help! my library is turning into a arcade

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HELP! MY LIBRARY IS TURNING INTO AN ARCADE Presented by Beth Gallaway for ALSC National Institute September 2008 Salt Lake City UT http://informationgoddess.info

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Page 1: Help! My Library is Turning Into a Arcade

HELP! MY LIBRARY IS TURNING INTO AN ARCADE

Presented by Beth Gallaway for ALSC National InstituteSeptember 2008 Salt Lake City UThttp://informationgoddess.info

Page 2: Help! My Library is Turning Into a Arcade

WHAT IS A GAME?

GAME: activity engaged in for diversion or amusement; synonym: see FUN

VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action

Merriam-Webster Online. http://www.m-w.com

Page 3: Help! My Library is Turning Into a Arcade

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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GOALS

What the Player wants to achieve Main goals

Winning! Sub-Goals

Shiny things Goals Fit the GAME

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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OBSTACLES

Impeding the player’s progress

Impeding the player’s path

Feeling of Accomplishment

Challenging the player

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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TOOLS

Tools are what the player use to get to its goal A Sword

A Spell

A Jump

Players need to use them properly

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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SECOND CHANCES

The Player’s ability to fail and try again Only once Chance in reality

Try again

Extra Lives

Health Bar

Quest for perfection

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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LEARNING

Player’s Skill and Mastery of the tools they use. Player learns the rules of the game and how to rise

above them.

Spikes = DeathFire Creatures are immune to fire.

Increasing DifficultyLevels become harder and more complicated.

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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WHY GAMES AT THE LIBRARY?BECAUSE GAMES …

Are just like books, they are just another new format

Are the medium of choice for the millennial generation

Meet developmental needs of teens Are literary Reinforce new literacies

Page 10: Help! My Library is Turning Into a Arcade

GAMES ARE LIKE BOOKS...

THEY ARE JUST A NEW FORMAT

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GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION

WHAT IS THE BIRTH YEAR SPAN OF MILLENNIALS?A. 1968-1982B. 1975-1990C. 1982-2000D. 1996-PRESENT

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WHAT % OF YOUTH AGE 12-17 PLAY VIDEOGAMES?

* Pew Internet & American Life Project. “Teens Video Games & Civics.” September 2008. http://pewinternet.org/PPF/r/263/report_display.asp

97%

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WHAT % OF GAMERS ARE FEMALE?

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

40%

Page 14: Help! My Library is Turning Into a Arcade

GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS

o Positive social interaction with adults & peers

o Structure and clear limitso Physical activityo Creative expressiono Competence and achievemento Meaningful participation in families,

school, communitieso Opportunities for self-definition

NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)

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WHAT DEVELOPMENTAL NEEDS ARE BEING MET?

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GAMING = LITERACY Environmental print

signagelabelsmaps

Reading about the gameinstructionswalkthroughs

Writing about the gameforumswebsites

Chat: “WTS, Mageweave cloth, 15g”

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GAMING REINFORCES NEW LITERACIES

Exposing knowledge

Employing information

Expressing ideas compellingly

Ethics on the Internet

Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005

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1. EXPOSING KNOWLEDGE

Find information

Understand and explain found information regardless of its format

Evaluate information

Organize information

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2. EMPLOYING INFORMATION

Computation

Measurement

Analysis

Application

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3. EXPRESSING IDEAS COMPELLINGLY

Mechanics matter

Creativity & efficiency highly rated

Text, images, audio, and video are used to express ideas in many digital formats

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WAYS GAMERS EXPRESS IDEAS COMPELLINGLY

Fan Fiction Machinima Web Comics Fan Forums Clan Websites

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ETHICS ON THE INTERNET

Modding – recreating game content

FanFic – writing stories about characters created/owner by someone else

Machinima – films/videos created through recording video game play

Page 23: Help! My Library is Turning Into a Arcade

HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?

YES

NO

Page 24: Help! My Library is Turning Into a Arcade

WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?*

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

15%

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HOW CAN LIBRARIES SERVE YOUNG GAMERS?

o Connect games with “traditional” materialso Think like a gamero Become a strategy guideo Research video game cultureo Support gaming o Create a gaming experience:

o Game collectionso Gaming programs

o Try some games!

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USE GAMES IN READER'S ADVISORY

INSTEAD OF: What authors do you like to read? What are the last 3 books you read? What did you like about them?

ASK: What movies do you like? What TV shows do you watch? What games do you play?

Page 27: Help! My Library is Turning Into a Arcade

THINK LIKE A GAMER

o Everything is in BETA

o Get a screen nameo It's all about YOUo You can’t break ito Fail early, fail often

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BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!

o Show, don’t tell.o Make it interactive.o Have a free-for-all.o Ask for a demo of

expertise

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RESEARCH VIDEO GAME CULTURE

o Watch Red Vs. Blueo Read Penny Acade or PvPo Skim gaming magazineso Link to gaming siteso Pay attention to gaming around youo Attend GLLS2008o Join the LibGaming Google group:

http://groups.google.com/group/libgaming

Page 30: Help! My Library is Turning Into a Arcade

TRY SOME GAMES

o Set Gameo Penguin Baseballo Bejeweledo Chicktionaryo Bob the Blobo Club Penguino Runescapeo Diner Dasho Snood

http://del.icio.us/informationgoddess29/games

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WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?*

82%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

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AND … CREATE A GAMING EXPERIENCE

o Programso Collections

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WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?*

13%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

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WHAT MAKES A SUCCESSFUL GAMING PROGRAM?

1. Do your homework2. Provide variety3. Open up to the community4. Spread the word5. Play

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FOR PROGRAMS, CHOOSE GAMES THAT ARE:

Multiplayer Short rounds Rated E or T Easy to learn Challenging to master Appealing to a wide demographic

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WHAT % OF GAMERS PLAY ON HANDHELDS?

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/index.asp

32 %36%

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HANDHELD PROGRAM Cell phone clinic PSP Gamefest Nintendo DS Gamefest

Page 38: Help! My Library is Turning Into a Arcade

MODEL GAMING PROGRAMS Velma Teague Branch, Glendale Public

LibraryRunescape LAN party 2 sessions 6-12 teens

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AFTER SCHOOL ZONE Benicia Public Library, CA

Hanging out, snacks and playing games encourages

Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;

Mario Kart and Super Smash Bros. Melee are popular on Gamecube

Page 40: Help! My Library is Turning Into a Arcade

MODEL GAMING PROGRAMS

Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community

Page 41: Help! My Library is Turning Into a Arcade

GAME DESIGN!

Ben 10 Alien Force Game Creator

http://gamecreator.cartoonnetwork.com/

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DDR RECIPE FOR SUCCESS

One console ($80-$600) 2-4 dance pads ($20-$300 each) 1 game ($25-$60) 1 LCD projector ($600-1000) or TV ($100-

$2K) 1 one large screen or white wall Activity for waiters Water

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“DDR+GUTIART HERO= FUN”

“Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”

“I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”

“I LOVED DDR”

Page 44: Help! My Library is Turning Into a Arcade

WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?*

30%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

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GAMING COLLECTION DEVELOPMENT

1. Magazines2. Strategy guides3. Nonfiction about gaming4. Fiction with gaming as a plot or subplot

Page 46: Help! My Library is Turning Into a Arcade

PRIMA STRATEGY GUIDES

eGuides in PDF format

504 titles $12.99 each

Page 47: Help! My Library is Turning Into a Arcade

COLLECTION POLICY CONSIDERATIONS

Formats Console PC Internet Subscription

Breadth & Depth Genres Styles Age ranges

Budget

Page 48: Help! My Library is Turning Into a Arcade

COLLECTION MANAGEMENT Storage depends on:

format staff space budget

Theft start with programs start small

Issues replacement/repair resistance

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BEST PRACTICES: COLLECTIONSRockridge Ages 13-18 year olds PS2 games 2 games/patron No holds/renewals 7 day free checkout $1/day late fee $50/replacement fee Genres: sports,

adventure, racing, fighting, and shooters.

Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee game

cost+$5/replacement fee

Genres: compilations, sports, racing games, platformers, unique and quirky titles

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THANK YOU!BETH GALLAWAYINFORMATION GODDESS CONSULTANT

Links: http://www.delicious.com/informationgoddess29/alsc

Email: [email protected]

Website: http://informationgoddess.info

Phone: 603.247.3196