g@s closing event - introduction

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Page 1: G@S Closing Event - Introduction

WELCOME

Page 2: G@S Closing Event - Introduction

01:00 - 2:30 Presentations Swen Vincke

(LARIAN)Jan Van Looy

(iMinds-Ugent)Bieke Zaman

(iMinds-KU L)Vicky

Vermeulen (die Keure)Marie Maertens

(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations

Olivier Braet (iMinds-VUB)

Peter Lambert (iMinds-Ugent)

Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception

Page 3: G@S Closing Event - Introduction
Page 4: G@S Closing Event - Introduction
Page 5: G@S Closing Event - Introduction
Page 6: G@S Closing Event - Introduction

01:00 - 2:30 Presentations Swen Vincke

(LARIAN)Jan Van Looy

(iMinds-Ugent)Bieke Zaman

(iMinds-KU L)Vicky

Vermeulen (die Keure)Marie Maertens

(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations

Olivier Braet (iMinds-VUB)

Peter Lambert (iMinds-Ugent)

Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception

Page 7: G@S Closing Event - Introduction

CONCLUSIONS

Page 8: G@S Closing Event - Introduction

1. GAME DEVELOPMENT

“The development must be cost-effective to be able to compete with non-educational games”

Page 9: G@S Closing Event - Introduction

2. GAME DESIGN

“Iterative & multi-stakeholder design processes yield more successful outcomes”

Page 10: G@S Closing Event - Introduction

3. EFFECTIVENESS

“The most effective educational game is one that balances challenge to both learning & gaming skills”

Page 11: G@S Closing Event - Introduction

4. LAW

“Law discourages tapping into UGC as content source”

Page 12: G@S Closing Event - Introduction

5. BUSINESS MODELS

“Pay for access+ browser based+ worldwide B2C focus”

Page 13: G@S Closing Event - Introduction

WATCH OUR VIDEOhttps://www.youtube.com/watch?v=RXSlm29rMzk

SLIDESHAREhttp://www.slideshare.net/biekezaman