junomi - a game for better mental helth
DESCRIPTION
Junomi is a location based mobile trivia game to be played by teenagers with their families. Players place questions and answers on a map and players receive these questions when a player crosses the GPS locations of the questions as they go about their everyday affairs. By asking and answering questions within the 7 categories ‘Stories and histories’, Values and Opinions’, ‘Dreams and wishes’, ‘Leisure Time’, ‘Fears’, ‘Adventures’ and ‘Habits’ family members tell stories about themselves and each other. The game lasts for an agreed period of time (eg. 3 – 14 days) and the winner is the player with most correct answers and most questions asked. The game is designed to create closeness and strengthen social ties between teenagers and their intimate social relations. Figures from Institute of Youth Research shows that every fifth teenager in Denmark feels lonely sometimes and the Institute for Suicide Research reports that self-harm among Danish teenagers is widespread and is the highest for girls in high school (17%).TRANSCRIPT
Making families play together
Amani Naseem & Ida To9 IT University of Copenhagen
Loneliness and Danish teens
Interviews and qualitaBve research
“I think that it is important that they know how I am feeling, what I am doing. Otherwise you don’t know each other!”
Interviews and qualitaBve research
”It is important that they know how I am feeling, whether I am happy or sad. It’s a bit like I think that parents should know without me telling them about it.” (Girl 15 years old)
Interviews and qualitaBve research
“I don’t tell them anything if I know beforehand that it will become unpleasant.” (Girl 15 years old)
Interviews and qualitaBve research
“I also think that it is just awkward to talk with ones mother about it. I don’t know exactly, I can’t really talk to my mother about it.” (Girl, 17 years old)
Interviews and qualitaBve research
“it is just that way … I don’t know. I am just not used to talking with my parents about it. I just think ... I think if I came and told them everything, then I think it would be really great actually …” (Girl, 17 years old)
Interviews and qualitaBve research
Players create QuesBons for each other
… and place Them on a map
As the family members walk around their daily parths they stumble upon these questions
For example:
… or
Experience Prototyping
Trying out the game concept
"By the term "Experience Prototype" we mean to emphasize the experienBal aspect of whatever representaBons are needed to successfully (re)live or convey an experience with a product, space or system. So, for an operaBonal definiBon we can say an Experience Prototype is any kind of representaBon, in any medium, that is designed to understand, explore or communicate what it might be like to engage with the product, space or system we are designing. (Buchenau and Suri, 2000)
Experience Prototyping
Design approach and consideraBons
Play with everyday situaBons
Hints – helping people play
InspiraBon
Encourage ReflecBon
Co-‐located Play
The studio
JUNOMI
And experiment with their lives EnBcing people to play together
And create a feeling closeness To discover possibiliBes