homo ludens & social gaming: playing is a core human desire

40
+ Homo Ludens & Social Gaming Playing is a core human desire Sina Kaufmann

Upload: wooga

Post on 29-Nov-2014

2.066 views

Category:

Entertainment & Humor


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

+

Homo Ludens & Social Gaming Playing is a core human desire

Sina Kaufmann

Page 2: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Key stats

6 games on Facebook, 41 million active users

3rd biggest social game developer worldwide

70% of users are female (age 20-60)

About wooga

Founded January 2009

Funding of $32m

International team of 100 from over 20 countries in Berlin

Sina Kaufmann - Head of Communications &

Partnerships -

Page 3: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

41 million – WTF!?

Page 4: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Times spend - online

Page 5: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Games on Facebook

Page 6: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Agenda

I. Playing is a core human desire

Page 7: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

7

Page 8: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

8

Page 9: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Flow Concept D

iffi

cult

y

Time/ Skill

Too hard

Too easy

Flow = „optimal human experience“

Source: Mihaly Csikszentmihalyi

Page 10: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Agenda

I. Playing is a core human desire

II. Creating flow...

Page 11: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

How to achieve flow (in a game)?

Source: Murphy, C.

Clear tasks 1

Immediate Feedback 2

Balanced, attainable goal 3

Visible Progression 4

Page 12: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

To achieve flow is a challenge for all computer games

Page 13: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

13

Page 14: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

14

Page 15: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Why?

Page 16: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Halo controller layout

Page 17: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

17

Page 18: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Flow Concept Flow Concept D

iffi

cult

y

Time/ Skill

Too hard

Too easy

Source: Murphy, C.

Page 19: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Agenda

I. Playing is a core human desire

II. Creating flow...

III. Social Games – flow for everyone

Page 20: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

1. Social – Playing with friends

Social games connect real friends on social networks

Page 21: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

2. No entry barriers

No installation necessary

&

Free to play

Page 22: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

3. Quick – „I only have a 10 min break“

Appointment Gaming

3 min 4 hours

23 hours 70 hours

3 min to understand the game

Short core game loop

Page 23: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

4. Place – Continue playing anywhere, anytime

Page 24: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Now she plays...

Playing with friends No playing with strangers

1

No Entry barriers No Investment of ca. 300 €

No Initial set-up and installation

2

Little time investment Learn modern games: 50 h +10 h per week

3

Playing everywhere Not bound to home

4

Page 25: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

How to achieve flow (in a game)?

Source: Murphy, C.

Clear tasks 1

Immediate Feedback 2

Balanced, attainable goal 3

Visible Progression 4

Page 26: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Clear tasks Immediate feedback

Balanced, attainable goal Progress

Achieving flow in Monster World

1 2

3 4

Page 27: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

MW Screenshots 1

27

Page 28: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

MW Screenshots 1

28

Page 29: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

MW Screenshots 1

29

Page 30: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Agenda

I. Playing is a core human desire

II. Creating flow...

III. Social Games – flow for everyone

IV. Social Interactions

Page 31: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Give and take: Acts of friendship reinforce relationships

Page 32: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Pay friends a visit and help

Page 33: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Helping represented by friend ghost

Page 34: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Competition: Challenges encourage players

Page 35: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Communication – most basic need

Page 36: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

II. Creating “flow”… I. Core human desire

III. Social games – flow for everyone V. Social interactions

Flow Why isn’t she playing?

Social Easy

Quick Not

bound

Give & Take

Compete Communicate

Help & Visit

Page 37: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

"Man only plays when he is in the fullest sense of the word a human being, and he is only human when

he plays.“ (Friedrich Schiller, In: The Aesthetic Education of Man, 1795)

Page 38: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

II. Location based Gaming & Mobile Reality Games

I. Alternate Reality Games / Serious Games/ Games with a purpose

III. Gamification/ Geocaching V. Mass Trend: Mobile Social Gaming

Page 39: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Books

Page 40: Homo Ludens & Social Gaming: Playing Is A Core Human Desire

Thank you!

Sina Kaufmann

Email: [email protected] Twitter: @sinasein

wooga.com/jobs