learning portfoilo
DESCRIPTION
This is the last and final portfolio. And also a plus of a new "The little lodge house, which is our final.TRANSCRIPT
04/25/2023 2
Table of ContentsDog House 1. . . . . . . . . . . 2
Dog House 3 Doric Temple. . . . 9
Doric Temple (Triglyph Focus)……15
Malevich. . . . . . . . 23
Sandbox Dream~~ . . . . . . . 29
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Table of ContentsPaper Plane Air Force . . . . . . . . . .34
Midterm Summery . . . . . . . . . . . 40
My House Landscape . . . . . . . . . . 43
Rin’s Gallery Court Yard . . . . . . . . 51
Smith House . . . . . . . . . . . . . . . . .57
Scale Reflection . . . . . . . . . . . . . . . .64
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Table of Contents Window rooms . . . . . . . . 65
The Little Lodge House . . . . . . 73
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Doghouse 1 : Reflections
Getting to know SketchUp is hard, there was a lot of tools that needs to remember, not only that but getting down the ideas of using the software to make something was even harder. Doghouse was the first assignment we did in class, the house took us approximately the whole 3 hour class period.
The main purpose of this assignment is for us to be more comfortable using the tools in SketchUp, and learning how to use them. In class, Jerry(my teacher) talked about some of the interesting concepts and principles that we can apply in to our model.
Tools used : select, rectangle, measuring box, push or pull, arc, move, copy, scale, tape measure, protractor, orbit, pan, and zoom
Inference tools are important to control placement of objects and relate them to others.
The 3D Warehouse is where I got the dog, and resized a little so it fit the house.
The image was save as an .png file and exported to my computer. Knowing what I need helped me get the right size and picture that I need.
Trouble thing I had was getting the stairs all the way around. Knowing that one of my line was not straight, I later add on the the missing part of my stairs to finish the job.
8
Doghouse 1: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 3 hrs. + Portfolio: 3 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 3.
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 8.
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 4.
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse1/27/14
Doghouse 1: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of doghouse 1
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
1/27/14 9
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using different camera views to look at the doghouse and by adding a person to it makes it more realistic. Resizing the dog to fit the house makes it more understandable that this is a doghouse.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
The process of developing the doghouse included a series of following direction and understanding the concept of using SketchUp. Understanding the basic step of using the tools and getting it to the right side help me to develop thismodel.
10
Doghouse 1: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
The doghouse here is and organizes with a gable roof, Dutch entry door, and a square window on the left and the right side of the house. The gap between the house and the stairs are a resting area, and the stair are made out of tiles, and it goes around the house.
1/27/14Isometric View
04/25/2023 13
Doric Temple : Reflections
The Doric Temple took a long time to create. It was not only time consuming but also took a lot of thinking. Making this model took a lot energy, because the software may listen to you, an sometimes it has a mind of its own.
This model has a lot of ancient architecture idea in it as well, we took the concept from a 5th Century B.C Doric Temple that help us built ours.
The temple is made with 48 stone columns, that is 12ft apart holding the top beams will eventually hold the roof.
I face a lot of challenge making this model, the getting the right measurement into the right sides, putting the circle right in the middle, making sure that all columns can hold the stone up.
The purpose of this assignment is for us to be comfortable using SketchUp, and be able to make more challenging things, also learning how to use more tools.
Tools used : select, rectangle, measuring box, push or pull, arc, move, copy, scale, tape measure, protractor, orbit, pan, follow me, and zoom
04/25/2023 14
Doric Temple: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 12 hrs. + Portfolio: 2 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 9
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 12
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 10.
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Doric Temple: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Doric Temple.
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 15
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using different camera views to look at the model and putting a person next to it makes the model have a more realist look,
SLO 4: Visually and verbally explain the process of idea development using graphic representation
The process of developing the Doric Temple involve with a lot of following directions, and making sure that the measurement is right. Getting to use new tools, and apply it to this modeling, and getting use to working these new tools.
04/25/2023 16
Doric Temple: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
The Doric Temple is made out od 12 columns that is set side by side of each other. It has the Dais as stairs. The top also have different side beams that sets the base for the roof that is going to be put on..
Isometric View
Doric Temple Working on Triglyph took us the whole class to finish it. Looking at it
might be a simple little thing, but getting the detail and the right measurement took a lot of time.
The purpose of us continue working on it today in class is so we can dig deeper in to SketchUp, and use the tool to it’s extent.
Triglyph is one hard block, we gone through so much troubles and questions in class to make this. I never have been so frustrated in SketchUp as before, understanding why something is not doing what we expect it to be, we were introduce to a new tool, hide. Hiding a few lines in the model help it to look much better.
One thing I notice in SketchUp is that ( might be too late now) the first thing you put in your model is very important. If you get the first measurement wrong, your whole model can be wrong because of the first one.
Tools use: Pencil, Arc, Push/ Pull, Measurement Box, Measuring Tape, and Hide
1/5/14 19
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Doric Temple: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 3 hrs. + Portfolio: 1 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 15
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 20
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 16.
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Doric Temple: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Doric Temple.
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 21
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using different camera views to look at the model and putting a person next to it makes the model have a more realist look,
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Making the Triglyph needs a lot of listen, and follow instructions . Making sure very measurement I put down is correct.
04/25/2023 22
Doric Temple: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
Triglyph is made out of two part. The arc half circle and the bottom layer. Making sure it look good.
Isometric View
Malevich In this model we get to learn new ways to use SketchUp, and new
techniques we can apply to this model. This project, we import an 2D image in to our SketchUp and build using the shape that is shown in the picture.
With the 2D image, we made it 8.5ft x 11ft and scale it 6 times, after we pick a shape and outline it and build to the way we want it to be.
Working this model was a little difficult, looking at it though it was easy, but I hit the wall when I that it don’t have a face when I needed one, due to this I redone a couple of times and finally got my face, and fix everything up.
In this model I developed many ideas for it, and very it can be place, how an giant T.V screen can go on the side plane.
Tools used : select, rectangle, measuring box, push or pull, arc, move, scale, tape measure, orbit, pan, and zoom
1/5/14 26
Sandbox Dream~~ In week 6 and 7 of our course we were introduce with a new Techniques
Sandbox. Sandbox is use to make hills, and dips in a flat surface. In class we practice using Sandbox to make hills and dips and apply it in our model for a whole new look.
Learning Sandbox can be fun and frustrating at the same time. I some trouble doing the stamps in class, and later fix the problem with a little help, but the fun part is having to know how use Sandbox and fit it in to Landscape. This way we can be more comfortable using Sandbox, and maybe be more professional at it.
Putting Landscape in to our model can make it look more realistic, and this assignment help us to use more tools in our model in the future. I think it turn out pretty good on this model.
Tools used : Sandbox, select, rectangle, measuring box, push or pull, circle, move, scale, tape measure, orbit, pan, and zoom
The 3D Warehouse is really cool, that’s where I got all my people.
1/5/14 30
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Sandbox Dream: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 5 hrs. + Portfolio: 1.5 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 27
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 31
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 27
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Sandbox Dream: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 32
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
There are many different people that is exporting the Model, use the size of people compare to the building.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
The most of it just wanting to be more comfortable using Sandbox and apply it to the model, so it look more realistic. Also having to use Sandbox it’s like creating a world in side the screen, with Landscape and trees.
04/25/2023 33
Sandbox Dream: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
Dream Model is a mix use of Sandbox and different shapes from the tool set. The 3D Warehouse help with making it more realistic, adding trees and people.
Isometric View
Paper Plane Air Force
3/5/14 35
• Today’s Lesson is working on folding paper planes on SketchUp, this lesson help us learn that they are folding technique that we can use to apply to our model.
• Folding paper plane seems easy, maybe there is only like 5 or 6 step, but the process of it is much harder then it looks. Having the right degree, and using the scale tool making sure you are having the right sides, it’s much harder.
• Defiantly, practice makes perfect. When I was doing this in class I had a hard time keeping up, because there were so many steps and things to remember. But at the end, I got it all handy dandy up!
• Tools used : select, rectangle, measuring box, push or pull, arc, move, scale, tape measure, orbit, pan, and zoom
04/25/2023 37
Paper Plane : SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 2.5 hrs. + Portfolio: 1.5 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 35
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 38
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 35
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Sandbox Dream: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 38
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
The leveling of the building and the plane, also from the Skydivers.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
This assign is for us to be more comfortable doing folding, not just paper plane, but the model we do in the future. Also for us to practice more on things that we learn before, like reviewing for classes.
04/25/2023 39
Sandbox Dream: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
The concept I have here is just and Airport, so I have run-ways, and Airports. Od course the sky, making it more realist that the plane is flying.
Isometric View
Midterm SummaryWhen I first started on SketchUp, everything was
hard; remembering which key
to use and what each tool is
for. When we started working
on Doghouse1 it took me some
time to figure things out. Doing
the same thing all over again,
practicing at home, and even
making sure things a is scale
correctly, can really help me to
be better.
1/5/14 41
After working on the Doghouse, we immediately jump to something harder the Doric Temple. Doric Temple I think by far the most difficult project we worked on, and I’m so glad we are done with it.Although the Doric Temple was hard, I learn a lot from it. The difficult steps and making different shape was indeed useful, and made future project much easier.
Midterm Summery (con.)
1/5/14 42
After the Doric Temple we came back
with something easier, but also uses
much of our imagination. The
Malevich was created by importing a
2D image and making it 3D.
In my model, I made something that
is more modern, because me or my
friends might accept colorful building,
but sociality won’t.
Later we move on to landscape, which in SketchUp call the Sandbox. We use it to make hill and dips in our model, and that’s how our Sandbox Dream, which I turn in to a little coffee place/ site viewing.Now we just finish working on folding paper plane, in my model I made it into my own little air force. I’ve also added the sky picture my teacher provide to make it more realistic.
Midterm Summary (con.)
1/5/14 43
Overall, I really like being in this class
so far. It’s by far the most relaxing
class. In relax, I don’t mean not doing
anything, but emotionally and just
excited to go to a class knowing that
you are not going to listen to a teacher
talk all day.
Working on model was hard at first, but we got around, everything became easier once we get use to working with the tools and getting to know how to use the keyboard.
As just a regular city college student I’ve never think that there is this class, and for me I just want to get my requirement done. Now that I’ve taken this course it got me thinking about architecture as a major.
My House Landscape After getting through the fun stuff, we now started working on residential
building. Our home is the most recognize building we see so this must be easier.
Making the model was fun, but going around the house with a measuring tape was not. When working on this model I feel like I understand more about the building not just my house. Not only that but also how much stuff we have around the house.
While I was making this model, I feel like I’m still learning, even it’s basic things. I found that if I push it back on the face, the face can go away. We might learned this in the Dog House Project, but I’ve never got it right. Also many things got much handier than before, without thinking much on which tool I need to use, I focus more on the look, and measurements, which to me I feel that this an improvement.
Tools used : select, rectangle, measuring box, push or pull, arc, move, copy, scale, tape measure, protractor, orbit, pan, and zoom
1/5/14 46
04/25/2023 47
My House: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 2.5 hrs. + Portfolio: 1.5 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 44
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 48
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 44
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
My House: SLO Progress ReportSLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 48
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
The measurement are all from real life building, and everything will look better once it’s done.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Making sure that the measurement is right, and make sure that it looks like your house.
04/25/2023 49
My House: SLO Progress ReportSLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
In this Model there is little small detail that need to focus on.
Isometric View
Rin’s Gallery Courtyard This week we move on to something new which is call Match Photo. This is
using photo’s we have of a building or a courtyard, and turn it in to a SketchUp Model. In class today we started on working on a Japanese building call Rin’s Gallery Courtyard.
As a first timer, this is a really hard model to make. The picture it self is totally not enough, making this making me feel like Nancy Drew or even Sherlock Holmes, there is so much guessing, and finding the right place to put the lines. Another thing is that it’s so frustrating making it, when I move around the picture is gone, and everything depends on what you remember. I redid so many part again and a again to make it perfect, and making sure it looks the same.
All in all, this is a very fun project, took a lot of time on this. At the end, it turn out pretty good looking.
Tools Use: Match Photo, select, rectangle, measuring box, push or pull, move, copy, scale, tape measure, protractor, orbit, pan, and zoom
3/25/14 54
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Rin’s Gallery Courtyard: SLO Progress Report
SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 7 hrs. + Portfolio: 1 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 52
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 56
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 52
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Rin’s Gallery Courtyard: SLO Progress Report
SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 56
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using Match Photo to create a model out it. Using the view we see of the photo, and putting it together. Having human and plants around as well.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Making sure that model match the photo I have. Shape and Size have to match, and have thickness,
04/25/2023 57
Rin’s Gallery Courtyard: SLO Progress Report
SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
In this Model there is little small detail that need to focus on. And also it has the match the photo.
Isometric View
Smith House Working on the Smith House took a lot of time and energy. The
picture didn’t look so hard, but once you can the Match Photo with it that’s where the hard part comes in.
My favorite part is doing the Match Photo because it’s makes me feel so professional, and I think it’s the best part of the project. But it’s also the most difficult part, because if you got the lines wrong, it can really mess you up.
This model took a lot of time, because you can not just guess on the other two side of the building, I flip back a forth with the pages to make sure that it look right, and know where each wall is, and where a gap comes in.
Tools Use: Match Photo, select, rectangle, measuring box, push or pull, move, copy, scale, tape measure, protractor, orbit, pan, and zoom
1/5/14 60
04/25/2023 61
Smith HouseSLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 8 hrs. + Portfolio: 1 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 58
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 62
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 58
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Smith HouseSLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 62
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using Match Photo to create a model out it. Using the view we see of the photo, and putting it together. Having human and plants around as well.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Making sure that model match the photo I have. Shape and Size have to match, and have thickness,
04/25/2023 63
Smith HouseSLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
In this Model there is little small detail that need to focus on. And also it has the match the photo.
Isometric View
Scale Reflection Today’s class we did some excise with the architecture scale and
the engineering scale.
Even thought that it took a long time getting and understanding how these scales work, it was really good practice.
Understanding how to use the scale was really hard, to be honest I’ve never touch one of these scales before, and at the start it was hard to understand why it look so different. The zero is not on the side, but instead it’s in the middle. Also how each measurement for each size is different.
The engineering scale is a whole other thing from the architecture ones, but it’s much easier so that one did fine.
In class, our teacher put some measurements up on the board for us to measure the line.
4/15/14 64
Reflection Making the window rooms was something really creative.
We learn how windows are very important in a house, also how light come in can make the rooms look much better.
We made three design of room with different windows. Which is my favorite thing in the house. For me I like big window, the one that can reach from the floor to the ceiling, which I imply in my third design.
Working on this was fun and boring. Boring is not designing it bored, it’s the wait time I have waiting for things to load up, which was forever. Fun is that I discover a lot of new design for windows, from the internet and also by exploring others work.
1/5/14 66
04/25/2023 70
Windows HouseSLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 8 hrs. + Portfolio: 1 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 67,68,69
1.i. Create Paraline Drawing(s) NA
1.j. Create Orthographic Drawing(s) NA
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
Windows HouseSLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
04/25/2023 71
SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Making the view like when a human is standing here.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Having different style of house, and different kind of window, there are different kinds of shadow.
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Windows HouseSLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
We use the window to see how the sun shines in to the room, and see how the shadow effect in the room.
Isometric View
The Little Lodge House The Lodge House took a lot of time and ideas. At first, I had a lot of ideas
in mind for this project, but after knowing that the space I had is so small, I have to limit my ideas so it can all fit in to this small space. Working on it I pretended that I am the one who is living in this house, and how I want it to look like.
I made a lot of change through out the process of making this model, and change some measurement so if someone do live there can have all the space they need in this little house.
In this house, I try to have has much of an open space as possible, since the house is kind of small, having more windows would make it look much bigger.
Tools used : Sandbox, select, rectangle, measuring box, push or pull, circle, move, scale, tape measure, orbit, pan, and zoom
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The Little Lodge HouseSLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.1.a. Effective management of time & resources SketchUp: 120 hrs. + Portfolio: 2 hrs.
1.b. Draw & Think using analog tools NA
1.c. Draw & Think using digital tools Yes
1.d. Use Architect’s Scale NA
1.e. Use Engineer’s Scale NA
1.f. Use Measurements dialog box Yes
1.h. Apply appropriate Perspective Drawing Technique
Yes, see Perspective on page 75
1.i. Create Paraline Drawing(s) Yes, see Isometric View on page
1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 75
1.k. Understand and apply Shade & Shadow NA
1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse
The Little Lodge HouseSLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions
Used perspective and orthographic views to communicate the idea of Model
2.b. Produce a set of architectural drawings to document a case study
NA
2.c. Produce a portfolio of work that chronicles student learning throughout the semester
Yes
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SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception
Using furniture that imported from 3D warehouse and scaling to the right scale.
SLO 4: Visually and verbally explain the process of idea development using graphic representation
Having different view of the house, inside and outside, and also four side of the exterior.
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The Little Lodge HouseSLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements
We use the window to see how the sun shines in to the room, and see how the shadow effect in the room.
Isometric View
FinalAfter Midterm, we
quickly move on to
working with real model, and by that
we start of with working with the landscape of our house.
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After that we started on something totally new, which is Photo Match. Photo Match is using 2D image and turning it in to a 3D model.
Final I’m very happy that I
join this class, we did
so many fun project,
and have a very great
class environment.
Everyone is very nice
and friendly.
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The projects we did through out the class was not easy, there was a process, where we learn thing step by step. Kind of like bird waiting to fly off from it’s mother.
My favorite project of all is
the last one, the lodge
house. The Lodge House is
when we are given very few
rules, and mostly use out
imagination, also use a lot of
our though,