ixda poznan #3 ines porowska: designing multimedia learning objects for mobiles
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Designing multimedia learning objects for mobiles
Introduction
INES
Agnieszka Porowska
2010
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MOBILE LEARNING for INTERACTION DESIGNERS
“how people learn on the move or outside their normal learning environment, withthe technologies that are currently available”
Vavoula (2005)
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MOBILE LEARNING – advantages
capture, edit and play:
audio, video, photos, notes
network connectivity
network connectivity
(almost;)any time
(almost;)anywhere
situated cognition (authentic contexts)
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EMARGING TRENDS in MOBILE LEARNING
Educational games
Decision-making support tools
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Language instructors
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MULTIMEDIA for IMMERSION
sensory channels
visual
auditory
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haptic
and also:
olfactory
gustatory
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What MULTIMEDIA can offer for LEARNING OBJECTS?
Personal preferences
Engagement
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Dynamic learning
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MULTIMEDIA LERANING OBJECTS (MLOs)
Virtual environments
On the field visits
Explorations
Disscussions
Disscussions
For compliting a task
For demos
For formal and informal learning
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THE MULTIMEDIA DILEMA
rich forms of
info delivery interactions
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info delivery interactions
vs.
student’s limited
cognition
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DESIGNING MLOs
Consider PERSON’s:
goals
cognitive style
modality preferences
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modality preferences
current level of knowledge
emotions and motivations
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Donec scelerisque aliquet pede
“Effective learning requires the design of approaches to teaching
that supprort independent thinking, team work and enterprise.”
(Garrick, 1998)(Garrick, 1998)
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[email protected] really is the king!Design whats have a meaning for learners!
People love
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challanges
curiosity social proofs
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[email protected] INTERACTION DESIGN
Moore’s (1989) types of interactions
learner-learner learner-instructor learner-content
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social interactions context cognitive changes
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DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
different sensory channels
different profficiency levels
more control to the learner
Personalised learning
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more control to the learner
easy to learn objects
engaging objects
different ways of doing tasks
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use UCD methodology
design for specific context and audience
involve teachers and students
store MLOs in repositories
DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
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store MLOs in repositories
make pleasurable interface
PC – integrated objects
use different media
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Example - NAVIGATION for good interactions
navigation content and controls - easily accessible
1 concept – > many representations –> many ways
of getting it/there
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elements are linked to each other by:
• texts
• diagrams
• pictures, icons
• videos
• maps
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M-LEARNING TOOLS and RESOURCES
Languages in IMS (Learning Design Specification):
• SCORM (Shareable Courseware Object Reference Model)
• EML (Educational Modelling Language)
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GLO Maker (Generative Learning Objects Maker)
http://mlearnopedia.com/
http://mlearnopedia.blogspot.com/
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This is the end…
thanks for your attention!
please mail to: [email protected]
questions and comments?