how to make your first ux comic (uxscotland)

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How to make your first UX comic / storyboard Bonny Colville-Hyde @almostexact With added commentary! #uxscot

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Slides from my talk at UX Scotland this year: How to make your first UX comic or storyboard. There are added captions to help talk you through the process of making a comic to communicate a user experience based story!

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Page 1: How to make your first UX comic (UXScotland)

How to make your first

UX comic / storyboard

Bonny Colville-Hyde@almostexact

With added commentary! #uxscot

Page 2: How to make your first UX comic (UXScotland)

What is a comic?“Comics have a vocabulary that doesn't even require language. In fact, many of its symbols could be considered a language of their own that requires no teaching or explanation”

Kevin Cheng, ‘See what I mean’

Page 3: How to make your first UX comic (UXScotland)

the power of images

Page 4: How to make your first UX comic (UXScotland)

Even without using any words, an image can communicate an awful lot about how people use a service or device, with very few details.

For instance, what do you think these two are doing?

Page 5: How to make your first UX comic (UXScotland)

...And what about now??

Page 6: How to make your first UX comic (UXScotland)

And what about this man?

Page 7: How to make your first UX comic (UXScotland)

£££Even with very few clues in an image can communicate a whole narrative to the viewer - which they will do the work to fill in, even though you’ve not written anything!

Page 8: How to make your first UX comic (UXScotland)

THE PROBLEM WITH UX

Don’t get me wrong, I love UX, but it’s not perfect.

Page 9: How to make your first UX comic (UXScotland)

DEATH BY DOCUMENTATION

We like ‘deliverables’

Deliverables don’t make the experience better

We can bore stakeholders

How often do you think clients read ALL of the documents you produce?

Page 10: How to make your first UX comic (UXScotland)

Empathy

Most documents don’t help team members to emphathise with users - instead they create abstraction

Where as comics can create empathy, thank goodness!

Page 11: How to make your first UX comic (UXScotland)

Comics can help

Page 12: How to make your first UX comic (UXScotland)

Sequential art

Sequential art gives us a means to express changing time, space and emotion in a succinct way

It also allows us to explore and visualise ideas without significant investment

Check out Will Eisner’s books about comics to learn more about sequential art.

Page 13: How to make your first UX comic (UXScotland)

COMICS CAN BE USED IN MANY WAYS throughout a project

To show how things are now

To show how people would like things to be

To review how things could be different

Plus comics are quick to create once you’ve had a bit of practice!

Page 14: How to make your first UX comic (UXScotland)

When to use comics

Research

Analysis

Concepts

IA Wirefra

mes

Testing

Prototyping

Build

Page 15: How to make your first UX comic (UXScotland)

When to use comics

Research

Analysis

Concepts

IA Wirefra

mes

Testing

Prototyping

Build

Feel free to use them whenever you need to - there aren’t any rules.

Page 16: How to make your first UX comic (UXScotland)

Benefits

Test ideas

More effective communication tool than standard documentation

Sharing within organisations

Less about the interface, more about the tasks people do

Page 17: How to make your first UX comic (UXScotland)

an example

Page 18: How to make your first UX comic (UXScotland)

XKCD

Using very few details, XKCD explain the problem of information saturation.

Page 19: How to make your first UX comic (UXScotland)

Another xkcd classic

This XKCD bit of brilliance only has one panel, yet can still communicate so much!

Page 20: How to make your first UX comic (UXScotland)

This is part of a comic series I made for an automotive finance company - its based on task based personas and depth interview research.

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Page 22: How to make your first UX comic (UXScotland)
Page 23: How to make your first UX comic (UXScotland)
Page 24: How to make your first UX comic (UXScotland)

COMIC ANATOMY

Page 25: How to make your first UX comic (UXScotland)

Layouts

Page 26: How to make your first UX comic (UXScotland)

Gutters

What goes on between the panels in a comic is just as important as what goes on in the panels!

Page 27: How to make your first UX comic (UXScotland)

Gutters

Gutters can be used to show the passing of time.

Page 28: How to make your first UX comic (UXScotland)

Gutters

Even with very few details, combined with the gutters, we can string together narratives.

Page 29: How to make your first UX comic (UXScotland)

communication

Even when speech bubbles are left empty, they still communicate with readers.

Page 30: How to make your first UX comic (UXScotland)

getting started drawing

Its really not *that* difficult! Honest!

Page 31: How to make your first UX comic (UXScotland)

why you don’t need to be an artist

The simpler you keep characters, the easier it is for the reader to empathise with them. Too much detail is unnecessary.

Page 32: How to make your first UX comic (UXScotland)

Drawing people

Using guidelines to help you place your character’s features, you can ensure you draw them consistently.

Page 33: How to make your first UX comic (UXScotland)

It’s all in the faceNote how the curved lines make the face look more 3D.

Page 34: How to make your first UX comic (UXScotland)

Looking at things

Page 35: How to make your first UX comic (UXScotland)

Emotions

Eyebrows and mouths are incredibly powerful tools to communicate emotions!

Page 36: How to make your first UX comic (UXScotland)

Adding details

If you add too much detail, your characters will stop being so easy to empathise with...be careful you don’t go OTT!

Page 37: How to make your first UX comic (UXScotland)

Body language

Body language can be used to communicate a hell of a lot of emotion in your characters - you don’t need to draw much to get the effect.

Page 38: How to make your first UX comic (UXScotland)

developing your style

Once you’ve experimented a bit you can create your own set of characters - as simple or detailed as you like...

Page 39: How to make your first UX comic (UXScotland)

Storytelling

The narrative of your comics must demonstrate how people do or could use a service

Page 40: How to make your first UX comic (UXScotland)

Creating your plot

Personas are really useful starting points

Refer to research to pull out behaviours and stories that could bring the comic to life

Page 41: How to make your first UX comic (UXScotland)

lets make a comic

This is a little 30 minute exercise to give you some practice drawing...!

Page 42: How to make your first UX comic (UXScotland)

Flowers for someone special

Imagine you’ve got a new client called ‘Mister Flowers’. They sell flowers online, but they want new ideas about how to help their customers find and send the best flowers to their loved ones.

Your challenge is to consider the two personas on the next page, and decide on which one you’d like to make a comic about. Use about six panels to tell your story about how Mister Flowers could help this customer.

Consider the entire flower purchase process: where is the character? Who are they with? What’s the occasion? What device are they using? etc...

Page 43: How to make your first UX comic (UXScotland)

mini personas

Charlie•Always forgets birthdays and special

occasions•Very busy lifestyle juggling

commuting and a packed social life

What they want:• Improve their reputation with friends

and family•Make their loved ones feel special•Get a gift sent on time!

Key constraintTime

Chris• Likes planning and researching

gifts for friends and family•Has a limited budget, but likes to

do as much as possible with it

What they want:• To get the ‘perfect’ gift for their

loved ones•Get everything sorted in advance•Maintain their reputation as a great

gift giver!

Key constraintBudget

Page 44: How to make your first UX comic (UXScotland)

Time saving tipsTIMEs UP

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Time saving tips

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Paper comics

Draw out devices and other ‘props’ on a master sheet to trace from - this speeds up drawing comics.

You can trace photos too.

Page 47: How to make your first UX comic (UXScotland)

DIGITAL COMICS

I like to use Adobe Illustrator and Comic Life to create my comics.

Page 48: How to make your first UX comic (UXScotland)

Here’s a view of one of my Adobe Illustrator documents I use to store all the different assets I use and re-use within the comics I make.

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This is a view of the AWESOME Comic Life! It makes producing comics wonderfully easy.

Page 50: How to make your first UX comic (UXScotland)

Further reading

Remember the UX Scotland discount code!

Page 51: How to make your first UX comic (UXScotland)

Thank youBonny Colville-Hyde

@almostexact

Feel free to contact me with any questions - or if you’d like me to send you come blank comic layouts to practice on. Have fun!