higly engaging e-book experiences

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HEBE: Highly Engaging e-Book Experiences Monica Landoni - Luca Colombo [email protected] - [email protected]

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Page 1: Higly Engaging e-Book Experiences

HEBE: Highly Engaginge-Book Experiences

Monica Landoni - Luca [email protected] - [email protected]

Page 2: Higly Engaging e-Book Experiences

HEBE Outline

• What: Novel interfaces for playing, interacting and reading e-books for children

• How: By building a collaborative/participatory design environment

• Why: There are lot of generic e-readers no one specific for children. Native digital?

• Where: Libraries, nurseries, schools, homes (?)• Who: Children of three different age groups: 3-5, 6-9, 10-12.

Other stakeholders like parents, teachers and book experts.

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Background

• Findings of a series of users studies (e.g. Wilson et al, 2003; Landoni et al, 2001; Malama et al, 2005; Landoni and Hanlon, 2004) on how adults interact with e-books in different scenarios of use (including education and entertainment)

• HEBE will explore how children can be involved into the design and evaluation of novel, engaging, intuitive interfaces.

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Children as Special Users

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Aim and Purpose

• Make the reading experience more attractive to younger audience

• Involve children in exploring different type of technology, hardware and software, in order to produce more engaging, usable and fun e-book interfaces for them.

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Hypothesis

• … in order to make e-reading a fun experience for children, new innovative interfaces are needed and children have to take an active role in their design.

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Research Questions• Can e-books for children add extra value to the reading experience?• Are e-book models developed for adults still valid for children books or

should these be expanded or even completely reconsidered to take into consideration specific children needs?

• Are new design approaches needed in order to make children e-books fun and usable?

• How children of different ages interact with e-books?• Do different ages need different e-book models?• What are the main activities related to reading, children would perform

on e-books and how can these be better supported?• How can children be effectively involved in the design of children e-books?• How can children be effectively involved in the evaluation of children e-

books?

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Children Books

• Attractive and let children explore them in different ways.

• Engaging pop-ups, opening flaps, scanimations, etc… • Reading as part of the experience of interacting with a book,

unique and personal to each child.

• As young children are supervised in their experience by adults it turns into a social moment.

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Books Beyond the Content

• Objects (containers) as well as content. Appearance and presentation as important as content.

• Ways into an imaginary world where children, even before being able to read, freely interact with them in all sort of creative way.

• Building block! Pages can turn into puzzles, maps and circuits, covers into crowns, frames and cut-out dolls

• Boundaries between children books and games are very fuzzy.

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Children: Reading and Technology

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The International Children's Digital Library, (ICDL),

• declared goal "... to excite and inspire the world's children to become members of the global community” see:

• http://en.childrenslibrary.org/

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ICDL iPhone Screen Shot

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ICDL iPad Screenshot

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Leap Frog: Tag Reading System

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vtech: Storio

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Nintendo DS: Flips

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Inside Flips

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Wall-Book:

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Paper vs Electronic Books

• Paper has often been accused of being passive, static and a real limitation to authors’ and readers’ creativity.

• Paper books for children are great examples of the contrary.

• Designing interactive e-books for children in competition with paper is a big challenge.

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Technology and Reading

• Tangible, ubiquitous, wearable devices that together with an environment supporting multimedia can make interacting with a book a really multi-sensory immersive experience.

• We will explore a number of platforms and devices and exploit their potential as book support.

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E-readers

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Smart Tables

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Smart Boards

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Smart Phones

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Encouraging Reading

•Local and international initiatives to engage children in reading.

•Libraries, teachers, parents: all stakeholders.

•In Ticino and Italy: Born to read (Nati per leggere).

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And Now?

• We are organizing a series of user studies involving children in different relevant settings

• Different e-readers• A bookshelf of titles of real interest to children• In paper and electronic format• Building a Bookshelf for children is a little

project per se, partially sponsored by Microsoft Research, Cambridge.