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Hardware for VR Hardware for VR Part 1 of 4 Part 1 of 4 Capps, Darken & Zyda Capps, Darken & Zyda Naval Postgraduate School Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil {Capps,Darken,Zyda}@cs.nps.navy.mil

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Page 1: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Hardware for VRHardware for VRPart 1 of 4Part 1 of 4

Capps, Darken & ZydaCapps, Darken & Zyda

Naval Postgraduate SchoolNaval Postgraduate School

{Capps,Darken,Zyda}@cs.nps.navy.mi{Capps,Darken,Zyda}@cs.nps.navy.mill

Capps, Darken & ZydaCapps, Darken & Zyda

Naval Postgraduate SchoolNaval Postgraduate School

{Capps,Darken,Zyda}@cs.nps.navy.mi{Capps,Darken,Zyda}@cs.nps.navy.mill

Page 2: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Overview

Visual DisplaysVisual Displays

Spatial 6DOF TrackersSpatial 6DOF Trackers

Hand DevicesHand Devices

Spatial Sound SystemsSpatial Sound Systems

Graphics EnginesGraphics Engines

MiscellanyMiscellany

Visual DisplaysVisual Displays

Spatial 6DOF TrackersSpatial 6DOF Trackers

Hand DevicesHand Devices

Spatial Sound SystemsSpatial Sound Systems

Graphics EnginesGraphics Engines

MiscellanyMiscellany

Page 3: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Input DevicesPosition/Orientation (6 Position/Orientation (6 DOF)DOF)

• TrackersTrackers

– MagneticMagnetic

– UltrasonicUltrasonic

– OpticalOptical

– MechanicalMechanical

– InertialInertial

Position/Orientation (6 Position/Orientation (6 DOF)DOF)

• TrackersTrackers

– MagneticMagnetic

– UltrasonicUltrasonic

– OpticalOptical

– MechanicalMechanical

– InertialInertial

Position/Orientation Position/Orientation (6 DOF)(6 DOF)

• HandHand

– MouseMouse

– SpaceballSpaceball

– Dial BoxDial Box

Position/Orientation Position/Orientation (6 DOF)(6 DOF)

• HandHand

– MouseMouse

– SpaceballSpaceball

– Dial BoxDial Box

Page 4: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Input DevicesCommand/SelectionCommand/Selection

• GesturesGestures

– Fiber OpticFiber Optic

– ResistanceResistance

– MechanicalMechanical

– OpticalOptical

Command/SelectionCommand/Selection

• GesturesGestures

– Fiber OpticFiber Optic

– ResistanceResistance

– MechanicalMechanical

– OpticalOptical

• SpeechSpeech

– IsolatedIsolated

– ConnectedConnected

– ContinuousContinuous

• BiofeedbackBiofeedback

– EMG (Muscle)EMG (Muscle)

– EOG (Eye)EOG (Eye)

– EEG (Brain)EEG (Brain)

• SpeechSpeech

– IsolatedIsolated

– ConnectedConnected

– ContinuousContinuous

• BiofeedbackBiofeedback

– EMG (Muscle)EMG (Muscle)

– EOG (Eye)EOG (Eye)

– EEG (Brain)EEG (Brain)

Page 5: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Output DevicesVisualVisual

• Head MountedHead Mounted

– LCDLCD

– Fiber OpticFiber Optic

– CRTCRT

• Boom MountedBoom Mounted

– CRTCRT

VisualVisual

• Head MountedHead Mounted

– LCDLCD

– Fiber OpticFiber Optic

– CRTCRT

• Boom MountedBoom Mounted

– CRTCRT

VisualVisual

• Flat ScreenFlat Screen

– CRTCRT

– ProjectorProjector

VisualVisual

• Flat ScreenFlat Screen

– CRTCRT

– ProjectorProjector

Page 6: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Output DevicesSpeech SynthesisSpeech Synthesis

• PrerecordedPrerecorded

• Text to SpeechText to Speech

AuditoryAuditory

• HeadphonesHeadphones

• External SpeakersExternal Speakers

Speech SynthesisSpeech Synthesis

• PrerecordedPrerecorded

• Text to SpeechText to Speech

AuditoryAuditory

• HeadphonesHeadphones

• External SpeakersExternal Speakers

TactileTactile

• Air BladdersAir Bladders

• Vibrating TransducersVibrating Transducers

• Memory MetalsMemory Metals

HapticHaptic

• GloveGlove

• Mechanical ArmMechanical Arm

TactileTactile

• Air BladdersAir Bladders

• Vibrating TransducersVibrating Transducers

• Memory MetalsMemory Metals

HapticHaptic

• GloveGlove

• Mechanical ArmMechanical Arm

Page 7: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Visual Displays - the “perfect” display• light weightlight weight

• low powerlow power

• wireless (non-tethered)wireless (non-tethered)

• high resolution high resolution

• full colorfull color

• wide (variable) field of viewwide (variable) field of view

• variable opacityvariable opacity

• light weightlight weight

• low powerlow power

• wireless (non-tethered)wireless (non-tethered)

• high resolution high resolution

• full colorfull color

• wide (variable) field of viewwide (variable) field of view

• variable opacityvariable opacity

Page 8: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

HMD Components

Page 9: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Head-Mounted Displays• Characteristics are highly dependent on the Characteristics are highly dependent on the

technology used in the light-emitting componenttechnology used in the light-emitting component

• Early attempts used LEDs but were monochrome. Early attempts used LEDs but were monochrome. (Private Eye displays) (Private Eye displays)

• Current technology of choice is LCDs which now Current technology of choice is LCDs which now allow color but are limited in resolution and have allow color but are limited in resolution and have high power consumptionhigh power consumption

• We are awaiting the next breakthrough technology....We are awaiting the next breakthrough technology....

• Characteristics are highly dependent on the Characteristics are highly dependent on the technology used in the light-emitting componenttechnology used in the light-emitting component

• Early attempts used LEDs but were monochrome. Early attempts used LEDs but were monochrome. (Private Eye displays) (Private Eye displays)

• Current technology of choice is LCDs which now Current technology of choice is LCDs which now allow color but are limited in resolution and have allow color but are limited in resolution and have high power consumptionhigh power consumption

• We are awaiting the next breakthrough technology....We are awaiting the next breakthrough technology....

Page 10: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

HIT Lab - Virtual Retinal Display

• http://www.hitl.washington.edu/projects/vrd/http://www.hitl.washington.edu/projects/vrd/• http://www.hitl.washington.edu/projects/vrd/http://www.hitl.washington.edu/projects/vrd/

Page 11: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

HIT Lab - Virtual Retinal Display

•Licensed to MicronicsLicensed to Micronics

•What they’d like it to What they’d like it to look like…look like…

•Licensed to MicronicsLicensed to Micronics

•What they’d like it to What they’d like it to look like…look like…

Page 12: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

HIT Lab - Virtual Retinal Display

•What it really looks What it really looks like in 2001like in 2001

•Shown in AR Section Shown in AR Section of Emerging of Emerging Technologies at Technologies at SIGGRAPH 20001SIGGRAPH 20001

•What it really looks What it really looks like in 2001like in 2001

•Shown in AR Section Shown in AR Section of Emerging of Emerging Technologies at Technologies at SIGGRAPH 20001SIGGRAPH 20001

Page 13: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

The Private Eye

Page 14: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

UNC/AFIT HMD

Page 15: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

UNC See-Thru Display

Page 16: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

The Virtual Research VR4

Page 17: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

High-End Displays

Kaiser Sim-Eye CAE Electronics

Page 18: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

BOOM - Binocular Omni-Orientation Monitor• Another approach was Another approach was

to use the best display to use the best display technology available technology available (which was CRTs at the (which was CRTs at the time) and to mount them time) and to mount them on a counterbalanced on a counterbalanced arm to offset the weight.arm to offset the weight.

• Another approach was Another approach was to use the best display to use the best display technology available technology available (which was CRTs at the (which was CRTs at the time) and to mount them time) and to mount them on a counterbalanced on a counterbalanced arm to offset the weight.arm to offset the weight.

Page 19: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

BOOM - Binocular Omni-Orientation Monitor• This work was pioneered at This work was pioneered at

NASA Ames and now is done NASA Ames and now is done exclusively by Fakespace Inc.exclusively by Fakespace Inc.

– http://www.fakespace.comhttp://www.fakespace.com

• This work was pioneered at This work was pioneered at NASA Ames and now is done NASA Ames and now is done exclusively by Fakespace Inc.exclusively by Fakespace Inc.

– http://www.fakespace.comhttp://www.fakespace.com

Page 20: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Fakespace PUSH BOOM• One problem with the BOOM One problem with the BOOM

devices is that they are very heavy devices is that they are very heavy and bulky. and bulky.

• What many people wanted was a What many people wanted was a display that could fit on their desk display that could fit on their desk and be used in concert with their and be used in concert with their workstation display.workstation display.

• One problem with the BOOM One problem with the BOOM devices is that they are very heavy devices is that they are very heavy and bulky. and bulky.

• What many people wanted was a What many people wanted was a display that could fit on their desk display that could fit on their desk and be used in concert with their and be used in concert with their workstation display.workstation display.

Page 21: Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School {Capps,Darken,Zyda}@cs.nps.navy.mil Capps, Darken & Zyda Naval Postgraduate

Fakespace PUSH BOOM• The PUSH display stands on three The PUSH display stands on three

isometric arms that sense intended isometric arms that sense intended movement but do not allow large movement but do not allow large movements to take place. movements to take place.

• It has a very small footprint and is It has a very small footprint and is cheaper than its larger counterparts.cheaper than its larger counterparts.

• The PUSH display stands on three The PUSH display stands on three isometric arms that sense intended isometric arms that sense intended movement but do not allow large movement but do not allow large movements to take place. movements to take place.

• It has a very small footprint and is It has a very small footprint and is cheaper than its larger counterparts.cheaper than its larger counterparts.