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Human-Centered Design: A Powerful Tool for Health Funders Presented by Marybeth Sharpe, Kate Weiland Gordon and Betty Moore Foundation Amy Seng, Nadeem Haidary gravitytank March 6, 2015

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Page 1: Grantmakers in Health - Human Centered Design

Human-Centered Design: A Powerful Tool for Health Funders Presented by

Marybeth Sharpe, Kate Weiland Gordon and Betty Moore Foundation Amy Seng, Nadeem Haidary gravitytank

March 6, 2015

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What are you hoping to get out of today’s session?

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Organizations focus inward to optimize

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Human-centered design looks outward for inspiration

Human-centered design is the process of designing products and services rooted in the needs and values of the people who will use them. It starts with empathy and uses creative problem-solving techniques to design, prototype, and implement disruptive solutions.

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6 Principles for Working Differently

SEE & EXPERIENCE

DIMENSION & DIAGRAM

QUESTION & REFRAME

TEST & SHAPE

PITCH & COMMIT

IMAGINE & MODEL

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Observe and gather evidence from the people, context and situation you want to design for.

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See and Experience

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Dimension and Diagram

Identify the dimensions of your problem and visualize through diagrams to create shared understanding.

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Question and Reframe

Question the familiar, the status quo, and typical ways things are done.

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Imagine and Model

Generate a lot of ideas and model the most inspiring to create momentum.

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Test and Shape

Deliberately share what you’re working on early and often to get feedback.

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Pitch and Commit

Put together a short, compelling case for your project that people can get behind.

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» Design process engaged frontline RNs

» Iterative prototyping » signs » sash » buttons » hand signal » vest

» Rapid buy-in and spread

» >50% sustained reduction in medication administration errors

Medication Administration “No Distraction” Vest

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Transitional Care Tool: Practical Way to Share Front-line Lessons Learned

» Human-centered design process engaged front-liners

» In-person brainstorming session allowed potential users to:

» Imagine solutions using mash-ups

» Prototype potential solutions

» Pitch prototypes

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Applying human-centered design to food deserts

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DIMENSION & DIAGRAM

QUESTION & REFRAME

TEST & SHAPE

PITCH & COMMIT

IMAGINE & MODEL

SEE & EXPERIENCE

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We would start by talking to people who struggle to find healthy foods in their community

SEE & EXPERIENCE

» Go shopping with residents.

» “Intercept” people outside convenience stores.

» Interview food distributors, farmers, and store owners.

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With a mass of information, we’d try different ways of organizing it

DIMENSION & DIAGRAM

» Cluster observations into larger themes.

» Map what people say, do, think and feel.

» Diagram people’s journeys.

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We’d look for patterns, outliers, and opportunities for change

QUESTION & REFRAME

» How have our assumptions around finding healthy foods been challenged?

» Is there a better way than the status quo?

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Now what do you do?

IMAGINE & MODEL

» Use storyboards to bring to life the challenges people face.

» Brainstorm solutions.

» Look for inspiration in other industries.

» Quickly prototype the most interesting ideas.

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HUMAN-CENTERED DESIGN METHOD 1:

Storyboarding

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A storyboard is a sequence of simple pictures that show key moments in a person’s experience

» Storyboards help you clarify and communicate research to others.

» They put problems in a real, human context and expose pain points (small, specific problems) to solve.

» Storyboards can be made of drawings, photos or diagrams.

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Storyboard in action

storyboard

pain points

ideas

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25 MIN ACTIVITY

Storyboarding & Brainstorming

» Let’s split the room in half. One group will explore food deserts, the other doctor’s visits.

» Each group will take a look at a storyboard and identify pain points to solve for.

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Brainstorming Guidelines

» Capture each idea with a large, simple sketch that includes a brief title or description.

» Once captured, pitch your idea to the group.

» Go for quantity. For now, don’t spend any time discussing and critiquing ideas.

» Use the mashup die to spark new ideas: What would ______ do if they were trying to solve this problem?

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HUMAN-CENTERED DESIGN METHOD 2:

Prototyping

"If I wanted to check the calendar I'd take it out and press the wooden button”

JEFF HAWKINS Co-Founder, Palm

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A prototype is an early manifestation of a product or service

» Prototypes give you something tangible to get feedback on.

» Prototyping forces you to make decisions about an idea.

» They represent ideas in a compelling way, creating buy-in for what it would be like if the concept came to fruition.

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You can prototype just about anything

products communications brands software interfaces environments initiatives, programs events protocols services strategies

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How do you prototype a strategy or initiative?

To prototype ideas that are broad and abstract, you prototype how people would experience them in the world. You prototype a touchpoint.

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25 MIN ACTIVITY

Prototyping

» Pick your favorite idea and work individually or in small groups to prototype that idea.

» Take on bite sized challenges, don’t try to solve it all at once.

» Use any of the materials on hand. What you are capable of making is more than sufficient.

» Finally, we’ll ask two groups to pitch their prototype.

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25 MIN ACTIVITY

Tips and Tricks

Build on existing objects

Changing the label on an existing product or moving around the furniture in your environment can be enough to prototype the idea you have in mind.

Scale things down

Use scale models to make larger ideas more manageable.

Paper prototypes

Large sketches or a series of drawings can be a great way of prototyping (even technology). Creating a new future-state storyboard is also a way of prototyping.

Fill gaps with role playing

Role playing goes a long way communicating parts of the experience that are difficult to prototype. Build props and set up environments to help with role playing.

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Getting started with human-centered design

» Build empathy for end users by getting out there to shadow and talk to them.

» Look outward and get inspired by ideas from other organizations.

» Include end users in all parts of the process, including designing solutions.

» Embrace iteration by constantly prototyping and testing ideas.

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Thank you.

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[email protected]

[email protected]

[email protected]

[email protected]

Marybeth Sharpe

Kate Weiland

Amy Seng

Nadeem Haidary