knightmare chess series 3

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  • 7/26/2019 Knightmare Chess Series 3

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    The Dragon Awakens

    Add a Dragon piece to any unoccupiedsquare. The dragon can move like aQueen, but only 3 squares at a time. TheDragon can also fy over adjacent pieceshen moving, in the same manner as a!night. "# a dragon captures an opposingpiece, one additional enemy pieceadjacent to the targeted piece can alsobe captured.

    Play this card on your turn, instead of

    making a regular move.

    Armor of the Dragon King

    $hoose any piece in play. The piece mayno avoid capture by discarding theArmor o# the Dragon !ing card. Thecapturing piece is moved adjacent to anyempty square to the targeted piece. "# no

    adjacent square is available, thecapturing piece is removed #rom play.%ieces captured by card e&ects like'(ooked), are not protected by this card.

    Play this card immediately after yourturn. Continuing Eect.

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    Angel of Sunrise

    Add an Angel piece to any unoccupiedsquare. The Angel can move like aqueen, but only 3 squares at a time. TheAngel can also fy over adjacent pieceshen moving, in the same manner as a!night. An Angel can be placed on anyempty square, anyhere on the board,instead o# moving normally. This

    movement can cause check, but notcheckmate.

    Play this card on your turn, instead ofmaking a regular move.

    Balor The Demon Lord

    Add a Demon piece to any unoccupiedsquare. The demon can move like a

    Queen, but only 3 squares at a time. TheDemon can also fy over adjacent pieceshen moving, in the same manner as a!night. "nstead o# moving normally,the demon can #orce all enemy piecesadjacent to one o# the Demons sides onthe same rank and *le, to move + squarein any direction. This ability can only beused i# any empty square is available.

    Play this card on your turn, instead ofmaking a regular move.

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    Cataclysm

    All %ans are removed #rom play. Anyaugmented- %ans, such as $rab areremoved as ell.

    Play this card on your turn, instead ofmaking a regular move.

    Call to Arms

    Add + or ne pans to any unoccupiedsquares on the nd (ank.

    Play this card on your turn, instead ofmaking a regular move.

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    Leprosy

    Target /ishop or (ook can only move 0squares at a time. Target piece loses onesquare o# movement each turn until it

    reaches 1ero moves. %iece is removed #romplay and is considered dead. Any capturingor captured piece 2ecept a pan or a!night4 becomes diseased and is subject tothe same e&ects.

    Play this card on your turn, immediatelyafter your move.

    Forest

    Add 3 #orest markers to any unoccupiedsquares. 5quares ith a #orest markercannot be entered by any piece, ecept#or a pan.

    Play this card immediately after yourturn. Continuing Eect.

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    Fortress

    Add 3 #ortress markers to anyunoccupied squares. 5quares ith a#ortress marker cannot be entered byany piece, ecept by pieces that are ableto 'jump) such as a knight.

    Play this card immediately after yourturn. Continuing Eect.

    Swamp

    Add 3 samp markers to anyunoccupied squares. Any piece enteringa square ith a samp is captured ona D6 roll o# '+). !ings are immune tothis e&ect.

    Play this card immediately after yourturn. Continuing Eect.

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    Lake

    Add 3 lake markers to anyunoccupied squares. 5quares ith alake marker cannot be entered byany piece.

    Play this card immediately after yourturn. Continuing Eect.

    Assassin at Court

    Add an assassin piece to anyunoccupied square. The assassin

    does not move normally, but can bemoved in the same manner as the lastpiece moved by your opponent.

    Play this card on your turn, instead ofmaking a regular move.

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    Death Ray

    $hoose a /ishop or 7i1ard in play.The selected piece can target anyenemy piece, ecept #or a king, upto squares aay. The enemy pieceis considered captured, and is

    removed #rom play.

    Play this card on your turn, instead ofmaking a regular move.

    Time alk

    Take an additional turn a#ter thisone. 8ou may not 'check mate) onthe etra turn.

    Play this card immediately after yourturn.

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    !ertigo

    All pans no capture by moving#orard or backard.

    Play this card immediately after yourturn. Continuing Eect.

    A"yss

    Designate a square on the board.A bottomless pit is added to the board,any piece moving into or over thisarea is considered captured.

    Play this card immediately after yourturn. Continuing Eect.

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    Lo"otomy

    (emove and discard random cards#rom your opponents hand. 9pponentcannot dra any ne cards, until a#terthe end o# his net turn.

    Play this card immediately after yourturn.

    Desert

    Add 3 desert markers to anyunoccupied squares. Any piece enteringa square ith a desert marker, mustmove out o# the square on its net moveor be capture. !ings are immune tothis e&ect.

    Play this card immediately after yourturn. Continuing Eect.

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    #o$e with the Shadows

    Target piece becomes invisible i# it sitson a square o# its same color. ie: hiteis invisible on hite, and black on black.This invisible piece cannot be targetedor captured.

    Play this card immediately after yourturn. Continuing Eect.

    %oly !ision

    Target /ishop becomes a ;igh %riest.A ;igh %riest moves as a !ing or a/ishop.

    Play this card immediately after yourturn. Continuing Eect.

    Berserk

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    Target !night may move any numbero# times in the same general direction.

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    Take the top = cards o& o# your deckor shared deck. $hose one o# thesecards and put it into your hand.(eshu>e the etra cards back into thedeck.

    Play this card immediately after yourturn.

    #eteor Storm

    ?sing hands, fip @eteor 5tormonto the playing area #rom a heighto# at least + #oot. @eteor 5torm mustturn completely over at least once or"t is discarded ithout e&ect. Any pieces,ecept #or a king, touched by @eteor5torm are considered captured.

    Play this card on your turn, instead ofmaking a regular move.

    Stasis

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    7hen 5tasis is played, randomlydetermine a type o# piece each turnby rolling +D+ B %an, B !night, 3 B /ishop, C B7i1ard, 0 B $hampion, 6 B (ook, BQueen, B active player chooses.%ieces o# the choosen type may not movethis turn.

    Play this card immediately after your

    turn. Continuing Eect.

    Fog of Battle

    5elect a C E C square area and mark it.Any pieces that move over or land on thesesquares can only move + square in chosendirection.

    Play this card immediately after yourturn. Continuing Eect.

    Black Knight

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    $hose any !night in play. The selected!night becomes a /lack !night. The/lack !night can move as a !night oras a (ook. @ovement as a (ook islimited to 3 spaces in a ro.

    Play this card immediately after yourturn. Continuing Eect.

    Spider Legs

    Designated piece may move squaresin any direction and combination, butmay not capture on itFs move or place a!ing in check.

    Play this card on your turn, instead ofmaking a regular move.

    %oly Strength

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    $hose any piece in play. 7hen the piecemakes a success#ul capture, it is%romoted to a more poer#ul piece.The order o# promotion is:%an G !night G /ishop G (ook G Queen.

    Play this card immediately after your

    turn. Continuing Eect.

    &nholy 'round

    $hoose any unoccupied square on thecenter rank and mark it. %lace askeleton arrior marker on any adjacentsquare, closest to the nearest piece. "#there are multiple pieces that are the

    same distance, roll a die to determineplacement. The skeleton moves andcaptures like a king toards the nearestpiece each turn. "# the skeleton iscaptured, a ne skeleton ill be placednet to the ?nholy Hround marker on thenet turn.

    Play this card immediately after yourturn. Continuing Eect.