kow - rc additional lists 1.4.1

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Listas adicionales en fase beta para Kings of war

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  • 7/6/2015 - 1.0Added Ratmen ListAdded League of RhordiaMore to come

    13/6/2015 - 1.1Added The Herd ListAdded a Special Rules PageRatmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310Ratmen - Giant Rat Pack Option RemovedRatmen - Scurriers now have the option for light crossbows, attacks have also been reducedRatmen - Added new Infantry unit "Blight Impalers"Ratmen - Added new Infantry unit "Giant Rats with Handlers"Ratmen - Added new Cavalry unit "Mounted Warriors"

    16/06/2015 - 1.2Herd Changed CS(1) to TC(1) for several unitsHerd Removed Elite from Veterans and charactersHerd Added Tribal BerserkersHerd Added Lycan AlphaHerd Changed Guardian Brutes to Def 4

    17/07/2015 - 1.3League of RhordiaLeague of Rhordia Added in Halfling ArchersLeague of Rhordia Halfling Trappers - Renamed to Halfling SpearlingsLeague of Rhordia Honour Guard - Added Horde option, points slightly increasedLeague of Rhordia Fixed army standard, it's not melee 5 when mountedLeague of RhordiaLeague of RhordiaRatkin Renamed Abyssal Cannon to ShredderRatkinRatkin Brutes - Reduced to De4 (From 5) - slightly reduced pointsRatkin Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increasedRatkin Warlock with Sorcerers Death Engine - Reworked completely :).Ratkin Arcane Death Engine - Renamed to RattlewagonRatkin Tidied wording on ASR.Ratkin Renamed Ratpack* to Vermintide*Herd Tribal Warriors - Slightly lowered pointsHerd Tribal Berserkers - Slightly increased points, added horde optionHerd

    Scouts reduced to Sp4 (from speed 5), reduced points slightly to compensate

    Dogs of War - Nerve reduced by 1, sp reduced by 1 (Extremely heavy armour, massive pikes and shields)Fixed Baron, now has inspiring when mounted, Also added horse optionMutant Rat-fiend - Defence reduced to 4 (from 5), Attacks reduced to D6+7 (from D6+8)

    Tribal Hunters - Now have thrown weapons by default, bows are now a paid for upgrade

  • Herd Tribal Veterans - Renamed to LonghornsHerd Brutes - ReworkedHerd Long-Manes - ReworkedHerdHerd Tribal Chariots - ReworkedHerd Giant removed - Replaced with a BrutoxHerd Replaced Beast of Nature with ChimeraHerdHerd Stampede - Increased attacks to 30 (from 24)

    19/07/2015 - 1.4Empire of Dust List Added

    19/07/2015 - 1.4.1Empire of Dust Fixed error on skeleton crossbows, they now have shambling.

    Beast Pack - Lowered attacks to 6/12 (from 9/18, Decresed points slightly, now irregular

    Avatar of Kyron- Now has CS(1), TC(3), lowered points slightly, Also renamed to Avatar

  • Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310

    Ratmen - Scurriers now have the option for light crossbows, attacks have also been reduced

    Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased

  • Key

    NameOmniscientUnstoppableAdvanced DeploymentStrider

  • RuleThis units ranged attacks may be used against a target in any arc, not just its frontThis unit cannot be disordered.

    This unit never suffers the penalty for hindered charges.

    who chose the table side sets theirs up first. This unit may be deployed anywhere on the table, except within 3" of an objective counter or loot counter.

  • The League of RhordiaArmy Special RulesRallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

    Type Unit Name Size Sp Me Ra De At NeInfantry House Guard Troop(10) 5 3 - 4 10

    Regiment(20) 5 3 - 4 12

    Infantry City Spear Militia Troop(10) 5 4 - 4 10 9/11Regiment(20) 5 4 - 4 15Horde(40) 5 4 - 4 30

    Infantry City Militia Troop(10) 5 4 - 3 10 9/11Regiment(20) 5 4 - 3 12

    Infantry Halfling Braves Regiment(20) 4 5 - 4 12Horde(40) 4 5 - 4 25

    Infantry Halfling Spearlings Regiment(20) 4 5 - 3 15Horde(40) 4 5 - 3 30

    Infantry Halfling Scouts Troop(10) 4 5 5 3 8 9/11

    Infantry Halfling Archers Regiment(20) 4 6 5 3 10Horde(40) 4 6 5 3 20 19/21

    Infantry Crossbow Block Troop(10) 5 5 5 3 8 9/11Regiment(20) 5 5 5 3 10

    Infantry Musket Block Troop(10) 5 5 5 3 8 9/11Regiment(20) 5 5 5 3 10

    Infantry Dogs of War* Regiment(20) 4 4 - 5 15Horde(40) 4 4 - 5 30

    Cavalry Household Knights Troop(5) 8 3 - 5 8Regiment(10) 8 3 - 5 16

    Cavalry Halfling Ranger Cavalry Troop(5) 8 5 4 3 7

    10/1214/16

    13/1520/22

    13/1512/1419/2112/1419/21

    12/14

    13/15

    13/1513/1520/2211/1314/1610/12

  • Cavalry Halfling Knights Troop(5) 7 4 - 4 8Regiment(10) 7 4 - 4 16

    Large Cavalry Honour Guard Regiment(3) 7 3 - 5 12Horde(6) 7 3 - 5 24 16/18

    War Engine Volley Gun 1 4 - 5 4 15 9/11

    War Engine Howitzer 1 4 - 5 4 1 9/11

    Monster Iron Beast 1 5 4 - 6

    Monster Battle Shrine 1 5 4 - 5 1 -/14

    Hero (Inf) Duke 1 5 3 - 5 4Hero(Cav) /w Horse 1 8 3 - 5 4Hero(Lrg Cav) /w Winged Aralez 1 10 3 - 5 4

    Hero(Mon) 1 10 3 - 5 7

    Hero(Inf) Army Standard Bearer 1 5 5 - 4 1 9/11Hero(Cav) /w Horse 1 9 5 - 4 1 9/11

    Hero(Inf) Baron 1 5 3 - 5 4Hero(Cav) /w Horse 1 8 3 - 5 4 10/12Hero(Lrg Cav) /w Aralez 1 8 3 - 5 4

    Hero(Inf) Wizard 1 5 4 - 4 1Hero(Cav) /w Horse 1 9 4 - 4 1Hero(Lrg Cav) /w Winged Aralez 1 10 4 - 4 1

    Hero(Inf) Halfling Master Sergeant 1 4 4 4 5 4/w Mount 1 7 4 4 5 4

    Hero(Inf) Halfling Master Engineer 1 4 5 4 4 1 9/11

    Hero(Inf) Halfling Sorceror 1 4 4 - 4 1 9/11Hero(Cav) /w Mount 1 8 4 - 4 1 9/11

    10/1213/15

    13/15

    D6+12

    16/18

    12/1412/1412/14

    Duke on Ancient Winged Aralez

    15/17

    10/1210/1210/1210/1210/1210/1210/12

  • Hero(Inf) Halfling ASB 1 4 5 - 4 1 9/11Hero(Cav) /w Mount 1 8 4 - 4 1 9/11

  • Alignment: Neutral

    Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

    Special Rules Options PointsCS(1) 95CS(1) 135

    Phalanx 85Phalanx 120Phalanx 200

    CS(1) 70CS(1) 100

    Stealthy 85Stealthy 140

    Phalanx, Stealthy 100Phalanx, Stealthy 160

    85

    Bows, Stealthy 90Bows, Stealthy 150

    Crossbows, Piercing(1), Reload 85Crossbows, Piercing(1), Reload 115

    Rifles, Piercing(2), Reload 100Rifles, Piercing(2), Reload 135

    Phalanx, Ensnare 175Phalanx, Ensnare 290

    TC(2), Fury 125TC(2), Fury 195

    Nimble, Bows 125

    Bows, Pathfinder, Stealthy, Nimble

  • TC(1), Nimble 90TC(1), Nimble 140

    CS(1), TC(1), Iron Resolve 175CS(1), TC(1), Iron Resolve 270

    75

    95

    210

    160

    CS(1), Individual, Very Inspiring 100CS(1), Individual, Very Inspiring 120

    165

    220

    Individual, Very Inspiring 50Individual, Very Inspiring 65

    708595

    Fireball(6), Individual 50Fireball(6), Individual 65Fireball(6), Fly, Iron Resolve 80

    (+10 Bow) 75(+10 Bow) 90

    70

    5570

    Reload!, Range 24", Piercing (2)

    Master Engineer

    Reload!, Blast(D6+2), Piercing(2) Lob It!

    Master Engineer

    CS(1), TC(1), Breath Attack (8), 100mm x 50mm baseto their total. 50mm x 100mm base

    CS(2), Very Inspiring, Iron Resolve, FlyCS(2), Fly, Very Inspiring, Iron Resolve, Heal (4)

    CS(1), Individual, Very Inspiring (Honor Guard only)CS(1), Individual, Very Inspiring (Honor Guard only)CS(2), Iron Resolve, Very Inspiring (Honor Guard only)

    BaneChant(2))BaneChant(2))BaneChant(2))

    Elite, Individual, Stealthy, Very Inspiring (Halflings Only)Elite, Individual, Stealthy, Very Inspiring (Halflings Only), TC(1)Reload!, Stealthy, Very Inspiring (War Engines only)WindBlastt(7), Individual, Stealthy

    Lightning Bolt(3))WindBlastt(7), Individual,

    StealthyLightning Bolt(3))

  • 5065

    Stealthy, Very Inspiring (Halflings only), IndividualStealthy, Very Inspiring (Halflings only), Individual

  • Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

    Notes

    Mounted on goats or ponies!

    Heavily Armoured Mercenaries

  • Mounted on goats or ponies!

    Mounted on Aralez

    Lob It! as per the dwarf rule

    the brains and the humans the brawn

    A halfling copy of the steel behemoth but weaker

  • RatkinArmy Special RulesPack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.Type Unit Name Size Sp Me Ra De At NeInfantry Tunnel Slaves* 6 6 - 2 12

    Horde(40) 6 6 - 2 25Legion(60) 6 6 - 2 30

    Infantry Warriors 6 5 - 4 12Horde(40) 6 5 - 4 25

    Infantry Spear Warriors 6 5 - 4 15Horde(40) 6 5 - 4 30

    Infantry Shock Troops Troop(10) 6 3 - 4 106 3 - 4 12

    Horde(40) 6 3 - 4 25

    Infantry The Blight 6 4 5 3 12 -/15Horde(40) 6 4 5 3 25 -/19

    Infantry Blight Impalers Regiment(20 6 4 - 4 15 -/15Horde(40) 6 4 - 4 30 -/19

    Infantry Clawshots Troop(5) 6 5 4 3 5 8/10

    Infantry Scurriers Troop (10) 6 5 4 3 8 10/12

    Infantry Giant Rats with Handlers Troop(10) 7 5 - 3 10 8/11Regiment(20 7 5 - 3 15 11/14

    Cavalry Mounted Warriors Troop (5) 9 4 - 3 8 9/11Regiment(10 9 4 - 3 16 12/14

    Large Infantry Brutes 6 4 - 4 9Horde(6) 6 4 - 4 18

    Large Infantry Brute Boomers 6 5 - 4 9Horde(6) 6 5 - 4 18

    Regiment(20)

    12/1416/1823/25

    Regiment(20)

    12/1417/19

    Regiment(20)

    12/1417/1910/12Regiment(2

    0)14/1621/23

    Regiment(20)

    Regiment(3)

    11/1314/16

    Regiment(3)

    11/1314/16

  • Large Infantry Vermintide* 6 5 - 3 12 9/12Horde(6) 6 5 - 3 24

    War Engine Weapon Team 1 6 - - 4 - 8/10

    War Engine Shredder 1 4 - 5 5 3

    War Engine Artillery 1 6 - 5 4 2 8/10

    Monster Mutant Rat-fiend 1 7 4 - 4 -/18

    Monster Rattlewagon 1 7 4 - 5

    Hero(Inf) Blight Lord 1 6 4 - 4 6 -/13Hero(Cav) /w Mount 1 9 4 - 4 6 -/13

    Hero(Inf) War chief 1 6 3 - 5 6Hero(Cav) /w Mount 1 9 3 - 5 6

    Hero(Inf) Warlock 1 6 5 - 4 1 9/11Hero(Cav) /w Mount 1 9 5 - 4 1 9/11

    Hero(Mon) Warlock with Death Engine 1 6 5 4 5 2D6+1-/19

    Hero(Inf) Assassin 1 6 3 3 4 4

    Hero(Inf) Army Standard Bearer 1 6 5 - 4 1 8/10

    Hero(Mon) Demonspawn [1] 1 6 3 - 5 13

    Regiment(3) 12/1

    5

    10/12

    1D6+71D6+6

    13/15

    12/1412/14

    10/12

    16/18

  • Alignment: Evil

    Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.

    Special Rules OptionsDo not have Rallying!Do not have Rallying!Do not have Rallying!

    PhalanxPhalanx

    CS(1) (CS(2), -1DE)CS(1) (CS(2), -1DE)CS(1) (CS(2), -1DE)

    Ensnare, Stealthy, CS(1)Ensnare, Stealthy, CS(1)

    Ensnare, StealthyEnsnare, Stealthy

    Throwing Weapons, Nimble, Vicious

    Vicious, NimbleVicious, Nimble

    Vicious, Nimble, TC(1)Vicious, Nimble, TC(1), Do not have Rallying!

    CS(2), Fury, Do not have Rallying!CS(2), Fury, Do not have Rallying!

    CS(1), Breath(Att), Piercing(2), Do not have Rallying!CS(1), Breath(Att), Piercing(2), Do not have Rallying!

    Piercing (1) for free.Piercing (1) for free.

    Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm bases

    Crossbows for 20 points

  • Vicious, Height 0. Do not have Rallying!Vicious, Height 0. Do not have Rallying!

    Breath Attack(12), Individual.

    Reload!, Blast(D3), Piercing(2). Height 2.

    Reload!, Blast(D3+1), Piercing(1), Indirect. Vicious.

    CS(2), TC(1), Regeneration (5+), Vicious. Strider

    CS(1) TC(1). 100mmx50mm base

    Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)

    Individual, Inspiring, CS(1)Individual, Inspiring, CS(1)

    Individual, LightningBolt(4)Individual, LightningBolt(4)

    Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm

    Individual, Inspiring

    LightningBolt(5), CS(3). Inspiring

    (1)) for +15 pts

    Bolt(3) for +30 pts(CS(2), -1DE) for free

    (CS(2), -1DE) for free

    Speed to 9 (+15 pts)

    (3) for +15pts.

    Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1), Vicious

    10 and Fly for +50 pts

  • Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.Points Notes

    5085

    120

    90150

    110180

    100145240

    155255

    155255

    90

    90

    70100

    95145

    105165

    155240

  • 6090

    60

    100

    90

    210

    140

    90110

    110130

    8095

    230

    100

    45

    320

  • The HerdCreatures of Nature: All units in this list have Pathfinder, unless specified otherwise.

    Hunting Animals:

    Type Unit Name Size Sp Me Ra De At NeInfantry Tribal Warriors Troop(10) 6 4 - 4 10 9/11

    Regiment(20) 6 4 - 4 12 13/15Horde(40) 6 4 - 4 25 20/22

    Infantry Tribal Berserkers Troop(10) 6 4 - 3 15 -/12Regiment(20) 6 4 - 3 20 -/16Horde(40) 6 4 - 3 35 -/23

    Infantry Tribal Longhorns Troop(10) 6 3 - 4 10 10/12Regiment(20) 6 3 - 4 12 14/16

    Infantry Tribal Spearmen Troop(10) 6 4 - 4 10 9/11Regiment(20) 6 4 - 4 15 13/15Horde(40) 6 4 - 4 30 20/22

    Infantry Tribal Hunters Troop(10) 6 5 5 3 8 9/11Regiment(20) 6 5 5 3 10 13/15

    Infantry Harpies Troop(10) 10 4 - 3 8 9/11

    Large Infantry Guardian Brutes Regiment(3) 6 4 - 4 12 12/15Horde(6) 6 4 - 4 24 15/18

    Large Infantry Lycans Regiment(3) 9 3 - 5 9 12/14Horde(6) 9 3 - 5 18 15/17

    Cavalry Centaur Bray-Striders Troop(5) 8 3 - 4 6 11/13Regiment(10) 8 3 - 4 12 14/16

    Cavalry Centaur Long-Manes Troop(5) 8 3 - 4 8 11/14

    Against units with the Fly special rule, you can re-roll any dice that fail to damage

  • Regiment(10) 8 3 - 4 16 14/17

    Cavalry Centaur Bray-Hunters Troop(5) 8 4 5 3 6 11/13Regiment(10) 8 4 5 3 12 14/16

    Cavalry Beast Pack* Troop (5) 10 4 - 3 6 9/11Regiment(10) 10 4 - 3 12 12/14

    Large Cavalry Giant Eagles* Regiment(3) 10 4 - 4 9 10/12Horde(6) 10 4 - 4 18 13/15

    Large Cavalry Tribal Chariots Regiment(3) 8 3 - 4 9 11/13Horde(6) 8 3 - 4 18 14/16

    Large Cavalry Stampede* Horde(6) 7 4 - 4 30 18/22

    Monster Brutox 1 8 4 - 4 1D6+816/19

    Monster Chimera 1 7 3 - 5 7 15/17

    War Engine Great Battle Totem [1] 1 - - - 6 - -/20

    Hero(Inf) Tracker 1 6 4 4 4 3 11/13

    Hero(Inf) Tribal Chieftan 1 6 3 - 5 5 12/14

    Hero(Large Cav)Tribal Chieftan on Chariot 1 7 3 - 5 7 14/16

    Hero(Cav) Centaur Chief 1 8 3 4 4 4 11/13

    Hero(Inf) Shaman 1 6 4 - 4 4 13/15

    Hero(Large Cav)Shaman on Sacred Beast 1 8 4 - 5 10 15/17/w Wings 1 10 4 - 5 10 15/17

    Hero(Inf) Tribal Totem Bearer 1 6 4 - 4 1 9/11

    Hero(Large Inf) Lycan Alpha 1 9 3 - 5 5 13/15

    Hero(Large Inf) Guardian Champion 1 6 3 - 5 6 13/16

  • Hero(Mon) Avatar[1] 1 9 3 - 5 9 -/19/w Wings 1 10 3 - 5 9 -/19

  • Alignment: Neutral

    Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.

    Hunting Animals:

    Special Rules Options PointsTC(1) (Hunting Animals (+10 pts)) 90TC(1) 150TC(1) 205

    TC(1) 110TC(1) 155TC(1) 250

    CS(1), TC(1) (Hunting Animals (+10 pts)) 120CS(1), TC(1) 160

    Phalanx (Hunting Animals (+10 pts)) 90Phalanx 130Phalanx 215

    Throwing Weapons, Vanguard 80Throwing Weapons, Vanguard 105

    80

    CS(1), TC(2), Fury 140CS(1), TC(2), Fury 215

    CS(1), Nimble 160CS(1), Nimble 245

    CS(1), TC(1) 100CS(1), TC(1) 155

    CS(1), TC(2), Headstrong 140

    Against units with the Fly special rule, you can re-roll any dice that fail to damage

    points, (Hunting Animals (+10 pts))points, (Hunting Animals (+10 pts))

    Fly, Regeneration (3+), Base Size 25x25mm.

  • CS(1), TC(2), Headstrong 215

    Bows, TC(1), Nimble 105Bows, TC(1), Nimble 165

    Vicious, Nimble, Height 1 70Vicious, Nimble, Height 1 110

    Fly, TC(2), Fury 145Fly, TC(2), Fury 220

    140215

    TC(4), 50x100mm Base Size, Strider 260

    220

    CS(2) (+50 Fly & Speed 10) 160

    80

    80

    CS(1), TC(1), Individual, Inspiring 140

    190

    Individual, Inspiring, CS(2), TC(1) (+10 Bow) 105

    TC(1), Individual, Inspiring, BaneChant(3) 125

    TC(3), Inspiring, BaneChant(3) 185TC(3), Inspiring, BaneChant(3) 215

    Individual, Inspiring 50

    CS(2), Inspiring (Lycans), Nimble 145

    150

    unit does not have the Pathfinder Special rule)unit does not have the Pathfinder Special rule)

    Strider, (This unit does not have the Pathfinder Special rule)

    Advanced Deployment, Omniscient, Unstoppable

    Individual, Piercing(1), Bow, Vanguard, Stealthy

    May swap Bow for a Throwing Weapon for free.

    Size, (This unit does not have the Pathfinder Special rule)

    (+25 Heal(5), (+30 WindBlast(5)) )

    WindBlast(5)) ) (+30 Fly & Speed 10)

    CS(1), TC(2), Inspiring (Guardian Brutes Only), Nimble, Fury

  • 270320

    CS(1), TC(3) Very Inspiring, Iron Resolve, Elite

    (+25 Heal(6)), (+50 Fly & Speed 10)CS(1), TC(3) Very Inspiring, Iron

    Resolve, Elite

  • NotesHand weapon and Shield, strong powerful warriors

    Frenzied Warriors with additional hand weapons

    Veterans blessed armor/powerful weaponry

    Spear and shield

    Lightly armoured, bows

    Natural Gargoyles, also Birdmen

    Minotaurs, Owlbears and similar

    Natural Werewolves and similar with Pathfinder instead of Lifeleech

    Centaurs with spears

    Veteran Centaurs with heavy armor/powerful weaponry

  • Centaur Archers

    Large Cats/Wolves/Giant Ferrets?

    Rhinos, Elephants etc

    Humanoid Beast Giant

    Minotaurs, Owlbears and similar

  • Monstrous Hero, Giant Lion, Gigantic Eagle

  • Empire of DustEvil Dead: All units in this list have Lifeleech (1), unless specified otherwise.Casket of the Damned

    Type Unit Name Size Sp Me Ra De At NeInfantry Skeleton Warriors Troop(10) 5 5 - 4 10 -/12

    Regiment(20) 5 5 - 4 12 -/16Horde(40) 5 5 - 4 25 -/23

    Infantry Skeleton Spearmen Troop(10) 5 5 - 4 10 -/12Regiment(20) 5 5 - 4 15 -/16Horde(40) 5 5 - 4 30 -/23

    Infantry Revenants Troop(10) 5 4 - 5 10 -/13Regiment(20) 5 4 - 5 12 -/17Horde(40) 5 4 - 5 25 -/24

    Infantry Skeleton Archers Troop(10) 5 6 5 3 8 -/12Regiment(20) 5 6 5 3 10 -/16Horde(40) 5 6 5 3 20 -/23

    Infantry Skeleton Crossbowmen Troop(10) 5 6 5 3 8 -/12Regiment(20) 5 6 5 3 10 -/16Horde(40) 5 6 5 3 20 -/23

    Infantry Mummies Troop(10) 5 4 - 5 10 -/14Regiment(20) 5 4 - 5 12 -/18

    Infantry Husks Troop(10) 5 3 - 6 15 -/13Regiment(20) 5 3 - 6 20 -/17

    Cavalry Skeleton Cavalry Troop(5) 9 5+ - 4+ 7 -/13Regiment (10) 9 5+ - 4+ 14 -/16

    Cavalry Skeleton Archer Cavalry Troop(5) 9 6+ 5+ 3+ 7 -/13Regiment (10) 9 6+ 5+ 3+ 14 -/16

    this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the casket once it has been used.

  • Large Infantry Enslaved Guardians Regiment (3) 6 4+ - 5+ 9 -/14Horde (6) 6 4+ - 5+ 18 -/17

    Large Infantry Enslaved Guardians Archers Regiment (3) 6 5+ 5+ 4+ 9 -/14Horde (6) 6 5+ 5+ 4+ 18 -/17

    Large Infantry Swarm* Regiment (3) 6 5+ - 2+ 9 -/12Horde (6) 6 5+ - 2+ 18 -/15

    Large Infantry Scavengers* Regiment (3) 10 5+ - 4+ 9 10/12Horde (6) 10 5+ - 4+ 18 13/15

    Large Cavalry Revenant Chariots Regiment (3) 8 4+ 5+ 4+ 8 -/14Horde (6) 8 4+ 5+ 4+ 16 -/17

    Large Cavalry Revenant Worm Riders Regiment (3) 7 4+ - 5+ 12 -/14Horde (6) 7 4+ - 5+ 24 -/17

    Monster Giant Undead Scorpion 1 6 4+ - 5+ 8 -/14

    Monster Bone Giant 1 7 5 - 5 1D6+-/19

    Monster Reanimated Behemoth 1 6 4+ - 6+ 8 -/17

    War Engine Monolith [1] 1 - - - 6 - -/20

    Monster Bone Dragon 1 10 4 - 4 9 -/18

    War Engine Balefire Catapult 1 5 - 5+ 4+ 1 -/11

    War Engine Soul Snare 1 5 - - 4+ 0 -/18

    Hero(Inf) Pharaoh's Champion 1 5 4 - 5 4 -/14Hero(Cav) /w Mount 8

    Hero(Inf) Ahmunite Prince 1 5 3 - 5 4 13/15Hero(Large Cav)/w Chariot 8

    Hero(Inf) Cursed Pharaoh 1 5 3 - 6 5 15/17

  • Hero(Lrg Cav) Cursed Pharaoh on Chariot 1 8 3 - 6 7 17/19

    Hero(Inf) Cursed High Priest 1 5 5 - 4 1 12/14Hero(Cav) /w Mount 1 8 5 - 4 1 12/14

    Hero(Inf) Undead Army Standard Bearer 1 5 5 - 4 1 -/13Hero(Cav) /w Mount 8

    Hero (Monster) Idol of Shobik[1] 1 7 3 - 6 10 -/18

  • Alignment: Evil

    Special Rules Options NEW POINTSShambling 65Shambling 90Shambling 150

    Shambling, Phalanx 75Shambling, Phalanx 105Shambling, Phalanx 175

    Shambling 85Shambling 120Shambling 200

    Bows, Shambling 75Bows, Shambling 100Bows, Shambling 165

    85115190

    120170

    CS(1), Shambling, Brutal 190CS(1), Shambling, Brutal 270

    85130

    Bows, Nimble, Shambling 95Bows, Nimble, Shambling 145

    this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the

    (Casket of the Damned (+10 pts))

    (Casket of the Damned (+10 pts))

    2H(CS(1), -1 DE) , (Casket of the Damned (+10 pts))

    (Casket of the Damned (+10 pts))

    Crossbows, Piercing(1), Reload, Shambling

    (Casket of the Damned (+10 pts))Crossbows, Piercing(1), Reload,

    ShamblingCrossbows, Piercing(1), Reload, Shambling

    CS(2), Regeneration (5+), Shambling

    (Casket of the Damned (+10 pts))CS(2), Regeneration (5+),

    Shambling

    (Casket of the Damned (+10 pts))

    Nimble, Shambling, Thunderous Charge (1)

    (Casket of the Damned (+10 pts))Nimble, Shambling, Thunderous

    Charge (1)

    (Casket of the Damned (+10 pts))

  • 165255

    150230

    Height 0, Shambling, Vanguard 65Height 0, Shambling, Vanguard 100

    Fly, Lifeleech(2) 90Fly, Lifeleech(2) 135

    120185

    135210

    135

    CS(3), Brutal, Shambling, Strider. 180

    Crushing Strength (3), Shambling 220

    80

    CS(3), Fly, Shambling 190

    100

    Lightning Bolt (6), Heal (6) 150

    CS(1), Individual, Shambling Horse (15 Pts Sp8) 6580

    CS(2), Individual, Regeneration (5+) 9550mm x 100mm base 110

    145

    Crushing Strength (2), Shambling, WindBlast (5)

    (Casket of the Damned (+10 pts))Crushing Strength (2), Shambling,

    WindBlast (5)Strength (1), Piercing (2), Shambling, Reload!

    (Casket of the Damned (+10 pts))Strength (1), Piercing (2),

    Shambling, Reload!

    Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases

    (Casket of the Damned (+10 pts))Bows, Shambling, Thunderous

    Charge (2). 50mm x 100mm basesShambling, Thunderous Charge (1), Crushing Strength (1)

    (Casket of the Damned (+10 pts))Shambling, Thunderous Charge (1),

    Crushing Strength (1)Crushing Strength (2), Shambling, Vanguard, Vicious

    ranged attacks only for +20 pts.

    two different spells in the shooting phase instead of one.

    Blast (D6+2), Shambling, Vicious, Piercing(2), Indirect, Reload!

    Mount on Chariot gaining TC (1) for 15 pts

    CS(2), Individual, Surge(6), Inspiring, Regeneration (5+)

  • 200

    Surge(10), Individual, Inspiring 115Surge(10), Individual, Inspiring 130

    Shambling, Individual, Inspiring Horse(15 Pts, Sp8) 5065

    350

    Inspiring, Regeneration (5+). 50mm x 100mm base

    Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )

    Resolve special rule). Shambling, Strider.

  • Notes

    march to war when compelled to by their pharaoh masters.

  • sorcery and encased in ancient runic armour. Enslaved Djinn.

  • ChangelogSpecial RulesThe League of RhordiaRatkinThe HerdEmpire of Dust