interaction design jma 464/564 mwf 12:00 – 12:50 college hall 205

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INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

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Page 1: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

INTERACTION DESIGN

JMA 464/564MWF 12:00 – 12:50

College Hall 205

Page 2: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 - Instructor

• Dr. Bill Gibbs

• Associate Professor in Journalism & Multimedia Arts.

• Ph.D. in Instructional Systems from The Pennsylvania State

University.

• Office 341 College Hall• Office hours – Tues 11:00-2:00, WF 10:30 – 12:00 and by appointment

• Phone – 412 - 396-1310

• E-mail – [email protected]

Page 3: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 - Purpose

• Introductory course about IxD & HCI

• Overview of IxD, HCI, UX, and usability

• Review IxD, HCI, UX methods and issues

Page 4: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Course goals

• Develop understanding of IxD, human computer-interaction (HCI) and user-centered design & development.

• Develop understanding of UX, user-experience practices.

• Discuss development processes and tools.

Page 5: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Course goals

• Explain methods for IxD research & development.

• Demonstrate general principles underlying effective interaction design and navigation control.

• Use equipment and software to observe interaction.

Page 6: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Applications & Tools

The course focuses on:

1)Interaction/HCI

2)User observation

3)Design & Development based on observation/study.

Page 7: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Applications & Tools

• In class we use a variety of tools to prototype interactions.

Page 8: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Applications & Tools

For observations, we will use:

• Observer XT

• Arrington Research Eye-tracker

• TechSmith – Morae

• Human Factors Facility

Page 9: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

BEGIN TO OBSERVE EVERYDAY THINGS……how might you improve them?

Page 10: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

What might happen?

Page 11: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

What might happen?

Pull hood latch

Proximity

Page 12: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

What might happen?

Page 13: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

What might happen?

Is the coffee maker on or off?

How do you fix it?

Page 14: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205
Page 15: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Returns Web-wide results, which confuses users

Page 16: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

CNN now implements search in this way.

Page 17: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Mapping. Good or Bad?

A B C D

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Is this a better design?

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Mapping – direct relationship between the device design and its functionality.

Page 20: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Poor designs?

• Which bottle ?- Insulin

Not sure what these mean? Cadillac car What do you think happens?

Source: http://www.baddesigns.com/

Page 21: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

People often take the path of least resistance.

Try to figure out what the least resistant paths are before pouring concrete.

Source: http://www.baddesigns.com/

Page 22: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

People often take the path of least resistance. In a similar way, Amazon makes it easy to buy additional items.

Page 23: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

People often take the path of least resistance. In a similar way, Amazon makes it easy to buy additional items.

People want information, services, entertainment… Your design should accommodate their needs as efficiently and effectively as possible.

Page 24: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Logical constraint

Page 25: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Physical constraint

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Physical constraint

What happens here?

Source: http://www.baddesigns.com/

Page 27: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Physical constraint – not visible

What happens here?

Source: http://www.baddesigns.com/

Sometimes constraint is not visible.

Page 28: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Task: Return movie (DVD) to Redbox

I think… similar to

Page 29: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Task: Return movie (DVD) to Redbox

Ok, drop it in … but

Page 30: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Task: Return movie (DVD) to Redbox

Must press Return A DVD first

What might be a better approach?

Page 31: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Task: Return movie (DVD) to Redbox

Why not a physical constraint instead of this? Return a DVD is activated when inserting DVD.

Page 32: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

What might happen here?

Source: http://goodexperience.com/tib/b/product_design/

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Labels???

If the switch is pointing to "Off", it's really "On", and vice versa.

Source: http://goodexperience.com/tib/b/product_design/

Page 34: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Labels???

The arrows relate to direction, not the final state of the switch.

The words “ON/OFF” suggest the final state but they are positioned inversely to switch function.

Source: http://goodexperience.com/tib/b/product_design/

Direction, not state of control

Page 35: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Labels???

A simpler design is better.

The switch affords/suggests how to use it.

Additional labels may add confusing information.

Page 36: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

How do we design for different devices?• By looking at examples in the physical world, we can

become informed about how to design for:

• Web• Mobile devices• Etc.

Page 37: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

We’re use to this…

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What about this…

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What about this…

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What do these controls mean?

And the controls…

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Design and use | Questions• How do people use different devices?• What can observing their use tell us about how we should

design and develop?• How do different devices influence behavior?

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Design and use | Questions• How do we design for the initial User Experience (UX)?• How do we design for the entire User Experience (UX)?

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Observe human-computer interactions

Example 1: Observer Example 2: Observer Example 3: Morae

Example 5: Florida State Example 6: EyeTrackExample 4:Post

Example 7: CNN - EyeTrack Example 8: Student EyeTracks

Example 9: ViewPoint Analysis

Page 44: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205
Page 45: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Readings

Interaction Design: Beyond Human Computer Interaction by Rogers, Sharp, and Preece. Publisher: John Wiley & Sons; 3rd Edition (2011) ISBN 978-0-470-66576-3

iPhone Apps with HTML, CSS, and JavaScript by Jonathan Stark. Publisher: O’Reilly (2010). Online at http://ofps.oreilly.com/titles/9780596805784/

• Additional readings will be assigned throughout the semester and will include:

• Journals articles

• Web articles

• Book chapters

Page 46: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 - Assignments1. Practice assignments

2. Interaction design activities

3. Group critique & re-design of device

4. Proficiency tasks: Eye-tracking, Morae, Observer XT (Fisheye)

5. Mini-application design, implementation, evaluation

6. Exam

7. IxD Investigation (Graduate students only)

Page 47: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545– E-mailingE-mailing assignments/attachments.

• Must have your name

• E-mail address

• Title of assignment

• Label subject of e-mail

Page 48: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545

• Class web site: http://www.jma.duq.edu/classes/gibbs/jma464-01/

• Rooms 205 & 345 Access

Page 49: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 – Before you go…

•Log into computer

Page 50: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205
Page 51: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

DEFINITIONSHCI

Page 52: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Defining the field• …a discipline concerned with the design, evaluation and

implementation of interactive computing systems for human use and with major phenomena surrounding them.

• As defined by the Special Interest Group on Human-Computer Interaction (SIGCHI) of the Association for Computing Machinery (ACM)

Page 53: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Defining the field• Human-Computer Interaction (HCI) is the study and the practice of usability.

• …understanding and creating software and other technologies that people will want to use, will be able to use, and will find effective when used.

John Carroll, 2001

Page 54: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Defining the field• Rough characterization of HCI as a field. It examines:

• joint performance of tasks by humans and machines; • structure of communication between human and machine; • human capabilities to use machines (including the learnability of

interfaces); • algorithms and programming of the interface itself;• engineering concerns that arise in designing and building

interfaces; • process of specification, design, and implementation and

evaluation of interfaces; and design trade-offs.

• HCI has science, engineering, and design aspects.

Page 55: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205
Page 56: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Overview: topics• Logging on• Our servers• Using FTP• User folder and class folders• File Extensions

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User Name and Password• To connect to our servers from within either of our two

labs (205 or 345):• Ctrl-Alt-Delete• Username: YourLastName• PW: Given in class• You will be asked to change your password the first time you login

Page 58: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

User Name and Password• 8 characters or more• 1 UPPERCASE character• 1 number• 1 Special character ($, &) – no spaces

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Our Server

www.jma.duq.edu• Your private folder• It’s a subfolder of users folder

• www.jma.duq.edu/users/YourLoginName

• Save files (drag and drop files) while in either lab (CH205, CH345)

• You can also FTP to there from home…

Page 60: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

How do I access the server?• Access from either CH345 and CH205

• Start >> Computer (Z: Drive)

• \\jma1\users\username

• While in class, feel free to save to the net folder

Page 61: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

How do I access the server?

From dorm or home

ftp://www.jma.duq.edu/users/YourLastName

• Example: ftp://www.jma.duq.edu/users/gibbs/

• You will be prompted for your user name and password• Use the same name and password you used to login to

Windows

Page 62: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

How do I access the server?

You will be prompted for your user name and password – jma/username

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How do I access the server?

• Folders and files display• Transfer (put) files from your computer, • Download (get) files to your computer.

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USER FOLDERThe PUB folder

Page 65: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

www.jma.duq.edu

Folder

File

File

FileFile

PUB Folder

Folder

Your Space

User folder

Page 66: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Folder

File

File

FileFile

PUB Folder

Folder

Your Space

All files for the

Web must be in PUB

All files for the

Web must be in PUB

User folder

www.jma.duq.edu

Page 67: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

How do I access the server?

• Your folder on server has a child folder named pub• Inside that folder you should create a folder for each

course that requires a web site• In this course, create a sub folder named JMA464

Page 68: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

The PUB folder

•You might create subfolders, for each course.

Double-click on pub

Right-click on any unused white area

Page 69: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

The PUB folder• Create new folder

• Name it your course name

Page 70: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Web URL• The URL to your website(s) depend on how you structured your home

folder• Using earlier example

http://www.jma.duq.edu/users/gibbs/pub/JMA464/FileName.htm

• Assuming your file name is default.htm, or index.htm in the jma464 folder the address would be:

http://www.jma.duq.edu/users/gibbs/pub/jma464/index.htm

Page 71: INTERACTION DESIGN JMA 464/564 MWF 12:00 – 12:50 College Hall 205

FILE EXTENSIONS

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File Extensions• Windows-based computers vs. Mac• Index.htm

File Name

File Extension

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Turning File Extensions on in Windows

• Start>>Control Panel>>Folder Options>>View>> uncheck Hide Extensions for known file types