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Outline:

Define AnimationThe Usage of AnimationThe 12 Basic Principle of AnimationCell vs. Digital Animation Process for creating AnimationDifferent types of AnimationBroadest Sense of Animation

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What is ANIMATION?

Definition:A collection of static images joined

together and shown consecutively so that they appear to move.

Animation is about storytelling by bringing things to life (making them move).

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What is ANIMATION?

What kind of stories to tell? Scientific, Visualization, Entertainment, Fiction, Non-fiction.

What is unique about animation? Unprecedented control! Anything can happen Total control over how things look Total control over how things move

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5.1 What is ANIMATION?

Animation process of creating images one at a time to be displayed

rapidly in sequence giving the illusion of movement . Persistence of vision

blending together by the eye and brain of rapidly displayed sequential images, giving the illusion of movement.

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Usage of Animation

Artistic purposesStorytelling Displaying data (scientific visualization) Instructional purposes

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12 Basic Principles of Animation

1. Timing The basics are: more drawings between poses slow and

smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement.

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12 Basic Principles of Animation

2. Secondary Action This action adds to and enriches the main action and adds

more dimension to the character animation, supplementing

and/or re-enforcing the main action.

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12 Basic Principles of Animation

3. Follow Through and Overlapping Action When the main body of the character stops all other parts

continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once

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12 Basic Principles of Animation

4. Straight Ahead Action and Pose-To-Pose Action

Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action

scenes are done this way.

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12 Basic Principles of Animation

4. Straight Ahead Action and Pose-To-Pose Action

Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as

is the action.

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12 Basic Principles of Animation

5. Staging A pose or action should clearly communicate to the

audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story.

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12 Basic Principles of Animation

6. Appeal A live performer has charisma. An animated character has

appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute.

Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience¹s interest.

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12 Basic Principles of Animation

7. Solid Drawing The basic principles of drawing form, weight, volume

solidity and the illusion of three dimension apply to animation as it does to academic drawing.

Transform these into color and movement giving the characters the illusion of three-and four-dimensional life.

Three dimensional is movement in space.

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12 Basic Principles of Animation

8. Ease In and Out As action starts, we have more drawings near the starting

pose, one or two in the middle, and more drawings near the next pose.

Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like

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12 Basic Principles of Animation

9. Arcs All actions, with few exceptions (such as the animation of a

mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of

animals. Arcs give animation a more natural action and better flow.

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12 Basic Principles of Animation

10. Anticipation This movement prepares the audience for a major action

the character is about to perform, such as, starting to run, jump or change expression.

A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation.

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12 Basic Principles of Animation

11. Squash and Stretch This action gives the illusion of weight and volume to a

character as it moves. Also squash and stretch is useful in

animating dialogue and doing facial expressions.

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12 Basic Principles of Animation

12. Exaggeration Exaggeration is not extreme distortion of a drawing or

extremely broad, violent action all the time. It’s like a caricature of facial features, expressions, poses, attitudes and actions.

Exaggeration in a walk or an eye movement or even a head turn will give your animation more appeal.

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CELL VS DIGITAL

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What is Cell Animation?

Method used for creating hand-drawn animation. Individual frames are drawn in a sequence that, when played

back quickly (usually 10 to 30 frames per second), creates the illusion of continuous movement.

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What is Cell Animation?

Animators drew on semi-transparent sheets of vellum, or acetate cells (cellulose acetate) - they could see through the frame they were drawing to the previous frames.

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What is Digital Animation

Electronically generated movement of anything on your computer screen.

Three different levels of digital animation: Basic Intermediate Advanced

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What is Digital Animation

Basic At the most fundamental level, animation consists of simple

transitions (wipes and dissolves between PowerPoint slides,

for example) and path animations (moving text and logos).

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What is Digital Animation

Intermediate The next level up is cel animation (the method used in

cartoons) and special effects, which include all manner of distortions and color effects applied to a graphic, photo or movie.

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What is Digital Animation

Advanced The most sophisticated level of digital animation is 3D

animation. Movies such as "Toy Story" and "A Bug's Life" are the most prominent examples of what can be achieved through the latest computer technology.

Ambitious designers can take advantage of these same tools

to manufacture some dazzling 3D creations of their own.

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Creating Animation

2 step process for creating animationsStep 1: Planning Step 2: Implementation

Step 1: Planning Decide on the problem to be solvedDesign a solution – storyboardDetermine the characters and objects to

appear on

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Story Board Example

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Creating Animation

Step 2: Implementation Start productionPost-productionTest playback and reviewAmendmentsDelivery or packaging

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Different types of Animation

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Types of Animation

ZoetropeCel animationClaymationStop frame/stop motionCGIFlipbooks

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Zoetrope

The zoetrope produces the illusion of movement when the viewer looks through the slits in its sides while it shows a sequence of images that are all slightly different

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Cel Animation

Cel animation involves the useof many transparent sheets which can all be laid on top ofone another. The images on each sheet will be Changed to give the illusion ofmovement this is repeateduntil a full length animation isproduced

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Claymation

This is a combination of stopmotion animation and usingclay models that are movedslightly before each image istaken to create the illusion ofmovement when the imagesare shown in sequence

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CGI -Animation

A very sophisticated

method of animation

which uses tweening,

morphing and

keyframes to produce

the effect of movement

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Flipbooks

These are created

using paper or card with

an image being drawn

on each page with a

slight change in the

postition so that when

the pages are flicked the

image appears to move

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Broadest Sense: 3 Types Of Animation:

2D 3D and; Stop Motion

Any way to manipulate a sequence of images, frame by frame, is considered a Type of Animation.

All animations falls into one of these three categories. The boundaries between them are, however, blending

with great speed.

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