java software solutions lewis and loftus chapter 10 copyright 1997 by john lewis and william loftus....

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Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Java Software Solutions Lewis and Loftus Graphical User Interfaces -- Introduction Users have become accustomed to using a graphical user interface (GUI) throu gh which they interact with a program Java provides strong support for build ing GUIs through the java.awt package Chapter 10 focuses on: GUI components event-driven programming containers and component hierarchies layout managers

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Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1

Java Software Solutions Lewis and Loftus

Graphical User Interfaces -- Introduction

• Users have become accustomed to using a graphical user interface (GUI) through which they interact with a program

• Java provides strong support for building GUIs through the java.awt package

• Chapter 10 focuses on:

– GUI components– event-driven programming– containers and component hierarchies– layout managers

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 2

Java Software Solutions Lewis and Loftus

GUI Elements

• The key elements of a Java graphical user interface

– GUI components

– layout managers

– event processing

• GUI components, such as text fields and buttons, are the screen elements that a user manipulates with the mouse and keyboard

• Layout managers govern how the components appear on the screen

• Events signal important user actions, like a mouse click

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 3

Java Software Solutions Lewis and Loftus

Event-Driven Programming

• Programs with GUIs must respond to events, generated by GUI components, that indicate that specific actions have occurred

• A special category of classes, called listeners, wait for events to occur

• Therefore, a GUI program is composed of:

– the code that presents the GUI to the user– the listeners that wait for events to occur– the specific code that is executed when events occur

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 4

Java Software Solutions Lewis and Loftus

Event-Driven Programming

• There is a listener interface defined for each event type

– Each listener interface contains the abstract methods required to respond to specific events

– A listener class implements a particular listener interface

• Listeners are "added" to a particular GUI component

• When a component generates an event, the method corresponding to that event is executed in the listener

• See Mimic.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 5

Java Software Solutions Lewis and Loftus

Example : Mimicimport java.applet.Applet;import java.awt.*;import java.awt.event.*;

public class Mimic extends Applet { Mimic_GUI gui = new Mimic_GUI (this); public void init() { gui.init(); } // method init

public void update_label() { System.out.println("Action"); gui.update_label (gui.get_quote()); } // method set_uppercase} // class Mimic

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 6

Java Software Solutions Lewis and Loftus

class Mimic_GUI import java.awt.*;

class Mimic_GUI { private Label label = new Label ("No news is good news."); private TextField quote = new TextField(20); private Mimic applet; private Mimic_Action_Listener listener; public Mimic_GUI (Mimic mimic_applet) { applet = mimic_applet; listener = new Mimic_Action_Listener (applet); } // constructor Mimic_GUI

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 7

Java Software Solutions Lewis and Loftus

public void init() { applet.add (quote); applet.add (label); applet.resize (250,100); quote.addActionListener (listener); // Add listeners } // method init public void update_label (String message) { label.setText (message); } // method update_label public String get_quote() { return quote.getText(); } // method get_quote} // class Mimic_GUI

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 8

Java Software Solutions Lewis and Loftus

Class Mimic_Action_Listener import java.awt.event.*;

class Mimic_Action_Listener implements ActionListener {

private Mimic applet;

public Mimic_Action_Listener (Mimic listening_applet) {

applet = listening_applet;

} // constructor Mimic_Action_Listener

public void actionPerformed (ActionEvent event) {

applet.update_label();

} // method actionPerformed

} // class Mimic_Action_Listener

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 9

Java Software Solutions Lewis and Loftus

The GUI Program Model

Listeners

Program-specific

GUIEvent effects

Add listeners Handle events

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 10

Java Software Solutions Lewis and Loftus

Event Interfaces• Multiple listeners can be added to a component

• Multiple components can be processed by the same listener

– One listener class can implement multiple listener interfaces for many types of events

GUI Component

Listener1

Listener2

GUI Component 1

GUI Component 2

Listener1

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 11

Java Software Solutions Lewis and Loftus

import java.awt.*; import java.awt.event.*; import java.applet.*;public class Events extends Applet { private TextArea log = new TextArea (10, 65); private int count = 0; private Label count_label = new Label("", Label.CENTER); private … listener = new Universal_Listener (log, count_label); public void init() { add ("North", new Label ("Event Logging", Label.CENTER)); add ("Center", log); add ("South", count_label); addComponentListener (listener); log.addFocusListener (listener); log.addKeyListener (listener); log.addMouseListener (listener); log.addMouseMotionListener (listener); setSize (500, 300); } // method init} // class Events

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 12

Java Software Solutions Lewis and Loftus

class Universal_Listener implements ComponentListener, MouseMotionListener, MouseListener, KeyListener, FocusListener { private TextArea log; private Label count_label; private String count_text = "Number of Events: "; private int count = 0; public Universal_Listener (TextArea log, Label count_label) { this.log = log; this.count_label = count_label; } // constructor Universal_Listener

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 13

Java Software Solutions Lewis and Loftus

private void log_event (AWTEvent event) { count++; count_label.setText (count_text + count); log.append (event.toString() + "\n"); } // method log_event

public void componentMoved (ComponentEvent event) { log_event (event); } // method componentMoved

public void componentHidden (ComponentEvent event) { log_event (event); } // method componentHidden

public void mouseDragged (MouseEvent event) { log_event (event); } // method mouseDragged

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 14

Java Software Solutions Lewis and Loftus

public void keyPressed (KeyEvent event) { log_event (event); } // method keyPressed

public void keyTyped (KeyEvent event) { log_event (event); } // method keyTyped

public void focusGained (FocusEvent event) { log_event (event); } // method focusGained

. . .

} // class Universal_Listener

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 15

Java Software Solutions Lewis and Loftus

Containers

• A container is a special category of GUI components that group other components

– All containers are components, but not all components are containers

• An applet is a container

– Therefore, buttons, text fields, and other components can be added to an applet to be displayed

• Each container has an associated layout manager to control the way components in it are displayed

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 16

Java Software Solutions Lewis and Loftus

Container vs Components

Component1Component2

Component3

TextFieldButton

Container

Container

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 17

Java Software Solutions Lewis and Loftus

Containers

• Some containers must be attached to another graphical surface:

– panel– applet

• An applet is attached to a browser or appletviewer window

• Other containers can be moved independently:

– window– frame– dialog

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 18

Java Software Solutions Lewis and Loftus

Containers

Component

Container

WindowPanel

DialogFrameApplet

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 19

Java Software Solutions Lewis and Loftus

Component Hierarchies

• A GUI is created when containers and other components are put together

• The relationships between these components form a component hierarchy

• For example, an applet can contain panels which contain other panels which contain buttons, etc.

• See Rings_Display.java

• Careful design of the component hierarchy is important for visually pleasing and consistent GUIs

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 20

Java Software Solutions Lewis and Loftus

Exampleimport java.applet.Applet; import java.awt.*;

public class Rings_Display extends Applet { private Panel group = new Panel(); private Rings rings1 = new Rings(); private Rings rings2 = new Rings(); private Rings rings3 = new Rings(); public void init () { add (rings1); group.add (rings2); group.add (rings3); add (group); resize (200, 150); } // method init} // class Rings_Display

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 21

Java Software Solutions Lewis and Loftus

class Rings extends Canvas { private Dimension size = new Dimension (60, 60);

public void paint (Graphics page) { page.drawOval (30,30,8,8); page.drawOval (40,30,8,8); page.drawOval (50,30,8,8); page.drawOval (35,35,8,8); page.drawOval (45,35,8,8); } // method paint

public Dimension getMinimumSize() { return size; } // method getMinimumSize

public Dimension getPreferredSize() { return getMinimumSize(); } // method getPreferredSize} // class Rings

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 22

Java Software Solutions Lewis and Loftus

GUI Components

• There are several GUI components that permit specific kinds of user interaction:

– labels– text fields– text areas– lists– buttons– scrollbars

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 23

Java Software Solutions Lewis and Loftus

Labels

• A label defines a line of text displayed on a GUI

• Labels are static in the sense that they cannot be selected or modified by the human user once added to a container

• A label is instantiated from the Label class

• The Label class contains several constructors and methods for setting up and modifying a label's content and alignment

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 24

Java Software Solutions Lewis and Loftus

Text Fields and Text Areas

• A text field displays a single line of text in a GUI

• It can be made editable, and provide a means to get input from the user

• A text area is similar, but displays multiple lines of text

• They are defined by the TextField and TextArea classes

• A text area automatically has scrollbars on its bottom and right sides

• See Fahrenheit.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 25

Java Software Solutions Lewis and Loftus

Example : Fahrenheitimport java.applet.Applet;import java.awt.*;import java.awt.event.*;

public class Fahrenheit extends Applet { private Label title = new Label ("Fahrenheit to Celcius Converter"); private Label question = new Label ("Enter Fahrenheit:"); private Label answer = new Label ("Temperature in Celcius:");

private TextField fahrenheit = new TextField (5); private Label celcius = new Label ("N/A"); private TextArea log = new TextArea (5, 20); private Fahrenheit_Listener listener =

new Fahrenheit_Listener (this);

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 26

Java Software Solutions Lewis and Loftus

public void init() { fahrenheit.addActionListener (listener); log.setEditable (false); add (title); add (question); add (fahrenheit); add (answer); add (celcius); add (log); resize (200,200); } // method init

public void convert() { int fahrenheit_temperature, celcius_temperature; String text = fahrenheit.getText(); fahrenheit_temperature = Integer.parseInt (text); celcius_temperature = (fahrenheit_temperature-32)*5/9; celcius.setText (Integer.toString (celcius_temperature)); log.append (text + " converts to " + celcius.getText() + "\n"); } // method convert} // class Fahrenheit

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 27

Java Software Solutions Lewis and Loftus

class Fahrenheit_Listener implements ActionListener {

private Fahrenheit applet; public Fahrenheit_Listener (Fahrenheit listening_applet) { applet = listening_applet; } // constructor Fahrenheit_Listener

public void actionPerformed(ActionEvent action) { applet.convert(); } // method actionPerformed

} // class Fahrenheit_Listener

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 28

Java Software Solutions Lewis and Loftus

Lists• A list, in the Java GUI sense, is used to display a

list selectable strings

• A list component can contain any number of strings and can be instantiated to allow multiple selections within it

• The size of the list is specified by the number of visible rows or strings within it

• A scrollbar will automatically appear on the right side of a list if the number of items exceed the visible area

• A list is defined by the List class

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 29

Java Software Solutions Lewis and Loftus

Buttons

• The java.awt package supports four distinct types of buttons:

– Push buttons– Choice Buttons– Checkbox buttons– Radio buttons

• Each button type serves a particular purpose

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 30

Java Software Solutions Lewis and Loftus

Push Button

• A push button is a single button which can be created with or without a label

• A system is usually designed such that when a push button is pressed, a particular action occurs

• It is defined by the Button class

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 31

Java Software Solutions Lewis and Loftus

Example: ButtonDemo.java

import java.awt.*;import java.applet.Applet;

public class ButtonDemo extends Applet {Button b1,b2,b3;public void init( ) {b1 = new Button( );b1.setLabel("Disable middle button");b2 = new Button("Middle button");b3 = new Button("Enable Middle button");

add(b1);add(b2);add(b3);setVisible(true);

}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 32

Java Software Solutions Lewis and Loftus

Example: ButtonDemo.javapublic boolean action(Event e, Object arg) {

Object target = e.target;if (target == b1) {

b2.disable( );b1.disable( );b3.enable( );return true;

}if (target == b3) {

b2.enable( );b1.enable( );b3.disable( );return true;

}return false;

}}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 33

Java Software Solutions Lewis and Loftus

The action method.• The action method is an especially important

event-handling method.

• Basic components produce action events– Button– Checkbox– Choice– List– TextField

public boolean action(Event e, Object arg) {

}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 34

Java Software Solutions Lewis and Loftus

Other methods for event handling

• mouseEnter(Event.MOUSE_ENTER)

• mouseExit(Event.MOUSE_EXIT)

• mouseMove(Event.MOUSE_MOVE)

• mouseDown(Event.MOUSE_DOWN)

• mouseDrag(Event.MOUSE_DRAG)

• mouseUp(Event.MOUSE_UP)

• keyDown(Event.KEY_PRESS or Event.KEY_ACTION)

• keyDown(Event.KEY_RELEASE or Event.KEY_ACTION)

• handleEvent(all event types)

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 35

Java Software Solutions Lewis and Loftus

Choice button

• A choice button is a single button which displays a list of choices when pushed

• The user can then scroll through and choose the appropriate option

• The current choice is displayed next to the choice button

• It is defined by the Choice class

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 36

Java Software Solutions Lewis and Loftus

Example: ChoiceDemo.javaimport java.awt.*;import java.applet.Applet;

public class ChoiceDemo extends Applet {Choice choice;Label label;public void init(){ choice = new Choice( ); choice.addItem("hana"); choice.addItem("dul"); choice.addItem("set"); choice.addItem(" 넷 "); label = new Label( ); setLabelText(choice.getSelectedIndex( ),

choice.getSelectedItem( )); add(choice); add(label);}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 37

Java Software Solutions Lewis and Loftus

Example: ChoiceDemo.java

void setLabelText(int num, String text) { label.setText("Item #" + num + " selected" + "Text = \"" +

text + "\".");}

public boolean action(Event e, Object arg) { if (e.target instanceof Choice) { setLabelText(choice.getSelectedIndex( ), (String) arg);

return true; } return false;}

}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 38

Java Software Solutions Lewis and Loftus

Checkbox button

• A checkbox button can be toggled on or off

• A set of checkbox buttons are often used to define a set of options as a group, though one can be used by itself

• If used in a group, more than one option can be chosen at any one time

• Defined by the Checkbox class

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 39

Java Software Solutions Lewis and Loftus

Radio buttons

• A radio button, like a checkbox button, is toggled on or off

• Radio buttons must be grouped into a set, and only one button can be selected at any one time

• When one button of a group is selected, the currently selected button in that group is automatically reset

• They are used to select among a set of mutually exclusive options

• Radio button sets are defined by the Checkbox and CheckboxGroup classes

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 40

Java Software Solutions Lewis and Loftus

Example: CheckboxDemo.javaimport java.awt.*;import java.applet.Applet;

public class CheckboxDemo extends Applet {public void init( ) { Panel p1, p2; Checkbox cb1, cb2, cb3; Checkbox cb4, cb5, cb6;

cb1 = new Checkbox( ); cb1.setLabel("Checkbox 1"); cb2 = new Checkbox("Checkbox 2"); cb3 = new Checkbox("Checkbox 3"); cb3.setState(true); p1 = new Panel( ); p1.setLayout(new FlowLayout( )); p1.add(cb1); p1.add(cb2); p1.add(cb3);

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 41

Java Software Solutions Lewis and Loftus

Example: CheckboxDemo.java

CheckboxGroup cbg = new CheckboxGroup( ); cb4 = new Checkbox("Checkbox 4", cbg, false); cb5 = new Checkbox("Checkbox 5", cbg, false); cb6 = new Checkbox("Checkbox 6", cbg, false); p2 = new Panel( );

p1.setLayout(new FlowLayout( )); p2.add(cb4); p2.add(cb5); p2.add(cb6); setLayout(new GridLayout(0, 2)); add(p1); add(p2);

}

}

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 42

Java Software Solutions Lewis and Loftus

Scrollbars

• A scrollbar is a slider that indicates a relative position or quantity

• They are automatic on text areas and list components, but can be used independently

• The position of the slider in the range corresponds to a particular numeric value in a range associated with the scrollbar

• A scrollbar is defined by the Scrollbar class

• See Zoom.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 43

Java Software Solutions Lewis and Loftus

Example: Zoom.javaimport java.applet.*;import java.awt.*;import java.awt.event.*;

public class Zoom extends Applet { private final int SIZE = 300; private Scrollbar bar = new Scrollbar(Scrollbar.HORIZONTAL, 10, 64, 10, SIZE); private Zoom_Listener listener = new Zoom_Listener (this); private int current_size = 10; private Image picture;

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 44

Java Software Solutions Lewis and Loftus

public void init() { setLayout (new BorderLayout()); setBackground (Color.white); bar.addAdjustmentListener (listener); picture = getImage (getDocumentBase(), "owl.gif"); add (bar, "South"); setSize (SIZE, SIZE); setVisible (true); } // method init

public void zoom_image (int size) { current_size = size; repaint(); } // method zoom_image

public void paint (Graphics page) { page.drawImage (picture, SIZE/2-current_size/2, SIZE/2-current_size/2, current_size, current_size, this); } // method draw} // class Zoom

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 45

Java Software Solutions Lewis and Loftus

class Zoom_Listener implements AdjustmentListener { private Zoom applet; public Zoom_Listener (Zoom zoom_applet) { applet = zoom_applet; } // constructor Zoom_Listener

public void adjustmentValueChanged (AdjustmentEvent event) { applet.zoom_image (event.getValue()); } // method adjustmentValueChanged} // class Zoom_Listner

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 46

Java Software Solutions Lewis and Loftus

Layout Managers

• There are five predefined layout managers in the java.awt package:

– flow layout– border layout– card layout– grid layout– grid bag layout

• Each container has a particular layout manager associated with it by default

• A programmer can also create custom layout managers

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 47

Java Software Solutions Lewis and Loftus

Flow Layout

• Components are placed in a row from left to right in the order in which they are added

• A new row is started when no more components can fit in the current row

• The components are centered in each row by default

• The programmer can specify the size of both the vertical and horizontal gaps between the components

• Flow layout is the default layout for panels and applets

• See Flow.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 48

Java Software Solutions Lewis and Loftus

Example: Flow.javaimport java.applet.Applet;

import java.awt.*;

public class Flow extends Applet {

private Button button1 = new Button ("I");

private Button button2 = new Button ("think");

private Button button3 = new Button ("therefore");

private Button button4 = new Button ("I");

private Button button5 = new Button ("am");

public void init() {

setLayout (new FlowLayout());

add (button1); add (button2); add (button3);

add (button4); add (button5); setVisible(true);

} // method init

} // class Flow

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 49

Java Software Solutions Lewis and Loftus

Grid Layout

• Components are placed in a grid with a user-specified number of columns and rows

• Each component occupies exactly one grid cell

• Grid cells are filled left to right and top to bottom

• All cells in the grid are the same size

• See Grid.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 50

Java Software Solutions Lewis and Loftus

Example: Grid.javaimport java.applet.Applet;

import java.awt.*;

public class Grid extends Applet {

private Button button1 = new Button ("I");

private Button button2 = new Button ("think");

private Button button3 = new Button ("therefore");

private Button button4 = new Button ("I");

private Button button5 = new Button ("am");

public void init() {

setLayout (new GridLayout(2,3));

add (button1); add (button2); add (button3);

add (button4); add (button5); setVisible(true);

} // method init

} // class Flow

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 51

Java Software Solutions Lewis and Loftus

Border Layout

• Defines five locations each of which a component or components can be added

– North, South, East, West, and Center

• The programmer specifies the area in which a component should appear

• The relative dimensions of the areas are governed by the size of the components added to them

• See Border.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 52

Java Software Solutions Lewis and Loftus

Example: Border.javaimport java.applet.Applet;import java.awt.*;public class Border extends Applet { private Button button1 = new Button ("I"); private Button button2 = new Button ("think"); private Button button3 = new Button ("therefore"); private Button button4 = new Button ("I"); private Button button5 = new Button ("am"); public void init() { setLayout (new BorderLayout()); add (button1, "North"); add (button2, "South"); add (button3, "East"); add (button4, "West"); add (button5, "Center"); } // method init} // class Flow

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 53

Java Software Solutions Lewis and Loftus

Border Layout

North

South

West EastCenter

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 54

Java Software Solutions Lewis and Loftus

Card Layout

• Components governed by a card layout are "stacked" such that only one component is displayed on the screen at any one time

• Components are ordered according to the order in which they were added to the container

• Methods control which component is currently visible in the container

• See Card.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 55

Java Software Solutions Lewis and Loftus

Example: Card.javaimport java.applet.Applet;import java.awt.*;public class Card extends Applet { private Button button1 = new Button ("I"); private Button button2 = new Button ("think"); private Button button3 = new Button ("therefore"); private Button button4 = new Button ("I"); private Button button5 = new Button ("am"); public void init() { setLayout (new CardLayout()); add (button1, "North"); add (button2, "South"); add (button3, "East"); add (button4, "West"); add (button5, "Center"); } // method init

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 56

Java Software Solutions Lewis and Loftus

Example: Card.java

public void start() {

for (int cards = 1; cards < 50; cards++) {

layout.next(this);

for (int pause = 1; pause < 400000; pause++);

}

} // method start

} // class Card

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 57

Java Software Solutions Lewis and Loftus

Grid Bag Layout

• Designed as a two-dimensional grid of columns and rows

• However, not all cells in the grid are the same size

• Components may span multiple columns and rows

• Each component in a grid bag layout is associated with a set of constraints, defined by the GridBagConstraints class

• A grid bag layout is the most versatile, and most complex, of the predefined layout managers

• See Grid_Bag.java

Chapter 10 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 58

Java Software Solutions Lewis and Loftus

GUI Design

• Careful design of a graphical user interface is key to a viable software system

• To the user, the user interface is the system

• For each situation, consider which components are best suited and how they should best be arranged

• See Quotes.java