he 1000
TRANSCRIPT
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1000 Pts - Hi h Elves
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mage (1 , 191 pts) Mage 1 Ca 5 4 4 3 3 2 5 1 8 5+ 6+ 2 191
Composition: Hero
Valour of Ages; Speed of Asuryan;; General; Barding; Level 2 Upgrade; Hand Weapon Elven Steed 1 - 9/8 3 - 3 3 1 4 1 5 - [0]
Swift Stride The Seerstaff of Saphery 1 Bearer may choose spells, instead of randomly selecting them. [30] Talisman of Protection 1 6+ Ward save. [10]
0. Drain Magic 1 7+ Cast. Until the caster's next Magic phase, all spells (friend or foe) have+3 added to their casting value. This spell may be cast by multiple characters
for a cumulative effect.
[0]
1. Shield of Saphery 1 5+ Cast. One friendly unit within 18" of the caster gains a 5+ Ward saveuntil the caster's next magic phase.
[0]
2. Curse of Arrow Attraction 1 6+ Cast. Cast on an enemy unit within 24". Any shooting at that unit mayre-roll misses in the next shooting phase.
[0]
3. Courage of Aenarion 1 8+ Cast. All High Elf units within 12" of the caster become Stubborn untilthe caster's next magic phase.
[0]
4. Fury of Khaine 1 8+ Cast. Magic Missile, Range 24", Causes 2D6 S4 hits. [0] 5. Flames of the Phoenix 1 11+ Cast. Remains in Play. Cast on an enemy unit within 24". Each model in
that unit takes an S3 hit. At the start of the casters next magic phase, each
model takes an S4 hit, etc, with the strength increasing by 1 each turn untildispelled.
[0]
6. Vaul's Unmaking 1 12+ Cast. Cast on a unit within 24". The owner of the unit must reveal allmagic items within it, and the caster can choose one of them to nullify for
the rest of the battle.
[0]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Lothern Sea Guard (10 , 170 pts) Lothern Sea Guard 9 In 5/6 4 4 3 3 1 5 1 8 5+ 170
Composition: Core
Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the
front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light
Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]
Hand Weapon; Bow; Spear; Light Armour; Shield Banner of Swiftness 1 Unit has +1 to movement [15]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Lothern Sea Guard (10 , 155 pts) Lothern Sea Guard 9 In 5 4 4 3 3 1 5 1 8 5+ 155
Composition: Core
Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the
front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light
Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]
Hand Weapon; Bow; Spear; Light Armour; Shield
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
White Lions of Chrace (10 , 190 pts)
White Lions of Chrace 9 In 5 5 4 4/6 3 1 5 1 8 5+* 190Composition: Special
Valour of Ages; Speed of Asuryan; Forest Strider: May move through wooded terrain
without penalty; Lion Cloaks: +2 Armour save against shooting;; Always Strikes Last;
Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour; Stubborn Guardian 1 In 5 5 4 4/6 3 1 5 2 8 5+* [27]
Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour Banner of Eternal Flame 1 Unit has flaming attacks [10]
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Ellyrian Reavers (5 , 113 pts) Ellyrian Reavers 4 Ca 5 4 4 3 3 1 5 1 8 5+ 113
Composition: Special
Valour of Ages; Speed of Asuryan;; Musician ; Standard Bearer ; Hand Weapon;
Spear; Light Armour; Fast Cavalry Harbinger 1 Ca 5 4 5 3 3 1 5 1 8 5+ [24]
Hand Weapon; Spear; Light Armour Elven Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Sword Masters of Hoeth (10 , 180 pts) Sword Masters of Hoeth 9 In 5 6 4 3/5 3 1 5 2 8 5+ 180
Composition: Special
Valour of Ages; Speed of Asuryan;; Always Strikes Last; Musician ; Standard Bearer ;
Hand Weapon; Great Weapon; Heavy Armour Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [27]
Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour
Total Cost: 999
Option Footnotes
Options
Bow 24" Range, Strength 3. Volley FireGreat Weapon +2 Strength; Always strikes last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Light Armour 6+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows
Swift Reform.
Shield +1 Armour save bonus.
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Mount
Barding +1 Armour save bonus; -1 Movement.
Special
Always Strikes Last Always strikes last in close combatSpeed of Asuryan Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents.
Swift Stride When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of
2D6 for charge distance.
Roster Design Information
Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests.
Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer
Fantasy Battles Rulebook.
If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that
Dragon Mages of Caledor do not count towards this.
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Regiments of Renown
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 8
# Models: 46
Total Characters: 191
Total Core: 325
Total Magic Items: 65
Total Rare: 0
Total Special: 483
% Characters: 19.1
% Core: 32.5
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% Magic Items: 6.5
% Rare: 0
% Special: 48.3
Group Min Max Used
Points of Lords 0 250 0
Points of Heroes 0 250 191
Points of Core 250 Unlimited 325
Points of Special 0 500 483
Points of Rare 0 250 0