grm_upg.pdf

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Tactical Action:(1) Poke Around: Draw a card. This Action may betaken once per Turn.

    This model gains the following Attack Action:

    (0) Clobber (Ml 6 / Rst: Df  / Rg:y1): Target suffers2/3/7 damage.

    Ulix

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model gains the following Attack Action:(1) Huntin' Bow  (Sh  7 / Rst: Df   / Rg: z12): Targetsuffers 2/3/5 damage.

    C  Blood Trail : After damaging, target gains thefollowing Condition for the rest of the Turn: "Blood

    Trail: When dealing damage, Pigs deal +1 damage

    against this model."

    This model gains the following Tactical Action:

    (1) Shot in the Rear (Ca 6 / TN: 12R / Rg: 6): Targetfriendly Pig makes a Charge Action against any legal

    target. If the target of the Charge is killed, the Pig

    must immediately make another Charge Action against

    the closest legal target, besides this model. The Pig

    continues to make Charge Actions until it fails to kill its

    target, or there are no legal targets available.

    Ulix

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Ability:Dem's Pets: All friendly Pigs in play lose the BeastCharacteristic.

    This model gains the following Attack Action:

    (1) Pig Slingin' (Sh  6 / Rst: Df   / Rg: z10): Toperform this Action, select a Ht 1 friendly Pig within

    2". Target suffers 2/3/4 damage. If this Action is

    successful, the selected Pig is placed into base

    contact with the target and then suffers a 1/2/4

    damage flip which may be cheated. Pigs placed in

    this way may not perform Interact Actions for the rest

    of the Turn.

    R Enraged : After succeeding, the selected Pig gainsthe Fast Condition.

    t Gently: After succeeding, the selected Pig is notdamaged.

    Ulix

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Ability:Climb On: When this model declares a Walk Action, itmay target a friendly non-Rooster Gremlin within 2".

    Place the target in base contact with this model after

    completing the Walk Action.

    Old Major or Gracie, Rare 1

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model gains the following Abilities:Corn Husks: Friendly Pigs which end their Activationwithin LoS of this model may discard an enemy

    Scheme Marker within 1" to heal 1 damage.

    Trained Pigs: Friendly Piglets in LoS may take (1)

    Interact Actions as (0) Actions.

    Ulix or Pig, Rare 1

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model gains the following Attack Action:(1) Three Demon Bag (Ca 7t / Rst: Wp / Rg: 10):Target suffers 2/3/4 damage.

    t Curse of Fiery Death: After succeeding, thetarget gains the following Condition until the

    end of the Turn: "Fiery Death: This model loses

    all immunities to p and b."

    tt Bacon Curse: After damaging an enemy non-Piglet model, the target must pass a TN 13 Wp duel

    or become buried. The target's controller summons

    a Piglet into base contact with the target before

    burying it (the Piglet is a member of the target's

    Crew). If the Piglet is killed or sacrificed, unbury

    the target in base contact with the Piglet before

    removing it.

    Wong 

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Ability:A Gremlin's Luck: This model gains +  to all flips itmakes during its Activation which are not part of a duel

    or damage flips.

    Wong, Limited

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Ability:"It's Magic, Don't Question It": Enemy models maynot remove the Magical  Condition from any friendly

    models with Actions or Abilities. Friendly models with the

    Magical condition gain the following Abilities:

    Regeneration +1: When this model Activates, it

    heals +1 damage.

    Trust the Glow:  Whenever this model deals

    damage with an Attack Action, it deals +1

    damage.

    Wong, Limited

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model's Lightning Jump  Action gains thefollowing Triggers:M  Concussive Force: After succeeding, allmodels damaged by this Action are pushed up

    to 4" in any direction.R BWHAM!: After succeeding, all blast Markersplaced as a result of this Action deal +1

    damage.

    Wong 

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Attack Action:(1) Big Ol' Gun  (Sh 5 / Rst: Df  / Rg: z10): Targetsuffers 3/4/5 damage. Push this model 3" away

    from the target (regardless of success). This Action

    must declare a Trigger if able.

    M Help Her Up: After resolving, select a friendlyGremlin within 6" and LoS. Push the Gremlin 6"

    towards this model.

    C "Oh Dear...": After resolving, the closest otherfriendly model within 10" suffers 3 damage.

    R  BLAM!: While damaging, the damage flipgains ++.

    t There Goes a Leg!: After damaging, the targetgains the Slow Condition.

    Trixiebelle

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Attack Action:(1) Tossed in the Mud (Ca 6 / TN: 12 / Rst: Wp /Rg: 8): End one Condition on target model.

    t  Mud Bucket : After succeeding, target friendlyGremlin within 3" of the target may suffer 1 damage

    to allow this model to take this Action again.

    McTavish or Mancha Roja, Rare 1

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model's Whacked With a Gremlin Attack Actiongains the following Trigger:R Whacked With Two Gremlins: After damaging,take this Action again against the same target.

    This Action may not declare Triggers.

    Mancha Roja

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model's Aim For the Sore Spots Action gainsthe following Trigger:Rt Cripple 'em: After succeeding, immediatelytake a Charge Action, if able. This Trigger may

    only be declared once per Turn.

    Mah Tucket

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Ability:Diving Charge:  This model may declare a ChargeAction when it is engaged and may ignore intervening

    models and terrain when it takes a Charge Action.

    Mah Tucket

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    2This model gains the following Ability:Armor +1: Reduce all damage suffered by this model by+1, to a minimum of 1.

    Mah Tucket

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       F   I   N   A   L ,

       O   F   F   I   C   I   A

       L

    Cost: SS

    1This model gains the following Attack Action:(1) Wrangle Critter (Ca  6 / TN: 12 / Rst: Wp  /Rg: 8): Target non-Leader Pig or Swampfiend model

    performs a (1) Action controlled by this model which

    may not declare Triggers. The target gains + to allduels for the duration of the Action.