hellfire order and chaos raid event info page

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SR ‘s avail from Gems 50% Fire 30% Death 10% W/E Lvl 6-20: Lvl 23-31: Lvl 34+: 50% Water 30% Fire 10% D/E 25% Water 10% Fire 35% Death 30% Earth EPIC 1st Super Rare 2nd Super Rare Super Rare Uncommon Rare Common Rare The Wheel of Fortune Greater Rewind The Sun affliction The Fool attack Justice The World The Hermit Hp 18,956 Att 22,245 Seal Distribution Hp 16,274 Att 12,724 Hp 9,777 Att 18,132 Hp 24,788 Att 29,400 Hp 21,336 Att 20,535 Hp 13,985 Att 24,342 Creature Elites Leaderboard Rewards Water: Aphrodite Eis the Sentinal Helena Hellios Horus Kraken Kulullu Leviathan Marrow Knight Odin Water Mage Death: Ariel the Fallen Carick Centaur Huntress Death Lord Leto Euronymous Grimkhala Nerida Scorn Earth: Behemoth Earthshaker Forestwalker Lorelei Thorn queen Tiera the Eternal Violet Fire: Agni Cerberus Chariot of Fire Evil Queen Fire Lord Exuro Fire Mage Kira the Risen Queen of Hearts Ragefiend Sigurd Order and Chaos

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Page 1: HellFire Order and Chaos Raid Event Info Page

SR ‘s avail from Gems

50% Fire 30% Death 10% W/E

Lvl 6-20:

Lvl 23-31:

Lvl 34+:

50% Water 30% Fire 10% D/E25% Water 10% Fire 35% Death 30% Earth

EPIC 1st Super Rare 2nd Super Rare

Super Rare Uncommon Rare

Common Rare

The Wheelof Fortune Greater Rewind

The Sunaffliction

The Foolattack

Justice The World The HermitHp 18,956Att 22,245

Seal Distribution

Hp 16,274Att 12,724

Hp 9,777Att 18,132

Hp 24,788Att 29,400

Hp 21,336Att 20,535

Hp 13,985Att 24,342

Creature Elites

Leaderboard Rewards

Water:Aphrodite Eis the Sentinal Helena Hellios HorusKrakenKulullu LeviathanMarrow Knight OdinWater Mage

Death:Ariel the Fallen CarickCentaur Huntress Death Lord LetoEuronymous GrimkhalaNerida Scorn

Earth:Behemoth EarthshakerForestwalkerLoreleiThorn queenTiera the Eternal Violet

Fire:AgniCerberusChariot of FireEvil QueenFire Lord ExuroFire Mage Kira the RisenQueen of HeartsRagefiend Sigurd

Order and Chaos

Page 2: HellFire Order and Chaos Raid Event Info Page

There are 4 different boxes in total. Each box will have a set number of R/SR/UR to clear. As you pull R/SR creatures from gems you will notice the number in that box decrease.

Tag as many bosses as possible. The goal is to get the R/SR number to zero until all that is left is 1 UR. When this occurs use a MJ to guarantee pull the UR!

Once you get the UR you’ll be able to summon from the next box. Each time the number of R/SR needed will increase. Continue to tag bosses to get your num-ber to zero, then use a MJ to pull another UR.

Continue to repeat this process until you’ve reached the fourth box. You’ll need 4 MJ in total and an esti-mated 1k+ BE.

MJs are a guaranteed pull from the box. It’s possible to pull the UR & still have R/SR left. You can move on to the next box or continue to clear the R/SR!

Once the 4th box is emptied, it will reset back to the 4th box.

The level of bosses you summon depends on your Event Points. If you’re only summoning lower level bosses your EP isn’t high enough.

Help build your deck by tagging LB’s and doing zero (x out of battle) damage. When tagging only use 1BE/1atk and never do more than 1mil in atk as it could risk Team Bonus.

BE regens every 15 minutes. Use a timer to know when your BE will recharge. Try using 2BE at a time to keep the third one charging. Using 3BE will reset the timer.

Put Rewinders in the first row to maximize the number of seals they proc on. Use Heal in the 3rd row in order to not waste both heals before the boss attacks.

Rewinders and Elites are very important for Raids. Most people will have anywhere from 3-5 rewinders and the rest elites in their deck.

Once LB’s are released you’ll find it harder to get help

RAID INFO

A popular method of evolving is to take three lvl 1 cards and evolve them together, then level it to the max. Take another lvl 1 card and level it to the max. Finally evolve both cards together. This is called 3+1. Never quick evolve a card by evolving 4 lvl 1s together or you’ll lose 1k+ in hp/att!

The difference between evolving method’s 2+1+1 and Royal is only a matter of 20 points. Use the stat calcula-tor to see the difference between methods.

Reinforce creatures with the same element to get a bo-nus in XP.

Eberdawn’s territory Plains Of Eternal Light on chapter 24 is the best world for farming cards.

Fire doubles its damage against Death. Death doubles its damage against Earth. Earth doubles its damage against Water. Water doubles its damage against Fire.

HellFire 101

best opportunity to summon an R or SR creature from the box.

higher opportunity to summon an R or SR creature from the box.

only c/uc creatures with a small chance to pull a R from the box.

T ips