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Page 1: Hall of Fire Issue 78

8/13/2019 Hall of Fire Issue 78

http://slidepdf.com/reader/full/hall-of-fire-issue-78 1/7

January 78

Month2011

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This is an unof ficial fan webzine created for players of Decipher's The Lord of the Rings Roleplaying Game and the world of Middle-earth created by

 J.R.R. Tolkien. There is no af filiation between the creators of this webzine and Decipher, Tolkien Enterprises, or any other related corporation. All

material is either direct from Tolkien sources, Decipher, opinion, or has been created for the said purpose of roleplaying in the world of Middle-earth.

All pictures and graphics, unless otherwise sited, were obtained from Decipher and New Line Cinema, fan contributions or from sources on the

Internet. No claim of ownership is made through their use here. These images are used with no permission. THIS DOCUMENT IS NOT FOR

RETAIL SALE AND INDIVIDUALS MAY PHOTOCOPY AND PRINT FOR THEIR PERSONAL USE.

G Î L SÍ LA ERIN LÛ GOVADED V Î N...

Welcome to this issue of Hall of Fire. In this

issue we have a couple of items that could befound through out Middle-earth. The first ismore of a type of item where some, many, ornone at all, may exist in your campaigndepending on the Narrator, but if they do existit would allow people to go underwater with outbreathing. The other is a relic of the Dwarvesfrom the First Age.

In other news, there is an open letter to all ofour readers about the future of the webzine onthe main Hall of Fire website. You can find ithere: http://hallof fire.org/2011/02/calling-all-readers/. If you have any questions orcomments on it please email us atfeedback@hallof fire.org or leave a comment onthe forums here: http://forums.hallof fire.org/viewtopic.php?f=51&t=517.

Farad vaer.

Micah A. Walles (Razor77) &CelebraenCo-Editors Hall of Fire

In This IssueFAN FLAVOR  2

• Stone of the Dwarf-deeps• Being Breathless in Middle-earth

WHAT’ S OUT THERE  6

CALLING ALL GAMERS  6

CONTACT THE HALL OF FIRE AT:submissions@hallof fire.org

CREW

MICAH A. WALLES (RAZOR77), CO-EDITOR

razor77@hallof fire.orgCELEBRAEN, CO-EDITOR

 JEFF IFLAND (BLACKFOX), LAYOUT

FOLLOW US ON TWITTER: http://twitter.com/hallof fireLIKE US ON FACKEBOOK: http://fb.hallof fire.org

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Hall of Fire * The Unof ficial Lord of the Rings Roleplaying Game Webzine Issue XX * Month 20XX

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FAN FLAVOUR STONE OF THE DWARF-DEEPS

by

DESCRIPTIONAn adamant the size of a Dwarven fist, the Stone of the Dwarf-deepswas mined by Durin the Deathless during the building of the greatrealm of Khazad-dûm. It has been carved into a perfectdiamond. Each facet has been etched with tiny cirth-runesthat tell the history of Khazad-dûm’s founding. The runesare set just deep enough into the gem to catch andmagnify the light, making the gem almost dazzlinglybright. Without looking closely at the stone, the runescan’t be seen clearly, being lost in the reflected light.

HISTORYDurin the Deathless found the Stone of the Dwarf-deepsdeep within the heart of what would become Dwarrowdelf.Impressed by its size and clarity, he worked on shaping it duringthe evenings. As momentous events occurred during the Dwarves’work, Durin etched a record of each one into the stone as he reflected on eachday. Eventually, shortly before his death, every facet was covered in delicately carved runes.

After Durin died, the Stone of the Dwarf-deeps was enshrined within the Hall of Records. Asimple stand of mithril held it in a position of honor so any Dwarf could see

the deeds of the past. Two honor guards stood near it at all hours, a

highly sought-after position often used to reward a Dwarf who had donesomething great for their race. It became a custom to bring youngDwarves about to journey out of Khazad-dûm to see the gem, apowerful reminder of the struggles their people overcame during thecreation of their realm.

The Balrog’s attack changed everything within the Dwarven realm.To protect the Stone of the Dwarf-deeps, the honor guardscurrently assigned to the duty, along with six other noble Dwarves

took the gem and fled. Their goal was to reach the safety of oneof the Dwarf strongholds in the Grey Mountains, northeast

of the Misty Mountains. However, they never reachedit. In the confusion, their disappearance wasn’t

noticed for many years. The precious stone andits guards were lost to history.

In later years, many Dwarves who were refugees from Khazad-dûm would search along the possible pathsbetween the mines and the Grey Mountains in hopes of discovering what had happened. Rumors abounded ofwhat had happened to the Stone in Dwarven communities, with some maintaining the Balrog had sent an

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army after it and others claiming the guards had only claimed to be headed towards the mountains in an effortto throw possible thieves off-track.

EFFECTS

The generations of Dwarves revering the Stone of the Dwarf-deeps have given the gem something of their ownresistance to corruption. The light from the stone hurts the eyes of corrupted creatures, as does actual contact

with it. The pain is purely mental anguish, leaving no physical traces but still inflicting harm (similar to theeffect of the Elven rope upon Gollum.) Holding the gem gives one a benefit to resisting Corruption and asmaller benefit to those who see it, as even those not knowing its history can sense the nobility of its pastowners and guards. This effect is magnified if the individual is a Dwarf.

ADVENTURE H OOKS

The Stone could be hidden in a variety of places, taken by Orcs or even Trolls. Evil beings would most likelykeep it hidden or wrapped to prevent the pain from affecting them. Depending on the cause of the guards’deaths, it might even be found with their remains. Dwarven scholars have searched for clues and hints as towhere it might be but might need a party of adventurers to get them safely to the possible location. Any heroewho found it and returned it to the Dwarves wouldfind themselves highly honored among them.

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PALANTIR

There are three palantíri that have been lost to water. Two, thestones from Annúminas and Amon Sûl, where lost in the IceBay of Forochel. The third stone, the Osgiliath stone,was lost to the Anduin when its home sank into theriver. These stones were of such value any number ofpeople, both Free Peoples of Middle-earth andservants of the Enemy, would have sought to recoverthem because of the advantage they they could give.

ARTIFACTS OF SIGNIFICANCE

These is the largest and most broad category that mightinspire someone to craft this type of artifact. While noone would go to the time and effort that would be requiredto craft an artifact like this for the loss of something as simpleas a sword, they might have been motivated enough to craft it to

recover some heirloom of a King’s house. Also, with some great placesset so close to bodies of water, Annúminas being a prime example, someone maywish to explore the waters that surround it in hope that treasures of value might be found.

THE O NE RING

This may be the most obvious reason for someone to want a way to explore underwater. Sauruman, and mostlikely also Sauron, believed that the One Ring was lost in the Anduin where Isildur fell. While these are themost obvious candidates and place for people to search for the One Ring, others may also seek it, and they mayhave their own theory about which watery depth hides the power of the One Ring.

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WHAT’ S OUT THEREThis is a list of Web sites along with Decipher's of ficial Web sites. We have found they supply useful Lord of the Rings game informatio

THE HALL O F FIRE WEBZINE

http://hallof fire.org

THE HALL O F FIRE WIKI

http://wiki.hallof fire.org

THE HALL OF FIRE FORUMS

http://fourms.hallof fire.org

ENCYCLOPEDIA O F ARDA

http://www.glyphweb.com/arda/default.htm

 FAN MODULES FOR MIDDLE-EARTH

http://groups.yahoo.com/group/fan-modules

CHRONICLES O F THE NORTH

http://rpg.avioc.org/

MERP.COM

http://www.merp.com

OTHER MINDS MAGAZINE

http://www.othermindsmagazine.com

LORD OF THE RING RPG ARCHIVE

http://www.wix.com/skinnerman02/lord-of-the-rpg-

archive

THE MAD IRISHMAN

http://www.mad-irishman.net

THE LAST ALLIANCE

http://thelastalliance.com

RPG TOOLS FOR DECIPHER'S CODA GAMES

http://groups.yahoo.com/group/rpgtools/

THE STEWARD AND THE K ING

http://www.stewardandking.net

THE TOWER HILLS

http://homepage.mac.com/jeremybaker/towerhills

TREK -RPG.NET

http://forum.trek-rpg.net/index.php

CODA WEBZINE REPOSITORY

http://groups.yahoo.com/group/coda_webzine

THE ONE RING.COM

http://www.theonering.com/

THE ONE RING.NET

http://www.theonering.net

CALLING ALL GAMERS!Interested in submitting...

• A mini or side adventure?

• New creatures, or fell beasts?• New Orders or Elite Orders?

• Racial / Order packages?

• NPC's?

• Weapons / equipment / magical items?

• Fan Art?

If so, write to us for details on submission submissions@hallof fire.org with 'Fan Content' in the subject line. Please include yourname and/or pseudonym (handle/online identity) and email address(es) with which one of our editors may contact you.

Please note that if you would like to submit a mini-adventure, Decipher will not consider it for publishing.

 Fancy yourself a writer or artist and would like to contribute to the webzine?

If so, write to us at submissions@hallof fire.org with 'Writer' in the subject line. One of the editors will get back to you with details abou

writing for THE HALL OF FIRE.

 Want to know what the submission guide lines are?

Visit http://wiki.hallof fire.org/Submission_Information for the current submission guide lines.

If you would like to post an advertisement for:

• A local or online RPG that you are hosting

• An RPG convention or tournament• Or any events pertaining to The Lord of the Rings RPG

Write to us at ads@hallof fire.org with 'Ad' in the subject line along with your advertisement. The advertisement must be lessthan 100 words and any graphic to go with it must be no more than 1' x 1'.