july 20013d – lcd yossi appelbaum 3d – lcd post pc computing - 2001
Post on 19-Dec-2015
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July 2001 3D – LCDYossi Appelbaum
Basic Structure
• Stacked clear LCD’s
• Image is accepted in 3Dby ‘slicing’ the original picture
July 2001 3D – LCDYossi Appelbaum
Main Applications• Medical use - Ultrasound imaging , etc.
• Geographical usage – GPS map displays• Games
July 2001 3D – LCDYossi Appelbaum
Other 3D technologies (I)
• Stereoscopic systems - such as 3D cinema(special glasses are needed)
July 2001 3D – LCDYossi Appelbaum
Other 3D technologies (II)
• Micro lens array over an LCD (Philips)
3D-LCD cross section
3D-LCD pixel projection
July 2001 3D – LCDYossi Appelbaum
Stacked LCD advantages
• More than one person at a given moment
• Almost unlimited viewing angles
• Ease of use (no glasses needed)
• No limited distance of viewing
July 2001 3D – LCDYossi Appelbaum
Potential Disadvantages
• Low horizontal resolution caused by the structure of multiple layers
• Back light necessary
July 2001 3D – LCDYossi Appelbaum
Technology Status
• Clear LCD’s
• Processing unit capable of handling multiple screens
• Back light
• 3D picture computation methods and tools
July 2001 3D – LCDYossi Appelbaum
Predicted Difficulties in Development (I)
• LCD alignment in stack:1. Polarizing filter alignment
July 2001 3D – LCDYossi Appelbaum
• LCD alignment in stack:2. Color filters alignment (for color displays)
Predicted Difficulties in Development (II)
July 2001 3D – LCDYossi Appelbaum
Predicted Difficulties in Development (III)
• Heat distribution – at least 50% of the light is absorbed in the display
July 2001 3D – LCDYossi Appelbaum
Size * Power Consumption –
for a single LCD
2’’ – 3.9’’ 55mW – 92mW
6.5’’ – 10’’ 0.8W – 1.52W
Power Consumption
• Option - Save power by refreshing the screen only when needed.
* SHARP – off the shelf LCD’s
July 2001 3D – LCDYossi Appelbaum
Price Estimate (II)
15’’ LCD monitor:
• August 1999 – under $1100
• By December 2001 – under $500
Suppose a 10 layer 3D-LCD = approx. $5000
July 2001 3D – LCDYossi Appelbaum
Next Steps
• Build a simple B&W prototype, and study it
• Study the needs of a human eye for 3D vision:1. Depth resolution2. Moving objects – refresh rate in 3D3. Layer structure (overlapping images)
• Proceed with a color prototype