hci 2014 (2 of 10): human factor. users
DESCRIPTION
Human capacities, cognition, modeling users, empirical laws, personas. For other details, see http://profs.info.uaic.ro/~busaco/teach/courses/hci/hci-film.htmlTRANSCRIPT
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Human-Computer Interactionthe human factor
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
“The world is divided into peoplewho think that they’re right.”
Diedre McGrath
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idiomsJenifer Tidwell, 2006
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
command-line languagesinstructions, keywords, abbreviations, special symbols,
I/O mechanisms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
a classical UNIX console – see @climagic on Twitter
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
interactive forms + spreadsheets
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
menus
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
pop-up menus
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
direct manipulation + hypertext
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
natural interaction
typical examples: gestures, natural language (e.g., speech)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
each has its own vocabulary of items, actions,sensorial – e.g., visual, auditory – representations
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
many familiar types/styles of user interfaces
each has its own vocabulary of items, actions,sensorial – e.g., visual, auditory – representations
user experience (UX)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
formstext editors
graphic editorsspreadsheets
Web browserscalendars
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple interaction idioms
multimedia playerscharts
immersive gamesWeb pages
social (virtual) environmentse-commerce/e-business applications
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Heterogeneity of existing platformsJean Vanderdonckt, 2006
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Heterogeneity of existing platforms
desktop (personal) computersmobile devices: PDA, smartphone, tablet, automobile
output means: printer, fax, advertising screen etc.home appliances – e.g., (smart) TV, washing machine,…social-oriented devices: ATM, info kiosk, photo booth
entertainment platforms – e.g., Blu-ray player, Wii, XBox
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Variety of performed tasksJean Vanderdonckt, 2006
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Variety of performed tasks
Nokia findings in the mobile context (2007):blogging, browsing, chatting, downloading, e-banking,
instant messaging, playing games,searching: locations, people,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Variety of performed tasks
domain-oriented tasks:business, programming, research, studying, training etc.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple contextsJean Vanderdonckt, 2006
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple contexts
at work
examples: business & office applications, IDEs, tools, etc.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple contexts
at home
examples: entertainment & leisure softwaremultimedia players, social networks, games,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple contexts
during travelling
examples: PIMs, planners, geo-related services,instant messaging software, recommenders,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
Multiple contexts
specific locationsconcert places, hospitals, malls, restaurants,…
examples: “smart” apps/services provided bymobile devices/appliances
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
In which context, tablet computers(and related devices) could be the best choice?
case study: iPad – http://pttrns.com/ipad
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
User volume and diversityJean Vanderdonckt, 2006
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Reality
User volume and diversity
traditional usersa community of interest vs. population of a country
+special users
having certain disabilities and/or needs
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
How about users?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Who is the user?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Probably, we do not like her/him!
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
We must discuss with her/him
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
We need to observe her/him
RUM (real user monitoring)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
The user is the person who…
directly interact to the (software) product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
The user is the person who…
involve others to use the product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
The user is the person who…
obtain output from a given product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
The user is the person who…
is making decisions regarding the acquisitionof a product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
The user is the person who…
is using the product/serviceprovided by our competitor
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
User types (Eason, 1987)
primary
directly involved in the use of the product(frequent hands-on beneficiary)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
User types (Eason, 1987)
secondary
occasionally and/or indirectly uses the product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
User types (Eason, 1987)
tertiary
affected by a product/service presentationor influenced by a certain product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
demographics
age, gender, ethnicity+
psychological profile
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
education
elementary school vs. doctoral studies
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
physical abilities
senses & perception – e.g., visual acuity(short/long-term) memory
anatomic features: length of arms, height, muscles,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
computer-related abilities
general knowledge regarding the use of computersor the target platform – e.g., a specific game console
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
computer-related abilities
aspect of interest:technophobic persons
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
skills
readingusing devices – keyboard, mouse, remote control,…
interpreting the outputetc.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
experience related to the application domain
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Users without prior knowledge about semantic Web can understand and employ this user interface?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
experience regardingthe type of (software) product/service
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
working environment+
other social factors
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
relations with other persons+
the use of communication patterns (1:1, 1:n, m:n)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Web application providing online communicationservices used in the context of winter Olympic games
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Web application providing online communicationservices used in the context of winter Olympic games
user population
main user categories: athletes, their friends & families,administration personnel, audience, sport reporters,…
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Web application providing online communicationservices used in the context of winter Olympic games
interaction
types of devices: desktop PCs, mobile phones,info kiosks, public screens,
Web-friendly devices (smart phones, tablets),…
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Web application providing online communicationservices used in the context of winter Olympic games
conveying information
multiple formatscharts
rich versus limited data/interactionsearch possibilities
filteringreusing – e.g., sharing data to other apps/services
etc.
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
techniques:user surveysinterviews
(in)direct observations: user tracking, feedbackreal user testing
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Identifying characteristics of the user population
techniques:user surveysinterviews
(in)direct observations: user tracking, feedbackreal user testing
user research
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
see also http://alistapart.com/topic/user-research
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Remark:
a software application could havemultiple audiences
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Remark (Rogers, 2007):
there are few caseswhen users really know what they want
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Remark (Rogers, 2007):
“natural” tasks must be anticipated by softwareon the basis of the perceived users’ behavior
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Remark (Raskin, 2000):
few persons could pretend that newer productsare easier to be used than old ones
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Laws of human-computer interaction(Jeff Raskin, 2000)
a computer shall not harm your work or,through inaction, allow your work
to come to harm
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busacowww.flickr.com/groups/insults/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
Laws of human-computer interaction(Jeff Raskin, 2000)
a computer shall not waste your time orrequire you to do more work
than is strictly necessary
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
User InterfaceHumane Interface(Raskin, 2000)
an interface is humane if it is responsive tohuman needs and considerate of human frailties
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Knowing users…
User InterfaceHumane Interface(Raskin, 2000)
an interface is humane if it is responsive tohuman needs and considerate of human frailties
existing UIs are too complex for the majority of users
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Utilizatorii
thanks to our graduate Alexandru Rugină
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Can we model users?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognition is a knowledge acquisition processto understand the external world
via sensation, perception, and reasoning
Wang, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognition is a knowledge acquisition processto understand the external world
via sensation, perception, and reasoning
Wang, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognition is a knowledge acquisition processto understand the external world
via sensation, perception, and reasoning
Wang, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive engineering is a software engineering principle that states the cognitive complexity and
human intelligent manageability should beaddressed as the dominant problem in almost
all processes of software design, implementation,and maintenance
Wang, 2008
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive informatics
Wang, 2002
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Important aspects:
knowledgebehaviorsexperience
skills
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Important aspects:
knowledgebehaviorsexperience
skills
modeling the user
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive abilities define, in an abstract manner,the model of a user
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Utilizatorii
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Card, Moran & Newell, 1983; Wickens, 1984
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
short-term (working) memory+
long-term memory
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
data codification
types of stored things, associations
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
capacity
number of remembered things
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
duration (decay time)
how long a thing persists into memory
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
visual data
codification = imagesno pixels, but physical properties: edges, curves, lengths
capacity: ~17 (e.g., 7—17 symbols)decay: ~200 ms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
the need of visual representation
http://www.interaction-design.org/encyclopedia/visual_representation.html
RDFSpecies by C. Serban & D. A. Popovici (2012)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
audio data
codification = soundscapacity: ~5
decay: ~1500 ms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Memory
audio data is pre-intentional
“What you’re saying?...”
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Bottom-up perception
uses stimuli
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Top-down perception
based on contextspatial and/or temporal data
influence over long-term memory
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Chunk = perceptual/cognitive unit
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Chunk division – e.g., grouping – depends onthe user background knowledge and
how data is presented
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Chunk division – e.g., grouping – depends onthe user background knowledge and
how data is presented
remember IA?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Common technique:
TLA (Three-Letter Acronyms)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Chunking – example:
B M W R C A A O L I B M F B I
MWR CAA OLI BMF BIB
BMW RCA AOL IBM FBI
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Common technique:
the codification of unrelated digitsuses 2—4 chunks
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Users memorize phone numbers by grouping:
0232201090
0232 20 10 90
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Working memory:
capacity: 7 ± 2 chunks – George Miller
decay: 7 sec. (5—226 sec.)repetitions
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Working memory:
capacity: 7 ± 2 chunks – George Miller
decay: 7 sec. (5—226 sec.)repetitions
influenced by interferences
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
anterograde amnesia – inability to store new memoriesMemento (2000): http://www.imdb.com/title/tt0209144/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Long-time memory:
elaborate repetitions move chunksfrom working memory to long-time memory
via connections (associations) with other chunks
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Long-time memory:
elaborate repetitions move chunksfrom working memory to long-time memory
via connections (associations) with other chunks
influenced by context
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
representations must easily beperceived and recognized
metaphors + idioms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
from icons & symbols to visual metaphors
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
from icons & symbols to visual metaphors
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
from icons & symbols to visual metaphors
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
humans remember visual properties of things
e.g., color, shape,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
humans have difficulties in memorizing/recalling arbitrary data
e.g., phone numbers, software serial numbers
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
UIs must facilitate recognition
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
users tend to annotate things
using external means to modifyexisting (mental, internal) representations
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
users tend to annotate things
using external means to modifyexisting (mental, internal) representations
examples:underlining words, taking written/electronic notes,…
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
cognitive tracing
implies external manipulation of thingsin order to (re)structure or (re)arrange them
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
cognitive tracing
implies external manipulation of thingsin order to (re)structure or (re)arrange them
examples:scrabble, bookmarking, tagging, etc.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
discussion
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Recognition versus recall
UIs must offer external representations ofthe concepts used by the software
decreasing the cognitive overload
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Graphic Resources
Correspondence Design Uses
Marks
Shape
Orientation
Size
Texture
Saturation
Color
Line
Literal (visual imitation of physical features)
Mapping(quantity,
relative scale)
Conventional (arbitrary)
Mark position, identify category
(shape, texture color)
Indicate direction (orientation, line)
Express magnitude (saturation, size, length)
Simple symbols and color codes
graphical representations in the context of UI designAlan Blackwell (2011)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Graphic Resources
Correspondence Design Uses
Symbols
Geometric elements
Letter forms
Logos and icons
Picture elements
Connective elements
Topological (linking)
Depictive(pictorial conventions)
Figurative(metonym, visual puns)
Connotative (professional and
cultural association)
Acquired
Texts and symbolic calculi
Diagram elements
Branding
Visual rhetoric
Definition of regions
graphical representations in the context of UI designAlan Blackwell (2011)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Graphic Resources
Correspondence Design Uses
Regions
Alignment grids
Borders and frames
Area fills
White space
Gestalt integration
Containment
Separation
Framing(composition, photography)
Layering
Identifying shared membership
Segregating or nesting multiple
surface conventions in panels
Accommodating labels, captions
or legends
graphical representations in the context of UI designAlan Blackwell (2011)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Graphic Resources
Correspondence Design Uses
Surfaces
The plane
Material object on which the
marks are imposed
(paper, stone)
Mounting, orientation and display context
Display medium
Literal (map)
Euclidean(scale and angle)
Metrical(quantitative axes)
Juxtaposed or ordered (regions, catalogues)
Image-schematic
Embodied/situated
Typographic layouts
Graphs & charts
Relational diagrams
Visual interfaces
Secondary notations
Signs and displays
graphical representations in the context of UI designAlan Blackwell (2011)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
http://worrydream.com/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
humans can focus– using their perceptual processor –
on a single input channel at a given moment
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
humans can focus– using their perceptual processor –
on a single input channel at a given moment
spotlight metaphor
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
the spotlight could trackmultiple input communication channels
in sequential manner only
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
visual attention is more importantthan the aural one
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
within a input channel,the stimuli are processed in parallel
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition: perception
Attention
within a input channel,the stimuli are processed in parallel
interferences
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
bookpainting
balletpenguin
astringentmelon
Please, indicate the color of each word:
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
greenyellowwhite
magentared
blue
Please, indicate the color of each word:
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
greenyellowwhite
magentared
blue
Please, indicate the color of each word:
interferences – the Stroup effect
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
the brain compares stimuli and selects a response
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
human-computerinteraction
human-computerinteraction
human-computerinteraction
human-computerinteraction
human-computerinteraction
human-computerinteraction
human-computer
interaction
human-computerinteraction
for details, see www.slideshare.net/andresbaravalle/im2044-week-2-lecture
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
the decision making process is based onskills, rules, and knowledge
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
skill-based decision making
learning by doing: walking, talking, driving, etc.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
skill-based decision making
learning by doing: walking, talking, driving, etc.
influenced by age
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
rule-based decision making
e.g., social rules of proper manners
If I’ll see an elderly person, then I’ll politely say “Hello”.
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
rule-based decision making
e.g., social rules of proper manners
cultural factors could be important
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Cognitive processor
knowledge-based decision making
uses the prior background knowledge,even in unfamiliar/unexpected situations
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
experiment
Try to compute the two mathematical expressions below:
74 + 46LXXIV + XLVI
in your headby using a piece of paper
with a calculator
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
experiment
Try to compute the two mathematical expressions below:
74 + 46LXXIV + XLVI
in your headby using a piece of paper
with a calculator
Which is easiest and why?
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
attention is a resource that could be sharedin order to perform multiple activities
in the same time
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the activity structure:
multi-modality
e.g., visual + auditory + tactile interaction
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the activity structure:
codification
e.g., spatial data versus spoken data
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the activity structure:
involved components
using perceptual/cognitive processorversus
motor processor
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the activity structure:
involved components
example:playing chess versus pinball
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the difficulty:
well-practiced tasks are more easily performed
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
User multi-tasking
depends on the difficulty:
well-practiced tasks are more easily performed
example: it’s easier to ride the bike on an empty street
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Motor processor
open-loop control
autonomicsending the same directives to the muscles
no feedback from perceptual processor
cycle time: ~70 ms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Motor processor
close-loop control
muscles movements – or their effects – are perceivedand compared to the desired result
cycle time: ~240 ms
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
cognitive conscious
versus
cognitive unconscious
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Property Conscious Unconscious
Engaged byNovelty
EmergenciesDanger
RepetitionExpected Events
Safety
Used in New circumstances Routine situations
Can handle DecisionsNonbranching
tasks
Accepts Logical propositionsLogic or
inconsistencies
Operates Sequentially Simultaneously
Controls Volition Habits
Capacity Tiny Huge
Persists for Tenths of seconds Decades (lifelong)
Jef Raskin, The Humane Interface, Addison Wesley, 2000
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
Distributed cognition(Edwin Hutchins, 1995)
cognitive resources are shared socially in order to extend individual cognitive resources or
to accomplish something that an individual agent could not achieve alone
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Cognition
http://hci.ucsd.edu/hutchins/dcogAviation.html
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Reading:
place information and instruction in context
employ lists
chunk information
present content in sequence
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Reading:
maintain consistency in language and procedures
highlight critical/new information, information structure
use familiar terms, and avoid acronyms and jargon
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Leet (1337) speak
like other languages, 1337 is dynamicsymbols as shapes and not as their meanings
common phonetic replacements + inconsistenciesmany acronyms and random capitalization
discussion
M. Perea, J. Duñabeitia, M. Carreiras, “R34D1NG W0RD5 W1TH NUMB3R5”, Journal of Experimental
Psychology: Human Perception and Performance, 2007
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Reading:
use illustrations to complement text
avoid the gratuitous use of animations & other movement
use familiar typefaces
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Reading:
allow user control to repeat output
avoid background noise with auditory output
maintain higher contrast
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Memory:
leverage existing knowledge, behaviors, and tasks
avoid splitting attention between two tasks
focus on the user goals
limit information and features to what is really needed
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
discussion
Worst Websites of 2013www.webpagesthatsuck.com/worst-websites-of-2013.html
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Memory:
partition tasks in reasonably sized groups
support mental calculations, decisions, and comparisons
limit choices
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Memory:
complete information automatically in forms & fields
use mnemonics
minimize screen clutter
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Guidelines (William Gribbons, ‘08)
Memory:
provide extra time for tasks
eliminate the anxiety of timeouts
provide reminders
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Fitts’ Law (1954)
predicts the pointing (movement) average time as a function of the distance to and
width of the given target
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Fitts’ Law (1954)
how fast we can move the mouse to point toa given UI component having a specific size
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Fitts’ Law (1954)
T = a + b * log2 (2*D / S)
T = time, D = distance, S = size
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Fitts’ Law (1954)
consequence:Mac OS X menu is more ergonomic
than the main menu of each window in Windows
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Fitts’ Law (1954)
consequence:pie menus are more easily to be used
than pop-up linear ones
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Hick’s Law (1952)
predicts the decision time for a set of choices(e.g., in a menu)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Hick’s Law
T = b*log2 (n + 1)
T = average reaction time (entropy of the decision),n = number of equally probably alternatives,b = a constant to be empirically determined
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
discussion
Hick’s law in the context of wizard (anti)pattern
http://designinginterfaces.com/patterns/wizard/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Hick’s Law
example – measuring the user’s reaction time:if a Web page has ~70 links, then the time used to makea choice (i.e., visiting a link) will be ~105 seconds (70*1.5)
the more choices are eliminated,
the more enjoyable the experience will be
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
discussion
reducing the number of choices
Twitter’s frontpage(2010 vs. 2013)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Steering Law
predicting the time of moving the hand througha “tunnel” having the length D and width S
S
D
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Steering Law
T = a + b * D/S
the difficulty varies linearly, not logarithmicguiding the mouse is harder than pointing it
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Empirical laws
Steering Law
consequence: cascading menus are hard to be used
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
By using laws and abstract models of the humans,we can specify classes of users
personas
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
A precise description of the user of a system,and of what (s)he wishes to accomplish
user archetype
Cooper, 1999www.cooper.com/journal/personas/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
Although personas are not real people,they represent them throughout the design stage
(Blomkvist, 2002)
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
Although personas are not real people,they represent them throughout the design stage
(Blomkvist, 2002)
creates a concrete profile of the typical user
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
Danger of the average users
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
The design must be performed regardingthe necessities and goals of each user category
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
Important aspects:age, abilities, ethnicity, social context, etc.
user profile
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busacoA. Stanciu, I. Schiopu, A. Grigoriu, I. Lazar (2011) – aisquared.wordpress.com
Student Tourist Single (wo)man
Name Andreea G. Paul R. Ioana P.
Age 19 32 27
Location Iasi, Romania Paris, France Bucharest, Romania
Social Life
For her, going to university was a challenge because she
had to leave home, separate from her parents and beginning the process
of finding her identity, as an adult, and her place in the
world.
Because his earnings are above average and because he works at least 50 hours
per week, when he has some free time he likes to
make the most of it.
She doesn’t have time for dating wrong persons.
Work Life She is a student in
her freshman year at Computer Science.
He works as a software developer, but now he
is on vacation.
She is a hard working woman.
Goals
A new city meant new people & new friends.
That is why she was glad to take part of a Social Speed event. From her point of view, it’s a fun way to
He believes that the person blesses the place. That is way when he travels he
thinks it is very important to know and understand the residents. Because of
From her point of view, this application is the perfect
combination between online dating and real life dating. She knew from the
start that this was not a
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Student Tourist Single (wo)man
Name Andreea G. Paul R. Ioana P.
Age 19 32 27
Location Iasi, Romania Paris, France Bucharest, Romania
Social Life
For her, going to university was a challenge because she
had to leave home, separate from her parents and beginning the process
of finding her identity, as an adult, and her place in the
world.
Because his earnings are above average and because he works at least 50 hours
per week, when he has some free time he likes to
make the most of it.
She doesn’t have time for dating wrong persons.
Work Life She is a student in
her freshman year at Computer Science.
He works as a software developer, but now he
is on vacation.
She is a hard working woman.
Goals
A new city meant new people & new friends.
That is why she was glad to take part of a Social Speed event. From her point of view, it’s a fun way to
He believes that the person blesses the place. That is way when he travels he
thinks it is very important to know and understand the residents. Because of
From her point of view, this application is the perfect
combination between online dating and real life dating. She knew from the
start that this was not a
a persona includes a name & a photo, plus some demographics
A. Stanciu, I. Schiopu, A. Grigoriu, I. Lazar (2011) – aisquared.wordpress.com
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
microdata HTML5 templatehttp://profs.info.uaic.ro/~stefan.negru/personas/
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
personas for PaMI (Patient Monitoring Interface) projectA. Berila, A. Bulai, C. Chiric & M. Plesca, 2012
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
Persona
Remarks (Donald Norman, 2004)
the purpose of the persona is to add empathetic focusto the design
the personas must reflect the target groupfor the design team
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
discussion
It’s not important how smart users are;it’s important to be effective
Stephen Turbek, 2011
www.boxesandarrows.com/view/are-your-users-s-t-u
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
discussion
S.T.U.P.I.D. userStressed Tired Untrained Passive Independent Distracted
S.M.A.R.T. design
Simply Memorable Accept autopilot Recovery Test in realistic situations
www.boxesandarrows.com/view/are-your-users-s-t-u
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
human capacities, cognition,modeling users, empirical laws, personas
“Conclusion”
Master on Software Engineering :: Human-Computer Interaction
Dr. Sabin-Corneliu Buraga – www.purl.org/net/busaco
next lecture: design models & methodologies