introduction pervasive game

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pervasive entertainment pervasive performance Mag. Thomas Wagner Pervasive Entertainment Lab Salzburg (PELS) Multimedia Technologies Fachhochschule Salzburg University of Applied Sciences December | 2010 pervasive experience pervasive play Introduction to Pervasive Games

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Page 1: Introduction pervasive game

pervasive entertainment

pervasive performance

Mag. Thomas Wagner

Pervasive Entertainment Lab Salzburg (PELS)Multimedia Technologies

Fachhochschule SalzburgUniversity of Applied SciencesDecember | 2010

pervasive experience

pervasive play

Introduction to

Pervasive Games

Page 2: Introduction pervasive game

Pervasive Games | Overview

Overview

DeterminationPervasiveGames Salen & Zimmerman HuizingaPervasive Games Markus Montola Jane McGonigal Reese Brown

ExamplesBig Urban Games and Pervasive PerformancesLARPARGsMixed-Reality GamesGeo-Location GamesUrban Adventure GamesAssassination GamesExtraordinary Interfaces for Games

Further Reading

Page 3: Introduction pervasive game

Determination

Pervasive Games | Determination

Page 4: Introduction pervasive game

pervasive, to pervade sth. (engl.) (durchdringend, durchdringen)

Pervasive is often used as synonym for ubiquitous, but actually these terms mean something different

pervasive -> active ubiquitous -> passive

“This magazine will treat ubiquitous computing and pervasive computing as synonyms – they mean exactly the same thing and will be used inter-changeably throughout the magazine.” S. Mahadev editor of IEEE’s first issue ofPervasive Computing in 2002

Pervasive

Pervasive Games | Determination | Pervasive

Page 5: Introduction pervasive game

Games

Salen and Zimmerman

„A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.“ Rules of Play: Game Design Fundamentals

Rules: constituative rules, operative rules, implicit rules

Huizinga

play as a free action, outside of the ordinary life

just acting “as if”

has its own timeframe and space

there is a “secret” community

Magic Circle andSuits, lusoury attitude

Pervasive Games | Determination | Games

Page 6: Introduction pervasive game

Digital games

“wherever there is thechnology there are games!” e.g. Tennis for Two, Spacewar!

Pervasive Games | Determination | Games

Page 7: Introduction pervasive game

Pervasive Games

IPerG

„Pervasive game is a game that has one or more salient features that expand the contractual magic circle of play socially, spatially or temporally.“Pervasive Games: Theory and Design

Pervasive Games | Determination | Pervasive Games

social expansion

spatial expansion

temporal expansion

Page 8: Introduction pervasive game

McGonigal This might be a game: ubiquitous play and performanceat the turn of the twenty-first century

ubicomp games > colonization

pervasive games > distraction

ubiquitous games > activation

Pervasive Games | Determination | Pervasive Games

Page 9: Introduction pervasive game

Brown (technological view) Pervasive Games Are Not A Genre! They are a sub-genre.

ubiquitous computing games

pervasive games

big games

Pervasive Games | Determination | Pervasive Games

Page 10: Introduction pervasive game

Examples

Pervasive Games | Examples

Page 11: Introduction pervasive game

Big Urban Games and Pervasive Performances“All Game Play is Performance”

e.g. Radio Ballett, Improv Everywhere, Flash Mobs, The New Games Movement, The Big Urban Game, PacManhatten ...

between intervention and large-scale public gaming

Pervasive Games | Examples | Big Urban Games

Page 12: Introduction pervasive game

Radio Ballet LIGNA, 2002/03

art projekt, public intervention; local radio transmission and small/pocket radios;

Exercise in lingering not according to the rules.

http://www.youtube.com/watch?v=qI3pfa5QNZI&feature=player_embedded

Pervasive Games | Examples | Big Urban Games

Page 13: Introduction pervasive game

BUG Big Urban Game Frank Lantz et.al. , 2003

large scale game project; web-based voting > vulonteers move the inflatable game pieces; race between three teams, each move a 25-foot high inflatable game piece through a series of Twin Cities’ checkpoints in the shortest amount of time

http://www.decisionproblem.com/bug/bug2.html

Pervasive Games | Examples | Big Urban Games

Page 14: Introduction pervasive game

Life Action Roleplay (LARP)“Slip into a role, but not just on the paper.”

e.g. Medival, Fantasy or Vamipre LARP Games, Prosopopeia Bardo 1 & 2

Pervasive Games | Examples | LARP

Page 15: Introduction pervasive game

Prosopopeia Bardo 2 „Momentum“IPerG (SICS, The Interactive Institue, University of Tampere, Company P) 2006

a pervasive long-time larp staged in Sweden in 2006. 30 participants took on characters as dead revolutionaries re-entering our world, this time to save their own from oblivion. The larp used a host of technology installations, mobile equipment, and an advanced system for game mastering to enable the game to be ongoing around the clock for 34 days.of time

http://www.youtube.com/watch?v=3B8XFRrhack&feature=player_embedded

Pervasive Games | Examples | LARP

Page 16: Introduction pervasive game

Alternate Reality Games (ARGs)“When reality und fiction overlap!”

e.g. The Beast, I love bees, Majestic, Secrets of Copenhagen, Perplex City, ...

Pervasive Games | Examples | ARGs

Page 17: Introduction pervasive game

I love bees42entertainment, 2004

Based on the Halo fiction, ilovebees was an original radio drama that was deconstructed and delivered to consumers over an unlikely broadcast medium: ringing payphones. ilovebees was a giant multi-player, multi-platform story, immersing players in the world of Halo2 in the four months leading up to the title’s record shattering launch.

http://www.ilovebees.com/

http://www.42entertainment.com/bees.html

Pervasive Games | Examples | ARGs

Page 18: Introduction pervasive game

Mixed-Reality Games“Improve Reality!”

e.g. AR Quake, Epidemic Menace, DEMOR, ...

... in a very different form ... artvertiser, wikitude, layar or WARA

(http://selectparks.net/~julian/theartvertiser/, Julian Oliver @ selectparks)

Pervasive Games | Examples | Mixed-Reality Games

Page 19: Introduction pervasive game

AR QuakeWearable Computer Lab, University of South Australia, 2002-06

ARQuake is an Augmented Reality (AR) version of the popular Quake game. Augmented reality is the overlaying of computer generated information onto the real world.

http://www.youtube.com/watch?v=yNYfkxqiB6g&feature=player_embedded

Pervasive Games | Examples | Mixed-Reality Games

Page 20: Introduction pervasive game

DEMORStudents of the Hoogeschool voor de Kunsten Utrecht, 2006

egoshooter for the blind; defined public space; 3D sound environment; location-based, pointing/aiming and shooting

Pervasive Games | Examples | Mixed-Reality Games

Page 21: Introduction pervasive game

Urban Adventure Games“Interactive city guide or exceptional storytelling?”

e.g. ReXplorer, Faust, Uncle Roy all around You, Rider Spoke

Pervasive Games | Examples | Urban Adventure Games

Page 22: Introduction pervasive game

ReXplorerMedia Computing Group – RWTH Aachen, ETH Zürich – Dept. of Architecture, 2006

location-based mobile game; defined public space; audio for storytelling

http://www.youtube.com/watch?v=zuefBtnQGWg

Pervasive Games | Examples | Adventure Games

Page 23: Introduction pervasive game

Uncle Roy all Around YouBlast Theory, 2003

location-based mobile game with street palyer and online player, who collaborate in their search for uncle roy; defined public space; audio for storytelling

http://vimeo.com/7182676

Pervasive Games | Examples | Adventure Games

Page 24: Introduction pervasive game

Geo-Location Games

“Play everywhere!”

e.g. GeoCaching, Mogi Mogi, Insectopia, ...

question about absolute or relative positioning

Pervasive Games | Examples | Geo-Location Games

Page 25: Introduction pervasive game

Assassination/Action Games

“Shot, shot ... your dead?”

e.g. Killer: The Game of Assassination, Paintball, BotFighter, ...

Pervasive Games | Examples | Assassination Games

Page 26: Introduction pervasive game

Extraordinary Interfaces for Games“new ideas, new interfaces for exceptional gameplay”

e.g. Brainball, PainStation, Barcode Battler/Warrior, Nexus duo-device, WARA, Abgestürzt! ...

Pervasive Games | Examples | Extraordinary Interfaces

Page 27: Introduction pervasive game

Further Reading

Pervasive Games, Theory and DesignExperiences on the Boundary Between Life and Play M. Montola, J. Stenros, A. Waern (FH Bibliothek)

Rules of Play, Game Design FundamentalsK. Salen, E. Zimmerman (+ The Game Design Reader)

Space Time Play, Computer Games,Architecture and Urbanism: The next Level F. v. Borries, S. P. Walz and M. Böttger

Pervasive Games | Further Reading