kingspark offense
TRANSCRIPT
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Kings Park Football 2010
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The road to the Long Island Championship
began.yesterday.
Winners prepareLosers dont
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The good is always theenemy of
the best
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The Kings Park
FLEX-SPREAD 2010
A Multiple Option System
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Will We Run 5 Plays 105 Ways
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OFFENSIVE BREAKDOWN (FIELD POSITION)
G 40 40 2010 30 30 1020 G50
S C O R ESAFE CAREFUL OPPORTUNITY RELENTLESS EFFORT
NOTURNOVERS
Do anything we
can to score
OFFENSIVE GOALS
GET
IT
DONE
AVERAGE 4 YARDS ON FIRST DOWNS
4 Drives 8 minutes long32 points in 32 minutesSCORE FIRST POSSESION THIRD QUARTER
)
LESS THAN 20 YARDS IN PENALTIES70% THIRD DOWN EFFICIENCY
ZERO TURNOVERS
100% ON FOURTH DOWN CONVERSIONS
= WINNING
5 BIG PLAYS (20 OR MORE YARDS)
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Offensive
Philosophy
Utilize and Maximize
PersonnelDominate line of
scrimmage
Use the whole field
Control and Dictatetempo
Simplicity=Success
Why the
FLEXSPREAD
OPTION?
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The last
most important
reason we will runthe flex-spread is
that we are
Kings Park..
We will bedifferent..
better
harder
to prepare for.
We will be..
Long Island
Champions
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Kings Park 2010 Offensive
Formations Base Navy
Shotgun Air Force
Special Forces
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Personnel GroupsAll of our formations will be run with base personnel.
We will have some personnel groupings that will allow us to
show defenses different looks from our package of
formations.
Thunder/NavyIs when we will want oneTE in the game
Full/Navy/Air ForceIs when we want a traditional FB in
the game
Tanksis when we will go double tight
JetsIs when we want 4 Receivers in the game
Special Forces6-7 offensive lineman and a FB in the
backfield
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Base Navy
2
X
4
0 2 4 6 813579
1
3
Z
2 and 4 from LMLOSLineman Splits are 3 to 4 feet
X and Z 10 to 12 LMLOS
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2 3
1
ZX
4
In this set the 2 and 4 will align at 3 X 3.5 in the
B gaps. This is a formation that we will utilize6,7, or 8 offensive lineman lineman splits will
vary but start at 2 to 2.5. This formation will
also have a traditional FB in the 3 spot
Special Forces Rt. Or Left
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NavyTanks
Z
2
X
4
0 2 4 6 813579
1
3
2 and 4 are aligned on the outside leg
of theTE from LMLOS
Lineman splits are toe to toe
This is a formation and personnel
group. Two TEs in this formation
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Air Force Rt. Or Left
1
2
X
3
4
0 2 4 6 813579
Z
This will be our spread formationAlignment will depend on play call
We will also use lightening personnel
in this formation
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Navy Z Closed Rt. Or X Closed Left
Z
2
X
4
0 2 4 6 813579
1
3
2 and 4 are
1x
1 from LMLOSLineman Splits are 3 to 4 feet
X and Z 10 to 12 LMLOS
This could be called Navy Thunder Z Closed.
Indicating we would want a TE in this
formation
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Navy X Over/Right
2
X
4
0 2 4 6 813579
1
3
Z
X and Z are both on the line ofscrimmage making X ineligible.
Alignment will be at 7 from LMLOS
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Navy Z Left
2
X
4
0 2 4 6 813579
1
3
X and Z are both on the line ofscrimmage making the inside receiver
ineligible.
Alignment will be at 7 from LMLOS
Z
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Navy Trips Left or Right
2
X Z
0 2 4 6 813579
1
3
The 2 or 4 back will be over and the Zwill be a tight end. We can also run
this from a Lightening call which will
give us 3-4 receivers in the game.
Z4
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Navy Trips Rt or Left Closed
2
X Z
0 2 4 6 813579
1
3
The 2 or 4 back will be over and the Zwill be a tight end. We can also run
this from a Lightening call which will
give us 3-4 receivers in the game.
Z4
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Navy Trips Invert Right or Left
Close
d
2X
Z
0 2 4 6 813579
1
3
The 2 or 4 back will be over and the Zwill be a tight end. We can also run
this from a Lightening call which will
give us 3-4 receivers in the game.
4
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Navy Kingsman Rt. Or Left
Z
2
X
4
0 2 4 6 813579
1
3
Theback to t
hesid
eof t
hecall will align 2 X 1as a wing with the X or Z tight
The back opposite the formation call will be
aligned at 7 X 1. This is a more spread
formation for us from our Navy look.
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Navy Twins Left or Right
Z
2
X
4
0 2 4 6 813579
1
3
Theback to t
hesid
eof t
hecall will align 2 X 1as a wing with the X or Z tight
The back opposite the formation call will be
aligned at 7 X 1. This is a more spread
formation for us from our Navy look.
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Navy Tight
21
ZX
3
2 and 4 line up 1x1 from the LMLOS.
Our X and Z close down and line up 2 yards outside the Y and
H.
Compressed formations are
great versus man coverage.
4
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Navy 44 Invert
2
1 ZX
3
2 and 4 line up 7x1 from the LMLOS.
Our X and Z off ball in normal alignment
4
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Navy 44
21
ZX
3
2 and 4 line up 7x1 from the LMLOS.
Our X and Z in normal alignment
4
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Navy Bombs Away Rt./Lt.
21
ZX
3
2 and 4 line up 3x1 from the LMLOS.
3 aligns between slot and X or Z
Our X and Z in normal alignment
4
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Navy Falcon Rt/Left
Z
4
X
2
0 2 4 6 813579
1
3
The
2 and 4 will align side
by side
with
aTE
and split receiver opposite. This gives us an
unbalanced look and forces defenses to adjust
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Navy Kansas City I
X
4
0 2 4 6 813579
1
3
The 4 back will be aligned as tight to
the 3 as possible and the 2 will be at
least 6 or 7 yds from ball
Z
2
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Navy Destroyer Rt. Or Left
C G T
2
X TG
4
0 2 4 6 813579
1
3
Z
This is our tackle over formation2 and 4 are 1 x 1 from LMLOS
Lineman Splits are 3 to 4 feet
X and Z 10 to 12 LMLOS
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NavyTanks Kansas City I
Z
2
X
4
1
3
4 Is hanging over 3 and 2 is at 6 or 7
Lineman splits are toe to toe
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Navy Tanks Destroyer Rt. Or Left
C G ZT
2
X TG
4
0 2 4 613579
1
3
Back away from strength is 1 X 1
Back to strength is between tackle
and TE
Lineman splits are toe to toe
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Navy 22
Z
2
X
4
0 2 4 6 813579
1
3
2 and 4 will split from 3 to 12
depending on play and plan
Lineman will be toe to toe
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Navy Tanks Falcon Rt. Or Left
Z
2
X
4
0 2 4 6 813579
1
3
2 and 4 will split from 3 to 12
depending on play and plan
In this formation both 2 and 4 are off
LOS
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NavyTanks 4/2 open Rt. Of Left
Z
2
X
4
0 2 4 6 813579
1
3
2 and 4 will split from 3 to 12
depending on play call and game
planning
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Air ForceTrips Rt or Left
1
Z
2
X
3
4
0 2 4 6 813579
The2 or 4 back will mov
efrom sid
etoside depending on the formation call
and the 3 back will be opposite the
trips.
Alignment will vary according to play
call
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Air ForceTrips Rt or Left Closed
1
Z
2
X
3
4
0 2 4 6 813579
Thesam
eformation as
Trips Rt or L
eft
except the opposite X or Z will line up
as a tight end
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Air Force Quads Rt. or Left
1
Z
2
X
3
4
0 2 4 6 813579
Thesam
eas trips
exc
ept t
he3 backwill align to the side of the trips
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Air Force Quads Rt. or Left Closed
1
Z
2
X
3
4
0 2 4 6 813579
Thesam
eas trips
exc
ept t
he3 backwill align to the side of the trips and
the X or Z will align as a tight end
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Air Force Bombs Away Rt. Or Left
1
Z
2
X
3 4
0 2 4 6 813579
This is our
empty s
et wit
ht
he3 backaligned in the slot away from the trips
call
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100 SeriesWill be our designated option series and all
plays in which the QB/1 is running with the
football.
Option Plays
10/11 Midline Mike-Mo-Marty
14/15 Veer Vince-Vito18/19 Load Larry-Lenny
16/17 Counter Option Charlie-Chris
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100 SeriesComplimentary QB Plays
10/11 Iso Ike-Izzy10/11 Opposite Iso--Ozzy
12/13 Blast Bobby-Brian
14/15 Follow Frankie-Freddie
14/15 Three Step Baton18/19 Keep -- Kenny
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200/400 SeriesPre-Determined play call to either slot-back
21/42 Counter Charlie
22/43 Isolation Ike Izzy24/45 Blast Bobby Brian
26/47 Power Peter Paul
28/49
Toss
Tommy
Terry28/49 Jet Sweep -- Jersey
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300 Series
30/31 Trap Mouse30/31 Wedge Willie Wally
30/31 Draw
Danny David32/33 Counter Full Charlie
33/34 Isolation Izzy Ike
34/35 Blast Bobby Barry
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Special Forces Plays12/13 Isolation Izzy Ike
14/15 Blast
Barry Bobby16/17 Power Peter Paul
16/17 Counter Charlie Chuck
28/29 Jet Sweep -- Jersey
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Installation OfThe Option Game
Kings Park 2010
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Advantages OfThe Option Game
Allows Us To Get The Ball Onto The Perimeter
Forces The DefenseTo Play Assignment Football
Allows Our Best Athletes To Get The Ball In Space
Allows Us To Account For Eight Man Fronts
Gives Us The Opportunity For Big Plays Systematic ApproachAllows us To AudibleAt LOS
Forces Our Opponent To Prepare For Something They DontSeeEvery Week
Our Opponent Cant SimulateThe Option
Takes Away TheAbility OfThe DefenseTo Blitz
Allows us to run basic plays from multiple formations
Will lead us to the Long Island Championship
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HoleAnd Back Numbering
Z
2
X
4
0 2 4 6 813579
1
3
We call our play with the number of the ball carrier,
followed by thehole number. For example, option left
would be 13 Ollie. All option plays start with a 1, with the
exception of trap option.
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We will
We will
Dictate
Te
mpoWe will call and change plays at the line
of scrimmage
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Colors and Meanings
1. GreenFirst Sound/we will put back in motionwith QB heel in order to use first sound
2. YellowFirst Hit
3. RedSecond Hit
4. BlueChanges direction of play
5. WhiteChanges play and direction
All other colors are just dummy calls
The most important thing to remember is thatBlue or White changeeither the direction of
play or both play and direction
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Offensive HuddleOffensive HuddleHuddle will be calledHuddle will be calledby center and align 8by center and align 8--10 yards from ball10 yards from ball
Only QB talks in HuddleOnly QB talks in Huddle
CG
QB
Z
T
2
X
T G
3 4
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Cadence For 2010 Down Black 22 Black 22 Ready Hit
The Play as called in thehuddle did not change and the snap
count was one
Down Blue 333 ..Blue 333 Ready Hit
In this case we just changed the direction of the play to be run to
the left.
Down White Mike 22 White Mike 22 Ready Hit
White being the indicator the play was being changed..Mike telling
us what the play was changed to and 22 the direction the play is
being run
Whenever we change a play or direction of a play the snap count
is automatically first HitRepeat whenever we change a play or the
direction of a play the snap count is automatically first Hit
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The next 2 slides areextremely
importantThis is how we will call plays
This is an example play call in thehuddle
15 Vince on YellowThis will be a play call from no huddle
Navy..Navy..Yellow..Yellow..Vince 57..Vince 57
Ready HitThe rules for understanding the calls are on the
next slide
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Navy 15 Vince on HitIn thehuddle we would call the formation followed
by the play
1
st exampl
ewould b
eN
avy 15 Vince
onH
it.Th
istells us the formationNavy
Followed by the play which is veer option left15
being the option left call since 5 is odd and odd
numbers=leftVince is another reinforcement that we are running
option.
Hit is snap count
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Navy..Navy ..Yellow Yellow.. Vince 567 Vince 567 Ready
Hit.
This is a no huddle play callWhat does this mean to us?1st Navy is the formation
2nd Yellow indicates snap count. First Hit
Vince tells us it is Veer option
We will still use first names as play indicatorswe could call veer
optionVinceVictoras examples3rd and probably most important is the number. Only the last number
means anythingAll our plays have a number designation/all even
numbers are plays run to the rightall odd numbers are plays run to
the left. We will know this from practice and repetition.
So Navy tell us the formation.
Vince tells us Veer Option. Only the last number in 567 means anything.the7 which is an odd
number tells us we are running Veer Option to the left.
Remember even numbers right and odd number left
7 is an odd number so we would be running 15 Victor.
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Motion Concepts
We use motion to gain an advantage at the
point of attack
We want to remove a defender
We want to gain leverage
We want to change the strength
We
want to make
a cove
rage
de
te
rmination
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Motion Calls
Tail Motion--Slotback away from the play side call.This motion will be part of most of our option playsand will not be part of the play call. Aiming point istheTail/Butt of the 3 back. Your motion will start onthe Rin ReadyYou should have 1-11/2 steps on
the ground at the snap of the ballYou will berunning full speed. Long-Tail Slot Back away from the play side call are
running faster than in tail to align themselves behindthe play side guard. This motion will be started ontheheel movement of the QB/1
Three Step Motion is run by the play side slot startingon thehell movement of the QB/1. You want to get 3steps on the ground or behind the outsidehip of thePSG. Depending on the play you will either getdownhill as a lead blocker or take an open step and
maintain a pitch relationship with the QB/
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Motion Calls
Rip and Liz are ZIP(fast motion) across the formation.
This movement will be dictated on the movement ofthe QBs heel. Rip is Right Slot going left and Liz is LeftSlot going right
Room or Loom will be Zoom motion across theformation by a either X..Z..2..4..when they are alignedon the opposite side of their normal alignmentRoomis Z going in motion to the right and Loom is X going in
motion to the right
Jet Motion is a call we will use to mesh with the QB ason Jet Sweep
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Motion Calls1. Cowboy Motion Is for a wide slot player and is two
steps toward the play and get in a pitch relationship
with quarterback
2. Yo-Yo Motion when you start one way and go back
to original starting point3. Slow Motion when we want a back or TE to stay
same side as play
4. Shuffle Motionwhen we want a back or TE to
sh
uffle
to a spot5. Tradewhen a TE/Slot/X or Z trade places on line of
scrimmage
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Installing The Midline Option
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Installing The Option As A System:
Midline Option
We Will Install The Midline Option First As It Is TheEasiest Read For The QB
The MidlineAttacks The Middle OfThe Defense
Forces The DefenseTo ReduceTheir Front
Reduction OfThe Front Opens Up The Perimeter
Complementary Plays Answer What Defenses Do ToTake MidlineAway
Complementary Plays Allow You To Dictate Who
Carries The Football We Will Practice It Every Day
They Will HaveA Week To Be Ready
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Midline Installation Rules
Run To A 3 TechniqueKey for our QBs andlineman to understand
Run To TheTight End Sideif the formationh
as aTE
Late
r in the
installation proce
ss we
Will Run It Weak and vs. a 50 Front
FB Attacks The Midpoint OfThe Center
QB Reads The Jersey Number OfThe 3 Tech
IfThe 3 Squeezes, Pull and Replace IfThe 3 Comes Up-field Give and Replace
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10/11 Midline
Backfield Action
PSSB: Arc release andblock #3who is thesupport player
BSSB: Run pitch route onsnap of ball turn up andlead QB on Iso/Blast
3-back: run the
midlinepress and runtoand offthe PSGblock
Perimeter Rules
PSWR Stalk BlockThinkoutside runaiming pointoutside peck
BSWR Across fieldtechnique
QB Read
Read FMLOS past center/3techniques as togive/keepon keep replacethe feet of 3 technique
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10/11 Midline
OL RULES
PST: Turn out
PSG: Inside release through
A gapblock PSLB thru BSLB
C: BaseBS 1 or 2Nearest
LB. Possible Ace Lion/Ram
BSG: Base to Reach
BST: Reach and be wary ofbackside end
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Midline Option: The Mesh
The QB Will PushAway And Step At Six
On The PushAway Step, The QB Brings The
Ball To His Third Hand (Belly)
As He Steps At Six, The QB Will ReachThe
Ball Deep and Snap His Eyes To His Read
The FB Will Run Up The Midpoint OfThe
Center Forming A Soft PocketThe FB Will Feel The QB, He Will Not Snatch
The Ball
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Illustrating The Mesh
The QB Will PushAway And Step At Six
On The PushAway Step, The QB Brings The
Ball To His Third Hand (Belly)
As He Steps At Six, The QB Will ReachThe
Ball Deep and Snap His Eyes To His Read
The FB Will Run Up The Midpoint OfThe
Ce
nte
r FormingA
Soft Pocke
tThe FB Will Feel The QB, He Will Not Snatch
The Ball
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Reading The 3 Tech Mesh Drill
IfThe 3 Tech Comes Up-field..
QB Gives
IfThe 3 Tech Squeezes
The QB Will Pull The Ball AndReplaceThe 3 Tech
If the QB Has The Ball At HisFront Leg
He Will GiveThe Ball The FB Must MakeA Soft Pocket
T
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Midline Option:Midline Option:Play Side Guard Pickin GrassPlay Side Guard Pickin Grass
The Play Side Guard Is Going To ReduceThe Play Side Guard Is Going To ReduceHis Shoulder To Get Under The 3 TechHis Shoulder To Get Under The 3 Tech
and Attack TheM
ike Linebackerand Attack TheM
ike Linebacker We Teach This Technique As Pickin GrassWe Teach This Technique As Pickin Grass He Picks Grass With His Outside Arm andHe Picks Grass With His Outside Arm and
Gets His Eyes To The MikeGets His Eyes To The Mike
If The Mike Steps Up, Block HimIf The Mike Steps Up, Block Him If The Mike Flows, Go To The Free SafetyIf The Mike Flows, Go To The Free Safety
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Pickin Grass Drill For The PSGPickin Grass Drill For The PSG
T
MIn This Case, The Mike Stepped UpIn The A Gap, So The PSG PickedHim Up
T
MIn This Case, The Mike Attcked The BGap, So The PSG worked up to FS
F
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Two To Track TwoTwo To Track Two
We Want To Have A Second Player TrackWe Want To Have A Second Player TrackThe Mike LB To The FS Whenever PossibleThe Mike LB To The FS Whenever Possible
Depending On The Front, The PST, TE, orDepending On The Front, The PST, TE, orSB Will Be The Second TrackerSB Will Be The Second Tracker
Their Eyes Must Be On The Mike BackerTheir Eyes Must Be On The Mike Backer
If He Goes Away, Eyes Must Go To TheIf He Goes Away, Eyes Must Go To TheFree SafetyFree Safety
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Two Track Two Drill IllustratedTwo Track Two Drill Illustrated
T
MIn This Case, The Mike Stepped UpIn The A Gap, So The PSG PickedHim Up. The TE goes up to the FSIn the Jill Scheme
T
MIn This Case, The Mike Stepped UpIn The B Gap, So The TE Picked Him
Up and the PSG went the free safety.Again this is Jill Scheme
F
E
E
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Fold BlocksFold Blocks
Fold Blocks Give You Advantages As You CanFold Blocks Give You Advantages As You CanGet Angles On DefendersGet Angles On Defenders
Like Any Skill Fold Blocks Must Be PracticedLike Any Skill Fold Blocks Must Be Practiced We Have Two Calls For Fold BlocksWe Have Two Calls For Fold Blocks Jack and Jill Are The Two CallsJack and Jill Are The Two Calls If We Call Jack, The Outside Lineman Will GoIf We Call Jack, The Outside Lineman Will Go
First, And The Inside Lineman Will Step AroundFirst, And The Inside Lineman Will Step Around If We Call Jill, The Inside Lineman Will Go FirstIf We Call Jill, The Inside Lineman Will Go Firstand The Outside Lineman Will Step Aroundand The Outside Lineman Will Step Around
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Midline Option: The Jill Scheme
This Is An Option Scheme Run To A 4-4Defense
We Run This Versus a 3 and 7To The Play Side
This Allows Us To Get Two Players Tracking TheMike LB And Free Safety
We Get TheEnd Angle Blocked To The Outside
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Midline Option: The Jill Scheme/KingsmenMidline Option: The Jill Scheme/Kingsmen
E T ETSMWRC C
F
This is the Jill Scheme Because Of The Fold Block By TheTackle and TE. The Tackle Goes First, Hence The Jill Call.The Slot back will lead the QB into the hole
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Midline Option: The Jill Scheme/KingsmenMidline Option: The Jill Scheme/Kingsmen
E T ETMWRC CF
The QB Reads The 3 Tech For His Give/Keep and replaces thefeet of 3 technique. If we add third option off this play hethen Pitches Off The Sam LB.
S
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Midline Option: The Jill Scheme
3
2
TE
4
E T ET
SMWRC CF
The QB Reads The 3 Tech For His Give/Keep, and Pitches OffTheSam LB.
O = #1
= #2
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Midline Option: The Jill Scheme
3
2
TE
E T ET
SMWRC CF
This is the Jill Scheme Because OfThe Fold Block By TheTackle and
TE Or Tackle and 2 0r 4. TheTackle Goes First, HenceThe Jill Call.
The Motion Back Gets Into Relationship And Calls Ball, Ball
4
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Midline Option: KingsmenMidline Option: Kingsmen
E T ETSMWRC C
F
The Base Scheme Is An Alert Used By The TE Vs. A College4-3Base Tells The Tackle He Is The 2nd Tracker of the Mike AndThe TB Leads Up On The Sam
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Midline Option: Falcon to the Open sideMidline Option: Falcon to the Open side
3
24
x z
E T ETSMWRC C
F
We Use The Base Scheme Away From The TEThe Tailback Will Lead The QB Through The B Gap/14 BlastOn A Pull ReadThis allows us to run midline versus a reduced front
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Midline Option: Vs. A 50 DefenseMidline Option: Vs. A 50 Defense
E T ETSMW RC CF
Vs. The 50 You Can Still Run MidlineIt allows Your Back To Read The Block On The NoseThe QB Reads The DT in a 5 tech.
D f i Adj MidliD f i Adj Midli
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Defensive Adjustment vs. MidlineDefensive Adjustment vs. Midline
E T ETSMWRC C
F
One way the defense will try to take midline away is byhaving the Sam fall in on the QB. The Sam will meet theQB in the B gap for a short gain. This exposes the perimeter.
Midli O ti 13 I O itMidli O ti 13 I O it
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Midline Option: 13 Iso OppositeMidline Option: 13 Iso Opposite
E T ETSMWRC C
F
Iso Follow Opposite Is Designed To Take Advantage Of AWill Who Is Falling In On The Dive And Beating Our ComboAfter Riding The FB, The QB Will Pull and Follow The FBOpposite
Midli O ti 10 C t O tiMidli O ti 10 C t O ti
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Midline Option: 10 Counter OptionMidline Option: 10 Counter Option
E T ETSMW RC C
F
This Is Another Great Complement To The Will Falling In OnDive. We Run This To A 4-3 With The Invert StrongThe QB Rides The FB, Turns Backside, and Pitches Off TheBackside DE / 5 Technique
D f i Adj t t MidliD f i Adj t t Midli
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Defensive Adjustment vs. MidlineDefensive Adjustment vs. Midline
E T ETSMWRC C
F
The defense will also have the 3 tech slam the guard and theMike stem hard to the B gap. This stunt has the Mike beatingthe Slot orTE, and we must add a complementary play todefeat this.
Midli O ti 30/32/31/33 DiMidli O ti 30/32/31/33 Di
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Midline Option: 30/32/31/33 DiveMidline Option: 30/32/31/33 Dive
E T ETSMWRC C
F
Dive Takes Advantage Of The Mike Stemming To B GapThis Allows Us To Get The Ball To Our FB With Two ZoneCombos In The Middle. In this case deuce and ace lion
Midli O ti 10/11 QB IMidli O ti 10/11 QB I
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Midline Option: 10/11 QB IsoMidline Option: 10/11 QB Iso
E T ETSMWRC C
F
This is another way we take advantage of the Mike LBstemming to the B gap. The QB rides the FB and follows himthrough the 0 hole.
Midli O ti Th F l S hMidli O ti Th F l S h
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Midline Option: The Falcon SchemeMidline Option: The Falcon Scheme
E T ET SMWRC CF
The QB Still Reads The 3 Technique For A Give KeepThe Slot Slow Motions and Gets Down The LineThe Z Blocks The Corner
Installation Of The Inside VeerInstallation Of The Inside Veer: We do not: We do not
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care what the defense does. We get great atcare what the defense does. We get great atwhat we do and run it.what we do and run it.
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Installation Of The Veer Option:Installation Of The Veer Option:Why The Inside Veer?Why The Inside Veer?
Attacks The Open Side Of The DefenseAttacks The Open Side Of The Defense Forces The Defense To Play Assignment FootballForces The Defense To Play Assignment Football
Away From The Tight EndAway From The Tight End Downhill Blocking Schemes Create MovementDownhill Blocking Schemes Create Movement Zone Combinations Allow For Easier Blitz PickupsZone Combinations Allow For Easier Blitz Pickups Easy Read For The QBEasy Read For The QB Complementary and Play Action Pass CauseComplementary and Play Action Pass Cause
Conflict In DefendersConflict In Defenders
Counting in the Veer
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Option Game
#1 is the first DL on or outside the PST Must be 4 technique or greater
#1 must be outside the B gap
#2 is the first defender outside #1..on/off LOS
#3 is the Alley Fill Player
= #1
= #2= #3
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Inside Veer Installation RulesInside Veer Installation Rules
Run To A 5 TechniqueRun To A 5 Technique Run Away From The TERun Away From The TE
FB Attacks Inside Hip Of The GuardFB Attacks Inside Hip Of The Guard QB Reads The Jersey Number Of The 5QB Reads The Jersey Number Of The 5
TechTech
If The 5 Squeezes, Pull and ReplaceIf The 5 Squeezes, Pull and ReplaceIf The 5 Comes Upfield Give and ReplaceIf The 5 Comes Upfield Give and Replace
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Veer Blocking RulesVeer Blocking Rules
BSWRBSWRCut off TechniqueCut off Technique
and secure backsideand secure backside PSWRPSWRStalk Block AimingStalk Block Aiming
Point Inside Outside PeckPoint Inside Outside Peck
FullbackFullbackRun Veer PathRun Veer Paththrough the inside leg/hipthrough the inside leg/hipof PSGof PSG
PSSBPSSB ARC release for firstARC release for first
secondary threat. Listen forsecondary threat. Listen forblock callblock call ARCARCSwitchSwitch----LoadLoad
BSSBBSSBTail Motion andTail Motion andmaintain pitch relationshipmaintain pitch relationship
QBQBStep at 4 or 8 oclockStep at 4 or 8 oclock
and read FMLOS outside Band read FMLOS outside Bgap to head up with tackle.gap to head up with tackle.Ideally 5 TechniqueIdeally 5 Techniquelineman.lineman.GatherReadExplodeGatherReadExplode
Attack Inside of Pitch KeyAttack Inside of Pitch Key
Lineman VeerLineman Veer
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Lineman VeerLineman VeerBlocking RulesBlocking Rules
BSTBST Scoop blockScoop block areaarea
blocking rulesblocking rules----responsibleresponsiblefrom your crotch to BSG crotchfrom your crotch to BSG crotch
BSGBSG Scoop blockScoop block areaareablocking rulesblocking rules crotchcrotch--crotchcrotch
CenterCenter Scoop Combo withScoop Combo withPlay Side Guard to Back SidePlay Side Guard to Back Side
Guard to LinebackerGuard to Linebacker centercentercovered playside A and half thecovered playside A and half thenose working in combo withnose working in combo withBSGBSG
PSGPSG Base RuleBase Rule covered bycovered bya 2i step with insidea 2i step with insidefootcovered by a 3 tech stepfootcovered by a 3 tech step
with outside footwith outside foot PSTPST PSLBPSLB to block to PSLBto block to PSLB
the PST takes the best possiblethe PST takes the best possiblerelease to himrelease to him
TETEwork in combination withwork in combination withPSTPST
V Bl ki R l PSTV Bl ki R l PST
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1. THE DEFINITION OF THE1. THE DEFINITION OF THE PSLBPSLB IS ANYIS ANY
LINEBACKER FROM THE TACKLES OUTSIDELINEBACKER FROM THE TACKLES OUTSIDESHOULDER TO THE INSIDE. IT DOES NOTSHOULDER TO THE INSIDE. IT DOES NOTMATTER WHETHER IT IS A LINEBACKER. IT IS AMATTER WHETHER IT IS A LINEBACKER. IT IS ADEFENDER ON THE SECOND LEVEL OF THEDEFENDER ON THE SECOND LEVEL OF THEDEFENSE ALIGNED OVER OR INSIDE THEDEFENSE ALIGNED OVER OR INSIDE THEOFFENSIVE TACKLE.OFFENSIVE TACKLE.
2. PST HAS A SIMPLE RULE FOR HIS RELEASE. IF2. PST HAS A SIMPLE RULE FOR HIS RELEASE. IFTHE PSG IS COVERED HE TAKES AN INSIDETHE PSG IS COVERED HE TAKES AN INSIDE
RELEASEA 3 OR 2 TECHNIQUE.IF GUARDRELEASEA 3 OR 2 TECHNIQUE.IF GUARDUNCOVERED A 1 TECHNIQUE AND PSG CANUNCOVERED A 1 TECHNIQUE AND PSG CANPREVENT B GAP RUN THROUGH TAKE OUTSIDEPREVENT B GAP RUN THROUGH TAKE OUTSIDERELEASERELEASE
Veer Blocking Rules PSTVeer Blocking Rules PST
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ET TE
BBB B
Release move to LB
Avoid contact at LOS
Either swim or rip
Quick off the ball
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ET TE
BBB B
Release move to LB
Avoid contact at LOS
Quick arc if inside shade
Veer blocking rules for PSGVeer blocking rules for PSG
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1. PSG HAS A BASE RULE. IF COVERED HE BLOCKS1. PSG HAS A BASE RULE. IF COVERED HE BLOCKS
BASE. IF HE IS UNCOVERED BE BLOCKS THE PSLBBASE. IF HE IS UNCOVERED BE BLOCKS THE PSLBWITH THE PST. IF A 1 TECHNIQUE HE WORKS INWITH THE PST. IF A 1 TECHNIQUE HE WORKS INCOMBO WITH CENTER WITH CENTER WORKINGCOMBO WITH CENTER WITH CENTER WORKINGSCOOP TO OVERTAKE 1 TECHNIQUE.SCOOP TO OVERTAKE 1 TECHNIQUE.
2. WHEN WORKING IN COMBO WITH PST IF2. WHEN WORKING IN COMBO WITH PST IFLINEBACKER SCRAPES OF FLOWS OUTSIDE THE PSTLINEBACKER SCRAPES OF FLOWS OUTSIDE THE PSTWILL BLOCK HIM WITH PSG WORKING UP TOWILL BLOCK HIM WITH PSG WORKING UP TOSAFETY. IF PSLB HANGS OR BLITZES THE PSG TAKESSAFETY. IF PSLB HANGS OR BLITZES THE PSG TAKES
HIM WITH PST WORKING UP TO SAFETY.
HIM WITH PST WORKING UP TO SAFETY.
Veer blocking rules for PSGVeer blocking rules for PSG
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ET TE
BBB B
Drive block Man-on
Must get movement
Will get help from the Center
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ET TE
BBB B
Drive block Man-on
Must get movement
If outside shade, drive out one-on-one
Center and Backside lineman rulesCenter and Backside lineman rules
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1. CENTER AND BACKSIDE LINEMAN ARE WORKING SCOOP1. CENTER AND BACKSIDE LINEMAN ARE WORKING SCOOPRULES. IF CENTER IS COVERED HE IS RESPONSIBLE THE PS ARULES. IF CENTER IS COVERED HE IS RESPONSIBLE THE PS A
GAP AND SCOOPS HALF THE NOSE. IF THE NOSE STAYSGAP AND SCOOPS HALF THE NOSE. IF THE NOSE STAYSFRONTSIDE HE DRIVES ON HIM. IF THE NOSE SLANTS BASKSIDEFRONTSIDE HE DRIVES ON HIM. IF THE NOSE SLANTS BASKSIDETHE BSG SCOOPS AND IS RESPONSIBLE FOR THE OTHER HALF OFTHE BSG SCOOPS AND IS RESPONSIBLE FOR THE OTHER HALF OFTHE NOSE AND TAKES OVER THE BLOCK WHICH ALLOWS THETHE NOSE AND TAKES OVER THE BLOCK WHICH ALLOWS THECENTER TO CLIMB TO THE SECOND LEVEL.CENTER TO CLIMB TO THE SECOND LEVEL.
2. THIS IS THE CROTCH TO CROTCH RULE2. THIS IS THE CROTCH TO CROTCH RULE
3. THIS RULE APPLIES TO ALL BACKSIDE SCOOP BLOCKING WE3. THIS RULE APPLIES TO ALL BACKSIDE SCOOP BLOCKING WEARE RESPONSIBLE FOR AN AREA.ARE RESPONSIBLE FOR AN AREA.
Center and Backside lineman rulesCenter and Backside lineman rules
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ET TE
BBB B
Double w/play side Guard
Take DL to level 2
If DT plays B gap, secure play side
A gap, then to backside LB
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ET TE
BBB B
Cut off backside A gap
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ET TE
BBB B
Scoop & Seal
Fullbacks and SlotsFullbacks and Slots
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1. THE FULLBACK ALIGNS 5 YARDS FROM THE TIP OF THE1. THE FULLBACK ALIGNS 5 YARDS FROM THE TIP OF THEFOOTBALLFOOTBALL
2. AIMING POINT OR RUNNING TRACK IS THE INSIDE LEG/HIP2. AIMING POINT OR RUNNING TRACK IS THE INSIDE LEG/HIPOF GUARDOF GUARD
3. SLOTS ALIGN OFF THE OUTSIDE FOOT OF THE TACKLE/WE3. SLOTS ALIGN OFF THE OUTSIDE FOOT OF THE TACKLE/WEWILL ADJUST BY FORMATION.WILL ADJUST BY FORMATION.4. IN TAIL MOTION WE AIM FOR THE BUTT OF THE FB. THIS IS4. IN TAIL MOTION WE AIM FOR THE BUTT OF THE FB. THIS ISDONE ON A DEAD SPRINT. AFTER GAINING THIS DEPTH MIRRORDONE ON A DEAD SPRINT. AFTER GAINING THIS DEPTH MIRRORTHE QB. MAINTAIN A 4 X 1 RELATIONSHIP WITH THE QB. WETHE QB. MAINTAIN A 4 X 1 RELATIONSHIP WITH THE QB. WEARE ATTACKING THE LINE OF SCRIMMAGE.ARE ATTACKING THE LINE OF SCRIMMAGE.
4.4. WE WANT THE BALL PITCHED PARALLEL TO THE LINE OFWE WANT THE BALL PITCHED PARALLEL TO THE LINE OF
SCRIMMAGE NOT BACKWARDS.SCRIMMAGE NOT BACKWARDS.
QB in the VeerQB in the Veer
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1. THE QB IS READING THE FIRST DOWN1. THE QB IS READING THE FIRST DOWN
LINEMAN OUTSIDE THE B GAP.LINEMAN OUTSIDE THE B GAP. WE WANT TOWE WANT TOALWAYS TRY AND RUN VEER TO A 1 AND 5ALWAYS TRY AND RUN VEER TO A 1 AND 5TECHNIQUE.TECHNIQUE.
2. THE PITCH KEY IS THE NEXT THREAT TO THE2. THE PITCH KEY IS THE NEXT THREAT TO THEOUTSIDE ON OF OFF THE LOS..OUTSIDE ON OF OFF THE LOS..
QB in the VeerQB in the Veer
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TTE E
BB SA
F CC
TTE EBB
SA
F CC
Pages from the Quarterback Manual
Hand Off Key
Pitch Key
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TTE E
BB
S
B
F CC
TTE E BB
S
B
F CC
Pages from the Quarterback Manual
Hand Off Key
Pitch Key
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NTE E
BB
S
T
F CC
TTE EB
BS
N
F CC
Pages from the Quarterback Manual
Hand Off Key
Pitch Key
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Veer Option: The MeshVeer Option: The Mesh
The QB Will Step At 45 or 4 oclock and8 oclock. Then Get Downhill into thehole
As he gets into the hole, the QB willsnap is eyes to the five technique whilereaching the ball deep
The FB will run off the Inside hip of the
guard making a soft pocket
The FB Will Feel The QB, He Will NotSnatch The Ball
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Reading The 5 Tech: Veer Mesh DrillReading The 5 Tech: Veer Mesh Drill
If The 5 Tech Comes Upfield,If The 5 Tech Comes Upfield,The QB GivesThe QB Gives
If The 5 Tech Squeezes, TheIf The 5 Tech Squeezes, The
QB Will Pull The Ball AndQB Will Pull The Ball AndReplace The 5 TechReplace The 5 Tech If the QB Has The Ball At HisIf the QB Has The Ball At His
Front Leg, He Will Give TheFront Leg, He Will Give TheBallBall
The FB MustMake A SoftThe FB MustMake A SoftPocketPocket
E
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C G T EGTE
2
SL
SL
3
QB
FB
Step Over Step Over
SL
FB
FB FB
FB
QB
QB
14/15 Veer Option14/15 Veer Option
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14/15 Veer Option14/15 Veer Option
E T ETWM RC C
F
QB Reads The Five Tech For His Give/Keep ReadFB Aims For Inside Hip Of PSGSB Drop Steps and Gets Into RelationshipPSSB Arc release and blocks run support
S
14/15 Veer Option14/15 Veer Option
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14/15 Veer Option14/15 Veer Option
E T ETSMW RC CF
QB Reads The Five Tech For His Give/Keep ReadFB Aims For Outside Hip Of PSGSB Drop Steps and Gets Into Relationship
w
V 15 V t 3 T hV 15 V t 3 T h
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Veer: 15 Veer to a 3 TechVeer: 15 Veer to a 3 Tech
E T ET SMW RC CF
Deuce Combo on the 3 tech to WillQB Still Reads 5 TechSB Drop Steps and Gets Into Relationship
W
60 Defense60 Defense
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60 Defense60 Defense
(Even)(Even)
FF
CC CC
M SM SW Q N T E $W Q N T E $
V 15 V T 50V 15 V T 50
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Veer: 15 Veer vs. True 50Veer: 15 Veer vs. True 50
T ET SMW RC CF
PST release to PSLB, the Will in this casePSSB releases outside read key two tracking two to FSQB Still Reads 5 TechThe QB pitches off the Ghost 9 technique
E
To Be a Kingsmen Lineman
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g
Halfbacks dance and halfbacks flirt, while linemen crawl and eat dirt.When game time comes, backs run the ball.
When glory comes, they get it all.
But if 100 yards they gain, it's through the linemen's swear and pain.
While halfbacks cry when they see blood, linemen hide it under mud.
Some backs have moves and others speed, but spirit's all a linemanneeds.
Backs are good and some are fine, but they'd be nothing without the
line.
A halfback loves and then he weds, but linemen only love their sleds.
The fans all see halfbacks run, but few see what the line has done.And that's why those who know agree, theres half a game the fans
dont see.
i C lli C ll
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Line CallsLine Calls
Center and Right Guard: Ace Lion
Center and Left Guard: Ace Ram
Guard and Tackle: Deuce
Tackle and Tight End: TreyFold Blocks (Fever): Jack and Jill
Z C bi i Bl kZ C bi i Bl k
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Zone Combination BlocksZone Combination Blocks
Two Offensive Lineman Track A DefensiveTwo Offensive Lineman Track A DefensiveLineman and A LinebackerLineman and A Linebacker
We Have Four Eyes On The BackerWe Have Four Eyes On The Backer We Secure the Down Guy FirstWe Secure the Down Guy First Players Will Step Hippo (Hip to Hip)Players Will Step Hippo (Hip to Hip) Linemen Must Not Get SplitLinemen Must Not Get Split Drive DDrive D--Lineman Into Backer, Come Off AtLineman Into Backer, Come Off At
Backer Level, Dont ChaseBacker Level, Dont Chase
Inside Zone Rules
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Inside Zone Rules
Center: Play SideA Gap (0)
PSG: Play Side B Gap (1)
PST: Play Side C Gap (2)
BSG: Back SideA Gap (1)
BST: Back Side B Gap (2)
TE: Front Side D Gap #3
Our landmark is the players inside Jersey number.
Inside Zone Count System
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y
1
3
T T EE
MW1 2
2
13 3
S
Uncov
e
re
d and Cove
re
d line
man will work combinationThey will track the down lineman to the linebacker
We will make a solid call ifeveryone is covered
42
Inside Zone Count System
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y
T T EE
MW1 2
2
13 3
S
C
LG
LT
Identify Mike as 0, Combo with RG, combo 3 Tech to Mike
Covered, Listen for combo call, DT is 1, combo 1 tech to Will
Identify Will as 2, make combo call, combo 1 tech to Will
RG
RT
TE
Identify 3 Tech as #1, listen for combo call, combo 1 tech to Mike
Covered by #2, make solo call, you have 2 to yourself
Covered by #3, make solo call as you and RT are covered
Handling Stunts
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L
B
T E
B
TE
B
This is a two-on-two drill
working two offensive lineman
vs. a defensive lineman and a
backer. This is a generic drill
where we will put guards with
tackles and centers with
guards. We want this to be a
game speed drill once theinitial teaching is done.
You must work against twists,
slants, and loops!
This is our three on three drill we do a lot
because of stacked fronts. We get head up
tackles that will slant. We work this drill with
the front side, then the backside. We get our
eyes up and this teaches the kids to be able to
work an inside threat. We teach patience inthis drill and we follow a very strict rule, Dont
Chase Backers.
Kings Park Passing Game
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Kings Park Passing Game
Passing Routes
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Passing Routes
Passes will be identified by the name of Colleges.
Post PurduePittsburgh
Out Oklahoma
Verticals Virginia Villanova
Slants Syracuse
Flag Florida Fresno
Seam Arkansas This a rule breaker because wewill run seam routs showing Arc blocking.
Passing Routes
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Passing Routes
Cross Cincinnati Clemson
Dig Duke Delaware
In Indiana Illinois
Wheel Wisconsin Wyoming
Post-Flag Combination X
Hitch Hofstra Harvard
Bubble Boise Buffalo
Passing Routes
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Passing Routes
Passing routes will be called from left to right
A call might be Pittsburgh/Oklahoma twice
This would mean both sides of the ball are
running the same routes
X on the left is running a post
2 on the left is running an out
Z on the right is running a post
4 on the right is running an out
510 Pitt/Okie Twice Big
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510 Pitt/OkieTwice Big
2 1
ZX
3
4
900 Series
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900 Series
We will be a play-action passing team
When you hear a 9 in thehuddle preceding a play call that is
your cue that it is play-action pass
914 would mean we were showing veer action right and
passing
In the play-action passing attack we will slide protect
opposite the number call with the offensive line.
The backs will fit to the side of the play call with the 3 fitting
next to the tackle and 2 and 4 fitting accordingly
900 series passes will be named and must be
committed to memory in order for you to play
914 Search Wheel
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On 914/15 Search Wheel 2 or 4 always in 3 step motion
2 1
ZX
3
43
600 Series
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600 Series
This is 3 step passing game
All route combinations can be run and will be
called by route/college designation
Pass protection will be big on big with the 3
fitting to the side of play call
610 Hofstra Big
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610 Hofstra Big
2 1
ZX
3
4
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