creating dome. �
Weaknesses: • Building semi-sphere might seen a little bit complicated at first, creating it somewhere else and
moving to wherever it needs to be placed was an easier way as a beginner. �
• Had trouble creating the stairs by using follow me, going back with ctrl+z and starting over was good practice.�Discoveries:
• You can always hide things with right click on them if you don’t want to see them.
Dog House 3.0 – Using components effectively and using 3-D Warehouse for landscaping
Front View Rear View
Top View
Dog House 3.0: Isometric View
Perspective View
Reflections on Dog House 3.0����
Strengths: • Building the whole project all over
helps memorizing the tools, steps etc. �
Weaknesses:�3-D warehouse shopping is easy
but placing the items can be complicated. To make sure trees
and dogs were not floating around, panning and orbiting is necessary.
Circular Stairs 1.0 – (Before lecture practice)� Making groups,copying and using Rotation
Front Rear
Top
Right Left
Views and Eleva-ons
Circular Stairs 1.0:� �
Isometric View
Reflections on Circular Stairs 1.0
Strengths:� Practicing the project before
going to class helps during the class. It takes time to follow the steps by
the list. Lots of mistakes were made but the experience gained worth the
pain. �
Weaknesses: �When following the steps it is very
important to not to make small mistakes like putting wrong numbers
in changes the whole scale of the project.
Discoveries: The video I watched on YouTube to create the stairs gave me an
idea. Instead of creating the steps one by one and rotating them I just Move+copy the stairs(12x), select the stairs I want to keep
and delete the rest.
Circular Stairs 2.0– (In Class) Creating Stairs:�Copying, Components, Layers, Move, Scale, Rotate, Follow-Me,
Etintity info, 3-D Warehouse, Shadows, Exporting 2D Image
Front Elevation Rear Elevation
Top View
Right Elevation Left Elevation
Views and Eleva-ons
Circular Stairs 2.0: Isometric View
Reflections on Circular Stairs 2.0
Successfully creating the stairs is not simple. By using components, rotation, and copy-move and following the steps given by instructor we were able to finish the project and it was much more
faster then the stairs I built before class. ��
Discoveries: • Shadows surprisingly
changes the sights, also creates and realistic
view.
Dog House 3.0 – A new Circular Stairs project after the lecture
Front Elevation
Right Elevation
Roof Plan- Top View
Left Elevation
Rear Elevation
Bottom View
Views and Eleva-ons
Circular Stairs 3.0: Isometric View
Reflections on Circular Stairs 3.0� �
Strengths reached after creating this project:�Effectively use of Follow me, components, paint buckle, creating
sphere(dome), using shadows and exporting 2-D Images.
Malevich Inspired Construction – Import a File, Use Template, Create a Dramatic Background, Explore form and Space inspired
from a 2-D Graphic.
Perspective view
Front view Top view
Views and Eleva-ons
Perspective view
Reflections on Malevich inspired Construction
Strengths:�Importing image and building architectural forms out of an 2-D file. Using
colors effectively. Creating background and sky. Using offset tool effectively. �
Weaknesses: • Moving the background 2D Image and placing it to give a natural look.�
�Discoveries: �
Using scale tool to enlarge the image enables exporting pictures that are more naturalistic.
Origami Plane – Folding with the Rotate
Left Elevation Bottom
Roof Plan- Top View Right Elevation
Views and Eleva-ons
Origami Plane: Isometric View
Reflections on Origami Plane
Strengths:�It is a project to practice rotation tool.
Weaknesses: • It takes exercises to know where to
place the compass of the Rotation Tool.
Discoveries: • Compass doesn't’t necessarily
have to be placed on the item that needs to be rotated. You can
simply rotate a selected item by placing the compass anywhere
but it changes the location of the item.
Sandbox – Origami Airplanes Fleet �Creating 3-D Terrain and Organic Surfaces with Sandbox Tools
Views and Eleva-ons
Reflections on Sandbox – Origami Planes Fleet Strengths:
• Creating a natural looking landscape via Sand Box Tool. Importing images and using them as Background. �
Weaknesses:�
It seems impossible to give a natural look to corners where background images meet.
Discoveries: • Creating the fleet of origami planes by copy-move and using erase tool to erase and
organize the fleet faster
Sandbox House – Creating Natural looking project by using 3D Warehouse and Sandbox- Creating paths on Sandbox ground.
Front Elevation Rear Elevation
Roof Plan- Top View Perspective View
Views and Eleva-ons
Sandbox House Isometric View
Reflections on Sand Box House
Strengths: • Using drape and smoove tool. Creating paths by drape. �
Weaknesses:
• Using Scale to Reverse Sandbox Surface.
Discoveries: • Edit > Edges>Unclick Edges gave a smooth surface and naturalistic views.
Geometric Shapes– Creating Geometric Shapes, Using Intersect Faces, Carving the Shapes
Front View Side Views
Rear View
Views and Eleva-ons
Geometric Shapes: Isometric View
Reflections on Geometric Shapes
Strengths: Effectively use of Move-Copy and Intersect Faces Tool. �
�Weaknesses:
• In some cases intersect faces creates inside faces. It is difficult to erase or hide them.
Discoveries: • Holding Shift when moving focuses the movement and eases the move
step. �
Project Home – Building a house by creating Greek and Roman influenced architectural forms .
Front Elevation Rear Elevation
Roof Plan- Top View
Views and Eleva-ons
Project Home: Isometric Views Reflections on Project Home
Strengths:
Creating a pair of windows, making group of them and copying them around the
building. Finding a way to fix things, by hiding or covering or
simply erasing them. �Weaknesses:
• There are some parts of columns, balcony and
windows that can’t be closed.
Discoveries: Orbiting far back and deleting
objects such as guidelines from far back is easier and needs
less click.
Interior Studies– Exploring the experimental impact of light, shape of space, colors, textures, material choices, and furnishing selection &
placement.
� Strengths:�
–Shopping in 3D warehouse. I could find anything I find by simply
searching them.�–Managing to place the items from
3D warehouse.�–Changing the angle of the sun and giving different looks of shadows.�
Reflections and Views of Interior Studies:
Ambiance: Warm
Reflections and Views of Interior Studies:
�Weaknesses:�
Working in a small space and scaling the furniture from 3D ware house interconnected to
other objects in Space.
Ambiance: Sophis,cated
Reflections and Views of Interior Studies:
�Discoveries:�
Using flip along tools to rotate objects. �
Exploding 3-D warehouse items, changing colors, deleting parts
that aren’t needed.
Ambiance: Airy
Reflections and Views of Interior Studies:
�Discoveries:�
Importing 2D images and using them as wallpaper.
Ambiance: Deligh6ul
Perspective Views of the Interior Studies Rooms: ��
As the interiors were focused in this project. It wasn’t necessary to play with outside of the rooms.
Project Sandbox-Lake– Using Sandbox effectively, creating lake, island and bridge.
Top elevation
Right Elevation
Left View from behind the rocks
Isometric view
Views and Eleva-ons
Reflections on Project Sandbox-Lake
Strengths: • Importing another project to a new SkechUp file. Using Sandbox effectively by
starting from scratch, using drape and smoove to create rocks and lake. Weaknesses:
• Having difficulties of imagining, what to build on the island. After spending few hours on SketchUp, eyes get tired as the brain.
Discoveries: • Mixing 2 different
SketchUp files by simply opening two windows at the same time, selecting, right
click >copy>paste it to another file.
Photo Match– Using Photo-Matching Process to create 3D digitl models from a photograph-Matching the model view to a photograph: Tadao Ando’s Rin’s
Gallery, Kobe,Japan
Front View
Right Elevation
Roof Plan- Top Elevation
Rear Elevation
Left Elevation
View with Photo
Views and Elevations
Photo Match Isometric View
Perspective View
Reflections on Photo Match
Strengths:
• Using the photo to create as similar as possible. Making
appropriate guesses for creating similarity. �
� Weaknesses:
• Creating the similarity on same Scale.
Discoveries: • Holding shift while using
line tool to have more accurate and aligned lines.
Final Project- Cabin– Creating a Cabin inspired by Tom Kundig’s Sol Duc Cabin, using everything
learned until now on SketchUp.
Front View- Porch
Front Elevation of Cabin
Front-Side View
View from Balcony
Isometric view of Cabin
Rear Elevation of Cabin
Exterior Views and Elevations
Isometric View
Top Elevation of the project Left Elevation of Cabin
Isometric View
Exterior Views and Elevations
Interior Views and Vignettes
Interior Views and Plans
Loft Plan Main Floor Plan
Reflections on Final Project- Cabin
Strengths: • Using every skill haven gotten until now. Creating sandbox, giving the
sandbox natural look by creating lake, creek, adding vegetation and hiding the edges. Experiences gives comfort using tools such as line,
rectangle, move-copy, push-pull, follow-me, etc. �
Weaknesses: • Scaling the 3D Ware House items and placing them in a closed space.�
Discoveries:
• Using different languages when searching items on 3-D warehouse increases the variety.
SLO 1: Create accurate drawings that communicate simple architectural design intentions. 4
Apply graphic conventions and standards appropriately 3
Relate each drawing within a set to each other to fully describe significant aspects of a design from the general to the specific
3
Demonstrate a correspondence between the design intentions to be communicated and the graphic representations produced to communicate them
2
Produce drawing that are readable and meaningful to others 3
SLO 2: Analyze the specific intentions communicated by analog and digital modes of graphic communication.
2
Identify the intended message(s) behind the graphic communication, whether produced by analog or digital means
2
Assess the integrity of the message(s) – identify the strengths and weaknesses of the represented intentions
3
Assess the efficacy of the related graphic representa-tion(s) 3
Propose enhancements to what is being graphically communicated 2
SketchUp SLO Progress Report
SLO 3: Apply use of scales, line quality, graphic conventions, and drawing systems and techniques. 2
Create clear and appropriately ordered hierarchies of visual information 3 Compose elements of a drawing in a clear organized manner that relates visual information on each drawing and between sets of related drawings 3
SLO 4: Demonstrate an understanding of the purposes of various architectural graphic techniques. 3 Identify the similarities and differences between: 3
Orthographic projections: plan, section, elevations, and details 2
Paraline drawing: isometric and oblique 2
Perspective drawing: 1-, 2- and 3-point 2
Compare and contrast the graphic systems describe directly above 2 Demonstrate an integrated use of analog and digital tools in the process of developing a set of design intentions 3