highbrow gran’ orc a’miral composed brutalityresources.cmon.com/blutrauschlegion.pdfbackstab...
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BLADE OF THE DAMNED
3
BLADE OF THE DAMNED
3
Captain
HighbrowGran’ Orc A’miral
10
COMPOSED BRUTALITY
Basic Attack
CONTROLLED RAGE
ANGER MANAGEMENT
0
3
Lv.1
1+3 4
Gains +1 To Hit if Highbrow has 5 or less damage. Gains +2 dice if Highbrow has 6 or more damage.
Basic Attack
HighbrowCOMPOSED BRUTALITY
Lv.1
+ 14 4
Before rolling, choose 1: Heal 1 damage per Hit, or suffer 3 damage to re-roll up to 3 dice.
HighbrowCONTROLLED RAGE
Lv.1
2
HighbrowANGER MANAGEMENT
No effect until Leveled Up.
Lv.2
+
HighbrowCOMPOSED BRUTALITY
Gains +1 To Hit if Highbrow has 5 or less damage. Gains +3 dice if Highbrow has 6 or more damage.
4 1
Basic Attack
Lv.2
+
HighbrowCONTROLLED RAGE
5 1
Before rolling, choose 1: Heal 1 damage per Hit, or suffer 3 damage to re-roll up to 3 dice.
At the start of a friendly Hero’s activation.
Deal that Hero up to 6 damage, or heal that Hero up to 3 damage.
Flip this skill to Level 1.
Lv.2 HighbrowANGER MANAGEMENT
REGENERATION
When Blubber Clubber activates, he may discard up to 4 to heal that amount.
Brute
12
Blubber ClubberBrutish Enforcer
CLUBBER SWING
Basic Attack
THUMP!!!
4
Lv.1
+ 14 4
If Blubber has 6 or more damage, Heroes Hit suffer 2 additional
damage, and are Pushed up to 2 zones.
Basic Attack
Blubber ClubberCLUBBER SWING
Lv.1
5
Blubber ClubberTHUMP!!!
This Ability costs 2 actions.Target a zone within 1.
KO all Crew in that zone, and then roll a die for each Hero in that zone. On a + deal that Hero 4 damage.
If there are no Crew or Heroes, deal 4 damage to any Objective
in that zone.
Lv.2
+
Blubber ClubberCLUBBER SWING
4 1
Basic AttackIf Blubber has 6 or more damage,
Heroes Hit suffer 2 additional damage, and are Pushed
up to 2 zones.
Lv.2 Blubber ClubberTHUMP!!!
This Ability costs 2 actions.Target a zone within 1.
KO all Crew in that zone, and then roll a die for each Hero in that zone. On a + deal that Hero 6 damage.
If there are no Crew or Heroes, deal 6 damage to any Objective
in that zone.
CARVE OFF A SLICE!
8
Quartermaster
ChumbucketManiacal Chef
CHOP! CHOP! CHOP!
Basic Attack
3
MYSTERY STEW
3
Lv.1
+ 14 5
If Chumbucket has 4 or more damage, for every Hit of , roll 1 additional die.
Basic Attack
ChumbucketCHOP! CHOP! CHOP!
Lv.1
4
ChumbucketMYSTERY STEW
Target 1 zone containing friendly Crew and roll a die: : KO 2 Crew in that zone.
- : Activate all Crew in that zone.
: Activate all Crew in that zone. Add +3 dice to their total
attacks this activation.
Lv.2
+
ChumbucketCHOP! CHOP! CHOP!
4 1
Basic Attack
If Chumbucket has 4 or more damage, for every Hit of , roll 2 additional dice.
Lv.2 ChumbucketMYSTERY STEW
Target 1 zone containing friendly Crew and roll a die: : KO 2 Crew in that zone.
- : Activate all Crew in that zone. Their attacks gain +3 dice.
: Activate all Crew in that zone twice.
Lv.1
4
For each Hit, Heal 1 friendly Hero up to 1.
+ 14
ChumbucketCARVE OFF A SLICE!
Lv.2
+
ChumbucketCARVE OFF A SLICE!
4 1
For each Hit, Heal 1 friendly Hero up to 1. If this KO’s a Hero,
you may instead remove up to 3 damage from each friendly Hero.
AIM!!!
Cannonface may spend 1 additional action when
making an attack. If he does, that attack gains +1 die, or
Cannonface may re-roll any Misses.
Gunner
CannonfaceMobile Artillery
6
GRAPESHOT
Basic Attack
SOLID SHOT
3
Lv.1
+ 25 4
Hits cause BLEED.
Basic Attack
CannonfaceGRAPESHOT
Lv.1
+ 41 3
Hits deal 3 damage. May not target zones within 2.
CannonfaceSOLID SHOT
Lv.2
+
CannonfaceGRAPESHOT
Hits cause BLEED.If Cannonface has 4 or more
damage, gains +3 dice if targeting a zone within 1.
5 2
Basic Attack
Lv.2
+
CannonfaceSOLID SHOT
Hits deal 4 damage. May not target zones within 2.
1 4
8
Swashbuckler
PineappleTrophy Collector
TROPHY HUNTING
Basic Attack
BIG GAME HUNTING
SMALL GAME HUNTING
3
3
Lv.1
+ 13 4
Gains +2 dice for every 3 Victory Points you have.
Basic Attack
PineappleTROPHY HUNTING
Lv.1
4
May prioritize Heroes. May re-roll any Misses if Pineapple
has 4 or more damage.
+ 13
PineappleBIG GAME HUNTING
Lv.2
+
PineappleTROPHY HUNTING
Gains +1 die, and may re-roll1 die, for every 2 Victory
Points you have.
3 1
Basic Attack
Lv.2
+
May prioritize Heroes. May re-roll any Misses if Pineapple has 4 or more
damage. If this KO’s a Hero, gain1 additional Victory Point.
5 1
PineappleBIG GAME HUNTING
Lv.1
4
If this KO’s a Bosun, Pineapple may heal up to3 and move up to 2 zones.
+ 13
PineappleSMALL GAME
HUNTING
Lv.2
+
If this KO’s a Bosun, Pineapple may heal up to4 and move up to 3 zones.
5 1
PineappleSMALL GAME
HUNTING
If this KO’s a Bosun, Pineapple may heal up to4 and move up to 3 zones.
BLADE OF THE DAMNED
3
BLADE OF THE DAMNED
3
FROM THE SKY!
Ridgeback may re-roll all Rigging Checks. Anytime
Ridgeback successfully Rigs 4 or more zones,
draw 1 Tide Card.
Captain
RidgebackHobgoblin Daredevil
10
TUMBLING ASSAULT
Basic Attack
LIGHTNING STRIKES
3
Lv.1
1+3 5
For every Hit of a , move Ridgeback up to 1 zone after
making this attack.
Basic Attack
RidgebackTUMBLING ASSAULT
Lv.1
+ 13 4
RidgebackLIGHTNING STRIKES
Roll a die. This attack gains that many additional dice.
Lv.2
+
RidgebackTUMBLING ASSAULT
4 1
Basic Attack
For every Hit of a +, move Ridgeback up to 1 zone after
making this attack.
Lv.2
+
RidgebackLIGHTNING STRIKES
Roll a die. This attack gains that many additional dice.If Ridgeback has 5 or more
damage, roll 2 dice and pick 1.
3 1
MINDLESS BEAST
The Blutghul may never Rig, but may move up to 3 zones each time it makes a move action. If it has 6 or more damage, it moves up to 4
zones instead.
INSATIABLE HUNGER
Each time the Blutghul attacks, it may discard 3 .If it does, roll a die and deal
the Blutghul that much damage. If it is not KO’d, add that many dice to this attack.
Brute
12
The BlutghulThe Beast Below Deck
KILL WITHOUT REASON
Basic Attack
Lv.1
+ 14 4
Hits of cause BLEED. For each Hit of , heal The Blutghul up to 1.
Basic Attack
The Blutghul KILL WITHOUT REASON
Lv.2
+
The Blutghul KILL WITHOUT REASON
4 1
Basic Attack
Hits of + cause BLEED. For each Hit of +, heal
The Blutghul up to 1.
8
Swashbuckler
SneakstabGoblin Cutthroat
THE UNSEEN BLADE
Basic Attack
BACKSTAB
3
3
SMOKE BOMB
Lv.1
+ 13 4
May prioritize Heroes.
Basic Attack
SneakstabTHE UNSEEN BLADE
Lv.1
+ 12 3
May prioritize Heroes.Deals 3 damage per Hit to enemy Heroes who have not activated
this round.
SneakstabBACKSTAB
Lv.2
+
SneakstabTHE UNSEEN BLADE
May prioritize Heroes.If this KO’s a Bosun or Hero, Sneakstab may immediately use Smoke Bomb for free.
4 1
Basic Attack
Lv.2
+
SneakstabBACKSTAB
3 1
May prioritize Heroes.Deals 3 damage per Hit to enemy Heroes who have not activated
this round. If Sneakstab has 5 or more damage, Hits deal +1 damage.
Lv.1
4
SneakstabSMOKE BOMB
All enemy Heroes within 2 zones suffer BLIND.
Place Sneakstab in any legal zone within 3.
Lv.2 SneakstabSMOKE BOMB
All enemy Heroes within 2 zones suffer BLIND and STUN.
Place Sneakstab in any legal zone within 5.
BLADE OF THE DAMNED
3
BLADE OF THE DAMNED
3
Captain
HunchWar Barge Captain
10
CAPTAIN’S ORDERS
Basic Attack
CRUSH THEM ALL!
0
BLITZKRIEG
0
Lv.1
4 1+ 4
No effect until Leveled Up.
Basic Attack
HunchCAPTAIN’S ORDERS
Lv.1
3
HunchBLITZKRIEG
No effect until Leveled Up.
+
Lv.2 HunchCAPTAIN’S ORDERS
4 1
Basic AttackAfter this attack is complete, you may have 1 other friendly Hero make 1 Basic Attack. If you do,
flip this skill to Level 1.
During a friendly Hero’s turn.
Move that Hero up to 1 zone for every 2 damage on them. They may
move through, but not end on, zones containing enemies.Flip this skill to Level 1.
Lv.2 HunchBLITZKRIEG
Lv.1
6
HunchCRUSH THEM ALL!
No effect until Leveled Up.All friendly Heroes may
immediately make 1 Basic Attack.Flip this skill to Level 1.
Lv.2 HunchCRUSH THEM ALL!
Gunner
Fancy LadDapper Duelist
6
SOLO PERFORMANCE
Basic Attack
MAIN ATTRACTION
3
CURTAIN CALL
0
Lv.1
+ 23 3
May prioritize Heroes.
Basic Attack
Fancy LadSOLO PERFORMANCE
Lv.2
+
Fancy LadSOLO PERFORMANCE
4 2
Basic AttackMay prioritize Heroes.
This attack gains +1 die for each Basic Attack Fancy Lad has made this turn.
Lv.1
+ 24 3
May prioritize Heroes. If Fancy Lad has 4 or more damage,
Level Up this skill for free.
Fancy LadMAIN ATTRACTION
May prioritize Heroes.Make this attack against all
enemy Heroes in range.(roll separately for each Hero).
Flip this skill to Level 1.
Lv.2
+
Fancy LadMAIN ATTRACTION
4 2
Lv.1
3
Fancy LadCURTAIN CALL
No effect until Leveled Up.
Target an enemy Hero within 3 zones with 4 or less HP and roll a die.
On a + deal that Hero 4 damage. If they are KO’d, heal Fancy Lad to full. He may make 1 Basic Attack.
Flip this skill to Level 1.
Lv.2 Fancy LadCURTAIN CALL
8
Quartermaster
LongjowlsCraven Paymaster
CAN’T BE BOTHERED
Basic Attack
0
AN EXTRA SHARE
When friendly Crew within 2 zones attack, Longjowls may discard up to 3 . Add that many dice to
their total attacks.
SET AN EXAMPLE
Lv.1
+ 14 4
Instead of attacking, may activate all friendly Crew
Longjowls’ zone.
Basic Attack
LongjowlsCAN’T BE BOTHERED
Lv.2
+
LongjowlsCAN’T BE BOTHERED
Instead of attacking, may activate all friendly Crew
in a zone within 1.
4 1
Basic Attack
Lv.1
3
LongjowlsSET AN EXAMPLE
No effect until Leveled Up.
When Crew within 2 zones attack.
KO a Deckhand in that zone. All Crew in that zone gain +1 to Hit for this attack.Flip this skill to Level 1.
Lv.2 LongjowlsSET AN EXAMPLE
The CrewDECKHANDS
DECK GUN
4 *
Gains +1 To Hit if there isa Bosun in this zone.
Unlimited Range.Cannot damage Deck Features.
1 1
BOSUN
2 1
Lv.2
+
BosunBIGGER ‘EN YOU!
2 1
Bosun Upgrade
When Crew in this zone attack, if there is no Hero in the target zone, add +2 dice to Crew’s total attacks.
Lv.2
+
Deck GunEXTRA POWDER
4 *
Deck Gun Upgrade
Unlimited Range.Cannot damage Deck Features.
Med Crate
Friendly Turn.
Remove up to 3 Damage and all Condition tokens
from 1 friendly Hero.
After an enemy Hero attacks.
That Hero must re-roll all Hits.
Roll the Bones Parrrlay!
When a friendly Hero suffers damage.
Prevent all damage done to that Hero.
8Upgrade Deck GunAMMO RESERVES
8RIGGING LINE1 Hero moves up to 5 zones. 8Upgrade Bosuns
ARMORY
Friendly Turn.
Make the following attack on any zone:
4 *+
Broadside Barrage
That Hero passes this Rigging Check on a +
When a friendly Hero makesa Rigging Check.
Daring Leap
Friendly Turn.
1 friendly Hero gains 3
Rum
That Hero suffers STUN.
Heatstroke
When an enemy Hero activates. Friendly Turn.
Target 1 Zone. All friendly Crew in that
zone immediately activate.
Pick up the Slack!
Target 1 Gangplank. KO all Crew in that zone. Roll
a die for each Hero in that zone, knocking them Overboard
on a +.
Sudden Tidal Wave
Anytime.
Sea Monster Attack!
Start of Turn, instead of activating a Hero/Crew.
Deploy 1 Sea Monster, and then immediately activate
that Sea Monster.
Rage Sustains
That Hero may heal up to 1 per Hit.
When a friendly Hero attacks.
Rage Sustains
That Hero may heal up to 1 per Hit.
When a friendly Hero attacks.
That Hero may re-roll 1 die for each damage on it.
After a friendly Hero makes an attack.
Eternal Hatred
That Hero may re-roll 1 die for each damage on it.
After a friendly Hero makes an attack.
Eternal Hatred Take Ya With Me!
When a friendly Hero is KO’d.
Before being KO’d, that Hero may immediately make 1 Basic Attack.
Take Ya With Me!
When a friendly Hero is KO’d.
Before being KO’d, that Hero may immediately make 1 Basic Attack.
When a friendly Hero activates.
That Hero suffers BLEED, but may make 1 additional
action this turn.
Reckless Ambition
When a friendly Hero activates.
That Hero suffers BLEED, but may make 1 additional
action this turn.
Reckless Ambition
That Hero may immediately make 1 Basic Attack.
When a friendly Hero KO’s a Bosun or Hero.
Thrill Kill
That Hero may immediately make 1 Basic Attack.
When a friendly Hero KO’s a Bosun or Hero.
Thrill Kill
1 friendly Hero gains 2 . Deal that Hero up to 3 damage, they gain that many additional .
Rage Brew
Friendly Turn
1 friendly Hero gains 2 . Deal that Hero up to 3 damage, they gain that many additional .
Rage Brew
Friendly Turn
That attack gains +1 die for every 2 damage on that Hero, up to
+3 additional dice.
Berserker Rage
When a friendly Hero attacks.
That attack gains +1 die for every 2 damage on that Hero, up to
+3 additional dice.
Berserker Rage
When a friendly Hero attacks.
When a friendly Hero attacks.
Hits deal +1 damage. Deal this Hero 2 damage
per Hit rolled.
Frenzy
When a friendly Hero attacks.
Hits deal +1 damage. Deal this Hero 2 damage
per Hit rolled.
Frenzy
Roll a die. On a + deal that enemy Hero 1 damage for each
damage on this Hero.
Blowback
When a friendly Hero is damaged by an enemy Hero.
Roll a die. On a + deal that enemy Hero 1 damage for each
damage on this Hero.
Blowback
When a friendly Hero is damaged by an enemy Hero.
Immediately remove a Dead Man’s Coin from 1 friendly Hero and Deploy them at 2 HP. If they have not activated this round,
remove any Activation Tokens on them as well.
Won’t Stay Down
Friendly Turn
Immediately remove a Dead Man’s Coin from 1 friendly Hero and Deploy them at 2 HP. If they have not activated this round,
remove any Activation Tokens on them as well.
Won’t Stay Down
Friendly Turn