janet murray
DESCRIPTION
The. Simulated. Janet Murray . narratives. Presented by: Mckinlay Stone. Films. Creating a sense of false reality through…. films. g aming world. films. Star Trek. b ooks. Books provide us a narrative in which we follow. - PowerPoint PPT PresentationTRANSCRIPT
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Janet Murray
The
Simulated narratives
Presented by:Mckinlay Stone
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Films
films
Creating a sense of false reality through…
booksStar Trek
gaming worldfilms
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Books provide us a narrative in which we follow. At times we are able to interact and make the story more personal—
ex. “Choose your own adventure” books
“Works of fiction help us understand the world”.
-Janet Murray
Science fiction allows for a new futuristic reality.
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The Feely Movie
Facial expressionsstimulated by galvanic means
Characters acting out a pretend love affair
--Film triggers arousal, stimulation. --Audience feels connected with the responses of the “real” actors.
--Far more real than reality itself.
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Gaming WorldVideo games allow for a second life. A different reality.
Although the player interacts with a thin narrative, the player makes the
decisions.Reacting to a naïve notion of total simulation
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The risks of gaming
“When the writer expands the story to include multiple possibilities,
the reader assumes a more active role.”
-Janet MurrayThe game world is personal and allows the audience to BECOME the active member (the narrator) vs. watching a film where the we follow a provided linear story.
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“The traditions of storytelling [from books and film] are continuous and feed into one another both in
content and in form.” -Janet Murray
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UTOPIAN
DISTOPIAN
peaceful—unobtainable-- perfect society
destructive—chaotic--negative
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Utopian SocietyThe holodeck is a controlled virtual reality that simulates the
imagination of the user. It can present a positive and peaceful impact.
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Star Trek--Holodeck
Interactive, sophisticated, ability to manipulate the simulated situation.
The holodeck depicts Janet Murray’s theory of the risk of moral decisions. Where does the virtual
reality creator separate themselves from the holodeck to real life?
The individual is able to create THE ENTIRE narrative.
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DISTOPIA
Humans can utilize technologies in a negative way by
becoming lost in them and losing touch with
reality.
When will technology become too invasive?
Is it self-destructive?
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holoNOVEL
The narrative of technology has evolved. Books and films we are given a narrative with which we are more of an outsider vs. a character. In video
games we interact-we choose our path. The holodeck provides COMPLETE submerssion of us as acharacter, deciding what we eat, what
we see, who we date..a virtual reality. .
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What’s next?“We could have actual faces photographed in real time and
mapped onto the avatars in the software.”-Janet Murray
The future?