interactive solutions for museums

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An overview of LM3LABS interactive technologies applied to the Museum environment. www.lm3labs.com

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Page 1: Interactive Solutions for Museums

Featuring:

Page 2: Interactive Solutions for Museums

© 2007

“There is no better way to learn than discovering by oneself.”

Interactivity lets people discover by themselves and learn better.

Page 3: Interactive Solutions for Museums

Floor is usually an untapped surface in museum. Interactive floor is an exceptional place for engaging visitors and and creating an immersive discovery place which will put them in the context of the exhibition or provide the necessary basic information necessary to get the best from the exhibition.

Catchyoo lets museum managers scheduleseveral kinds of dynamic interactive contents. Content creation is fast and easy and requires no Flash or software coding.

Interactive Floor can also participate to the visit flow by attracting visitors to specific places.

DISCOVERY FLOORS

© 2007

Page 4: Interactive Solutions for Museums

INTERACTIVEAUGMENTED REALITY

ubiq'window transparent and touchlessinteractivity can be associated to real objects like artifacts, mock or even views in order to create interactive augmented reality installations.

Visitors can see the real object and trigger super-imposed interactive information on top.

Interactive augmented reality enhance visitors' experience.

© 2007

Page 5: Interactive Solutions for Museums

Interactive tables create convivial solutions to get more information about a special subject.

Catchyoo iTables are multi-user capable and can be integrated as rear or front projection.

They can be enhanced with a shape recognition module which triggers contents when specific shapes are recognized.

Content creation is a breeze thanks to Catchyoo interface. Content can be scheduled.

Usage statistics are collected and available at any time.

© 2007

INTERACTIVE TABLE

Page 6: Interactive Solutions for Museums

There is often more than the exhibition itself, and visitors can be invited to go beyond the 4 walls of the museum room. This is the the kind of experience that virtual rooms make possible.

Visitors could experiment what was Sydney in the last Century, visit Paul Cezanne's atelier in Southern France while staying in Shanghai, or take part to the French Revolution.

All this is possible by simply navigating with their hands within 3D or panoramic environments.

ubiq'window brings precise and touchlessinteractivity to very large screens. There is no machine to use, there is no learning necessary to interact.

INTERACT IVE VI RTUAL ROOMS

© 2007

Page 7: Interactive Solutions for Museums

INTERACTIVE OBJECTSAn interactive layer can be added to virtually all kinds of objects:- miniature landscapes- books- mock-up

This interactivity can illustrate evolution of a landscape, story of a battle, bring magic to plain object, revive dead characters, etc....

Page 8: Interactive Solutions for Museums

Machine-less interactivity is the most efficient way to engage visitors from all ages and let them concentrate on the content, not on the use of the media.

By using ubiq'window's unique ability to bring free-hand interactivity to screens at a distance, you can create immersive, giant interactive screens, which can be observed by a crowd of visitors behind.

© 2007

INTERACTIVE GIANT SCRE ENS

Page 9: Interactive Solutions for Museums

DIGITAL LAYERon your exhibits

The flat screen itself can be interacted with, directly through the glass. No sensitive film layer is necessary on the glass as ubiq'window's technology relies only on computer vision: tracking accurate position of fingers close to the surface.

Bring interactivity to objects that cannot be touched directly, and without visual loss:- ancient artifacts, - works of art, - rare exhibits.

Pointing at the exhibit will trigger relevant information which will be displayed on a flat screen or any other display inside the shelf.

All digital contents can be triggered this way:- video- images- music and sounds- or non digital like perfume.

© 2007

Page 10: Interactive Solutions for Museums

ALL Visitors Are Explorators

LM3LABS' interactive solutions let museums around the world offer richer experiences to their visitors, propose more engaging relationships and let visitors of all ages get a better knowledge, faster, with more fun.

© 2007

Page 11: Interactive Solutions for Museums

SOME REFERENCES . . .Le Louvre - DNP, Tokyo, Japan

Science Centre, Singapore

The Rocks Discovery Museum, Sydney, Australia

DNP “Digital Louvre”, Tokyo, Japan

Nasu Virtual Aquarium, Nasu, Japan

NTT Inter-Communication Center, Tokyo, Japan

DNP Museum Lab, Gotanda, Tokyo, Japan

Egyptian Pavilion in Aichi Universal Expo, now in Kyoto, Japan

Volkswagen Museum, Johannesburg, South Africa

Thai King Museum, Bangkok, Thailand

...most of past projects for museums are posted on: http://tinyurl.com/394l4x

More information on:www.catchyoo.com www.ubiqwindow.jp

© 2007

Page 12: Interactive Solutions for Museums

Get in Touch

LM3LABS/LM3 LLC JapanTGarden Square 409, 3-5-26 Funabori, Edogawa-ku 134-0091, Tokyo, JapanPhone: +81(0)3-3877-0779Fax:+81(0)3-4496-4371e-mail: [email protected]

International Contact Points:China/Hong Kong: +852 8198 8406Europe (France): +33(0)870440060USA (NYC): +1(646) 461-6146

www.lm3labs.comBlog: http://catchyoo.typepad.com

© 2007All rights LM3LABS