investor relations 2016addfile.com2us.com/ir/com2us/20161115_094738_com2us_3q16_eng.pdf114,850...
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INVESTOR RELATIONS 2016
Com2uS 2016 3Q Financial Results
November 8th 2016
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Disclaimer
All information and data in this document has not been audited by independent third party. Therefore, information and data contained in this document is subject to change upon an independent third party audit (or review), and should not be considered as an indication of future performance.
Therefore investors should not make investment solely from this material and Com2uS does not intend and takes no responsibility about investment made by investors.
INVESTOR RELATIONS 2016
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INVESTOR RELATIONS 2016
2016 3Q Financial Results [Consolidated]
Financial Results
Revenue Composition Ⅰ
Revenue Composition Ⅱ
Operating Expenses
Summoners War
Line-up Ⅰ
Line-up Ⅱ
Strategy
Contents
114,850 126,603
118,135
42,300 48,637
41,135 31,803
37,960 30,941
3Q'15 2Q'16 3Q'16
Revenue Operating Income Net Income
316,875
379,874
118,236 149,553
90,221 115,339
YTD 3Q'15 YTD 3Q'16
Revenue Operating Income Net Income
구분 3Q ‘15 2Q ’16 3Q ’16 QoQ YoY
Revenue 114,850 126,603 118,135 -7% +3%
Operating Profit 42,300 48,637 41,135 -15% -3%
Net Income 31,803 37,960 30,941 -18% -3%
OP Margin 37% 38% 35% - -
NI Margin 28% 30% 26% - - 4
Financial Results (Consolidated)
[Revenue] Quarterly Revenue 118,135 M KRW(QoQ -7%, YoY +3%) / YTD Revenue 379,874 M KRW (YoY +20%)
- Quarterly revenue increased 3% YoY, and 20% YTD
[Profits] Quarterly Operating Profit 41,135 M KRW(QoQ -15%, YoY -3%) / YTD Operating Profit 149,553 M KRW(YoY +26%)
Quarterly Net Income 30,941 M KRW(QoQ -18%, YoY -3%) / YTD Net Income 115,339 M KRW(YoY +28%)
- Demonstrate continuous growth; YTD operating profit 149,553 M KRW and net income 115,339 M KRW
[Unit: M KRW]
Quarterly [Unit: M KRW]
YTD
구분 YTD 3Q’15 YTD 3Q’16 YoY
Revenue 316,875 379,874 +20%
Operating Profit 118,236 149,553 +26%
Net Income 90,221 115,339 +28%
OP Margin 38% 39% -
NI Margin 28% 30% -
17,083 19,044 17,922
97,767 107,559
100,213
114,850
126,603 118,135
-
20,000
40,000
60,000
80,000
100,000
120,000
140,000
3Q'15 2Q'16 3Q'16
Domestic Revenue Overseas Revnue
53,477 54,871
263,398
325,004
316,875
379,874
-
50,000
100,000
150,000
200,000
250,000
300,000
350,000
400,000
450,000
YTD 3Q'15 YTD 3Q'16
Domestic Revenue Overseas Revnue
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Revenue Composition Ⅰ
[Unit: M KRW, %]
Quarterly
85%
15% 15%
85%
15%
85%
[Unit: M KRW, %]
YTD
17%
83%
14%
86%
[Overseas] Quarterly Revenue 100,213 M KRW(QoQ -7%, YoY +3%) / YTD 325,004 M KRW(YoY +23%)
- Maintained high overseas portion(YTD 86%), over 100 B KRW for four straight quarters
[Domestic] Quarterly Revenue 17,922 M KRW(QoQ -6%, YoY +5%) / YTD 54,871 M KRW(YoY +3%)
- Maintained stable domestic revenue portion
316,875
379,874
YTD 3Q'15 YTD 3Q'16
Korea Asia(ex-Korea) North America Europe Others
114,850
126,603
118,135
3Q'15 2Q'16 3Q'16
Korea Asia(ex-Korea) North America Europe Others
15%
37%
28%
16%
4%
15%
37%
29%
15%
4%
15%
37%
30%
12%
6%
[Unit: M KRW, %]
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Revenue Composition Ⅱ
Overseas revenue 85%, maintained well-distributed and stable revenue with enhanced global competitiveness
- Optimized live operation and active global marketing
- Increase overseas revenue portion based on global user pool
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Quarterly
29%
14%
38%
29%
15%
4%
17%
38%
29%
11%
5%
YTD [Unit: M KRW, %]
12,351 9,774 9,673
3,475 3,485 3,458
34,403 38,343 35,763
17,823 21,135 23,463
4,499
5,230 4,643 72,551
77,966 77,000
-5,000
5,000
15,000
25,000
35,000
45,000
55,000
65,000
75,000
85,000
3Q'15 2Q'16 3Q'16
Labor Royalty Service Marketing ETC
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Operating Expenses
Quarterly [Unit: M KRW, % of total expenses (% of total revenue)]
13% (8%)
4% (3%)
46% (30%)
30% (20%)
7% (4%)
4% (3%)
49% (30%)
27% (17%)
7% (4%)
13% (8%)
5% (3%)
47% (30%)
25% (16%)
6% (4%)
17% (11%)
Labor: keep recruiting developers, efficient labor cost management
Service: linked to total revenue
Royalty: similar amount according to stable publishing game revenue
Marketing: level-up marketing accordance with ‘Summoners War’ 3rd major update
Category 3Q ’15 2Q ’16 3Q ’16 QoQ YoY
Labor 12,351 9,774 9,673 -1% -22%
Royalty 3,475 3,485 3,458 -1% -0%
Service 34,403 38,343 35,763 -7% +4%
Marketing 17,823 21,135 23,463 +11% +32%
ETC 4,499 5,230 4,643 -11% +3%
Total Operating Expenses
72,551 77,966 77,000 -1% +6%
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Global Top RPG ‘Summoners War’, Ready to be Global Top Game!
Summoners War
Launching
R e v e n u e
■ Consistent development and operation policy for intrinsic value improvement
※ Oct. 2016, App Annie Data
■ Well-distributed Revenue
App Store Google Play
106 countries 91 countries
√ Total downloads over 70 millions
√ Total Revenue over 800 billion KRW
√ No1. in total global revenue among
domestic developed mobile games
√ Total Revenue ranked TOP10
■ Summoners War global footprint
1Q15 Guild War
4Q15 Rift of Worlds
3Q16 Homunculus
1Q17
Live Arena
- Homunculus - Craft System - Cap Level Increase w/ New Dungeons - Degree of Users Freedom Increase
- Guild base 3:3 PVP - Enhanced Inter-user Community
- World Boss - Raid - Rune Enchantment - Transmogrification
※ Total Revenue, App Annie Data
- Greatly Reinforced Strategy - Additional Demand on Monsters
Nov. 2016 New Characters
26%
21%
12%
12%
16%
13%
US
JP
KR
CH
EU
etc
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Line-up Ⅰ
Inotia
Dance Ville
Pocket Dungeon
SQUARE Heroes War2 Homerun Battle 3
Project G2 MLB 9 innings 16
RPG Sports
Project DD
Project S
소울즈
Strategy
VR
Casual
Soulz
Ace Fishing VR
Various New Line-up Including RPG, Sports, Strategy, VR
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Line-up Ⅱ
“Party Play Action RPG”
- Abundant contents based on Inotia chronicles
- Immersion enlargement through intrinsic story and quests of individual heroes
- Real time tactic combat based on unit system
“Whole New Casual Golf Game”
- Casual play with various stories
- Varied play mode; single(story) mode, battle(tag/team) mode
- Abundant contents including pet system, costume shop, caddy system
“Ace Fishing with Next Generation Platform VR”
- VR version of Com2us Top 5 Game ‘Ace Fishing’, global total downloads over 50 millions
- Google Daydream viewer and Pixel phone
- Basic resources from original ‘Ace Fishing’ with differentiation that fits VR
“Turn-based Strategic Real-time Combat”
- Summon more than 50 Legendary characters from various myths into battlefield
- Occupy enemy camp with combination of various heroes, combat units, and tactic cards
- Worldwide user can enjoy combat through global matching server
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Strategy
Worldwide IP Business based on Global IP ‘Summoners War’
The Most Valuable Global Mobile Game Developer with Solid IP
Global User Pool
Global Network
Strategic Update
Live Operation
Global Marketing
Global Mega Hit IP
Original IP Inbound Global IP