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  • 8/6/2019 HE 1000

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1000 Pts - Hi h Elves

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Mage (1 , 191 pts) Mage 1 Ca 5 4 4 3 3 2 5 1 8 5+ 6+ 2 191

    Composition: Hero

    Valour of Ages; Speed of Asuryan;; General; Barding; Level 2 Upgrade; Hand Weapon Elven Steed 1 - 9/8 3 - 3 3 1 4 1 5 - [0]

    Swift Stride The Seerstaff of Saphery 1 Bearer may choose spells, instead of randomly selecting them. [30] Talisman of Protection 1 6+ Ward save. [10]

    0. Drain Magic 1 7+ Cast. Until the caster's next Magic phase, all spells (friend or foe) have+3 added to their casting value. This spell may be cast by multiple characters

    for a cumulative effect.

    [0]

    1. Shield of Saphery 1 5+ Cast. One friendly unit within 18" of the caster gains a 5+ Ward saveuntil the caster's next magic phase.

    [0]

    2. Curse of Arrow Attraction 1 6+ Cast. Cast on an enemy unit within 24". Any shooting at that unit mayre-roll misses in the next shooting phase.

    [0]

    3. Courage of Aenarion 1 8+ Cast. All High Elf units within 12" of the caster become Stubborn untilthe caster's next magic phase.

    [0]

    4. Fury of Khaine 1 8+ Cast. Magic Missile, Range 24", Causes 2D6 S4 hits. [0] 5. Flames of the Phoenix 1 11+ Cast. Remains in Play. Cast on an enemy unit within 24". Each model in

    that unit takes an S3 hit. At the start of the casters next magic phase, each

    model takes an S4 hit, etc, with the strength increasing by 1 each turn untildispelled.

    [0]

    6. Vaul's Unmaking 1 12+ Cast. Cast on a unit within 24". The owner of the unit must reveal allmagic items within it, and the caster can choose one of them to nullify for

    the rest of the battle.

    [0]

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Lothern Sea Guard (10 , 170 pts) Lothern Sea Guard 9 In 5/6 4 4 3 3 1 5 1 8 5+ 170

    Composition: Core

    Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the

    front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light

    Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]

    Hand Weapon; Bow; Spear; Light Armour; Shield Banner of Swiftness 1 Unit has +1 to movement [15]

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Lothern Sea Guard (10 , 155 pts) Lothern Sea Guard 9 In 5 4 4 3 3 1 5 1 8 5+ 155

    Composition: Core

    Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the

    front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light

    Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]

    Hand Weapon; Bow; Spear; Light Armour; Shield

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    White Lions of Chrace (10 , 190 pts)

    White Lions of Chrace 9 In 5 5 4 4/6 3 1 5 1 8 5+* 190Composition: Special

    Valour of Ages; Speed of Asuryan; Forest Strider: May move through wooded terrain

    without penalty; Lion Cloaks: +2 Armour save against shooting;; Always Strikes Last;

    Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour; Stubborn Guardian 1 In 5 5 4 4/6 3 1 5 2 8 5+* [27]

    Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour Banner of Eternal Flame 1 Unit has flaming attacks [10]

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Ellyrian Reavers (5 , 113 pts) Ellyrian Reavers 4 Ca 5 4 4 3 3 1 5 1 8 5+ 113

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Musician ; Standard Bearer ; Hand Weapon;

    Spear; Light Armour; Fast Cavalry Harbinger 1 Ca 5 4 5 3 3 1 5 1 8 5+ [24]

    Hand Weapon; Spear; Light Armour Elven Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]

    Swift Stride

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Sword Masters of Hoeth (10 , 180 pts) Sword Masters of Hoeth 9 In 5 6 4 3/5 3 1 5 2 8 5+ 180

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Always Strikes Last; Musician ; Standard Bearer ;

    Hand Weapon; Great Weapon; Heavy Armour Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [27]

    Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour

    Total Cost: 999

    Option Footnotes

    Options

    Bow 24" Range, Strength 3. Volley FireGreat Weapon +2 Strength; Always strikes last. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ Armour save.

    Light Armour 6+ Armour save.

    Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows

    Swift Reform.

    Shield +1 Armour save bonus.

    Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Mount

    Barding +1 Armour save bonus; -1 Movement.

    Special

    Always Strikes Last Always strikes last in close combatSpeed of Asuryan Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents.

    Swift Stride When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of

    2D6 for charge distance.

    Roster Design Information

    Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests.

    Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer

    Fantasy Battles Rulebook.

    If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that

    Dragon Mages of Caledor do not count towards this.

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Regiments of Renown

    Roster satisfies all enforced validation rules

    Roster Statistics

    General's Ld: 8

    # Models: 46

    Total Characters: 191

    Total Core: 325

    Total Magic Items: 65

    Total Rare: 0

    Total Special: 483

    % Characters: 19.1

    % Core: 32.5

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    % Magic Items: 6.5

    % Rare: 0

    % Special: 48.3

    Group Min Max Used

    Points of Lords 0 250 0

    Points of Heroes 0 250 191

    Points of Core 250 Unlimited 325

    Points of Special 0 500 483

    Points of Rare 0 250 0