kow - rc additional lists 1.4.1
DESCRIPTION
Listas adicionales en fase beta para Kings of warTRANSCRIPT
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7/6/2015 - 1.0Added Ratmen ListAdded League of RhordiaMore to come
13/6/2015 - 1.1Added The Herd ListAdded a Special Rules PageRatmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310Ratmen - Giant Rat Pack Option RemovedRatmen - Scurriers now have the option for light crossbows, attacks have also been reducedRatmen - Added new Infantry unit "Blight Impalers"Ratmen - Added new Infantry unit "Giant Rats with Handlers"Ratmen - Added new Cavalry unit "Mounted Warriors"
16/06/2015 - 1.2Herd Changed CS(1) to TC(1) for several unitsHerd Removed Elite from Veterans and charactersHerd Added Tribal BerserkersHerd Added Lycan AlphaHerd Changed Guardian Brutes to Def 4
17/07/2015 - 1.3League of RhordiaLeague of Rhordia Added in Halfling ArchersLeague of Rhordia Halfling Trappers - Renamed to Halfling SpearlingsLeague of Rhordia Honour Guard - Added Horde option, points slightly increasedLeague of Rhordia Fixed army standard, it's not melee 5 when mountedLeague of RhordiaLeague of RhordiaRatkin Renamed Abyssal Cannon to ShredderRatkinRatkin Brutes - Reduced to De4 (From 5) - slightly reduced pointsRatkin Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increasedRatkin Warlock with Sorcerers Death Engine - Reworked completely :).Ratkin Arcane Death Engine - Renamed to RattlewagonRatkin Tidied wording on ASR.Ratkin Renamed Ratpack* to Vermintide*Herd Tribal Warriors - Slightly lowered pointsHerd Tribal Berserkers - Slightly increased points, added horde optionHerd
Scouts reduced to Sp4 (from speed 5), reduced points slightly to compensate
Dogs of War - Nerve reduced by 1, sp reduced by 1 (Extremely heavy armour, massive pikes and shields)Fixed Baron, now has inspiring when mounted, Also added horse optionMutant Rat-fiend - Defence reduced to 4 (from 5), Attacks reduced to D6+7 (from D6+8)
Tribal Hunters - Now have thrown weapons by default, bows are now a paid for upgrade
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Herd Tribal Veterans - Renamed to LonghornsHerd Brutes - ReworkedHerd Long-Manes - ReworkedHerdHerd Tribal Chariots - ReworkedHerd Giant removed - Replaced with a BrutoxHerd Replaced Beast of Nature with ChimeraHerdHerd Stampede - Increased attacks to 30 (from 24)
19/07/2015 - 1.4Empire of Dust List Added
19/07/2015 - 1.4.1Empire of Dust Fixed error on skeleton crossbows, they now have shambling.
Beast Pack - Lowered attacks to 6/12 (from 9/18, Decresed points slightly, now irregular
Avatar of Kyron- Now has CS(1), TC(3), lowered points slightly, Also renamed to Avatar
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Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310
Ratmen - Scurriers now have the option for light crossbows, attacks have also been reduced
Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased
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Key
NameOmniscientUnstoppableAdvanced DeploymentStrider
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RuleThis units ranged attacks may be used against a target in any arc, not just its frontThis unit cannot be disordered.
This unit never suffers the penalty for hindered charges.
who chose the table side sets theirs up first. This unit may be deployed anywhere on the table, except within 3" of an objective counter or loot counter.
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The League of RhordiaArmy Special RulesRallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Type Unit Name Size Sp Me Ra De At NeInfantry House Guard Troop(10) 5 3 - 4 10
Regiment(20) 5 3 - 4 12
Infantry City Spear Militia Troop(10) 5 4 - 4 10 9/11Regiment(20) 5 4 - 4 15Horde(40) 5 4 - 4 30
Infantry City Militia Troop(10) 5 4 - 3 10 9/11Regiment(20) 5 4 - 3 12
Infantry Halfling Braves Regiment(20) 4 5 - 4 12Horde(40) 4 5 - 4 25
Infantry Halfling Spearlings Regiment(20) 4 5 - 3 15Horde(40) 4 5 - 3 30
Infantry Halfling Scouts Troop(10) 4 5 5 3 8 9/11
Infantry Halfling Archers Regiment(20) 4 6 5 3 10Horde(40) 4 6 5 3 20 19/21
Infantry Crossbow Block Troop(10) 5 5 5 3 8 9/11Regiment(20) 5 5 5 3 10
Infantry Musket Block Troop(10) 5 5 5 3 8 9/11Regiment(20) 5 5 5 3 10
Infantry Dogs of War* Regiment(20) 4 4 - 5 15Horde(40) 4 4 - 5 30
Cavalry Household Knights Troop(5) 8 3 - 5 8Regiment(10) 8 3 - 5 16
Cavalry Halfling Ranger Cavalry Troop(5) 8 5 4 3 7
10/1214/16
13/1520/22
13/1512/1419/2112/1419/21
12/14
13/15
13/1513/1520/2211/1314/1610/12
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Cavalry Halfling Knights Troop(5) 7 4 - 4 8Regiment(10) 7 4 - 4 16
Large Cavalry Honour Guard Regiment(3) 7 3 - 5 12Horde(6) 7 3 - 5 24 16/18
War Engine Volley Gun 1 4 - 5 4 15 9/11
War Engine Howitzer 1 4 - 5 4 1 9/11
Monster Iron Beast 1 5 4 - 6
Monster Battle Shrine 1 5 4 - 5 1 -/14
Hero (Inf) Duke 1 5 3 - 5 4Hero(Cav) /w Horse 1 8 3 - 5 4Hero(Lrg Cav) /w Winged Aralez 1 10 3 - 5 4
Hero(Mon) 1 10 3 - 5 7
Hero(Inf) Army Standard Bearer 1 5 5 - 4 1 9/11Hero(Cav) /w Horse 1 9 5 - 4 1 9/11
Hero(Inf) Baron 1 5 3 - 5 4Hero(Cav) /w Horse 1 8 3 - 5 4 10/12Hero(Lrg Cav) /w Aralez 1 8 3 - 5 4
Hero(Inf) Wizard 1 5 4 - 4 1Hero(Cav) /w Horse 1 9 4 - 4 1Hero(Lrg Cav) /w Winged Aralez 1 10 4 - 4 1
Hero(Inf) Halfling Master Sergeant 1 4 4 4 5 4/w Mount 1 7 4 4 5 4
Hero(Inf) Halfling Master Engineer 1 4 5 4 4 1 9/11
Hero(Inf) Halfling Sorceror 1 4 4 - 4 1 9/11Hero(Cav) /w Mount 1 8 4 - 4 1 9/11
10/1213/15
13/15
D6+12
16/18
12/1412/1412/14
Duke on Ancient Winged Aralez
15/17
10/1210/1210/1210/1210/1210/1210/12
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Hero(Inf) Halfling ASB 1 4 5 - 4 1 9/11Hero(Cav) /w Mount 1 8 4 - 4 1 9/11
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Alignment: Neutral
Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Special Rules Options PointsCS(1) 95CS(1) 135
Phalanx 85Phalanx 120Phalanx 200
CS(1) 70CS(1) 100
Stealthy 85Stealthy 140
Phalanx, Stealthy 100Phalanx, Stealthy 160
85
Bows, Stealthy 90Bows, Stealthy 150
Crossbows, Piercing(1), Reload 85Crossbows, Piercing(1), Reload 115
Rifles, Piercing(2), Reload 100Rifles, Piercing(2), Reload 135
Phalanx, Ensnare 175Phalanx, Ensnare 290
TC(2), Fury 125TC(2), Fury 195
Nimble, Bows 125
Bows, Pathfinder, Stealthy, Nimble
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TC(1), Nimble 90TC(1), Nimble 140
CS(1), TC(1), Iron Resolve 175CS(1), TC(1), Iron Resolve 270
75
95
210
160
CS(1), Individual, Very Inspiring 100CS(1), Individual, Very Inspiring 120
165
220
Individual, Very Inspiring 50Individual, Very Inspiring 65
708595
Fireball(6), Individual 50Fireball(6), Individual 65Fireball(6), Fly, Iron Resolve 80
(+10 Bow) 75(+10 Bow) 90
70
5570
Reload!, Range 24", Piercing (2)
Master Engineer
Reload!, Blast(D6+2), Piercing(2) Lob It!
Master Engineer
CS(1), TC(1), Breath Attack (8), 100mm x 50mm baseto their total. 50mm x 100mm base
CS(2), Very Inspiring, Iron Resolve, FlyCS(2), Fly, Very Inspiring, Iron Resolve, Heal (4)
CS(1), Individual, Very Inspiring (Honor Guard only)CS(1), Individual, Very Inspiring (Honor Guard only)CS(2), Iron Resolve, Very Inspiring (Honor Guard only)
BaneChant(2))BaneChant(2))BaneChant(2))
Elite, Individual, Stealthy, Very Inspiring (Halflings Only)Elite, Individual, Stealthy, Very Inspiring (Halflings Only), TC(1)Reload!, Stealthy, Very Inspiring (War Engines only)WindBlastt(7), Individual, Stealthy
Lightning Bolt(3))WindBlastt(7), Individual,
StealthyLightning Bolt(3))
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5065
Stealthy, Very Inspiring (Halflings only), IndividualStealthy, Very Inspiring (Halflings only), Individual
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Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Notes
Mounted on goats or ponies!
Heavily Armoured Mercenaries
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Mounted on goats or ponies!
Mounted on Aralez
Lob It! as per the dwarf rule
the brains and the humans the brawn
A halfling copy of the steel behemoth but weaker
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RatkinArmy Special RulesPack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.Type Unit Name Size Sp Me Ra De At NeInfantry Tunnel Slaves* 6 6 - 2 12
Horde(40) 6 6 - 2 25Legion(60) 6 6 - 2 30
Infantry Warriors 6 5 - 4 12Horde(40) 6 5 - 4 25
Infantry Spear Warriors 6 5 - 4 15Horde(40) 6 5 - 4 30
Infantry Shock Troops Troop(10) 6 3 - 4 106 3 - 4 12
Horde(40) 6 3 - 4 25
Infantry The Blight 6 4 5 3 12 -/15Horde(40) 6 4 5 3 25 -/19
Infantry Blight Impalers Regiment(20 6 4 - 4 15 -/15Horde(40) 6 4 - 4 30 -/19
Infantry Clawshots Troop(5) 6 5 4 3 5 8/10
Infantry Scurriers Troop (10) 6 5 4 3 8 10/12
Infantry Giant Rats with Handlers Troop(10) 7 5 - 3 10 8/11Regiment(20 7 5 - 3 15 11/14
Cavalry Mounted Warriors Troop (5) 9 4 - 3 8 9/11Regiment(10 9 4 - 3 16 12/14
Large Infantry Brutes 6 4 - 4 9Horde(6) 6 4 - 4 18
Large Infantry Brute Boomers 6 5 - 4 9Horde(6) 6 5 - 4 18
Regiment(20)
12/1416/1823/25
Regiment(20)
12/1417/19
Regiment(20)
12/1417/1910/12Regiment(2
0)14/1621/23
Regiment(20)
Regiment(3)
11/1314/16
Regiment(3)
11/1314/16
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Large Infantry Vermintide* 6 5 - 3 12 9/12Horde(6) 6 5 - 3 24
War Engine Weapon Team 1 6 - - 4 - 8/10
War Engine Shredder 1 4 - 5 5 3
War Engine Artillery 1 6 - 5 4 2 8/10
Monster Mutant Rat-fiend 1 7 4 - 4 -/18
Monster Rattlewagon 1 7 4 - 5
Hero(Inf) Blight Lord 1 6 4 - 4 6 -/13Hero(Cav) /w Mount 1 9 4 - 4 6 -/13
Hero(Inf) War chief 1 6 3 - 5 6Hero(Cav) /w Mount 1 9 3 - 5 6
Hero(Inf) Warlock 1 6 5 - 4 1 9/11Hero(Cav) /w Mount 1 9 5 - 4 1 9/11
Hero(Mon) Warlock with Death Engine 1 6 5 4 5 2D6+1-/19
Hero(Inf) Assassin 1 6 3 3 4 4
Hero(Inf) Army Standard Bearer 1 6 5 - 4 1 8/10
Hero(Mon) Demonspawn [1] 1 6 3 - 5 13
Regiment(3) 12/1
5
10/12
1D6+71D6+6
13/15
12/1412/14
10/12
16/18
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Alignment: Evil
Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.
Special Rules OptionsDo not have Rallying!Do not have Rallying!Do not have Rallying!
PhalanxPhalanx
CS(1) (CS(2), -1DE)CS(1) (CS(2), -1DE)CS(1) (CS(2), -1DE)
Ensnare, Stealthy, CS(1)Ensnare, Stealthy, CS(1)
Ensnare, StealthyEnsnare, Stealthy
Throwing Weapons, Nimble, Vicious
Vicious, NimbleVicious, Nimble
Vicious, Nimble, TC(1)Vicious, Nimble, TC(1), Do not have Rallying!
CS(2), Fury, Do not have Rallying!CS(2), Fury, Do not have Rallying!
CS(1), Breath(Att), Piercing(2), Do not have Rallying!CS(1), Breath(Att), Piercing(2), Do not have Rallying!
Piercing (1) for free.Piercing (1) for free.
Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm bases
Crossbows for 20 points
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Vicious, Height 0. Do not have Rallying!Vicious, Height 0. Do not have Rallying!
Breath Attack(12), Individual.
Reload!, Blast(D3), Piercing(2). Height 2.
Reload!, Blast(D3+1), Piercing(1), Indirect. Vicious.
CS(2), TC(1), Regeneration (5+), Vicious. Strider
CS(1) TC(1). 100mmx50mm base
Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)
Individual, Inspiring, CS(1)Individual, Inspiring, CS(1)
Individual, LightningBolt(4)Individual, LightningBolt(4)
Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm
Individual, Inspiring
LightningBolt(5), CS(3). Inspiring
(1)) for +15 pts
Bolt(3) for +30 pts(CS(2), -1DE) for free
(CS(2), -1DE) for free
Speed to 9 (+15 pts)
(3) for +15pts.
Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1), Vicious
10 and Fly for +50 pts
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Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.Points Notes
5085
120
90150
110180
100145240
155255
155255
90
90
70100
95145
105165
155240
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6090
60
100
90
210
140
90110
110130
8095
230
100
45
320
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The HerdCreatures of Nature: All units in this list have Pathfinder, unless specified otherwise.
Hunting Animals:
Type Unit Name Size Sp Me Ra De At NeInfantry Tribal Warriors Troop(10) 6 4 - 4 10 9/11
Regiment(20) 6 4 - 4 12 13/15Horde(40) 6 4 - 4 25 20/22
Infantry Tribal Berserkers Troop(10) 6 4 - 3 15 -/12Regiment(20) 6 4 - 3 20 -/16Horde(40) 6 4 - 3 35 -/23
Infantry Tribal Longhorns Troop(10) 6 3 - 4 10 10/12Regiment(20) 6 3 - 4 12 14/16
Infantry Tribal Spearmen Troop(10) 6 4 - 4 10 9/11Regiment(20) 6 4 - 4 15 13/15Horde(40) 6 4 - 4 30 20/22
Infantry Tribal Hunters Troop(10) 6 5 5 3 8 9/11Regiment(20) 6 5 5 3 10 13/15
Infantry Harpies Troop(10) 10 4 - 3 8 9/11
Large Infantry Guardian Brutes Regiment(3) 6 4 - 4 12 12/15Horde(6) 6 4 - 4 24 15/18
Large Infantry Lycans Regiment(3) 9 3 - 5 9 12/14Horde(6) 9 3 - 5 18 15/17
Cavalry Centaur Bray-Striders Troop(5) 8 3 - 4 6 11/13Regiment(10) 8 3 - 4 12 14/16
Cavalry Centaur Long-Manes Troop(5) 8 3 - 4 8 11/14
Against units with the Fly special rule, you can re-roll any dice that fail to damage
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Regiment(10) 8 3 - 4 16 14/17
Cavalry Centaur Bray-Hunters Troop(5) 8 4 5 3 6 11/13Regiment(10) 8 4 5 3 12 14/16
Cavalry Beast Pack* Troop (5) 10 4 - 3 6 9/11Regiment(10) 10 4 - 3 12 12/14
Large Cavalry Giant Eagles* Regiment(3) 10 4 - 4 9 10/12Horde(6) 10 4 - 4 18 13/15
Large Cavalry Tribal Chariots Regiment(3) 8 3 - 4 9 11/13Horde(6) 8 3 - 4 18 14/16
Large Cavalry Stampede* Horde(6) 7 4 - 4 30 18/22
Monster Brutox 1 8 4 - 4 1D6+816/19
Monster Chimera 1 7 3 - 5 7 15/17
War Engine Great Battle Totem [1] 1 - - - 6 - -/20
Hero(Inf) Tracker 1 6 4 4 4 3 11/13
Hero(Inf) Tribal Chieftan 1 6 3 - 5 5 12/14
Hero(Large Cav)Tribal Chieftan on Chariot 1 7 3 - 5 7 14/16
Hero(Cav) Centaur Chief 1 8 3 4 4 4 11/13
Hero(Inf) Shaman 1 6 4 - 4 4 13/15
Hero(Large Cav)Shaman on Sacred Beast 1 8 4 - 5 10 15/17/w Wings 1 10 4 - 5 10 15/17
Hero(Inf) Tribal Totem Bearer 1 6 4 - 4 1 9/11
Hero(Large Inf) Lycan Alpha 1 9 3 - 5 5 13/15
Hero(Large Inf) Guardian Champion 1 6 3 - 5 6 13/16
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Hero(Mon) Avatar[1] 1 9 3 - 5 9 -/19/w Wings 1 10 3 - 5 9 -/19
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Alignment: Neutral
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.
Hunting Animals:
Special Rules Options PointsTC(1) (Hunting Animals (+10 pts)) 90TC(1) 150TC(1) 205
TC(1) 110TC(1) 155TC(1) 250
CS(1), TC(1) (Hunting Animals (+10 pts)) 120CS(1), TC(1) 160
Phalanx (Hunting Animals (+10 pts)) 90Phalanx 130Phalanx 215
Throwing Weapons, Vanguard 80Throwing Weapons, Vanguard 105
80
CS(1), TC(2), Fury 140CS(1), TC(2), Fury 215
CS(1), Nimble 160CS(1), Nimble 245
CS(1), TC(1) 100CS(1), TC(1) 155
CS(1), TC(2), Headstrong 140
Against units with the Fly special rule, you can re-roll any dice that fail to damage
points, (Hunting Animals (+10 pts))points, (Hunting Animals (+10 pts))
Fly, Regeneration (3+), Base Size 25x25mm.
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CS(1), TC(2), Headstrong 215
Bows, TC(1), Nimble 105Bows, TC(1), Nimble 165
Vicious, Nimble, Height 1 70Vicious, Nimble, Height 1 110
Fly, TC(2), Fury 145Fly, TC(2), Fury 220
140215
TC(4), 50x100mm Base Size, Strider 260
220
CS(2) (+50 Fly & Speed 10) 160
80
80
CS(1), TC(1), Individual, Inspiring 140
190
Individual, Inspiring, CS(2), TC(1) (+10 Bow) 105
TC(1), Individual, Inspiring, BaneChant(3) 125
TC(3), Inspiring, BaneChant(3) 185TC(3), Inspiring, BaneChant(3) 215
Individual, Inspiring 50
CS(2), Inspiring (Lycans), Nimble 145
150
unit does not have the Pathfinder Special rule)unit does not have the Pathfinder Special rule)
Strider, (This unit does not have the Pathfinder Special rule)
Advanced Deployment, Omniscient, Unstoppable
Individual, Piercing(1), Bow, Vanguard, Stealthy
May swap Bow for a Throwing Weapon for free.
Size, (This unit does not have the Pathfinder Special rule)
(+25 Heal(5), (+30 WindBlast(5)) )
WindBlast(5)) ) (+30 Fly & Speed 10)
CS(1), TC(2), Inspiring (Guardian Brutes Only), Nimble, Fury
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270320
CS(1), TC(3) Very Inspiring, Iron Resolve, Elite
(+25 Heal(6)), (+50 Fly & Speed 10)CS(1), TC(3) Very Inspiring, Iron
Resolve, Elite
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NotesHand weapon and Shield, strong powerful warriors
Frenzied Warriors with additional hand weapons
Veterans blessed armor/powerful weaponry
Spear and shield
Lightly armoured, bows
Natural Gargoyles, also Birdmen
Minotaurs, Owlbears and similar
Natural Werewolves and similar with Pathfinder instead of Lifeleech
Centaurs with spears
Veteran Centaurs with heavy armor/powerful weaponry
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Centaur Archers
Large Cats/Wolves/Giant Ferrets?
Rhinos, Elephants etc
Humanoid Beast Giant
Minotaurs, Owlbears and similar
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Monstrous Hero, Giant Lion, Gigantic Eagle
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Empire of DustEvil Dead: All units in this list have Lifeleech (1), unless specified otherwise.Casket of the Damned
Type Unit Name Size Sp Me Ra De At NeInfantry Skeleton Warriors Troop(10) 5 5 - 4 10 -/12
Regiment(20) 5 5 - 4 12 -/16Horde(40) 5 5 - 4 25 -/23
Infantry Skeleton Spearmen Troop(10) 5 5 - 4 10 -/12Regiment(20) 5 5 - 4 15 -/16Horde(40) 5 5 - 4 30 -/23
Infantry Revenants Troop(10) 5 4 - 5 10 -/13Regiment(20) 5 4 - 5 12 -/17Horde(40) 5 4 - 5 25 -/24
Infantry Skeleton Archers Troop(10) 5 6 5 3 8 -/12Regiment(20) 5 6 5 3 10 -/16Horde(40) 5 6 5 3 20 -/23
Infantry Skeleton Crossbowmen Troop(10) 5 6 5 3 8 -/12Regiment(20) 5 6 5 3 10 -/16Horde(40) 5 6 5 3 20 -/23
Infantry Mummies Troop(10) 5 4 - 5 10 -/14Regiment(20) 5 4 - 5 12 -/18
Infantry Husks Troop(10) 5 3 - 6 15 -/13Regiment(20) 5 3 - 6 20 -/17
Cavalry Skeleton Cavalry Troop(5) 9 5+ - 4+ 7 -/13Regiment (10) 9 5+ - 4+ 14 -/16
Cavalry Skeleton Archer Cavalry Troop(5) 9 6+ 5+ 3+ 7 -/13Regiment (10) 9 6+ 5+ 3+ 14 -/16
this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the casket once it has been used.
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Large Infantry Enslaved Guardians Regiment (3) 6 4+ - 5+ 9 -/14Horde (6) 6 4+ - 5+ 18 -/17
Large Infantry Enslaved Guardians Archers Regiment (3) 6 5+ 5+ 4+ 9 -/14Horde (6) 6 5+ 5+ 4+ 18 -/17
Large Infantry Swarm* Regiment (3) 6 5+ - 2+ 9 -/12Horde (6) 6 5+ - 2+ 18 -/15
Large Infantry Scavengers* Regiment (3) 10 5+ - 4+ 9 10/12Horde (6) 10 5+ - 4+ 18 13/15
Large Cavalry Revenant Chariots Regiment (3) 8 4+ 5+ 4+ 8 -/14Horde (6) 8 4+ 5+ 4+ 16 -/17
Large Cavalry Revenant Worm Riders Regiment (3) 7 4+ - 5+ 12 -/14Horde (6) 7 4+ - 5+ 24 -/17
Monster Giant Undead Scorpion 1 6 4+ - 5+ 8 -/14
Monster Bone Giant 1 7 5 - 5 1D6+-/19
Monster Reanimated Behemoth 1 6 4+ - 6+ 8 -/17
War Engine Monolith [1] 1 - - - 6 - -/20
Monster Bone Dragon 1 10 4 - 4 9 -/18
War Engine Balefire Catapult 1 5 - 5+ 4+ 1 -/11
War Engine Soul Snare 1 5 - - 4+ 0 -/18
Hero(Inf) Pharaoh's Champion 1 5 4 - 5 4 -/14Hero(Cav) /w Mount 8
Hero(Inf) Ahmunite Prince 1 5 3 - 5 4 13/15Hero(Large Cav)/w Chariot 8
Hero(Inf) Cursed Pharaoh 1 5 3 - 6 5 15/17
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Hero(Lrg Cav) Cursed Pharaoh on Chariot 1 8 3 - 6 7 17/19
Hero(Inf) Cursed High Priest 1 5 5 - 4 1 12/14Hero(Cav) /w Mount 1 8 5 - 4 1 12/14
Hero(Inf) Undead Army Standard Bearer 1 5 5 - 4 1 -/13Hero(Cav) /w Mount 8
Hero (Monster) Idol of Shobik[1] 1 7 3 - 6 10 -/18
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Alignment: Evil
Special Rules Options NEW POINTSShambling 65Shambling 90Shambling 150
Shambling, Phalanx 75Shambling, Phalanx 105Shambling, Phalanx 175
Shambling 85Shambling 120Shambling 200
Bows, Shambling 75Bows, Shambling 100Bows, Shambling 165
85115190
120170
CS(1), Shambling, Brutal 190CS(1), Shambling, Brutal 270
85130
Bows, Nimble, Shambling 95Bows, Nimble, Shambling 145
this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the
(Casket of the Damned (+10 pts))
(Casket of the Damned (+10 pts))
2H(CS(1), -1 DE) , (Casket of the Damned (+10 pts))
(Casket of the Damned (+10 pts))
Crossbows, Piercing(1), Reload, Shambling
(Casket of the Damned (+10 pts))Crossbows, Piercing(1), Reload,
ShamblingCrossbows, Piercing(1), Reload, Shambling
CS(2), Regeneration (5+), Shambling
(Casket of the Damned (+10 pts))CS(2), Regeneration (5+),
Shambling
(Casket of the Damned (+10 pts))
Nimble, Shambling, Thunderous Charge (1)
(Casket of the Damned (+10 pts))Nimble, Shambling, Thunderous
Charge (1)
(Casket of the Damned (+10 pts))
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165255
150230
Height 0, Shambling, Vanguard 65Height 0, Shambling, Vanguard 100
Fly, Lifeleech(2) 90Fly, Lifeleech(2) 135
120185
135210
135
CS(3), Brutal, Shambling, Strider. 180
Crushing Strength (3), Shambling 220
80
CS(3), Fly, Shambling 190
100
Lightning Bolt (6), Heal (6) 150
CS(1), Individual, Shambling Horse (15 Pts Sp8) 6580
CS(2), Individual, Regeneration (5+) 9550mm x 100mm base 110
145
Crushing Strength (2), Shambling, WindBlast (5)
(Casket of the Damned (+10 pts))Crushing Strength (2), Shambling,
WindBlast (5)Strength (1), Piercing (2), Shambling, Reload!
(Casket of the Damned (+10 pts))Strength (1), Piercing (2),
Shambling, Reload!
Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases
(Casket of the Damned (+10 pts))Bows, Shambling, Thunderous
Charge (2). 50mm x 100mm basesShambling, Thunderous Charge (1), Crushing Strength (1)
(Casket of the Damned (+10 pts))Shambling, Thunderous Charge (1),
Crushing Strength (1)Crushing Strength (2), Shambling, Vanguard, Vicious
ranged attacks only for +20 pts.
two different spells in the shooting phase instead of one.
Blast (D6+2), Shambling, Vicious, Piercing(2), Indirect, Reload!
Mount on Chariot gaining TC (1) for 15 pts
CS(2), Individual, Surge(6), Inspiring, Regeneration (5+)
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200
Surge(10), Individual, Inspiring 115Surge(10), Individual, Inspiring 130
Shambling, Individual, Inspiring Horse(15 Pts, Sp8) 5065
350
Inspiring, Regeneration (5+). 50mm x 100mm base
Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )
Resolve special rule). Shambling, Strider.
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Notes
march to war when compelled to by their pharaoh masters.
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sorcery and encased in ancient runic armour. Enslaved Djinn.
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ChangelogSpecial RulesThe League of RhordiaRatkinThe HerdEmpire of Dust