heros, build & strategy

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Kunkka - Admiral Proudmoore Range: 128 | Move Speed: 300 Primary: STR Str: 21 + 2.7 | Agi: 14 + 1.3 | Int: 16 + 1.5 Damage: 47-57 | Error! Hyperlink reference not valid.: 549 | Mana: 208 HP Regen: 0.88 | Mana Regen: 0.65 Attack Speed: 0.67 | Armor: 2 Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other, The Legendary Mariner by some, but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas. Torrent (E) Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce Error! Hyperlink reference not valid. of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%. Level 1 - 120 damage, lasts 1 seconds. Level 2 - 180 damage, lasts 2 seconds. Level 3 - 240 damage, lasts 3 seconds. Level 4 - 300 damage, lasts 4 seconds. • Damage type: magic • The initial bubble effect is only visible to allies. • Units tossed in the air will be paused and still able to be attacked. • Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air. • The unit is disabled for 1.53 seconds at all levels. • Casting range: 1500 • Area of Effect: 225 Mana Cost: 120 Cooldown: 12 Tide Bringer (D) Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once a while. Level 1 - +15 damage Level 2 - +30 damage Level 3 - +45 damage Level 4 - +60 damage • Cleaved damage is only reduced by armor type, not by armor value. • Cooldown is not activated on denies, so the damage bonus is maintained. • Area of Effect: 380/420/460/500 Mana Cost: N/A Cooldown: 16/12/8/4 X Marks the Spot (X) In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark. Level 1 - Returns Target after 1 second. 500 cast range. Level 2 - Returns Target after 2 second. 650 cast range. Level 3 - Returns Target after 3 second. 800 cast range. Level 4 - Returns Target after 4 second. 950 cast range. • If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends. • It interrupts channeling spells. Return (R) Key Combo: R Description: Returns the target to the X. Cooldown: 5 seconds Mana Cost: 50

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8/8/2019 Heros, Build & Strategy

http://slidepdf.com/reader/full/heros-build-strategy 1/5

Kunkka - Admiral ProudmooreRange: 128 | Move Speed: 300Primary: STR Str: 21 + 2.7 | Agi: 14 + 1.3 | Int: 16 + 1.5

Damage: 47-57 | Error! Hyperlink 

reference not valid.: 549 | Mana: 208

HP Regen: 0.88 | Mana Regen: 0.65Attack Speed: 0.67 | Armor: 2

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is

feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other,

The Legendary Mariner by some, but only a select few, know his real name and

what it stands for. He can harness the powers of the depths to conjure torrential

geysers that blast his enemies into the air. His elegant blade is sworn to the Seas

and with each mighty swing it ebbs like the tides. Using a watery form of spacial

magic, he can bring you back to your original destination. The Captain now sailstowards the Scourge lands, aboard his Phantom vessel boosting the spirits of his

comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is

Kunkka, Master and Commander of the seven seas.Torrent (E)

Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce

Error! Hyperlink reference not valid. of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky,dealing damage and slowing movement speed by 30%.

Level 1 - 120 damage, lasts 1 seconds.Level 2 - 180 damage, lasts 2 seconds.

Level 3 - 240 damage, lasts 3 seconds.

Level 4 - 300 damage, lasts 4 seconds.

• Damage type: magic

• The initial bubble effect is only visible to allies.

• Units tossed in the air will be paused and still able to be attacked.

• Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.

• The unit is disabled for 1.53 seconds at all levels.

• Casting range: 1500

• Area of Effect: 225

Mana Cost: 120Cooldown: 12Tide Bringer (D)

Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants

the hero increased damage and large AoE cleave for a single strike every once a while.

Level 1 - +15 damage

Level 2 - +30 damage

Level 3 - +45 damageLevel 4 - +60 damage

• Cleaved damage is only reduced by armor type, not by armor value.

• Cooldown is not activated on denies, so the damage bonus is maintained.

• Area of Effect: 380/420/460/500

Mana Cost: N/A

Cooldown: 16/12/8/4 X Marks the Spot (X)In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a

few seconds, the hero will instantly return to the mark.Level 1 - Returns Target after 1 second. 500 cast range.

Level 2 - Returns Target after 2 second. 650 cast range.

Level 3 - Returns Target after 3 second. 800 cast range.

Level 4 - Returns Target after 4 second. 950 cast range.

• If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.

• It interrupts channeling spells.

Return (R)

Key Combo: R 

Description: Returns the target to the X.Cooldown: 5 seconds

Mana Cost: 50

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Mana Cost: 80/90/100/110

Cooldown: 30 Ghost Ship (T)

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them

for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum

wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the Error! Hyperlink 

reference not valid. crashes.

Level 1 - Coco's Rum lasts 5 seconds, 1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skillwears off.

Level 2 - Coco's Rum lasts 6 seconds, 1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill

wears off.

Level 3 - Coco's Rum lasts 7 seconds, 1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill

wears off.

Mana Cost: 150/200/250Cooldown: 100

• Damage type: magic• Actual AoE of ship's collision is larger than the boat itself.

• The Error! Hyperlink reference not valid. has a movement speed of 650.

• Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero.

• Casting range: 1000

• Area of Effect: 400

Item Build

Early Game

Healing Salve 1Branch Wood 3

A Bracer 1

Mid Game

Perseverance

Power Treads or Phase BootsBattle Fury

Lothar 

Magic Stick 

Late Game

BKB, Assault Cuirass, and Buriza

Heart or Satanic are optional

Skill Build

1. Tidebringer 

2. Torrent

3. Tidebringer 

4. Torrent

5. Tidebringer 

6. Ghost Ship

7. Tidebringer 

8. Torrent9. Torrent

10. X Marks the Spot

11. Ghost Ship

12. X Marks the Spot

13. X Marks the Spot

14. X Marks the Spot

15. Stats

16. Ghost Ship

Strategy

Early Game

Your hero can babysit or take up solo mid. Try to last hit with Tidebringer all the while hitting enemy with its AoE.

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Use "X" to prevent stray enemies from fleeing... free kill. Think about aftermath of big battles.

Use "X" on high MS / stunning chasers when fleeing.

Use "X" on enemies that require a high degree of positioning (ex: Lesh, Ursa, and Axe).

When you Cyclone an enemy, IMMEDIATELY place a torrent under him.

 

Rexxar - The Beastmaster Range: 100 | Move Speed: 310

Primary: STR Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9

Damage: 56 - 60 | HP: 587 | Mana: 208HP Regen: 0.94 | Mana Regen: 0.65Attack Speed: 0.69 | Armor: 5

A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades

have joined the cause of the Sentinel to better protect thenatural world around him. A friend of beasts, Rexxar flails

and tears at his enemies with unsettling savagery, even

going as far as hurling his axes in the manner of 

 boomerangs at his enemies to better his chances at victory.

Truly a warrior of the living planet that thrives around

him, the Beastmaster is an ally to be counted on when he

is needed the most.

Wild Axes (W)

Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit

once.

Level 1 - Each axe deals 90 damage.Level 2 - Each axe deals 120 damage.

Level 3 - Each axe deals 150 damage.

Level 4 - Each axe deals 180 damage.

• Damage type: mixed

• This ability can hit magic immune units.

• Wild Axes destroys trees.

• This skill will not damage invisible units.• Casting range: 1300

• Area of Effect: 100

Mana Cost: 120

Cooldown: 13Call of the Wild (D)

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons areremoved upon casting. Summons last for 60 seconds.

Level 1 - Summons a Scout Hawk.Level 2 - Summons a Scout Hawk and a Quilbeast.

Level 3 - Summons a Greater Hawk and a Quilbeast.

Level 4 - Summons a Greater Hawk and a Greater Quilbeast.

• Greater Hawk has an Invisibility ability (fades out after 8 seconds without movement).

• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).

Mana Cost: 25

Cooldown: 40 Inner Beast (B)

Releases the inner beast inside nearby allies, passively increasing their attack speed.

Level 1 - 18% Attack Speed.

Level 2 - 26% Attack Speed.Level 3 - 32% Attack Speed.

Level 4 - 40% Attack Speed.

• Area of Effect: 1000

Mana Cost: N/A

Cooldown: N/A Primal Roar (R )

The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage

and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are

shoved aside, creating an open path.Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.

Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.

Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds.

Mana Cost: 150/175/ 200

Cooldown: 80/75/70

• Damage type: magic

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• Stuns but doesn't damage magic immune units.

• The slow won't affect mechanical units.

• Casting range: 600

• Area of Effect: 250

Item Build

Early Game

Animal Courier 

Bottle 1

Bracer 2Boot of Speed

Mid Game

 Necronomicon

or 

Assault Cuirass

Late Game

Satanic

Radiance

Heart

Skill Build:

1. Wild Axes

2. Call of the Wild

3. Call of the Wild

4. Wild Axes5. Wild Axes

6. Primal Roar 

7. Wild Axes

8. Call of the Wild

9. Call of the Wild

10. Stats11. Primal Roar 

12. Stats13. Stats

14. Stats

15. Beast Rage

16. Primal Roar 

17. Beast Rage

18. Beast Rage

19. Beast Rage

20. Stats21. Stats

22. Stats

23. Stats24. Stats

25. Stats