guerrilla foursquare - caa 2012
DESCRIPTION
Slides from Guerrilla Foursquare paper given by J. Andrew Dufton and Stuart Eve at Computer Applications and Quantitative Methods in Archaeology, April 2012.TRANSCRIPT
Guerilla Foursquare: A digital archaeological appropriation of commercial location-based social networking.
Andrew Dufton @jadufton (Brown University)Stuart Eve @stueve (UCL, L – P : Archaeology)
● Archaeological data● Digital capture or
dissemination● Academic, professional
and public audiences● Research and discovery● Mobile technologies!
Digital Archaeology?
● Museum of London, History Channel, Brothers & Sisters Creative Ltd.
● £48K development cost ● 50K+ iphone downloads
within 2 weeks of release● c. 2.5K Android
downloads (May 2011)
Museum of London – Streetmuseum
● Roman London only● Archaeological finds● Roman city plans● Additional media
Museum of London – Streetmuseum Londinium
● 15+ million users● Location-based social
networking
“Keep up with friends. Discover what's nearby. Save money. Unlock rewards”
Introducing Foursquare
● 2900+ GLHER entries● 48 selected sites● 4hr walking tour● 200-character tips● 9600 total characters● 120+ 'points' for
@jadufton #winning
Foursquare warfare?
● 48 sites● 7 broad categories● Existing 4sq sites● New 4sq locations
Results – site categories
● 2200+ total check-ins● 35+ checkins/day● Obvious conclusion 1:
Foursquare <> historical!
Results – total check-ins
● %sites / %checkins● Obvious conclusion 2:
> traffic = > checkins
Results – check-in ratio
● History Channel (MoL): 192 done tips
● London 2012 (MoL): 38 done tips
● TimeOut (MoL): 7 done tips
● BBC World Service (Fleet Street): 4 done tips
● Guerrilla Foursquare (total): 2 done tips
● Obvious conclusion 3: more clicks = bad
Results – Tips
● History Channel: 300K+ followers
● Guerrilla Foursquare: 3 followers
● Higher tip placement● Pop-up exploration
notices● Obvious conclusion 4:
Affiliation adds legitimacy
Results – Lists
● Value-added services● Crowdsourcing● Data re-use● Platform reappropriation● Discovery-based learning● Gamification
Foursquare of the future?