hmds kimi reference guide v2.1

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1 Helmet Mounted Displays MOD - Reference Guide v2.1 Author: Kimi (AKA geraldbolso1899, AKA Gerardo) Credits and Thanks: TheSystematicPsycho https://www.youtube.com/user/TheSystematicPsycho PatchworkHD https://www.youtube.com/channel/UCRqnqnP-IvrDhYzr0GKvc-Q 161 st V-SOAR community. Neptune (for the TOF idea). TO CHANGE FROM METRIC TO NAUTICAL: 1- Remove the pbo’s ending with “_metric” inside the AddOns folder. 2- Place the corresponding optional pbo’s in the optional folder. Date: 24/10/2014 IMPORTANT NOTE: Unless stated otherwise: If the selected units are in METRIC: o Airspeeds: Kilometers per Hour (Km/h) o Vertical speeds: Meters per Second (m/s) o Altitudes: Meters (m) o Range to targets: Meters (m) If the selected units are in NAUTICAL: o Speeds: Knots (knots) o Vertical speeds: Hundreds of Feet per Minute (100x ft/min) o Altitudes: Feet (ft) o Range to targets: Meters (m)

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Page 1: HMDs Kimi Reference Guide v2.1

1

Helmet Mounted Displays MOD - Reference Guide

v2.1

Author: Kimi (AKA geraldbolso1899, AKA Gerardo)

Credits and Thanks:

TheSystematicPsycho https://www.youtube.com/user/TheSystematicPsycho

PatchworkHD https://www.youtube.com/channel/UCRqnqnP-IvrDhYzr0GKvc-Q

161st V-SOAR community.

Neptune (for the TOF idea).

TO CHANGE FROM METRIC TO NAUTICAL:

1- Remove the pbo’s ending with “_metric” inside the AddOns folder.

2- Place the corresponding optional pbo’s in the optional folder.

Date: 24/10/2014

IMPORTANT NOTE:

Unless stated otherwise:

If the selected units are in METRIC:

o Airspeeds: Kilometers per Hour (Km/h)

o Vertical speeds: Meters per Second (m/s)

o Altitudes: Meters (m)

o Range to targets: Meters (m)

If the selected units are in NAUTICAL:

o Speeds: Knots (knots)

o Vertical speeds: Hundreds of Feet per Minute (100x ft/min)

o Altitudes: Feet (ft)

o Range to targets: Meters (m)

Page 2: HMDs Kimi Reference Guide v2.1

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AH-6 Littlebird:

IF GUN is Selected:

1. Weapon selected / RPM setting (if m134 minigun selected) and ammo status.

2. Airspeed.

3. Engine Torque percentage.

4. Heading tape.

5. Aircraft Heading.

6. Bank Indicator.

7. Total Velocity Vector (TVV) or Flight Path Marker (FPM).

8. Altitude Mean Sea Level (MSL).

9. Vertical velocity Indicator.

10. Altitude Above Ground Level (AGL).

11. Fuel percentage.

12. Range to selected target.

13. Altitude AGL bar:

If METRIC: ranges from 0 to 60 meters.

If NAUTICAL: ranges from 0 to 200 feet.

14. Gun Crosshairs.

15. Waterline mark.

16. Target Selected.

17. Artificial Horizon.

Page 3: HMDs Kimi Reference Guide v2.1

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If ROCKETS are selected:

1. Weapon Selected / Ripple setting and Ammo status.

2. Rocket Crosshairs.

Page 4: HMDs Kimi Reference Guide v2.1

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MH-6 Littlebird:

1. Airspeed.

2. Engine Torque Output Percentage.

3. Aircraft heading.

4. Altitude MSL.

5. Altitude AGL.

6. Fuel percentage.

7. Waterline Mark.

8. TVV.

9. Artificial Horizon.

10. Bank Indicator.

11. Vertical velocity indicator.

12. Altitude AGL Bar.

Page 5: HMDs Kimi Reference Guide v2.1

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UH-80 Ghosthawk:

1. Gear down indication.

2. Waterline mark.

3. Artificial horizon.

4. Pitch Ladder.

5. Fuel Percentage.

Page 6: HMDs Kimi Reference Guide v2.1

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WY-55 Hellcat:

1. Range to selected target.

2. High Action Display (AKA where the gunner is pointing the turret).

3. Weapon selected and Ammo Status.

4. Weapon Crosshairs (same for guns and rockets).

5. Helmet mounted Display Crosshairs (Serves as a waterline mark too).

6. Target Selected.

7. Artificial Horizon.

8. TVV.

Page 7: HMDs Kimi Reference Guide v2.1

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CH-47 Mohawk:

1. Lights ON, Anti-Collision Lights ON and Gear DOWN indication.

2. Engine Torque Percentage.

3. Waterline Mark.

4. Fuel Percentage.

Page 8: HMDs Kimi Reference Guide v2.1

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AH-99 Blackfoot:

1. Gear DOWN indication.

2. Airspeed.

3. Engine Torque output Percentage.

4. Aircraft Heading.

5. Altitude MSL.

6. Altitude AGL.

7. Vertical velocity Indicator.

8. Weapon selected and Ammo Status.

9. High Action Display.

10. Range to selected target (in this case “0” is shown, since there’s no target selected)

11. Gun Crosshairs-

12. TVV.

13. Pitch Ladder.

14. HMD crosshairds.

15. Artificial horizon.

16. Bank Indicator.

17. Altitude AGL Bar.

Page 9: HMDs Kimi Reference Guide v2.1

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If GUN is selected:

1. Range to selected target.

2. Gun Crosshairs (BOLD).

3. Target Selected cross (dotted).

4. HMD crosshairs.

5. Targets.

Page 10: HMDs Kimi Reference Guide v2.1

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If DAGR Rockets are selected:

1. Range to selected target.

2. Estimated Time Of Flight of the rocket at the current distance, in seconds.

3. Rocket/Missile Aim BOX.

4. Target selected cross (dotted).

5. HMD crosshairs.

6. Targets.

Page 11: HMDs Kimi Reference Guide v2.1

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IF AA missiles are selected:

1. Estimated Time Of Flight of the missile at the current distance to the target selected.

2. AA-Missile Box and Circle.

3. Target Selected (dotted cross).

Page 12: HMDs Kimi Reference Guide v2.1

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Heads Down Turret View (applies for WY-55 and AH-99):

1. Target GRID (grid of where the turret is aiming towards).

2. Target Acquisition and Designation Sights (TADS).

3. Current Time.

4. Forward Looking Infra-Red Settings (White HOT, or Black HOT).

5. Turret heading.

6. Airspeed (km/h).

7. Range (m)

8. Altitude AGL (m).

9. Laser ON cross (diagonal cross).

1. Daytime Television MODE.

Page 13: HMDs Kimi Reference Guide v2.1

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Weapon Settings:

M134 Minguns (WY-55 and AH-6):

o 2000 RPM and 4000 RPM.

DAR Rockets (WY-55 and AH-6):

o Single shot

o Ripple 2

o Ripple 4

DAGR Rockets:

o IR guided

o Laser Guided:

To manually aim the rockets, the LASER must be ON and you need to

LOCK ON to it.

Gatling 20 mm GUN (Renamed XM301)

o Can be zeroed between 100 and 3000 meters.

o Can be automatically zeroed if LASER ON and the gun has LOCK ON to it.

ASRAAM Missiles (renamed AIM-92 Stinger):

o IR Guided.

o Can LOCK ON air targets.

Countermeasure Release Programs:

You can cycle through them as you normally do with countermeasure mode switch

key.

Present in all Helos.

Modes:

o A- single pair release

o B- 8 flares in 0.5 seconds

o C- 8 flares in 1 s

o D- 8 flares in 2 s

o E- 8 flares in 4 s

o F- 16 flares in 1 s

o G- 16 flares in 2 s

o H- 16 flares in 4 s

o I- 16 flares in 8 s

Infra-Red Jammer (IR Jammer):

IR Jammer “saturates” enemy Anti-Air Missiles with IR energy to confuse and spoof the

missile.

Works for 30 seconds, after that it needs a cooling period of ONE minute before it can

be used again.

How to use it:

o Cycle through the countermeasure release settings until you get “IR

Jammer”.

o Press countermeasure release key.

Page 14: HMDs Kimi Reference Guide v2.1

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IMPORTANT NOTES:

MH-6 and AH-6 have flares.

All Copilots can shoot flares.

All copilots (except for AH-6) now have an HMD and is the same as the pilot’s.

There is no more fuel status indication or airframe damage indicators (you can notice

damage just by using your mk-1 eyeballs and mk-2 ears. You can notice the handicaps

easily, so for immersion purposes they were removed).

Every time you switch weapons or dispense flares, the vanilla weapon status box will

appear, so don’t despair if you don’t see it.

The Turrets for both WY-55 and AH-99 have 6 zoom levels:

i. No zoom, Not ground stabilized, this is the setting you need to have to

aim the turret with your mouse when looking out of the canopy, in other

words, when you are heads up

ii. No zoom, Ground Stabilized, the latter means the turret will keep poiting

towards the same point on the ground when you stop moving your mouse

around. Note that while HEADS UP, you won’t be able to turn the turret.

iii. Zoomed, Ground Stabilized.

iv. Zoomed, Ground Stabilized.

v. Zoomed, Ground Stabilized.

vi. Zoomed, Ground Stabilized.