karl a. smith
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Introduction to Cooperative Learning and Foundations of Design of High Performance Learning Environments. Karl A. Smith STEM Education Center / Technological Leadership Institute / Civil Engineering – University of Minnesota & Engineering Education – Purdue University - PowerPoint PPT PresentationTRANSCRIPT
Introduction to Cooperative Learning and Foundations of Design of High
Performance Learning Environments
Karl A. SmithSTEM Education Center / Technological Leadership Institute /
Civil Engineering – University of Minnesota &Engineering Education – Purdue University
[email protected] - http://www.ce.umn.edu/~smith
King Fahd University of Petroleum and Minerals
Design and Implementation of Cooperative Learning
August 19-21, 2013
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Session 1 Layout• Welcome & Overview• Cooperative Learning Basics• Course Design Foundations• Design and Implementation
Overall Goal
• Build your repertoire of cooperative learning strategies as well as skills and confidence for implementing them
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Workshop Objectives• Participants will be able to :
– Describe key features of cooperative learning and effective, interactive strategies for facilitating learning
– Summarize research on How People Learn (HPL)– Describe key features of the Understanding by Design
(UbD) process – Content (outcomes) – Assessment – Pedagogy
– Explain key features of and rationale for Cooperative Learning
– Identify connections between cooperative learning and desired outcomes of courses and programs
• Participants will begin applying key elements to the design on a course, class session or learning module
Reflection and Dialogue
• Individually reflect on Effective, Interactive Strategies for Facilitating Learning. Write for about 1 minute– Context? Subject, Year, School/Department– Structure/Procedure? – Outcome? Evidence of Success
• Discuss with your neighbor for about 3 minutes– Select Story, Comment, Question, etc. that you would
like to present to the whole group if you are randomly selected
Seven Principles for Good Practice in Undergraduate Education
• Good practice in undergraduate education:– Encourages student-faculty contact– Encourages cooperation among students– Encourages active learning– Gives prompt feedback– Emphasizes time on task– Communicates high expectations– Respects diverse talents and ways of learning
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Chickering & Gamson, June, 1987http://learningcommons.evergreen.edu/pdf/fall1987.pdf
Clicker Usage
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Never Frequently Considering
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1. Never (A)
2. Occasionally (B)
3. Frequently (C)
4. Always (D)
5. Considering it (E)
Process Metallurgy
• Dissolution Kinetics – liquid-solid interface
• Iron Ore Desliming – solid-solid interface
• Metal-oxide reduction roasting – gas-solid interface
Dissolution Kinetics
• Theory – Governing Equation for Mass Transport
• Research – rotating disk
• Practice – leaching of silver bearing metallic copper
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First Teaching Experience
• Practice – Third-year course in metallurgical reactions – thermodynamics and kinetics
Lila M. Smith
Engineering Education• Practice – Third-year course in
metallurgical reactions – thermodynamics and kinetics
• Research – ? • Theory – ?
Theory
ResearchEvidence
Practice
University of Minnesota College of EducationSocial, Psychological and Philosophical
Foundations of Education
• Statistics, Measurement, Research Methodology• Assessment and Evaluation• Learning and Cognitive Psychology• Knowledge Acquisition, Artificial Intelligence,
Expert Systems• Development Theories• Motivation Theories• Social psychology of learning – student –
student interaction
Lila M. Smith
Cooperative Learning• Theory – Social Interdependence –
Lewin – Deutsch – Johnson & Johnson• Research – Randomized Design Field
Experiments• Practice – Formal Teams/Professor’s
Role Theory
ResearchEvidence
Practice
Lewin’s Contributions
• Founded field of social psychology• Action Research• Force-Field analysis• B = f(P,E)• Social Interdependence Theory• “There is nothing so practical as a good
theory”
Cooperative Learning•Positive Interdependence•Individual and Group Accountability•Face-to-Face Promotive Interaction•Teamwork Skills•Group Processing
[*First edition 1991]
Cooperative Learning Research Support Johnson, D.W., Johnson, R.T., & Smith, K.A. 1998. Cooperative learning returns to
college: What evidence is there that it works? Change, 30 (4), 26-35.
• Over 300 Experimental Studies• First study conducted in 1924• High Generalizability• Multiple Outcomes
Outcomes
1. Achievement and retention2. Critical thinking and higher-level
reasoning3. Differentiated views of others4. Accurate understanding of others'
perspectives5. Liking for classmates and teacher6. Liking for subject areas7. Teamwork skills
January 2005 March 2007
Cooperative Learning is instruction that involves people working in teams to accomplish a common goal, under conditions that involve both positive interdependence (all members must cooperate to complete the task) and individual and group accountability (each member is accountable for the complete final outcome).
Key Concepts
•Positive Interdependence•Individual and Group Accountability•Face-to-Face Promotive Interaction•Teamwork Skills•Group Processing
http://www.ce.umn.edu/~smith/docs/Smith-CL%20Handout%2008.pdf
What is your experience with cooperative learning?
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1 2 3 4 5
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1. Little 1 (A)
2. Between 1&3 (B)
3. Moderate 3 (C)
4. Between 3&5 (D)
5. Extensive 5 (E)
“It could well be that faculty members of the twenty-first century college or university will find it necessary to set aside their roles as teachers and instead become designers of learning experiences, processes, and environments.”
James Duderstadt, 1999 Nuclear Engineering Professor; Former Dean, Provost and President of the University of Michigan
What is your experience with course (re)design?
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• What do you feel are important considerations about course (re) design?
• What are challenges you have faced with course (re) design?
What do you already know about course design? [Background Knowledge Survey]
Short Answer Questions
No Yes
Yes Good Theory/ Poor Practice
Good Theory & Good Practice
No
Good Practice/ Poor Theory
Sources: Bransford, Brown & Cocking. 1999. How people learn. National Academy Press.Wiggins, G. & McTighe, J. 2005. Understanding by design, 2ed. ASCD.
Science of Instruction (UbD)
Science of Learning
(HPL)
Design Foundations
What is your level familiarity with learning theories (e.g.,HPL) &
instruction (e.g., UbD) theories?
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Part I – Introduction
1 Learning: From Speculation to Science 3
Part II – Learners and Learning
2 How Experts Differ from Novices 31
3 Learning and Transfer 51
4 How Children Learn 79
5 Mind and Brain 114
Part III – Teachers and Teaching
6 The Design of Learning Environments 131
7 Effective Teaching: Examples in History, Mathematics, and Science 155
8 Teacher Learning 190
9 Technology to Support Learning 206
Part IV – Future Directions for the Science of Learning
10 Conclusions 233
11 Next Steps for Research 248
26http://www.nap.edu/openbook.php?record_id=6160
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How People Learn (HPL)
• Expertise Implies (Ch. 2):– a set of cognitive and
metacognitive skills– an organized body of
knowledge that is deep and contextualized
– an ability to notice patterns of information in a new situation
– flexibility in retrieving and applying that knowledge to a new problem
Bransford, Brown & Cocking. 1999. How people learn. National Academy Press.
HPL Framework
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Key Resource
http://books.google.com/books?id=N2EfKlyUN4QC&printsec=frontcover&source=gbs_v2_summary_r&cad=0#v=onepage&q=&f=false
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Understanding by Design Wiggins & McTighe (1997, 2005)
Stage 1. Identify Desired Results
Stage 2. Determine Acceptable Evidence
Stage 3. Plan Learning Experiences and Instruction
Overall: Are the desired results, assessments, and learning activities ALIGNED?
From: Wiggins, Grant and McTighe, Jay. 1997. Understanding by Design. Alexandria, VA: ASCD
Back
war
d D
esig
n
Context
Content
Assessment
Pedagogy
C & A & PAlignment?
End
Start
Yes
No
Understanding by Design (Wiggins & McTighe, 2005)
Content-Assessment-Pedagogy (CAP) Design Process Flowchart
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Streveler, Smith & Pilotte (2012)
Understanding by Design vs. Engineering Design
Identify the Desired Results
Determine Acceptable Evidence
Plan Learning Experiences
Are the desired results, assessments, and learning activities ALIGNED?
Develop or use established metrics to measure against outcomes
Determine requirements/specifications
Plan and develop process, system, etc. to implement
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•Bransford, Vye and Bateman – Creating High Quality Learning Environments
1. Students prior knowledge can help or hinder learning
2. How student organize knowledge influences how they learn and apply what they know
3. Students’ motivation determines, directs, and sustains what they do to learn
4. To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned
5. Goal-directed practice coupled with targeted feedback enhances the quality of students’ learning
6. Students’ current level of development interacts with the social, emotional, and intellectual climate of the course to impact learning
7. To become self-directed learners, students must learn to monitor and adjust their approach to learning
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Related Integrated Course Design Model
• Fink, L.D. 2003. Creating significant learning experiences: An integrated approach to designing college courses. Jossey-Bass
• Fink, L.D. 2003. A Self-Directed Guide to Designing Courses for Significant Learning. http://www.deefinkandassociates.com/GuidetoCourseDesignAug05.pdf
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Model 1
The Key Components Of INTEGRATED COURSE DESIGN
One of the benefits of this model is that it allows us to see the importance S i t u a t i o n a l F a c t o r s
Teaching and
Learning Activities
Feedback & Assessment
Learning Goals
A Self-Directed Guide to Designing Courses for Significant LearningL. Dee Fink. 2003. Creating significant learning experiences. Jossey-Bass.
Your turn
Review your course syllabus
and
Select a topic, class session or learning module you would like to
(re)design especially by incorporating cooperative learning
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Session Summary(Minute Paper)
Reflect on the session:
1. Most interesting, valuable, useful thing you learned.
2. Things that helped you learn.
3. Question, comments, suggestions.
4. Pace: Too slow 1 . . . . 5 Too fast5. Relevance: Little 1 . . . 5 Lots6. Instructional Format: Ugh 1 . . . 5 Ah
Q4 – Pace: Too slow 1 . . . . 5 Too fast (2.8)Q5 – Relevance: Little 1 . . . 5 Lots (3.6)Q6 – Format: Ugh 1 . . . 5 Ah (3.9)
Q4 Q5 Q60
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Clarkson University – Session 1 (6/3/13)
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