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  • 7/27/2019 Informe Gartner (Educacion)

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    G00251104

    Hype Cycle for Education, 2013Published: 25 July 2013

    Analyst(s): Jan-Martin Lowendahl

    The education ecosystem is changing as the digitalization trend gets a

    firmer grip on learning technologies, enabling new business models. This

    forces CIOs to make tough choices about technologies, and improve

    flexibility and the speed of change by developing the infrastructure into an

    exostructure.

    Table of Contents

    Analysis..................................................................................................................................................3

    What You Need to Know..................................................................................................................3

    The Hype Cycle................................................................................................................................4

    The Priority Matrix.............................................................................................................................8

    Off the Hype Cycle........................................................................................................................... 9

    On the Rise.................................................................................................................................... 10

    Mashware.................................................................................................................................10

    Quantum Computing................................................................................................................ 11

    Education Tablet.......................................................................................................................14

    Open Microcredentials..............................................................................................................15

    Campus App Store...................................................................................................................17

    Affective Computing................................................................................................................. 19

    SIS International Data Interoperability Standards.......................................................................21

    BPO......................................................................................................................................... 22

    Open-Source SIS..................................................................................................................... 24

    Student Retention CRM............................................................................................................26

    Citizen Developers....................................................................................................................27

    At the Peak.....................................................................................................................................29

    Learning Stack......................................................................................................................... 29

    Adaptive E-Textbooks.............................................................................................................. 30

    Big Data................................................................................................................................... 31

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    Gamification............................................................................................................................. 33

    MOOC......................................................................................................................................35

    Social Software Standards........................................................................................................37

    Wireless aaS.............................................................................................................................39

    COBIT...................................................................................................................................... 40

    Adaptive Learning.....................................................................................................................43

    Sliding Into the Trough....................................................................................................................45

    Digital Preservation of Research Data....................................................................................... 45

    BYOD Strategy.........................................................................................................................46

    Mobile-Learning Low-Range/Midrange Handsets..................................................................... 48

    Open-Source Financials............................................................................................................50

    EA Frameworks........................................................................................................................ 51

    Web-Based Office Productivity Suites.......................................................................................54

    ITIL...........................................................................................................................................56

    Social Learning Platform for Education..................................................................................... 59

    Cloud HPC/CaaS..................................................................................................................... 60

    Mobile-Learning Smartphones..................................................................................................62

    Open-Source Middleware Suites.............................................................................................. 64

    E-Textbook...............................................................................................................................66

    Cloud Email for Staff and Faculty.............................................................................................. 67

    Virtual Environments/Virtual Worlds...........................................................................................68

    Climbing the Slope......................................................................................................................... 69

    Emergency/Mass Notification Services..................................................................................... 69

    Hosted Virtual Desktops........................................................................................................... 72

    Open-Source Learning Repositories......................................................................................... 74

    SaaS Administration Applications............................................................................................. 75

    Enterprise Architecture............................................................................................................. 77

    IT Infrastructure Utility............................................................................................................... 79

    Intellectual Property Rights and Royalties Management Software............................................. 83

    Lecture Capture and Retrieval Tools.........................................................................................85

    802.11n....................................................................................................................................86

    Unified Communications and Collaboration...............................................................................87

    Tablets..................................................................................................................................... 89

    Game Consoles as Media Hubs............................................................................................... 92

    Entering the Plateau....................................................................................................................... 93

    E-Book Readers.......................................................................................................................93

    Page 2 of 104 Gartner, Inc. | G00251104

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    Self-Publishing..........................................................................................................................95

    Mashups.................................................................................................................................. 98

    Appendixes.................................................................................................................................... 99

    Hype Cycle Phases, Benefit Ratings and Maturity Levels........................................................ 101

    Recommended Reading.....................................................................................................................103

    List of Tables

    Table 1. Hype Cycle Phases...............................................................................................................101

    Table 2. Benefit Ratings......................................................................................................................102

    Table 3. Maturity Levels......................................................................................................................102

    List of Figures

    Figure 1. Hy