how to play the pokemon trading card game

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- MICHAEL WEBSTER How to Play the Pokémon Trading Card Game

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- MICHAEL WEBSTER

How to Play the Pokémon Trading Card Game

WHAT IS POKÉMON TCG

You are a Pokémon Trainer! You travel across the land, battling other Trainers

with your Pokémon, creatures that love to battle and that have amazing

powers.

BECOME A POKÉMON MASTER!

These rules will tell you everything you need to play the Pokémon TCG.

Your deck of cards represents your Pokémon as well as items and allies

that help you on your adventures.

Trading card games are strategy based and use collectible cards to let

each player customize his or her game. The best way to learn to play the

Pokémon TCG is with a Trainer Kit. This has two ready-to-play decks that

walk you through the game, step by step. From there, try a theme deck to

get an idea of the different kinds of decks out there.

TYPES OF ENERGIES IN POKÉMON TCG

Fire Energy Water Energy Lightning Energy Psychic Energy

Grass Energy Darkness Energy Metal Energy Fairy Energy

Fighting Energy Dragon Energy Colorless Energy

ACCESSORIES NEEDED TO PLAY POKÉMON TCG

The main accessories needed to play Pokémon TCG

are :

Playing Mat

Damage Counters

Coin

Pokémon Cards

POKÉMON TCG PLAY MAT

1.Active Pokémon-It is the card which attacks and receives damage.

2.Bench-It is the area where cards are retreated or kept for later use

3. Energy Pile-It is the place where Energy cards are stored.

4. Trainer Pile-It is the place where Trainer cards are stored

5.Deck-It is the place where Pokémon cards are stored.

6.It is where the knocked out cards are

1 1

2

2

4 35

6

6

543

PARTS OF A POKÉMON CARD

HP and Type-Hp

is the amount of

damage a

Pokémon can

take.

Text Box – The text box is

the area where the attacks

,weakness, resistance,

retreat cost and

information about the

Pokémon is written. The

illustrator, card number

and expansion symbol is

also given here

Stage-Basic Pokémon

evolve from Stage 1

Pokémon, Stage 1

Pokémon evolve from

Stage 2 Pokémon and

Mega Evolution Pokémon

evolve from EX Pokémon.

Picture- The

picture of

the

Pokémon is

given here

Name- The Name

of the Pokémon is

given here

PARTS OF THE TEXT BOX

In this card, ‘Scratch and ‘Flash

Claw are the attacks.

The 10 next to Scratch is the

amount of damage done by

Scratch. Flash claw has no

damage but it has a caption.

The energy symbols before the

attacks is the amount of energy

required to power the attack.

Below the attacks, the weakness,

resistance and information about

the Pokémon is written

TYPES OF POKÉMON CARDS.

Trainer cards Energy cards Pokémon cards

Trainer cards Energy cards are Pokémon cards

have some effect used to provide are the main cards

on how the game Energy. That are used in

is played. play

STARTING THE GAME

Each player has his or her 30 card deck with each player

having equal number of Energy and Trainer cards. To start

the game, each player does the following:

Keeps his Energy Cards in the Energy Pile, the Trainer

Cards in the Trainer Pile and the Pokémon Cards in the

Deck.

Draws 7 cards from the Deck, selects one of them as the

Active Pokémon, and puts up to 5 more on the bench for

later use.

Flips a coin to decide the starting player.

PARTS OF A TURN

The starting player selects an attack from his Active Pokémon.

He checks the amount of Energy required to power that attack (

Written before the attack ).

He attaches that amount of Energy Cards to his Pokémon (Any

energy works for Colorless Energy and Colorless Energy works

for any energy.

If needed he also plays a Trainer Card.

If the cards in his hand are over, he plays a card from the bench

or draws 7 more cards from the deck and plays one of them.

If his Active Pokémon is knocked out during the last turn, he

plays another card from his hand or the Bench

OTHER PARTS OF THE GAME

Winning The Game

A player wins the game when all the opponents cards are knocked

out, when the opponent has to draw more cards than he has or

when the opponent can’t play a card.

Sudden Death

If both players win at the same time then they play a short game which

has only 5 cards in the deck.

Evolving

If you have a card in your hand which is the next stage of the active

Pokémon, you should replace the active Pokémon with the

Pokémon in your hand and remove all damage counters from the

active Pokémon.

SPECIAL CONDITIONS

Paralyzed-When your Pokémon is paralyzed, you flip a coin. If heads, your Pokémon recovers from paralysis but if tails the Pokémon goes in the discard pile.

Burned- When your Pokémon is burned, you flip a coin. If heads put 3 damage counters on that Pokémon and if tails your Pokémon recovers.

Confused-When your Pokémon is confused, you flip a coin. If heads put 2 damage counters on that Pokémon and if tails your Pokémon recovers.

Poisoned-When your Pokémon is poisoned, you flip a coin. If heads put 1 damage counter on that Pokémon and if tails your Pokémon recovers.

Asleep- When your Pokémon is asleep, you flip a coin. If tails your Pokémon recovers but if heads you cannot attack.

QUIZ Q1 Where are the Pokémon cards placed at the starting of the game?

A Deck

B Discard Pile

Q2 The attacks energy cost is written

A After the attack

B Before the attack

Q3 Is HP written in the Text Box

A Yes

B No

C Sometimes

Q4 Which of the following is the symbol for Psychic Energy

Q5 How many cards can the bench hold

A 5

B 4

A

B

CORRECT!!!

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WRONG

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