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Page 1: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name Immersive Experiences Meet Knowledge Transfer

2015-04-20 1 2015 EON Reality Inc All rights reserved

Enter document name Knowledge Transfer ldquofrom Phone to Domerdquo

Education Industry Edutainment

2015-04-20 2 2015 EON Reality Inc All rights reserved

Enter document name

bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016

bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality

bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market

VRAR Market size Volume Users Enter the Market

2015-04-20 3 2015 EON Reality Inc All rights reserved

Enter document name

Augmented Reality amp Virtual Reality Market (2013ndash2018)

By Technology Sensors amp Components Applications Geography

VRAR Market size Volume Users Enter the Market

2015-04-20 4 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 5 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 2: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name Knowledge Transfer ldquofrom Phone to Domerdquo

Education Industry Edutainment

2015-04-20 2 2015 EON Reality Inc All rights reserved

Enter document name

bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016

bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality

bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market

VRAR Market size Volume Users Enter the Market

2015-04-20 3 2015 EON Reality Inc All rights reserved

Enter document name

Augmented Reality amp Virtual Reality Market (2013ndash2018)

By Technology Sensors amp Components Applications Geography

VRAR Market size Volume Users Enter the Market

2015-04-20 4 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 5 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 3: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016

bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality

bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market

VRAR Market size Volume Users Enter the Market

2015-04-20 3 2015 EON Reality Inc All rights reserved

Enter document name

Augmented Reality amp Virtual Reality Market (2013ndash2018)

By Technology Sensors amp Components Applications Geography

VRAR Market size Volume Users Enter the Market

2015-04-20 4 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 5 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 4: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Augmented Reality amp Virtual Reality Market (2013ndash2018)

By Technology Sensors amp Components Applications Geography

VRAR Market size Volume Users Enter the Market

2015-04-20 4 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 5 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 5: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 5 2015 EON Reality Inc All rights reserved

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 6: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name VRAR Market size Volume Users Enter the Market

2015-04-20 6 2015 EON Reality Inc All rights reserved

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 7: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Industry Value Proposition Faster Knowledge Transfer with VRAR

1

60

1

120

Shank adapter

changes

Time (min)

AR up to 10x faster

Training cost savings of 92 2000 32 EURh 2 = 128 KEUR

2000 32 EURh 16 = 107 KEUR

Savings 117 KEUR

Operate rig

Time (months)

12 24

VR up to 3x faster

Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR

2000 32 EURh 912 225 8 = 86 400 KEUR

Savings 144 000 KEUR

Augmented reality Classical training Simulator training Classical training

Service technicians Operators

Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer

that have implemented EON based VR and AR for over 10 years

2015-04-20 7 2015 EON Reality Inc All rights reserved

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 8: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

VR Learning Is

Interactive as Flight Simulators

Fun as Video Games

Cost Effective as Online Learning

86 of Students in the 3D Classroom

improved their Test Results 1)

1) From httpwwwbbccouknewstechnology-15115059

2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf

Attention levels doubled

(92 vs 46) 1)

Test Scores increased with 35 2)

VR Learning Delivers a More Efficient Knowledge Transfer Solution

2015-04-20 8 2015 EON Reality Inc All rights reserved

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 9: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Retention Improves for

VR LNG IsolationReinstatement Training

httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf

ldquoStudies have shown that training retention by

virtual-world trainees is 80 better than that of

groups who undertake traditional trainingrdquo

Brian Ralphs BP Technology Director

2015-04-20 9 2015 EON Reality Inc All rights reserved

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 10: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Our Joint Teams Background

EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners

EON Reality the Global leader in VRAR based Knowledge Transfer

VRAR

Application

Library

VRAR Software

for Knowledge

Transfer gt 29

Publishing Formats

VRAR

Network gt

11 offices and

14 Centers

VRAR

Audience for

Knowledge

Transfer

2015-04-20 10 2015 EON Reality Inc All rights reserved

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 11: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name Partnering to Develop Winning VRAR Apps

11 2015-04-20 11 2015 EON Reality Inc All rights reserved

Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer

strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with

VRAR development experience key to success

bull Co-invest in development and share the upside

bull VRAR for mobile is enabling us to reach orders of magnitude larger audience

bull Wide market opportunity

EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 12: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG

facilities bull Operators during an emergency response team train for

low probabilityhigh-consequence scenarios

Example Industry VR Operator Application

2015-04-20 12 2015 EON Reality Inc All rights reserved

1500 Mmscfd Gas Processing Plant

bull First application - 15 years to develop

bull 150M polygons

bull Multiple process units

bull 300+ pieces of process equipment

bull Field operated devices

bull Training scenarios

bull Extensive 3D unit operations library

bull Linked to dynamic process simulator

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 13: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Proof of Concept Phase

bull 3D interactive objects

bull Video tutorials and sound effects

bull Icubeconsole connection

bull Learning Management System (LMS)

bull Multiple Icube connections

bull Collision detection and walking inside Icube

Example Industry VR Operator Application

2015-04-20 13 2015 EON Reality Inc All rights reserved

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 14: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries

bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession

bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide

bull To address this EyeSim a new Ophthalmology application has been developed

bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and

professionals about eye health and diagnostic practices

bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality

Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists

2015-04-20 14 2015 EON Reality Inc All rights reserved

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 15: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

Example EON SIDEKIQ Football VR Sports Training Software

Watch CBS Feature on EON Sports

Watch video on the future of EON Sports

EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown

coaches such as Mike Ditka Steve Clarkson Terry Shea etc

bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)

EON SIDEKIQ Coach Play CreatorEditing

Software

VR sports authoring tool that enables coaches to

bull Create their own playsscenarios

bull Edit existing playsscenarios

bull Publish on different devices (ie-iPhone tablet

PC and immersive rooms) Video of SIDEKIQ in

action

Virtual Reality software for sports training

bull 30 improvement in athletersquos mental

performance (High School Study)

bull 10X more repetitions than traditional uses

bull Interactive amp relevant learning

bull Exciting and engaging

bull Cost effective

2015-04-20 15 2015 EON Reality Inc All rights reserved

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 16: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name Highlights VRAR Entrepreneur School Curriculum

Development

Projects

Product Sales

Customer

Projects

GENERAL KNOWLEDGE

1 General knowledge of virtual reality

2 Virtual Reality software overview

3 Process of VRAR Content Creation

4 Immersive systemsndash presentation of hw sw

5 Stereoscopic projection

6 Tracking ndash human - computer interaction devices

7 Interaction devices

8 Touch screens

3D CONTENT CREATION

1 Understanding 3D modelling techniques

2 3D modelling ndash 3ds max

3 ZBrush modelling

4 3DS Max ndash rigging

5 VRay and photorealistic materials

6 Render farm

7 VR Raptor

VR REALITY TOOLS

1 VR Viewer

2 VR Experience Portal

3 VR Creator

4 VR Coliseum

5 VR Studio

6 VR Studio and Immersive systems

7 VR Studio ndash support for physics

8 VR Studio - Particle effects

9 VR Studio and GUI design

10 VR Reality in education sector

MOBILE DEVICES

1 Mobile applications creation with VR Studio

2 Programming for mobile devices

3 Android SDK

4 Apple iOS SDK

5 Titanium Studio

6 Android Studio

7 Database systems

8 Interactive applications for websites

9 Google API and modelling for Google Earth

10 External interface - Raspberry PI

11 External interface - Android PC

ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT

1 Audio and music production for interactive applications

2 Video and multimedia (in interactive applications)

3 DTP development ndash basics

DATA CONVERSION AND OPTIMISATION

1 Engineering data conversion to Virtual Reality systems

2 DCC ndash Digital Content Creation format to VR

3 Optimisation of 2D graphics for 3D applications

4 Optimisation of 3D graphics

SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES

1 Research and Development in VR Reality

2 Immersive system installation

3 Product training and remote sessions by professionals

4 Review of other VR software solutions

5 VR Reality in education sector

2015-04-20 16 2015 EON Reality Inc All rights reserved

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 17: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce

2015-04-20 17 2015 EON Reality Inc All rights reserved

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved

Page 18: Immersive Experiences Meet Knowledge Transfer Enter ...Immersive Experiences Meet Knowledge Transfer ... Industry, Education And Edutainment with major industry customers, academic

Enter document name

2015-04-20 18 2015 EON Reality Inc All rights reserved