kenji kato - nasa

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K e n j i K a t o Research Engineer Dell Services Federal Government NASA Ames Research Center, CA [email protected]

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Page 1: Kenji Kato - NASA

Kenji Kato!Research Engineer!Dell Services Federal Government !NASA Ames Research Center, [email protected]!

Page 2: Kenji Kato - NASA

!! Program: Operationally Based Vision Assessment (OBVA)!

!! NASA Task: Build Research Stimulator for USAF to Study Human Vision and Testing Standards in Operationally Relevant Test Environments!•! USAF School of Aerospace Medicine (USAFSAM)

Sponsored Research Project!2012-11-28! 2!Why an Eye Limiting Display Resolution Matters! 2

Page 3: Kenji Kato - NASA

2012-11-28! 3!Why an Eye Limiting Display Resolution Matters!

Page 4: Kenji Kato - NASA

!! Young USAF pilots"have an average of"20/13 visual acuity!

!! Average FAA flight"simulator today has a"visual acuity of 20/40!

!! Most vision testing focus on acuity, while color and contrast differential testing are limited at best!

2012-11-28! 4!Why an Eye Limiting Display Resolution Matters!

Page 5: Kenji Kato - NASA

2012-11-28! 5!Achieving Eye-Limiting Resolution: The Devil in the Details!2012-11-28 5Achieving Eye-Limiting Resolution: The Devil in the Details

Page 6: Kenji Kato - NASA

2012-11-28! 6!Achieving Eye-Limiting Resolution: The Devil in the Details!2012-11-28 6Achieving Eye-Limiting Resolution: The Devil in the Details

Page 7: Kenji Kato - NASA

2012-11-28! 7!Achieving Eye-Limiting Resolution: The Devil in the Details!2012-11-28 7Achieving Eye-Limiting Resolution: The Devil in the Details

Page 8: Kenji Kato - NASA

2012-11-28! 8!Achieving Eye-Limiting Resolution: The Devil in the Details!2012-11-28 Achieving Eye-Limiting Resolution: The Devil in the Details 8Achieving Eye-Limiting Resolution: The Devil in the DetailsAchieving Eye-Limiting Resolution: The Devil in the DetailsAchieving Eye-Limiting Resolution: The Devil in the DetailsAchieving Eye-Limiting Resolution: The Devil in the DetailsAchieving Eye-Limiting Resolution: The Devil in the Details

Page 9: Kenji Kato - NASA

!! NASA Task: Build Eye Limited Image Generator!•! 12288 x 7200 pixels (~88-million pixels) “retina display” "

on a 4-meter spherical dome!•! Max ~160° horizontally and ~80° vertically once fully populated!

!! ~6000 lumen brightness!!! Color space meets or exceeded aviation RGB!!! 60 Hz refresh rate minimum!•! Desired: 120 Hz or higher optimal to minimize motion artifacts!

2012-11-28! 9!Why an Eye Limiting Display Resolution Matters!

Page 10: Kenji Kato - NASA

2012-11-28! 10!Why an Eye Limiting Display Resolution Matters!

Centrifuge Facility at WPAFB Converted for Simulator Use!

Computer Room!

Operator Control Room!Conference

Room!

Page 11: Kenji Kato - NASA

2012-11-28! 11!Why an Eye Limiting Display Resolution Matters!

!! 9 Quad-HD (4K) projectors in place today!

!! Expanding to 15 Quad-HD projectors in 2013!

!! Support up to 25 Quad-HD projectors in future!

Page 12: Kenji Kato - NASA

!! Each Out The Window IGR Can Drive Two Quad-HD Projectors!

2012-11-28! 12!Why an Eye Limiting Display Resolution Matters!

HIC cables!

4 DVI-D cables to! each projector!

IGR:!1U PC with Dual-HIC!

HIC cablesHIC cables

Why an Eye Limiting Display Resolution Matters

1

4 DVI each projector4 DVI each projector each projector each projector each projector each projector each projector each projector each projector

HIC cablesHIC cablesHIC cables

Dual NVIDIA Quadro GPUs!

Why an Eye Limiting Display Resolution Matters

4K Projectors!

8192x4800 Horizontal Desktop!

KKKKKKKK444444

4096x4800!Vertical Desktop!

Page 13: Kenji Kato - NASA

2012-11-28! 13!Why an Eye Limiting Display Resolution Matters!

Page 14: Kenji Kato - NASA

2012-11-28! 14!Why an Eye Limiting Display Resolution Matters!

Page 15: Kenji Kato - NASA

2012-11-28! 15!Why an Eye Limiting Display Resolution Matters!

Page 16: Kenji Kato - NASA

!! Display synchronization is critical to maintain seamless visual across multiple projectors!

2012-11-28! 16!Why an Eye Limiting Display Resolution Matters!

Page 17: Kenji Kato - NASA

!! Nvidia Quadro Sync !•! Host and IG synced from"

master digital signal clock!

2012-11-28! 17!Why an Eye Limiting Display Resolution Matters!

CAT5E!

CAT5E!

Slave! Slave! Slave…! Slave!Slave

Page 18: Kenji Kato - NASA

!! IG Manager (IGM) Application!!! IG Renderer (IGR) Applications!•! Windows 7 Ultimate 64-bit Operating System!•! Out-the-Window!

o! NVIDIA SceniX scene manager software (OpenGL)!o! Scalable Display Technologies Easyblend SDK "

for distortion correction and edge blending !o! Sundog SilverLining Atmosphere Special Effects SDK!

2012-11-28! 18!Why an Eye Limiting Display Resolution Matters!

Page 19: Kenji Kato - NASA

2012-11-28! 19!Why an Eye Limiting Display Resolution Matters!

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Page 23: Kenji Kato - NASA

Display / Projector Refresh / Update Rate

Native Resolution Total System Latency

Sony SXRD S110 Digital Cinema Projector

60 4096x2160 "(4-2048x1080)

56-milliseconds

Christie Mirage WU-L (pre-production) Digital Projector

120 1920x1200 28-milliseconds

Asus VGS36H Digital LCD Panel 120 1920x1080 20-milliseconds

Sony Trinitron E210 Analog CRT 60 1600x1200 28-milliseconds

2012-11-28! 23!Why an Eye Limiting Display Resolution Matters!

With Synchronized Host!

Page 24: Kenji Kato - NASA