holyrood park: a virtual campus for edinburgh

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A presentation given at the Eduserv Foundation Symposium 2007 at the Congress Centre in London, UK

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  • 1.Holyrood Park: a virtual campus for Edinburgh Hamish Macleod The University of Edinburgh [email_address]

2. new programme, launched this session (2006 / 07) supported by the Principals e-learning fund part-time, fully online learning aimed at professionals in HE, FE and training fully supported, collaborative, flexible up to 30 students per semester 3. constructivist / constructionist context

  • tasks (if engaging)
    • experiences (if (personally / socially) relevant)
      • reflection
        • appropriate disequilibrium (major or minor)
          • new learning, and knowledge construction

4. Key players

  • Sin Bayne
  • Richard Coyne
  • Rory Ewins
  • Ian Graham
  • Fiona Littleton
  • Jen Ross
  • James Stewart
  • Austin Tate
  • . . . . . . .

5.

  • Second Life

ActiveWorlds NewHorizone DreamscapeSony Home The Sims Online Moove There blaxxun Contact Dreamville Traveler Adobe Atmosphere Entropia Universe Red Light Center EverQuest Ultima Online Lineage World of Warcraft Guild Wars Cybertown Peace City 6. 7. 8. 9. 10. why choose Second Life?

  • cross platform
  • openness and neutrality
    • not a game but playful
    • like, and unlike, Real Life
  • manifest involvement with education
    • existing participants
    • position of the developers

11. Virtual Campus forthe University of Edinburgh? 12. 13. Holyrood Park Whats in a name? 14. Hulton Getty. Licensor www.scran.ac.uk King David 1 (1084 - 1153) King of Scots (1124 - 1153) Son of Malcolm Canmore &Queen Margaret Established (among many other monasteries) in 1128 the church of the Holy Rood of Edinburgh . . . Crown Copyright reproduced courtesy ofHistoric Scotland. Licensor www.scran.ac.uk. 15. 16. 17. 18. 19. 20. 21. 22. Holyrood Park

  • place where rich resources exist
  • where interesting things have happened, and continue to happen
  • where people can go to have certain sorts of experiences
  • great place to play

23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. for the University?

  • presence in an important media space
    • promotion / marketing of the institution
    • point of access
  • new opportunities for
    • learning & teaching
    • research
    • development
  • area for community
    • forging new partnerships / collaborations

40. educational potential

  • re-defining of learning spaces
    • physical and virtual
  • highlighting active learning
    • student production as well as consumption
  • highlighting issues of identity
    • learning as becoming
  • highlighting learning as socially grounded
    • digital co-presence
  • imagination and fantasy
    • likeness to, and isolation from, the real

41. issues for us

  • legal dimension
    • relationship between institution and service provider
    • data processor or data controller
    • risk assessment & guidance; liability
  • system requirements
    • processor
    • bandwidth
    • firewalls etc
  • accessibility
    • problems and potentials
  • assessment
    • chance to break a few molds

42.

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