inquisimunda eldar strike force

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ELDAR STRIKE FORCE Version 2.0 • Initial Resources: You have 1000 rone Geld to spend on recruiting and arming your war band. You must have a minimum of 4 models. • Hired Guns: Eldars Strike force war bands may recruit up to 2 other Hired Guns, which must be Eldar. • Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct Underworld members gain experience as normal. Eldars Strike forces gain the Underdog Bonus as normal Unit Type NEC eq XP Leader Leader 60+D6 Warlock Heavy 60+D6 Specialist Heavy 60+D6 Aspect Warrior Heavy 60+D6 Ranger Ganger 20+D6 Warrior Ganger 20+D6 Recruit Juve D3 • Territory & Income: Eldars Strike force war bands select territories and collect income exactly as described in the Necromunda rulebook. ey receive the Giant Killer & Underdog Bonus as listed. Subversion Rating: 8 Investigation Rating: 6

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Page 1: Inquisimunda Eldar Strike Force

ELDAR STRIKE FORCEVersion 2.0

• Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your war band. You must have a minimum of 4 models.

• Hired Guns: Eldars Strike force war bands may recruit up to 2 other Hired Guns, which must be Eldar.

• Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct Underworld members gain experience as normal. Eldars Strike forces gain the Underdog Bonus as normal

Unit Type NEC eq XPLeader Leader 60+D6Warlock Heavy 60+D6Specialist Heavy 60+D6Aspect Warrior Heavy 60+D6Ranger Ganger 20+D6Warrior Ganger 20+D6Recruit Juve D3

• Territory & Income: Eldars Strike force war bands select territories and collect income exactly as described in the Necromunda rulebook. They receive the Giant Killer & Underdog Bonus as listed.

Subversion Rating: 8Investigation Rating: 6

Page 2: Inquisimunda Eldar Strike Force

• Special Rules:

All Eldars Strike force war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If selected, all fighters must be equipped in this way.

• Specific Items: Death Spinner (Special Weapon) – Cost: 45 TG The Death Spinner emits a cloud of deadly monofilament wire, slicing the target apart unless they somehow manage to avoid its entangling strands. Range: Tear/Drop Template, Strength Special, DMG 1, S/M -, Ammo 4+ Special: Monofilament - Roll 1D6 for each model fully or partially covered by the template. If the roll is higher than the model’s Initiative, the model has been hit and must make a successful armor save or take a Wound. On a roll of 6 the target is hit automatically regardless of Initiative, and an Ammo Roll must be made. Shuriken Cannon (Heavy Weapon) – Cost: 190 TG Short 0-16”, long 16-32”, S5, DMG 1, S/M -2, 2d3 Sustained Fire, 4+ ammo, Move or Fire Aspect Armor (Armor) – Cost: 60 TG The armor worn by Aspect Warriors is moulded to perfection from a psycho-sensitive material, providing unparalleled flexibility as well as superior protection. Aspect Armor grants an Eldar wearer a 4+ Armor Save.

Page 3: Inquisimunda Eldar Strike Force

1 Leader Base +100 TG

M WS BS S T W I A Ld- +2 +1 - - - +1 - +2

• Species: Eldar Craftworld Only.• Weapons: The leader may select weapons from the HtH, Pistols, Basic, Special, and Grenades list.• Equipment: The leader may select any equipment from the Armor, Gunsights, and Equipment lists.• Special: The leader always counts as having a friend within 2”. Additionally, friendly models within 6” of the leader may use its Leadership when taking any Leadership test.

• Path of the Warrior - The Leader may choose the path of an Aspect Warrior. If he does, choose one Aspect (Warp Spider, Dire Avenger, Swooping Hawk, Dark Reaper, Fire Dragon, Howling Banshee, and Striking Scorpion) and pay the points cost indicated below. The Leader does not gain any additional characteristic increases, but inherits all weapon and equipment restrictions/permissions and all special rules from that Aspect.

Points cost for Aspect upgrade: Warp Spider - 40 pointsDark Reaper - 20 points Dire Avenger - 5 points Swooping Hawk - 70 points Fire Dragon – 10 points Howling Banshee - 10 pointsStriking Scorpion -10 points

RecruitmentEach Eldar warband may choose 0-5: Specialists, Aspect Warriors or Rangers.

0-1 Warlock Base +50 TG

M WS BS S T W I A Ld- +1 +1 - - - +1 - +1

• Species: Eldar Craftworld Only and Wyrd (Lvl 1-3).• Weapons: Warlocks may select weapons from the HtH, Pistols, and Grenades list. • Equipment: Warlocks may select any equipment from the Armor and Equipment lists.

0-5 Specialists Base +30 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Specialists may select weapons from the HtH, Pistols, Special, and Grenades list.• Equipment: Specialists may select any equipment from the Armor and Equipment lists.

Page 4: Inquisimunda Eldar Strike Force

0+ Warp Spiders Base +70 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must purchase a Deathspinner. May select weapons from the HtH, Pistols, and Grenades list.• Equipment: Must purchase Aspect Armor.• Warp Jump: A Warp Spider may choose to make a Warp Jump in the movement phase instead of moving normally. This does not prevent the model from shooting in the Shooting phase. To make a Warp Jump, roll 2D6+2 and move the model up to that many inches in any direction, ignoring terrain, models and other obstacles. A model making a Warp Jump cannot be seen at any point during the Jump except at the final position. If a double one is rolled for the Warp Jump, the model is lost in the warp and immediately killed.

0+ Dark Reaper Base +50 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must Purchase 1 Heavy Weapon. May select weapons from the HtH, Pistols, and Grenades list. • Equipment: Must purchase Aspect Armor. • Special: Reaper Rangefinder - Unless they are being charged, Dark Reapers ignore the To Hit penalty from firing Overwatch.

Aspect Warriors:

Page 5: Inquisimunda Eldar Strike Force

0+ Dire Avenger Base +35 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must Purchase 1 HtH weapon and Shuriken Pistol OR Shuriken Catapult with Mono-sight. May select weapons from the HtH, Pistols, and Grenades list. • Equipment: Must purchase Aspect Armor. • Special: Combat Discipline - Dire Avengers always get the +1 combat score modifier for charging in the first round of combat, even if they have been charged.

0+ Swooping Hawk Base +100 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must purchase Lasgun OR Lascarbine. May select weapons from the HtH, Pistols, and Grenades list.• Equipment: Must purchase Aspect Armor.• Special: Flight.

0+ Fire Dragon Base +40 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must purchase 1 Melta OR Flamer weapon. May select weapons from the HtH, Pistols, and Grenades list. • Equipment: Must purchase Aspect Armor. • Special: Deadly Accuracy - Fire Dragons firing Melta weapons add +1 when rolling on the Injury Chart. Note that since Melta weapons are High Impact weapons, this means that an opponent will be taken out of action on a 4+.

Aspect Warriors:

Page 6: Inquisimunda Eldar Strike Force

0+ Banshee Base +40 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must purchase a Power HtH weapon and Shuriken Pistol. May select weapons from the HtH, Pistols, and Grenades list. • Equipment: Must purchase Aspect Armor. • Special: Banshee’s Howl - A Howling Banshee does not trigger Overwatch during a Charge move, and causes Fear in Hand-to-hand combat.

0+ Scorpion Base +40 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Must purchase a Chain HtH weapon and Shuriken Pistol. May select weapons from the HtH, Pistols, and Grenades list. • Equipment: Must purchase Aspect Armor and Holo-Field. • Special: Mandiblasters - These deadly face-mounted weapons grant the Striking Scorpion a +1 combat score modifier.

Aspect Warriors:

Page 7: Inquisimunda Eldar Strike Force

0+ Rangers Base +20 TG

M WS BS S T W I A Ld- - +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Rangers may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: Rangers may select any equipment from the Armor and Equipment lists. • Special: Rangers may purchase a Needle Rifle at recruitment.

0+ Warriors Base +20 TG

M WS BS S T W I A Ld- - +1 - - - - - +1

• Species: Eldar Craftworld Only.• Weapons: Troopers may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: None.

0+ Recruit Base +5 TG

M WS BS S T W I A Ld- - - - - - - - -

• Species: Eldar Craftworld Only.• Weapons: Recruits may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: None.• Special: Choosing a path - once a Recruit reaches the XP level needed to attain Ganger status, they must choose the Path of the Warrior or the Path of the Outcast. This choice determines which skill tables they will have access to; either those of the Warrior or those of the Ranger. A Recruit on the Path of the Outcast also gains the ability to use a Needle Rifle, should they ever find one.

Page 8: Inquisimunda Eldar Strike Force

Weapons & Equipment ListsAll costs are included within the armory

•Hand-to-HandKnifeStiletto, DirkThrowing KnifeSwordClub, Maul, BludgeonChain, FlailMassive WeaponChainswordChain-AxePower Sword1

Power Axe1

Power Fist1

Force Staff2

Dire Sword3

Witchblade2

Singins Spear2

Triskele4

Web of Skulls5

•PistolsShuriken PistolLaspistolHand flamerPlasma PistolNeedle Pistol1

Fusion Pistol1

•BasicShuriken PistolLasgunLas Carbine

•SpecialFlamerMelta-GunMelta-Lance6

Fusion Gun6

Long LasPlasma GunDeath Spinner7

Needle Rifle8

•HeavyReaper LauncherShuriken CannonMissile Launcher

•Grenade & AmmoFrag Grenades Haywire GrenadesKrak GrenadesPlasma GrenadesSmoke GrenadesPhoton FlashMelta BombsFrag Missile Krak MissilePlasma Missile

•ArmorLight ArmorFlak ArmorFlak Armor (Enclosed)Medium ArmorMedium Armor (Enclosed)Heavy ArmorHeavy Armor (Enclosed)Ghost Helm2

Aspect Armor9

Holo-Field10

Page 9: Inquisimunda Eldar Strike Force

Agility Combat Ferocity Muscle Shooting Stealth TechnoLeader X X X -  X X XWarlock X X X  - -  X - Specialist X X  - -  X X XSpider X X X  - X X  -Hawk X X X  - X X  -Reaper X X X  - X X  -Dragon X X X  - X X  -Avenger X X -   - X X  -Bansheeh X X X  -  - X - Scorpion X X X  -  - X - Ranger X X  -  - X X XWarrior X X  -  - X X  -Recruit X X  -  - X X  -

•Gun-SightsTelescopic SightMono-Sight

•EquipmentBio-Scanner (1/warband)CharmClip HarnessPhoto-Contacts/VisorRespiratorSuspensor

1. Not usuable by Recruits2. Warlock only3. Dire Avengers only4. Howling Banshee only5. Dark Reaper only6. Fire Dragons only7. Warp Spiders only8. Rangers only9. Aspect Warrior only10. Leader, Striking Scorpions and Rangers only