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  • JUMPSTART! NUMERACY

    MATHS ACTIVITIES AND GAMES FOR AGES 5-14

    John Taylor

    J David Fulton Publishers

  • David Fulton Publishers Ltd The Chiswick Centre, 414 Chiswick High Road, London W4 5TF

    www.fultonpublishers.co.uk www.onestopeducation.co.uk

    First published in Great Britain in 2004 by David Fulton Publishers Reprinted 2006 (twice)

    David Fulton Publishers is a division of Granada Learning Limited.

    10 9 8 7 6 5 4 3

    Copyright John Taylor 2004

    British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library

    ISBN 1 84312 264 2

    All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, or otherwise, without the prior permission of the publishers.

    Typeset by Mark Heslington, Scarborough, North Yorkshire Cover design by Martin Cater Printed and bound in Great Britain

  • Contents

    Acknowledgements vi

    Introduction viii

    Table of games x

    1 Number i

    Number Snap 1 Number Lotto 2 How Many? 3 The Matchstick Game 4 Order Them 6 Beanbag Count 7 Animal Count 8 Town/Country/Team Count 9 Number Bond Countdown 9 Odds and Evens 10 Stand Up and Be Counted (1) 11 Stand Up and Be Counted (2) 12 Make a Number 13 Join Up (1) 14 Multiple Snap 15 Prime Time 16 Number Volleyball 17 Fizz Buzz 18 Hostage Round Up 19 Rounding Around 20 Percent Snap 21 Decimal Snap 23

  • Jumpstart! Numeracy

    2 Calculations 25

    Team Promotion 25 Swap Over 27 First Team Home 28 League Table (1) 29 League Table (2) 30 Join Up (2) 31 Target Totals (1) 32 Target Totals (2) 33 Halves and Doubles 33 Number Cricket (1) 34 Number Cricket (2) 35 Number Rounders 36 Double Up 37 Eights and Nines 38 Eighties and Nineties 39 Number Bond Tennis 39 Fibonacci Count 40

    3 Measurement 42

    Time Jump (1) 42 Time Jump (2) 43 Time Volleyball (1) 44 Time Volleyball (2) 45 Crossing the River 46 Brainstorming Mass 47 Brainstorming Length 48 Brainstorming Volume 48 Rapid Conversion (1) 49 Rapid Conversion (2) 51

    4 Shape and Space 53

    Shape Lotto 53 Shape Snap 54 Triangle Lotto 55 Treasure Hunt (1) 55 Treasure Hunt (2) 56

  • Contents

    Treasure Hunt (3) 57 Pipeline (1) 57 Don't Lose Your Bearings 58 Pipeline (2) 59 Pipeline (3) 60 Chicken Pen 61 Shape Up 62

    5 Data Handling 63

    Name a. . . (1) 63 Name a. . . (2) 64 Shape Sort 65 Data Relay 65 Probability Brainstorm 67

    6 ICT Tips and Hints 69

    Microsoft 69 Excel 71

  • Acknowledgements

    Many people have helped to bring me in various ways to writing this book.

    There are all the colleagues and children I've worked with over the years who have coped with my idiosyncrasies, inspired my creativity and strengthened my belief that fun is a crucial part of learning.

    My supportive family over the years has provided encouragement, and at home a place of sanity in an increasingly mad world. Quietly tolerating my writing schedule and punctuating it with copious quantities of tea has been a great help. Before my daughters were able to safely brew tea they unwittingly contributed in other ways. I still remember as if it were yesterday reassuring a colleague that a new resource I'd made had been ' . . . tried out on the tame eight-year-old I keep at home'. Who would have thought that many years on my older daughter Alison would proofread this book for me!

    There is a growing community of Internet-friendly teachers around the world who freely exchange resources, ideas, problems and solutions through Internet newsgroups. A recent query was responded to within hours by people as far afield as Germany and Canada. In particular, thanks are due to David Dixon of Ontario.

  • Acknowledgements

    Encouragement also comes from some of the users of my teachers' resource website, www.johnandgwyn.co.uk, who take the time to email comments and suggestions.

    Finally I am grateful to Ginn, part of Harcourt Education, who had the courage and trust to take on an unpublished unknown to write Maths Express back in 1999.

  • Introduction

    The activities in this book are mainly intended as warm-up activities during the first part of a maths lesson. The intention is to encourage participation in an atmosphere of fun, mutual support and tolerance.

    In Key Stages 1 and 2, where time is more flexible, they can help you to make constructive use of the otherwise 'slack' few minutes between planned activities.

    The activities vary in style. Some are verbal games played around a circle, during which players are gradually eliminated down to the last few survivors. Others are played as teams, sometimes collaborating, sometimes in turn. If you don't like the format of the game used for one activity you can use another game format instead. For example: if you don't want to use a team format for ordering numbers (as in Order Them), you could use the individual-based format of Number Snap.

    Some of the activities require no resource other than yourself, while some need simple flashcard type resources to be prepared. Other activities make use of a computer and interactive whiteboard, running an easy-to-type Excel spreadsheet file. Some people shy away from using Excel, thinking that its usefulness is restricted to producing balance sheets and budgets. However, it is a fantastically versatile

  • Introduction

    tool for educational use that is overlooked by far too many techno-phobic teachers. For examples of resources using Excel, visit my website, John Taylor's Freebies at www.johnandgwyn.co.uk.

    An ICT Tips and Hints section is included in this book, partly to avoid repetition of instructions; but also to extend the use of computers as an everyday classroom tool. The cardinal rule of using the computer files material is to prepare and save it beforehand.

    In order to use the random number generator feature in Excel, as suggested in a number of the activities, you will need to enable the Analysis ToolPak Add-In. This is simple to do, and there are instructions to help you in ICT Tips and Hints (Chapter 6).

  • Table of Games

    Cha

    pten

    N

    umbe

    r

    Nam

    e

    Activ

    ity

    fe?

    JSv

    w

    -KJ

    W

    Num

    ber

    Snap

    re

    cogn

    ition

    of

    n

    um

    era

    ls a

    nd

    nu

    mbe

    rs

    1 /

    Num

    ber

    Lotto

    re

    cogn

    ition

    of

    n

    um

    era

    ls a

    nd

    nu

    mbe

    rs

    1 H

    ow M

    any?

    e

    stim

    atin

    g n

    um

    bers

    of

    o

    bjects

    1

    2 Th

    e M

    atch

    stic

    k G

    ame

    pa

    ttern

    s, o

    dds

    an

    d ev

    ens,

    add

    ition

    a

    nd

    subt

    ract

    ion,

    a

    nd

    much

    m

    ore

    2

    3 4

    5 O

    rder

    Th

    em

    ord

    erin

    g n

    um

    bers

    m

    en

    tally

    1

    2 Be

    anba

    g Co

    unt

    cou

    ntin

    g o

    n in

    is

    , 2s

    , 3s

    , 4s

    ,

    5s a

    nd

    ios

    1 2

    Anim

    al Co

    unt

    add

    ing

    an

    d su

    btra

    ctin

    g i,

    2 a

    nd

    4 m

    en

    tally

    1

    2 To

    wn/

    Coun

    try/T

    eam

    Co

    unt

    add

    a

    nd

    subt

    ract

    1,

    2,

    3,

    4,

    5

    me

    nta

    lly

    2 3

    4 N

    umbe

    r Bo

    nd Co

    untd

    own

    re

    call

    of n

    um

    ber

    bond

    s 1

    2 O

    dds

    an

    d Ev

    ens

    iden

    tifyi

    ng odd

    a

    nd

    even

    nu

    mbe

    rs

    1 2

    Stan

    d Up

    a

    nd

    Be Co

    unte

    d (1)

    pl

    ace

    va

    lue w

    ith in

    tege

    rs

    2 3

    4 5

    / St

    and

    Up a

    nd

    Be Co

    unte

    d (2)

    pl

    ace

    va

    lue w

    ith in

    tege

    rs

    an

    d de

    cim

    als

    3 4

    5/

    Mak

    e a

    N

    umbe

    r m

    aki

    ng n

    um

    bers

    o

    ut

    of

    nu

    me

    rals

    2

    3 4

    /

  • Table of Games Jo

    in Up

    (1)

    m

    aki

    ng se

    ts, re

    ma

    inde

    rs

    1 2

    3 M

    ultip

    le Sn

    ap

    iden

    tifyi

    ng m

    ulti

    ples

    3

    4 /

    Prim

    e Ti

    me

    prim

    e n

    um

    bers

    , fa

    ctor

    s a

    nd

    rem

    ain

    ders

    3

    4 5

    Num

    ber

    Volle

    ybal

    l co

    un

    ting

    on an

    d ba

    ck by

    a

    fact

    or of

    10

    4

    5 Fi

    zz Bu

    zz

    quic

    k re

    cogn

    ition

    of

    m

    ulti

    ples

    a

    nd

    squa

    re n

    um

    bers

    3

    4 5

    Hos

    tage

    R

    ound

    Up

    ro

    un

    ding

    n

    um

    bers

    up

    a

    nd

    dow

    n

    3 4

    5/

    Rou

    ndin

    g Ar

    ound

    ro

    un

    ding

    n

    um

    bers

    up

    a

    nd

    dow

    n

    3 4