hero’s journey notes la3 september 2013. archetypes the original pattern or model from which all...

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Hero’s Journey Notes Hero’s Journey Notes LA3 September 2013

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Page 1: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Hero’s Journey NotesHero’s Journey Notes

LA3September 2013

Page 2: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

ArchetypesArchetypesThe original pattern or model

from which all things of the same kind are copied or on which they are based; a model or first form; prototype. There are universal patterns in all stories and mythologies regardless of culture or historical period.

Page 3: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Archetypes can be applied Archetypes can be applied to:to:An imageA themeA symbolAn ideaA character typeA plot pattern

Page 4: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

There are 7 main character There are 7 main character archetypes:archetypes:

Page 5: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

HeroHeroThe protagonist whose primary

purpose is to separate from the Ordinary World and sacrifice himself for the service of the Journey at hand.

Page 6: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

MentorMentorProvides motivation, insights,

and training to help the Hero

Page 7: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Threshold GuardianThreshold GuardianProtects the Special World and its

secret from the Hero.

Page 8: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

HeraldHeraldIssues challenges and announce

the coming of a significant change. Often appear at the beginning of the Journey.

Page 9: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

ShapeshifterShapeshifterMisleads the Hero by hiding a

character’s intentions and loyalties.

Page 10: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

ShadowShadowRepresents our darkest desires,

untapped resources or rejected qualities; also symbolizes our greatest fears and phobias. They are not always bad.

Page 11: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

TricksterTricksterDisrupts status quo; they turn

the Ordinary World into chaos. Use humor to force a change.

Page 12: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Twelve Stages of the Twelve Stages of the JourneyJourney

Page 13: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Ordinary WorldOrdinary WorldThe Hero’s home, the safe haven

to which the Special World and the Journey must be compared.

Page 14: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Call to AdventureCall to AdventureDisrupts the comfort of the

Hero’s Ordinary World, presenting a challenge or a quest.

Page 15: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Refusal of the CallRefusal of the CallThe Hero refuses or is reluctant

to take on the Journey because of fear or insecurities.

Communicates the risk that lies ahead. Without this risk and the likelihood of failure the audience will not be vested in the story.

Page 16: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Meeting with the MentorMeeting with the MentorGives confidence, insight, advice,

training, or magical gifts to overcome the initial fear. May be a physical person or an object.

Page 17: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Crossing the ThresholdCrossing the ThresholdSignifies that the Hero has finally

committed to the Journey; prepared to cross the gateway that separated the Ordinary World from the Special World.

Page 18: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Tests, Allies, and EnemiesTests, Allies, and EnemiesUses these devices to learn the

rules of the Special World. Hero finds out who can be trusted, allies are earned, a sidekick may join up or an entire Hero Team forged. This stage tests his skills for the Ordeals yet to come and his commitment to the Journey.

Page 19: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Approach to the Inmost Approach to the Inmost CaveCave

Leads to the Journey’s central Ordeal. Preparations must be made, maps, attacks planned, enemy forces whittled down, etc.

Page 20: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

OrdealOrdealThe central life or death crisis

where the Hero faces his greatest fear, confronts his most difficult challenge and experiences “death”. The Journey teeters on the brink of failure. It is often times magical and only through “death” can the Hero be reborn.

Answers the Call to Adventure

Page 21: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

RewardRewardThe Hero has survived “death”,

overcome his greatest fear, and now earns the reward that he has sought. Often times the reward has to be stolen.

Page 22: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

The Road BackThe Road BackSuccess in the Special World may

make it difficult to go back to the Ordinary World. There is a choice between a Journey of a Higher Cause and a personal Journey of the Heart.

Page 23: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

ResurrectionResurrectionThe Hero’s most dangerous

meeting with “death”. This final life or death ordeal shows that the Hero has learned the lesson he was meant to learn and can apply it to the Ordinary World. Other lives or entire worlds are at stake and the Hero must prove his worth.

Page 24: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Return with the ElixirReturn with the ElixirThe final reward earned on the

Hero’s Journey. The Hero shares the Elixir with others or heals a wounded land. The Elixir can be a great treasure or magic potion. The Elixir grants the audience a greater awareness of self and our world.

Page 25: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

RecapRecap

1. Heroes are introduced in the ORDINARY WORLD, where

2. They receive the CALL TO ADVENTURE

3. They are RELUCTANT at first or REFUSE THE CALL, but

Page 26: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Recap (2)Recap (2)

4. Are encouraged by a MENTOR to5. CROSS THE FIRST THRESHOLD

and enter the Special World, where

6. They encounter TESTS, ALLIES, AND ENEMIES.

7. They APPROACH THE INMOST CAVE, crossing a second threshold

Page 27: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Recap (3)Recap (3)

8. Where they endure the ORDEAL9. They take possession of their

REWARD and10.Are pursued on THE ROAD BACK

to the Ordinary World.

Page 28: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Recap (4)Recap (4)

11.They cross the third threshold, experience a RESURRECTION, and are transformed by the experience

12.They RETURN WITH THE ELIXIR, a boon or treasure to benefit the Ordinary World.

Page 29: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Possible Elements of the Hero’s Journey

The Hero is naïve and inexperienced The Hero meets monsters or

monstrous men The Hero has a strange, wise being

as a mentor The Hero yearns for the beautiful

lady who is sometimes his guide or inspiration

The Hero must go on a journey, learn a lesson, change in some way and return home.

Page 30: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Possible Elements of the Hero’s Journey

The Hero often crosses a body of water or travels on a bridge

The Hero is born and raised in a rural setting away from cities

The origin of the Hero is mysterious or the Hero loses his/her parents at a young age, being raised by animals or guardians

The Hero returns to the land of his/her birth in disguise or as an unknown

Page 31: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Possible Elements of the Hero’s Journey

The Hero is special, one of a kind. He/she might represent a whole nation or culture

The Hero struggles for something valuable and important

The Hero has help from divine or supernatural forces

The Hero has a guide or guides

Page 32: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Possible Elements of the Hero’s Journey

The Hero goes through a rite of passage or initiation, an event that marks a change from an immature to a more mature understanding of the world.

The Hero undergoes some type of ritual or ceremony after his/her initiation

The Hero has a loyal band of companions

The Hero makes a stirring speech to his/her companions

Page 33: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Possible Elements of the Hero’s Journey

The Hero engages in test or contest of strength (physical and/or mental) and shows pride in his/her excellence

The Hero suffers an unhealable wound, sometimes an emotional or spiritual wound from which the Hero never completely recovers

Page 34: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Heroic Archetypes Hero as warrior

(Odysseus) Hero as lover

(Prince Charming) Tragic Hero (William

Wallace) Hero as scapegoat

(Jesus) Romantic/Gothic

Hero (Batman) Proto-Feminist Hero

(Katniss) Apocalyptic Hero

(Harry Potter)

Anti-Hero (Homer Simpson)

Defiant Anti-Hero (Hancock)

Unbalanced Hero (Hamlet)

The Other—The Denied Hero (Atticus)

The Superheroic (Superman)

Page 35: Hero’s Journey Notes LA3 September 2013. Archetypes The original pattern or model from which all things of the same kind are copied or on which they are

Types of Archetypal Journeys

The quest for identity (The Lion King)

The epic journey to find the promised land (The Stand)

The quest for vengeance (Kill Bill)

The warriors journey to save his people (Braveheart)

The journey in search of knowledge (The Giver)

The search for love (fairy tales)

The tragic quest: penance or self denial (Jesus in the garden)

The fool’s errand (Frodo going into Mordor)

The quest to rid the land of danger (Harry Potter)

The grail quest (Arthurian Legend)