higly engaging e-book experiences
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HEBE Outline
• What: Novel interfaces for playing, interacting and reading e-books for children
• How: By building a collaborative/participatory design environment
• Why: There are lot of generic e-readers no one specific for children. Native digital?
• Where: Libraries, nurseries, schools, homes (?)• Who: Children of three different age groups: 3-5, 6-9, 10-12.
Other stakeholders like parents, teachers and book experts.

Background
• Findings of a series of users studies (e.g. Wilson et al, 2003; Landoni et al, 2001; Malama et al, 2005; Landoni and Hanlon, 2004) on how adults interact with e-books in different scenarios of use (including education and entertainment)
• HEBE will explore how children can be involved into the design and evaluation of novel, engaging, intuitive interfaces.

Children as Special Users

Aim and Purpose
• Make the reading experience more attractive to younger audience
• Involve children in exploring different type of technology, hardware and software, in order to produce more engaging, usable and fun e-book interfaces for them.

Hypothesis
• … in order to make e-reading a fun experience for children, new innovative interfaces are needed and children have to take an active role in their design.

Research Questions• Can e-books for children add extra value to the reading experience?• Are e-book models developed for adults still valid for children books or
should these be expanded or even completely reconsidered to take into consideration specific children needs?
• Are new design approaches needed in order to make children e-books fun and usable?
• How children of different ages interact with e-books?• Do different ages need different e-book models?• What are the main activities related to reading, children would perform
on e-books and how can these be better supported?• How can children be effectively involved in the design of children e-books?• How can children be effectively involved in the evaluation of children e-
books?

Children Books
• Attractive and let children explore them in different ways.
• Engaging pop-ups, opening flaps, scanimations, etc… • Reading as part of the experience of interacting with a book,
unique and personal to each child.
• As young children are supervised in their experience by adults it turns into a social moment.


Books Beyond the Content
• Objects (containers) as well as content. Appearance and presentation as important as content.
• Ways into an imaginary world where children, even before being able to read, freely interact with them in all sort of creative way.
• Building block! Pages can turn into puzzles, maps and circuits, covers into crowns, frames and cut-out dolls
• Boundaries between children books and games are very fuzzy.

Children: Reading and Technology

The International Children's Digital Library, (ICDL),
• declared goal "... to excite and inspire the world's children to become members of the global community” see:
• http://en.childrenslibrary.org/

ICDL iPhone Screen Shot

ICDL iPad Screenshot

Leap Frog: Tag Reading System

vtech: Storio

Nintendo DS: Flips

Inside Flips

Wall-Book:

Paper vs Electronic Books
• Paper has often been accused of being passive, static and a real limitation to authors’ and readers’ creativity.
• Paper books for children are great examples of the contrary.
• Designing interactive e-books for children in competition with paper is a big challenge.

Technology and Reading
• Tangible, ubiquitous, wearable devices that together with an environment supporting multimedia can make interacting with a book a really multi-sensory immersive experience.
• We will explore a number of platforms and devices and exploit their potential as book support.

E-readers

Smart Tables

Smart Boards

Smart Phones

Encouraging Reading
•Local and international initiatives to engage children in reading.
•Libraries, teachers, parents: all stakeholders.
•In Ticino and Italy: Born to read (Nati per leggere).

And Now?
• We are organizing a series of user studies involving children in different relevant settings
• Different e-readers• A bookshelf of titles of real interest to children• In paper and electronic format• Building a Bookshelf for children is a little
project per se, partially sponsored by Microsoft Research, Cambridge.