good games design is like a good cup of tea
DESCRIPTION
Applying the methods of making a good cup of tea to the game design process can make you better at both.TRANSCRIPT
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Good games design is a lot like a good cup of tea.ADAM RUSSELL
FOUNDER & DESIGNER OF +ASDESIGNED GAMES
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Choose your blendTurn up the heatLet it brewSweeten to taste
Good Tea = Good Design
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Step 1 – The Tea
Tea Pot = VesselTea Leaves = Content
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Step 1 – The Tea.
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Step 2 – Fresh Water.
Tea Loves OxygenFresh Water =
Fresh Ideas
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Step 2 – Fresh Water.
Familiarity is good“Leave the right
analogue stick alone. Its job is to control the camera […] you try and work it into combat and it gets frightened and confused”
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Step 3 – Boil.
Boiling = Prototyping
“A prototype leads you from a vague idea to concrete questions”
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Step 4 – Pour from Height.
Tea. Loves. Oxygen.
Take a step back Look at your work
from a player’s perspective
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Step 4 – Pour from Height.
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Step 5 – Stir.
“Welcome to my humble little side business over here. I, uh… infuse the potions my wife sells with new ingredients to increase their power”
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Step 6 – Brew.
Brew = DevelopmentGive enough time to
let the flavours develop
Don’t leave it so long that it stews
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Step 7 – Milk & Sugar.
Milk & Sugar = Polish
Not everyone likes it the same way as you do
Listen to your players
React to their feedback
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SummaryTea leaves are your contentFresh water means fresh ideasBoil and prototypePour from height, get feedbackStir to get ideas movingBrewing time is incredibly
importantListen to players, add milk & sugar
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But wait!
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Step 8 – Biscuits!
Biscuits = Players
“A game isn’t a game until someone plays it”
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Get in Touch!
Twitter: @AdamSRussell
@AsDesignedGames
Web: asdesignedgames.co.uk
E-mail:[email protected]