ii damage track the ritterlich republic tiamat damage
TRANSCRIPT
6
7
3
6
7
3
5
6
2
6
5
6
2
5
5
5
2
3
4
4
1
2
4
4
1
1
4
4
1
0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7
THREAT VALUE: 383THREAT VALUE: 383
CAV
SABERTOOTH
WEAPON SYSTEMS
72283
ADV TARGETING COMP 1 | AMMO BIN (1) WIZZO|
SPECIAL ABILITIES
- -DAMAGE CONTROL
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
FL
THE RITTERLICH
REPUBLIC
THE RITTERLICH
REPUBLIC
RNG (12/1) | LTD AMMO
5/2 4/2 4/2 4/1 3/1 3/1 3/15/2LIGHTMRAC
RF
11
5
4
10
5
4
10
4
3
6
9
4
3
4
8
3
2
2
7
3
2
1
7
3
1
0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6
THREAT VALUE: 271THREAT VALUE: 271
CAV
COUGAR II
WEAPON SYSTEMS
RNG (10/0) | IMPROVED RANGE
4 3 3 2 2 1
72208
APA 1 | DOUBLE-TIME | ECM 1 | EST | HARD | REINFORCED 1
SPECIAL ABILITIES
- -DAMAGE CONTROL
4
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
MEDIUMLASER BOLT GUN
RL
THE RITTERLICH
REPUBLIC
THE RITTERLICH
REPUBLIC
4
9
6
4
9
6
4
8
5
6
4
8
5
6
3
7
5
5
3
7
4
5
3
7
4
4
3 3 3 3 3 2
6 6 6 5 5 5
3 3 3 2 2 2
3 3 2 2 1 0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10 11 12
THE RITTERLICH
REPUBLIC
THE RITTERLICH
REPUBLIC
THREAT VALUE: 976THREAT VALUE: 976
CAV
RHINO II
WEAPON SYSTEMS
72267
ADV TARGETING COMP 1 | A HARD |SSAULT 2 BULKY ||REINFORCED 1 | RUGGED | WIZZO
SPECIAL ABILITIES
- -DAMAGE CONTROL
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
L
RNG (12/1) | LTD AMMO
9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2
RNG (16/14) | LTD AMMO | SHOCK (6)
6 6 5 5 5 5 4 4 4 3 3 3
9/4HEAVYMRAC
6HEAVYGUIDED MISSILES
R
RL
7
7
4
7
7
4
6
6
3
6
6
6
3
6
6
6
3
5
6
5
3
5
5
5
2
4
5 5 4 4
5 4 4 4
2 2 1 1
3 3 2 2
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10
THREAT VALUE: 779THREAT VALUE: 779
CAV
TIAMAT
WEAPON SYSTEMS
RNG (14/12) | AOE (3) | LTD AMMO | RAVAGE | SMART
7 6 6 6 6 5 5 5 4 4
72201
AMMO BIN (2) | COUNTER-BATTERY HARD|
SPECIAL ABILITIES
- -DAMAGE CONTROL
7
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PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
HEAVYROCKETS 20
FL RF
THE RITTERLICH
REPUBLIC
THE RITTERLICH
REPUBLIC
S P E C I A L A B I L I T I E S S A B E R T O O T H
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
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S P E C I A L A B I L I T I E S R H I N O I I
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 6 )Requires targeted model to make ONE Target-Point Roll (6)
on ANY successful “hit” or receive Model State: Suppressed.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.
B U L K YRequires two transport “slots.”
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action (10+ Roll).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
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S P E C I A L A B I L I T I E S T I A M A T
TM
A o E ( 3 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (3”) radius of �nal Strike-Point.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A M M O B I N ( 2 )Model may clear TWO Ltd Ammo “jams” per game.
C O U N T E R - B A T T E R YRequires Combat Action (2 AP): Model may conduct an
indirect-�re Ranged Assault, Target-Point (8+) with autoStrike-Point vs �ring location of enemy model with a �nalStrike-Point of 12” or less from equipped model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
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S P E C I A L A B I L I T I E S C O U G A R I I
TM
I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with
weapon system.
A C T I V E P H A S E A R R A Y 1Requires Special Action to activate: (+1) to ALL direct-�re
Combat Rolls vs ANY enemy model within a 24” radius ofmodel.
Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E L E C T R I C C O U N T E R - M E A S U R E S 1Requires Special Action to activate: Automatic “jam” of ANY
enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.
Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY