heros, build & strategy
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8/8/2019 Heros, Build & Strategy
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Kunkka - Admiral ProudmooreRange: 128 | Move Speed: 300Primary: STR Str: 21 + 2.7 | Agi: 14 + 1.3 | Int: 16 + 1.5
Damage: 47-57 | Error! Hyperlink
reference not valid.: 549 | Mana: 208
HP Regen: 0.88 | Mana Regen: 0.65Attack Speed: 0.67 | Armor: 2
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is
feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other,
The Legendary Mariner by some, but only a select few, know his real name and
what it stands for. He can harness the powers of the depths to conjure torrential
geysers that blast his enemies into the air. His elegant blade is sworn to the Seas
and with each mighty swing it ebbs like the tides. Using a watery form of spacial
magic, he can bring you back to your original destination. The Captain now sailstowards the Scourge lands, aboard his Phantom vessel boosting the spirits of his
comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is
Kunkka, Master and Commander of the seven seas.Torrent (E)
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce
Error! Hyperlink reference not valid. of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky,dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
• Damage type: magic
• The initial bubble effect is only visible to allies.
• Units tossed in the air will be paused and still able to be attacked.
• Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.
• The unit is disabled for 1.53 seconds at all levels.
• Casting range: 1500
• Area of Effect: 225
Mana Cost: 120Cooldown: 12Tide Bringer (D)
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants
the hero increased damage and large AoE cleave for a single strike every once a while.
Level 1 - +15 damage
Level 2 - +30 damage
Level 3 - +45 damageLevel 4 - +60 damage
• Cleaved damage is only reduced by armor type, not by armor value.
• Cooldown is not activated on denies, so the damage bonus is maintained.
• Area of Effect: 380/420/460/500
Mana Cost: N/A
Cooldown: 16/12/8/4 X Marks the Spot (X)In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a
few seconds, the hero will instantly return to the mark.Level 1 - Returns Target after 1 second. 500 cast range.
Level 2 - Returns Target after 2 second. 650 cast range.
Level 3 - Returns Target after 3 second. 800 cast range.
Level 4 - Returns Target after 4 second. 950 cast range.
• If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.
• It interrupts channeling spells.
Return (R)
Key Combo: R
Description: Returns the target to the X.Cooldown: 5 seconds
Mana Cost: 50
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Mana Cost: 80/90/100/110
Cooldown: 30 Ghost Ship (T)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them
for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum
wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the Error! Hyperlink
reference not valid. crashes.
Level 1 - Coco's Rum lasts 5 seconds, 1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skillwears off.
Level 2 - Coco's Rum lasts 6 seconds, 1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill
wears off.
Level 3 - Coco's Rum lasts 7 seconds, 1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill
wears off.
Mana Cost: 150/200/250Cooldown: 100
• Damage type: magic• Actual AoE of ship's collision is larger than the boat itself.
• The Error! Hyperlink reference not valid. has a movement speed of 650.
• Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero.
• Casting range: 1000
• Area of Effect: 400
Item Build
Early Game
Healing Salve 1Branch Wood 3
A Bracer 1
Mid Game
Perseverance
Power Treads or Phase BootsBattle Fury
Lothar
Magic Stick
Late Game
BKB, Assault Cuirass, and Buriza
Heart or Satanic are optional
Skill Build
1. Tidebringer
2. Torrent
3. Tidebringer
4. Torrent
5. Tidebringer
6. Ghost Ship
7. Tidebringer
8. Torrent9. Torrent
10. X Marks the Spot
11. Ghost Ship
12. X Marks the Spot
13. X Marks the Spot
14. X Marks the Spot
15. Stats
16. Ghost Ship
Strategy
Early Game
Your hero can babysit or take up solo mid. Try to last hit with Tidebringer all the while hitting enemy with its AoE.
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Use "X" to prevent stray enemies from fleeing... free kill. Think about aftermath of big battles.
Use "X" on high MS / stunning chasers when fleeing.
Use "X" on enemies that require a high degree of positioning (ex: Lesh, Ursa, and Axe).
When you Cyclone an enemy, IMMEDIATELY place a torrent under him.
Rexxar - The Beastmaster Range: 100 | Move Speed: 310
Primary: STR Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208HP Regen: 0.94 | Mana Regen: 0.65Attack Speed: 0.69 | Armor: 5
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades
have joined the cause of the Sentinel to better protect thenatural world around him. A friend of beasts, Rexxar flails
and tears at his enemies with unsettling savagery, even
going as far as hurling his axes in the manner of
boomerangs at his enemies to better his chances at victory.
Truly a warrior of the living planet that thrives around
him, the Beastmaster is an ally to be counted on when he
is needed the most.
Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit
once.
Level 1 - Each axe deals 90 damage.Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
• Damage type: mixed
• This ability can hit magic immune units.
• Wild Axes destroys trees.
• This skill will not damage invisible units.• Casting range: 1300
• Area of Effect: 100
Mana Cost: 120
Cooldown: 13Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons areremoved upon casting. Summons last for 60 seconds.
Level 1 - Summons a Scout Hawk.Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
• Greater Hawk has an Invisibility ability (fades out after 8 seconds without movement).
• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40 Inner Beast (B)
Releases the inner beast inside nearby allies, passively increasing their attack speed.
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.Level 3 - 32% Attack Speed.
Level 4 - 40% Attack Speed.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A Primal Roar (R )
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage
and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are
shoved aside, creating an open path.Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds.
Mana Cost: 150/175/ 200
Cooldown: 80/75/70
• Damage type: magic
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• Stuns but doesn't damage magic immune units.
• The slow won't affect mechanical units.
• Casting range: 600
• Area of Effect: 250
Item Build
Early Game
Animal Courier
Bottle 1
Bracer 2Boot of Speed
Mid Game
Necronomicon
or
Assault Cuirass
Late Game
Satanic
Radiance
Heart
Skill Build:
1. Wild Axes
2. Call of the Wild
3. Call of the Wild
4. Wild Axes5. Wild Axes
6. Primal Roar
7. Wild Axes
8. Call of the Wild
9. Call of the Wild
10. Stats11. Primal Roar
12. Stats13. Stats
14. Stats
15. Beast Rage
16. Primal Roar
17. Beast Rage
18. Beast Rage
19. Beast Rage
20. Stats21. Stats
22. Stats
23. Stats24. Stats
25. Stats