inbox deliverability: the name of the game

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Inbox deliverability is the name of the game for any email marketer. You've heard about the "rules of engagement," but as with all technology-based processes, email marketing has undergone dramatic changes in the past few years, creating new obstacles for modern marketers. This session will discuss ways that email marketers can leverage subscriber engagement to improve email deliverability. From removing inactive email addresses to increasing relevance for subscribers, we’ll help you find ways to improve your inbox deliverability and better engage your valuable subscribers.

TRANSCRIPT

Page 1: Inbox Deliverability: The Name of the Game
Page 2: Inbox Deliverability: The Name of the Game

Deliverability Taking control

Page 3: Inbox Deliverability: The Name of the Game

Topics

Ø  Inbox Factors

Ø  Permissions Ø  Engagement Ø  Relevancy Ø  Private Domains Ø Unknown/inactive

Ø  ISP Worldview

Ø  Compliance

Ø  Q&A

Page 4: Inbox Deliverability: The Name of the Game

Inbox Factors Cornerstone to Success

Page 5: Inbox Deliverability: The Name of the Game

Inbox Factors

Com

plex

ity to

Man

age

1997 Present

Spammy words

Spam Scores

HTML Code

Blacklists

Whitelists

Bounce rates

SPF/Sender ID

Spam Complaints

Spam traps

Reputation

Engagement

Page 6: Inbox Deliverability: The Name of the Game

Permissions

-  Clear, explicit and conspicuous consent

-  Ask, don’t assume

-  Quantity over quality

-  Stop measuring success by size

-  Stick with people who deliberately asked to hear from you

-  Clear permission = inbox, faster delivery, increased ROI

-  Gray/unclear permissions = bulk, block, throttle, blacklists, reputation, complaints, decreased ROI

Page 7: Inbox Deliverability: The Name of the Game

Permissions

Point of Sale

Ø  History/Spamhaus

Ø  What happened

Ø  What to do

Ø  Confirm POS email addressees immediately Ø  Double email address entry process Ø  Sell why they should give you a valid address

Page 8: Inbox Deliverability: The Name of the Game

Relevancy

Ø  Send what they signed up for

Ø  Segmented Target Marketing

Ø  ‘Batch and blast’ is over

Ø  Relevancy TRUMPS frequency

Ø  Send less with more and not more with less

Ø  67% of people unsubscribe because relevancy of emails is weak.

Ø  61% unsubscribe because they are being mailed to0 much

Ø  Relevant today, irrelevant tomorrow

Page 9: Inbox Deliverability: The Name of the Game

Engagement

Ø  Measured by opens, clicks, reply, forward, delete, TIS, TINS.

Ø  Be relevant – keep the relationship alive!

Ø  Know when to break up

Ø  Cut back Ø  End it Ø  Try one more time

Ø  Challenges

Ø  Increase bulk mail, blacklists, blocks, throttling

Ø  Solutions

Ø  Remove non-engaged

Ø  Results

Ø  Inbox ! – higher opens, clicks, conversions, increase ROI

Page 10: Inbox Deliverability: The Name of the Game

Inactive Users

Ø  Time to Clean!

Ø  Why?

Ø  How? 2 ways

Ø  Remove them or send a note saying you are going to remove unless they click on “no, keep me on your list”.

Ø  Offer less frequent emails via preference center

Ø  Caution offering incentives to come back

Ø  Refrain on multiple re-engagements

Page 11: Inbox Deliverability: The Name of the Game

Private Domains

ISP Trends: Movement from IP to domain based reputation

Ø  Bronto private (clientname.bronto.com)

Ø  Private domain (clientname.com)

Outbound messages have your company’s branding

Own and control your delivery reputation

Ø  Messages show your domain

Reply to

Error’s to (ReturnPath, bounces)

Links

Images

Authentication (SPF, SID, DKIM)

Page 12: Inbox Deliverability: The Name of the Game

ISP Worldview Measurements

Page 13: Inbox Deliverability: The Name of the Game

ISP Measurements

Ø  How many votes of ‘this is spam’ and ‘this is not spam’ against a marketer (IP, domain)

Ø  How many emails are deleted without engagement (open, read, click, reply)

Ø  How many people are adding the sender to their contact list.

Ø  Open and read rates a sender has

Ø  Authentication (DKIM – matching domains)

Ø  Affiliate marketing is bad. Know your partners

Ø  Watching who sends to abandoned email addresses

Ø  Bounce rates

Ø  External blacklists (Spamhaus, Cloudmark)

Ø  ReturnPath Senderscores

Ø  “Get people to love your emails”

Page 14: Inbox Deliverability: The Name of the Game

ISP Measurements

Good Reputation

Bad Reputation

High Risk Low Risk

DKIM

SPF

Sender ID Dedicated IP

Private Domain Engagement

Confirmed Opt-in

Organically Acquired

Un-checked Opt-in

List-Unsub header

Low sending volume Unsubscribe rate

Co-reg Confirmed opt-in

Co-reg Unconfirmed opt-in

This is not spam

Contact List

Cold IP Pre-checked opt-in

Shared IP

Append Opt-out

Append Opt-in

Affiliate Marketing

Purchased List Spam complaints

Bad Addresses

Spam traps

List Rental

Page 15: Inbox Deliverability: The Name of the Game

Compliance

Page 16: Inbox Deliverability: The Name of the Game

Canadian Anti-Spam Legislation (CASL)

Ø  Now law, not enforced

Ø  Mirrors CAN-SPAM on basics

Ø  Pre-checked box not allowed for newsletters/signups

Ø  Buyers ok to send to. Have 2 years to obtain explicit consent

Ø  Violations - $1m individual, $10m corporation

Ø  Exemptions – asking for info, replies to inquiries

Ø  Be prepared

Ø  Remove/re-permission addresses nearing 2 years who haven't interacted

Ø  Record email collection: IP address, time stamp, method

Page 17: Inbox Deliverability: The Name of the Game

Questions ?

Chris Kolbenschlag Director of Deliverability

Bronto Software [email protected]

919.595.2458