greater ogham stones - ogham storm stones
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Greater Ogham Stones
If the Island of Albion had its own will and was sentient of
the turmoil going on in the world, then the Greater Ogham
Stones would be its answer to the many conflicts
engulfing the Warhammer world. Unlike the titanic stone
circles, these monolithic stone pillars stand alone,
portruding from the marshy landscape of Albion like
accusing fingers pointing towards the sky. !en those not
!ersed in the arts of magic can tell that these gigantic
rocks brim with power. "eing of lesser !alue than the
strategic stone circles, there was nonetheless much
fighting o!er the lone Ogham stones. #hose skilled in
harnessing the winds of magic feel their powers tenfold
enhanced while in the closer pro$imity and their
understanding of the winds of magic instincti!ely
deepens.
#he most peculiar aspect of the stones is perhaps that they
seem to be sentient to a certain degree. #he ground
surrounding them is muddy and marshy, as if the stones
themsel!es don%t want anybody or anything to get too
close to them. #he &ruids and #ruthsayer offer no
e$planation to this mystery or to the fact that the stones
ha!e the ability to appear at different locations. It is
unknown wether the stones act on their own behalf or if
the wise men of Albion perform some ritual to summon
the Ogham stones to their aid. yewitnesses ha!e reported
not only of one and the same gigantic rock suddenly
appearing amidst two clashing armies on Albion but also
on battlefields o!erseas.
#he way an Ogham stones appears differs e!ery time.Some manifest themsel!es slowly, merely ghostly frames
at first until they become solid structures after moments.
Others appear in a flash of lightning with a crack of
thunder. #he arri!al of one of these stones is more than
enough to turn the tide of a battle. nemies are struck
down by lightning or bogged down, as the ground starts to
turn into treacherous marshes. #hick mists surround the
sa!age warriors of Albion, as they renew their fighting
efforts, regarding the Ogham stones as the embodiment of
Albion. Wi'ards channel the magical energies stored
within the stones and their (enbeasts turn into unstoppable
forces of nature. Should a Great Ogham stone itself be in
danger it simply !anishes, only to appear somewhere elseon the battlefield to wreak ha!oc among the enemy troops.
Greater Ogham Stone)Ogham Storm Stones
*are +hoice
Profile
Greater Ogham Stone)Ogham Storm Stone
WS "S S # W I A -d / 01 01 2
Troop Type: Special
Unit Size: 0
Equipment:3one.
Special Rules:-arge #arget, agic *esistance 405,
Structure, #eleport, +onduit of 6ower, Wrath of Albion
Structure: A Greater Ogham Stone)Ogham Storm Stone
is treated like a building in e!ery regard, with thee$ception that it cannot be garrisoned. !ery hit that
would be directed against a unit garrisoned inside a
building is taken by the Greater Ogham Stone)Ogham
Storm Stone instead.
Teleport:#he Albion player can choose not to deploy the
Greater Ogham Stone)Ogham Storm Stone model at the
beginning of the game. If he does so, the Greater Ogham
Stone)Ogham Storm Stone model follows all the rules for
Ambushers, with the e$ception that when the model
appears on the battlefield, the Albion player may choose
to place it within 017 of any frienldy unit, gi!en there is
enough space to place it. Otherwise the model cannot beplaced and the Albion player can try to place it again on
his ne$t turn. On the turn a Greater Ogham Stone arri!es,
it may use its abilities normally.
&uring the o!ement phase of the Albion player, he may
place the model up to 017 from its current location. #he
final point of placement cannot be occupied by terrain or
units.
Conduit of Poer: Wi'ards, both friendly and enemy
ones within 87 may channel 6ower and &ispel &ice on a
9: as well as add :0 to their casting le!el. #errain within
87 of the model counts as &ifficult #errain and ranged
attacks of any kind against the model or units within 87recei!e a 0 to hit. (enbeasts within 87 of the model
automatically regain a wound lost in a pre!ious turn at the
beginning of the Albion players turn.
!rath of "l#ion:
Once per turn, the Albion player may choose one of the
following options;
ncouraging 6resence; (leeing troops within
0
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arshes of Albion; #his effect counts as a he$
spell with a range of