hardwired instructions in the example above, the...

2
rev. 2/28/2013 RADIO INSTRUCTIONS 1. Turn on the scoreboard(s) that you want to use by applying the correct AC voltage. 2. Grab a console. It doesn’t matter which one, as long as it looks like this: NOTE: If you have multiple consoles, grab one and ignore the others (for now). 3. Turn on the console. 4. Find the number pad, press the number 1 (SCOREBOARDS). 5. Answer “NO” to USE LAST SETUP. You can toggle between YES and NO by pressing the blue key between the arrow keys at the top of the console. Press ENTER when LCD says NO. 6. Look up at your scoreboard(s). Each scoreboard will have a number in the timer and/or the guest score (timer will display “ ” before the number). This number is the board ID. Example: 7. Enter the first board ID, press enter. If you have more boards you want to connect to, enter another id and press enter again. When done selecting boards, press enter twice. In the example above, the following would be entered: 8. Select your sport. Your last sport played will be the first sport displayed. 9. Insert the slipsheet. There is a slipsheet holder located on the bottom of the console. 10. Play your game. Note: If 2 or more games are being played at once (splitting the gym for multiple matches/games), finish Step 8 before turning on another console and repeating the process with another console. Typical display after console is turned on. Scoreboard will display zeros, indicating connectivity. If using a hardwired connection, any scoreboard with a physical connection (from either SCOREBOARD(S) outputs on the back of the console) will communicate with the console. Note: The console will communicate through the radio and hardwire outputs simultaneously. SCOREBOARD CONTROL MP8000 V.6.**.* 2012 1. SCOREBOARD 2. STAT PANEL -> This shotclock’s ID is 2. Typical console display during ID request. This shotclock’s ID is 3. This scoreboard’s ID is 1. Enter Scoreboard IDs ENTER when done _ HARDWIRED INSTRUCTIONS TIP! Keep this by the scoring station for future reference. Additional information can be found on the slipsheet holder on the bottom of the console. STORING: Battery should be fully charged when storing, and should be kept at room temperature. Recharging once every 30 to 45 days of storage is recommended. If batteries are stored longer, it may take two or three cycles before full run time is restored. WARNING! This equipment has been approved for mobile applications where equipment should be used at distances greater than 20cm from the human body (with the exception of hands, wrists, feet and ankles). Operation at distances less than 20cm is strictly prohibited. Excessive RF exposure should be avoided. Setup Instructions: Press once to turn on. Follow prompts on screen. Press and hold to turn off. TRANSMITTER MODULE FCC ID:KQL-PKLR2400-200 IC:22683911808A3 17 WARNING! This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. The 8000 Console Adapter LED Green = Adapter is good. Red = Adapter supplies enough power to run, but not enough to charge the battery. Radio Antenna Radio Antenna screws into the backplate above the Timer Pendant Switch. Pendant Switch Plug in the pendant switch to bypass the start/stop key for the timer. Scoreboard(s) Plug in all hard-wired scoreboards, shot clocks, delay of game timers, segment timers and stat panels here using a standard RJ45 Connector. Security Key | Auxiliary I/O For connecting consoles together for use with stat panels, etc. Timer Controllers Plug in seperate All American consoles that control shot clocks, delay of game timers, etc here using a standard RJ11 connector. USB For connecting to a computer for console firmware updates and advanced console setup functionality. Power indicator. Clock indicator. Stars turn white when console is turned on. Clock symbol lights up green when clock timer is running. Turns off when clock is stopped. Battery indicator. Displays a constant red when charging a battery. Battery symbol turns green when charged for 3 hours. Wireless indicator. Will light up blue when a radio is connected. This may be flashing or constant. Autohorn Indicator. If autohorn is selected in setup, the horn symbol will light up in an amber color. If autohorn is not activated, the symbol will only light up when horn is pressed. LCD Window Displays game and setup information in a convenient and easy to read 2x20 character matrix. Low Battery Display Low battery message will flash in the lower line of display when battery time is below 15 minutes. Plug the console in using the 12VDC adapter as soon as possible. 56 <B 5:17 b> 51 * * * LOW BATTERY * * * LED Indicators RJ45 RJ45 RJ45 RJ45 RJ11 RJ11 AC Adapter Plug the supplied 12VDC 2.0 Amp adapter into a standard 115VAC outlet. Press and hold to turn on or off console. Press to manually activate horn (if available). Start or stop the main timer by pressing this key. Clock will start or stop when button is pressed down. Slipsheet Area Slide in appropriate slipsheet for sport being played. Extra slipsheets may be stored under the console. Use the arrow keys to select different options in the LCD. Press Select/YES/NO to toggle answer between YES and NO. “Clear” key exits out of a function. “Enter” key finalizes a command or answer. See Setup. LA00241P Anytime the clock is stopped, press to safely change any item in the setup mode (Brightness, Default Times, etc). Once a sport is selected after the console is initialized, pressing setup will only allow changes to the sport settings. PERIOD TIME = _ Periods = 4 TIMEOUT LENGTH = 200 TIMEOUTS ALLOWED = 3 Min = 1, Max = 8 SET: Brightness _ USE AUTOMATIC HORN? YES LAST MINUTE TENTHS? YES Time of Day =_ ENTER to skip Brightness of the Scoreboard Digits. Example: . Brightness determines the bright- ness of the LEDs on the scoreboard. Brightness levels will vary greatly depending on situation and facility. Typically, a night game will require a lower brightness level. A day game in bright sunlight will require a higher brightness level. A game taking place during sunset may require the brightness to change from a max level to a lower level. Indoor facilities are typically set at a brightness of 4. Auto Horn. Press to toggle between YES and NO. This feature will sound a horn (if installed) automatically once the clock reaches zero. In sports such as Football, it is recommended not to use autohorn because play can continue after the clock reaches zero. Last Minute Tenths. Press to toggle between Yes and No. This feature will allow the clock to count tenths of a second during the last minute of play. This is generally used for Hockey and Basketball. Time of Day. Example: for 10:30. The time of day will be displayed on the scoreboard approximately 40 seconds after power is turned off on the console. Time of Day is stored in the scoreboard and will remain in the scoreboard memory for up to 30 days without power. If you wish to leave on the power to the scoreboard without showing time of day, set the time of day to 00:00. Press to leave time of day unchanged on the scoreboard. New Game. Press to toggle between Yes and No. Designed for tournament or league play, this feature allows the console and scoreboard to reset all the values as they are were upon startup. This does not reset any saved Setup value. Save Settings. Press to toggle between YES and NO, then Enter. Settings chosen will be saved. If the console is being used for similar events with the same scoreboard and sport, Setup can be bypassed. Defaults may be changed at any time by going into the setup mode when game time is stopped. Pressing at any time in Setup will exit to game mode. All selections made prior to press- ing clear will be stored, however defaults will not be saved or changed. New Game? _NO Turn off Time of Day = Setup allows the user to change default settings in the console after the sport and scoreboard(s) were selected. Every sport shares some similar setup items along with a few items that may be unique to a particular sport. Below are some common setup items. Set as new defaults? _Yes TIP! For an expanded list and descriptions of unique setup items, please refer to the complete sports manuals that are available at AllAmericanScoreboards.com. © Copyright All American Scoreboards 2008-2013 All American Scoreboards® is a registered trademark of Everbrite® LLC. This is the exclusive property of All American Scoreboards® a division of Everbrite® LLC. Use of or duplication of this document in any manner without the expressed written consent of All American Scoreboards® is prohibited. The information contained in this document is subject to change without notice and should not be construed as a commitment by All American Scoreboards®. All American Scoreboards® assumes no responsibility for any errors that may appear in this document. Nor does it make expressed or implied warranty of any kind with regard to this material, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. All American Scoreboards® shall not be liable for incidental or consequential damages in connection with, or arising out of the furnishing, performance, or use of this document and the program material, which it describes.

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Page 1: HARDWIRED INSTRUCTIONS In the example above, the …support.everbrite.com/products/downloads/...HARDWIRED INSTRUCTIONS TIP! Keep this by the scoring station for future reference. Additional

rev. 2/28/2013

RA

DIO

INSTR

UC

TION

S1

. Turn o

n t

he s

coreboard(s

) that yo

u w

ant to

use b

y app

lying

the co

rrect AC

voltag

e.2

. Grab a

console

. It do

esn’t m

atter wh

ich o

ne, as lo

ng

as it loo

ks like this:

NO

TE: If you

ha

ve mu

ltiple co

nso

les, gra

b o

ne a

nd

ign

ore th

e oth

ers (for n

ow).

3. T

urn o

n t

he c

onsole

.

4. Fin

d th

e nu

mb

er pad

, press t

he n

um

ber 1 (SC

OR

EBO

AR

DS).

5. A

nsw

er “N

O” to

USE LA

ST SETUP. Yo

u can

tog

gle b

etween

YES an

d N

O b

y pressin

g th

e b

lue key b

etween

the arro

w keys at th

e top

of th

e con

sole. P

ress ENTER

wh

en LC

D says N

O.

6. L

ook u

p a

t y

our s

coreboard(s

). Each sco

rebo

ard w

ill have a n

um

ber in

the tim

er an

d/o

r the g

uest sco

re (timer w

ill disp

lay “ ” befo

re the n

um

ber). Th

is nu

mb

er is the b

oard

ID.

Exam

ple:

7. E

nter t

he fir

st b

oard ID

, press en

ter. If you

have m

ore b

oard

s you

wan

t to co

nn

ect to, en

ter ano

ther id

and

press en

ter again

. Wh

en d

on

e selecting

bo

ards, p

ress enter tw

ice.In

the exa

mp

le ab

ove, the fo

llowin

g w

ou

ld b

e entered

:

8. S

ele

ct y

our s

port

. You

r last spo

rt played

will b

e the first sp

ort d

isplayed

.9

. Insert t

he s

lipsheet

. There is a slip

sheet h

old

er located

on

the b

otto

m o

f the co

nso

le.1

0. P

lay y

our g

am

e.

Note: If 2 or m

ore games are being played at once (splitting the gym

for multiple m

atches/games), finish

Step 8 before turning on another console and repeating the process with another console.

Typical display after console is turned on.Scoreboard w

ill display zeros, indicating connectivity.

If usin

g a h

ardw

ired co

nn

ection

, any sco

rebo

ard w

ith a p

hysical co

nn

ection

(from

either

SCO

REB

OA

RD

(S) ou

tpu

ts on

the b

ack of th

e con

sole) w

ill com

mu

nicate w

ith th

e con

sole.

Note: The console w

ill comm

unicate through the radio and hardwire outputs sim

ultaneously.

SC

OR

EB

OA

RD

CO

NT

RO

LM

P8

00

0 V

.6.*

*.*

20

12

1. S

CO

RE

BO

AR

D2

. ST

AT

PA

NE

L -

>

This shotclock’s ID is 2.

Typical console display during ID request.

This shotclock’s ID is 3.

This scoreboard’s ID is 1.

En

te

r S

co

re

bo

ar

d I

Ds

EN

TE

R w

he

n d

on

e _

HA

RD

WIR

ED IN

STRU

CTIO

NS

TIP

!K

eep th

is by the sco

ring

statio

n fo

r futu

re reference. A

dd

ition

al in

form

atio

n ca

n b

e fo

un

d o

n th

e slipsh

eet ho

lder o

n th

e bo

ttom

of th

e con

sole.

STOR

ING:

Batte

ry sh

ould

be fu

lly ch

arge

d whe

n stor

ing, a

nd sh

ould

be ke

pt at

room

temp

eratu

re.

Rech

argin

g onc

e eve

ry 30

to 45

days

of st

orag

e is r

ecom

mend

ed. I

f batt

eries

are s

tored

lon

ger, i

t may

take

two o

r thr

ee cy

cles b

efore

full r

un tim

e is r

estor

ed.

WAR

NING

! This

equip

ment

has b

een a

ppro

ved f

or m

obile

appli

catio

ns w

here

eq

uipme

nt sh

ould

be us

ed at

dista

nces

grea

ter th

an 20

cm fr

om th

e hum

an bo

dy

(with

the e

xcep

tion o

f han

ds, w

rists,

feet

and a

nkles

). Op

erati

on at

dista

nces

less

tha

n 20c

m is

strict

ly pr

ohibi

ted. E

xces

sive R

F ex

posu

re sh

ould

be av

oided

.

Setu

p In

stru

ctio

ns:

Pres

s

o

nce

to t

urn

on.

Follo

w p

rom

pts

on s

cree

n.

Pres

s

a

nd h

old

to t

urn

off.

TRAN

SMIT

TER

MODU

LE F

CC ID

:KQL

-PKL

R240

0-20

0 IC

:226

8391

1808

A3 17

W

ARNI

NG! T

his de

vice c

ompli

es w

ith P

art 1

5 of th

e FCC

Rule

s. Op

erati

on is

su

bject

to the

follo

wing

two c

ondit

ions:

(1) T

his de

vice m

ay no

t cau

se ha

rmful

int

erfer

ence

, and

(2) T

his de

vice m

ust a

ccep

t any

inter

feren

ce re

ceive

d, inc

luding

int

erfer

ence

that

may c

ause

unde

sired

oper

ation

.

The

80

00

Co

nso

le

Ad

apte

r LE

DG

reen

= A

dap

ter i

s g

oo

d.

Red

= A

dap

ter s

up

plie

s en

ou

gh

p

ow

er to

run

, bu

t n

ot

eno

ug

h to

ch

arg

e th

e b

atte

ry.

Rad

io A

nte

nn

aR

adio

An

ten

na

scre

ws

into

th

e b

ackp

late

ab

ove

the

Tim

er

Pen

dan

t Sw

itch

.

Pen

dan

t Sw

itch

Plu

g in

th

e p

end

ant

swit

ch to

byp

ass

the

star

t/st

op

key

for t

he

tim

er.

Sco

reb

oar

d(s

) Plu

g in

all

har

d-w

ired

sco

reb

oar

ds,

sho

t cl

ock

s, d

elay

of g

ame

tim

ers,

seg

men

t ti

mer

s an

d s

tat

pan

els

her

e u

sin

g a

st

and

ard

RJ4

5 C

on

nec

tor.

Secu

rity

Key

| A

uxi

liary

I/O

Fo

r co

nn

ecti

ng

co

nso

les

tog

eth

er fo

r use

wit

h s

tat

pan

els,

etc.

Tim

er C

on

tro

llers

Plu

g in

sep

erat

e A

ll A

mer

ican

co

nso

les

that

co

ntr

ol s

ho

t cl

ock

s, d

elay

of g

ame

tim

ers,

etc

her

e u

sin

g a

sta

nd

ard

RJ

11 c

on

nec

tor.

USB

Fo

r co

nn

ecti

ng

to a

co

mp

ute

r fo

r co

nso

le fi

rmw

are

up

dat

es a

nd

ad

van

ced

co

nso

le s

etu

p fu

nct

ion

alit

y.

Po

wer

ind

icat

or.

Clo

ck in

dic

ato

r.

Star

s tu

rn w

hit

e w

hen

co

nso

le is

tu

rned

on

.

Clo

ck s

ymb

ol l

igh

ts u

p g

reen

wh

en c

lock

tim

er is

ru

nn

ing.

Tu

rns

off

wh

en c

lock

is s

top

ped

.

Bat

tery

ind

icat

or.

Dis

pla

ys a

co

nst

ant

red

wh

en c

har

gin

g a

bat

tery

. B

atte

ry s

ymb

ol t

urn

s g

reen

wh

en c

har

ged

for 3

ho

urs

.

Wir

eles

s in

dic

ato

r. W

ill li

gh

t u

p b

lue

wh

en a

rad

io is

co

nn

ecte

d.

This

may

be

flash

ing

or c

on

stan

t.

Au

toh

orn

Ind

icat

or.

If a

uto

ho

rn is

sel

ecte

d in

set

up

, th

e h

orn

sym

bo

l w

ill li

gh

t u

p in

an

am

ber

co

lor.

If a

uto

ho

rn is

no

t ac

tiva

ted,

th

e sy

mb

ol w

ill o

nly

lig

ht

up

wh

en h

orn

is p

ress

ed.

LCD

Win

do

wD

isp

lays

gam

e an

d s

etu

p in

form

atio

n in

a c

onv

enie

nt

and

ea

sy to

read

2x2

0 ch

arac

ter m

atri

x.

Low

Bat

tery

Dis

pla

yLo

w b

atte

ry m

essa

ge

will

flas

h in

th

e lo

wer

lin

e o

f dis

pla

y w

hen

bat

tery

tim

e is

bel

ow

15

min

ute

s. Pl

ug

th

e co

nso

le in

usi

ng

th

e 12

VD

C a

dap

ter a

s so

on

as

po

ssib

le.

56

<B

5:1

7

b>

5

1

* *

* L

OW

BA

TT

ER

Y *

* *

LED

Ind

icat

ors

RJ45

RJ45

RJ45

RJ45

RJ11

RJ11

AC

Ad

apte

rPl

ug

the

sup

plie

d

12V

DC

2.0

Am

p

adap

ter i

nto

a

stan

dar

d 1

15VA

C

outl

et.

Pre

ss a

nd

ho

ld to

tu

rn o

n o

r off

co

nso

le.

Pres

s to

man

ual

ly

acti

vate

ho

rn(if

ava

ilab

le).

Star

t o

r sto

p t

he

mai

n t

imer

by

pre

ssin

g

this

key

. Clo

ck w

ill s

tart

or s

top

wh

en

bu

tto

n is

pre

ssed

do

wn

.

Slip

shee

t A

rea

Slid

e in

ap

pro

pri

ate

slip

shee

t fo

r sp

ort

bei

ng

pla

yed

.Ex

tra

slip

shee

ts m

ay b

e st

ore

d u

nd

er t

he

con

sole

.

Use

th

e ar

row

key

s to

sel

ect

diff

eren

t o

pti

on

s in

th

e LC

D.

Pres

s Se

lect

/YES

/NO

to to

gg

le

answ

er b

etw

een

YES

an

d N

O.

“Cle

ar”

key

exit

s o

ut

of a

fun

ctio

n.

“En

ter”

key

fin

aliz

es a

co

mm

and

or a

nsw

er.

See

Setu

p.

LA00

241P

Any

tim

e th

e cl

ock

is s

topp

ed, p

ress

to

saf

ely

chan

ge a

ny it

em in

the

setu

p m

ode

(Bri

ghtn

ess,

Def

ault

Ti

mes

, etc

).

Onc

e a

spor

t is

sele

cted

aft

er th

e co

nsol

e is

init

ializ

ed,

pres

sing

set

up w

ill o

nly

allo

w c

hang

es to

the

spor

t se

ttin

gs.

PE

RI

OD

TI

ME

= _

Pe

ri

od

s =

4T

IM

EO

UT

LE

NG

TH

= 2

00

TI

ME

OU

TS

AL

LO

WE

D =

3

Mi

n =

1,

Ma

x =

8

SE

T:

Br

ig

ht

ne

ss

_

US

E A

UT

OM

AT

IC

HO

RN

?

Y

ES

LA

ST

MI

NU

TE

TE

NT

HS

?

Y

ES

Ti

me

of

Da

y =

_ E

NT

ER

to

ski

p

Brig

htne

ss o

f the

Sco

rebo

ard

Dig

its.

Exa

mpl

e:

. Brig

htne

ss d

eter

min

es th

e br

ight

-

ness

of t

he L

EDs o

n th

e sc

oreb

oard

. Brig

htne

ss le

vels

will

var

y gr

eatly

dep

endi

ng o

n si

tuat

ion

and

faci

lity.

Typ

ical

ly, a

nig

ht g

ame

will

requ

ire a

low

er b

right

ness

leve

l. A

day

gam

e in

brig

ht

sunl

ight

will

requ

ire a

hig

her b

right

ness

leve

l. A

gam

e ta

king

pla

ce d

urin

g su

nset

may

requ

ire

the

brig

htne

ss to

cha

nge

from

a m

ax le

vel t

o a

low

er le

vel.

Indo

or fa

cilit

ies a

re ty

pica

lly se

t at a

br

ight

ness

of 4

.

Aut

o H

orn.

Pre

ss

to to

ggle

bet

wee

n YE

S an

d N

O. T

his f

eatu

re w

ill so

und

a ho

rn (i

f in

stal

led)

aut

omat

ical

ly o

nce

the

cloc

k re

ache

s zer

o. In

spor

ts su

ch a

s Foo

tbal

l, it

is re

com

men

ded

not t

o us

e au

toho

rn b

ecau

se p

lay

can

cont

inue

afte

r the

clo

ck re

ache

s zer

o.

Last

Min

ute

Tent

hs. P

ress

to

togg

le b

etw

een

Yes

and

No.

Thi

s fea

ture

will

allo

w

the

cloc

k to

coun

t ten

ths o

f a se

cond

dur

ing

the

last

min

ute

of p

lay.

Thi

s is g

ener

ally

use

d fo

r H

ocke

y an

d Ba

sket

ball.

Tim

e of

Day

. Exa

mpl

e:

for 1

0:30

. Th

e tim

e of

day

will

be

disp

laye

d on

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Page 2: HARDWIRED INSTRUCTIONS In the example above, the …support.everbrite.com/products/downloads/...HARDWIRED INSTRUCTIONS TIP! Keep this by the scoring station for future reference. Additional

Startup DisplayWhen the scoreboard is initially turned on, All LEDs will run through a series of brightness levels and self tests.When a sport is selected, your scoreboard should reflect what the console screen displays after setup.

Timer

Press this key to start and stop the Timer. Note: Some keys will not respond when the timer is run-ning.

When clock is stopped press this to reverse direction (count down or count up). An up arrow will appear on the LCD display to the left of the clock when clock is counting up.

To edit the timer, press this key followed by the correct time to be displayed, then .

Press or to leave the time unchanged.Note: If Last Minute Tenths is enabled, once time is under a minute, keys entered will represent tenths of a second.

Example: would display 12.3 seconds when under a minute. To display a 1:23, reset time before editing.

Press this to reset the time to the default time that is set in Setup.TIP!

In sports that use a half time timer, press the key to return to game time.

Possession

Press this key to toggle between Home and Guest possession.

Period/Quarter/Inning

Press to change the quarter 1,2,3,4, and 0 (overtime). Press again for 1.

Press to go to the bottom or top half of the Inning. Console will clear Balls/Strikes/Outs, etc.

Time Outs

Pressing this when the clock is stopped will call a time out for the appropriate team and subtract 1 from the Time Outs Left (TOL).

The console will display the default time. Press to begin the timer out clock on the console or enter a

new time and press . Time will begin counting down on the console for the length of time designated

in Setup. If play resumes before the time out expires, pressing will start the game clock and override the time-out timer. The horn will not sound automatically.

Press this key to change the number of time outs left on the scoreboard. Example:

Officials Time Out. This key operates like a team time-out, but does not subtract a time-out from either team.

Scoring Home (Red Background) - Guest (Blue Background)

Different sports will have unique scoring numbers. The following are shown for example.

Used when a team scores a field goal or 3-pointer.

-1 Removes a point.

Press this key followed by the correct score, then . Example: .

TIP!The or -1 keys in BASEBALL will only work for the team that is currently batting.

Baseball LineupThe lineup can be entered by going into setup and choosing “YES” to use line up. Enter players in by using a similar method as adding players in basketball.TIP!NOTE: When using AUTO LINEUP, the next inning will start with whatever batter the last inning ended

with. This is done so that a runner that is picked off of a base would not disrupt the order of the Auto

Lineup. In order for the correct batter to be displayed at the beginning of an inning, press before

pressing .

Note: If using Automatic Pitch Count, a pitcher MUST be placed in the lineup before any pitched can be tallied.

The Next Batter key confirms the end of a play. This is one of the most important keys in Baseball. It will clear the count, add an out (if a strikeout) and advance to the next batter.

Basketball Fouls

Press the Player Foul +1 key followed by the player’s number who committed the foul, then

. The console will keep track of individual player fouls for both home and guest, plus add a foul to the team stats.

Note: and Edit

PlayerFoul keys generally will not be used. These only change the values on the Player Foul

area of the main scoreboard.

Shot Clocks and Delay of Game (DOG) TimersIf your facility is equipped with an All American shot clock or DOG timer, it can be controlled by the same console using the following buttons. These auxiliary timers may also be controlled by remote that plugs into the back of the 8000 Series Console.

EDIT

D.O.G. Press this key to edit the length of time displayed from the timer. This does not change the reset time.

These keys to reset the timers to the time entered in Setup.

TIP!NOTE: Shot clock will run when the clock is running. A second reset time can be achieved by using an op-tional Shot Clock/DOG Remote.If the time displayed on the game clock is less than the time on the shot clock, the shot clock will blank automatically. A horn will sound and any All American light strips will light when the shot clock reaches 0.

Basketball Stats

Before the start of a game, players must be put in the game. Press for both HOME and GUEST

and the starting lineup. When a player(s) subs in, the console will ask first for the players to put in

and then for the players to take out. Pressing after a number is entered adds a comma to allow more

player numbers. Pressing again will finish the statement and update the scoreboard.

Example: Players 12,00,3,23 and 34 are put in before the start of the game.

OUT=H PLAYER NUMBER

IN=12,00,3,23,34 PLAYER NUMBER

Foul Stats will be displayed on the 8000 Series Console LCD Screen.

Press either of these keys to display the player number and each player’s fouls for the Home or Guest team. The LCD will display 5 players at a time; press again to display the next 5 players.

Stats may be edited by using the arrow keys ( or ) to move the selection over the

player stat to be edited and pressing . Pressing when over a player stat will give you the option to delete a player.

22 12 23 34 00 1 2 > < 3

22 12 23 34 00 1 * 2* 3

Player NumberFoul Number

The asterisk (* *) shows who committed the last foul. If edited, this will edit the player who is displayed on the scoreboard. Any foul stat may be edited.

GameplayTIP! Expanded manuals, specialty manuals and much more can be found at

AllAmericanScoreboards.com

Football gameplay

DOG timers are independent to the game time, and can operate whether or not the game clock is running.

Changes the downs from 1,2,3 and 4. Press again for 1.

Change the downs to 1 and the yards to go to 10.

Enables the keypad to change the of yards to go. Example: would display 7 yards to go.

Display what yardline the football is on. Example: = 43 yardline.

Hockey Penalties

Penalty Enables the keypad for penalty input. The LCD will then ask for the jersey number.

H PLAYER NUMBER=_ Player Number +

1. Minor(m) = 2002. Major(M) = 500

or

Edit Press to edit the player number and/or time of penalty. Major penalties are indicated with a capital

“M”, minor penalties are indicated with a lower case “m”. The major and minor penalties are indicated only for reference - there is no automation with penalties after power play goals.

Major and minor default times may be changed in setup.

Press or to select the penalty to edit. Use the arrow keys to see more penalties.

1. #77-2:00m2. #34-5:00M ->

Delete

Press to delete a penalty. Use the method above to navigate to the correct penalty. A screen will ap-pear to confirm the penalty deletion.NOTE: The Penalty Timers will run automatically by default. Enables or disables the penalty timer. A “P” will be displayed on the console when enabled.

ELECTRONIC TEAM NAMES and SPORT CAPTIONS (Available option on select boards) 1. Turn on scoreboard.

2. Turn on console. Press and hold until console turns on.1. SCOREBOARD2. STAT PANEL ->

3.MESSAGE CENTER <- 4.LED CAPTIONS

3. Press 4 to access Team Names and Captions. If in Sport Mode, console will load the message program.NOTE: The console can only load the Scoring or the Messaging Program (team names) at any given time. The console will always turn on with the last used program loaded. After loading, Press SETUP to change the caption configurations (advanced).

_ Home Team Name

_ Guest Team NameNAME NAME

4. Using keyboard (under sport slipsheet) enter the team names, when finished press .

5. When finished entering the team names, the console will reset. Press to select scoreboards and select sport.

Advanced Console Setup UtilitiesAsk your sales representative for free access to download our PC software utility package.

Firmware UpdateStay up to date with new league rules! Any 8000 Series Console with a firmware version of 4.00 or greater may be updated to the latest version using the firmware updater.

Live ConnectionGet live XML data from the console for use in Flash or virtually any interactive applications. Receive stat information with our Stat Crew interface to update stat panels automatically!

Console SetupUnlock advanced sport and system setup options, including multiple user defaults, 24-hour clock and calendar options, enabling/disabling keys, etc. Also includes emc interface, auto messaging capabilities via sports key press and much, much more!

ADVANCED CONSOLE OPTIONS

ALL AMERICAN SCOREBOARDS