goldeneye 007
TRANSCRIPT
![Page 1: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/1.jpg)
GoldenEye 007
Ben Hiller
Twitter: @hillerburton
Because when it came to Bond, things weren’t already black-and-white enough.
![Page 2: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/2.jpg)
![Page 3: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/3.jpg)
Context
•“Licensed game”•FPS•Freshman developers•Technology
![Page 4: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/4.jpg)
Development Constraints
•Hardware•Graphics, sound•N64 controller
![Page 5: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/5.jpg)
Gameplay
•3D•Bottomless inventory•Weapon variety•Stealth
![Page 6: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/6.jpg)
Single Player
•Plot•Objective-based (NEW)•Level design
![Page 7: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/7.jpg)
Multiplayer (Mechanics)
•Split screen•Variety•Spawning•Movement freedom
![Page 8: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/8.jpg)
Multiplayer (Dynamics)
•“Screen watching”•Controller > movement mechanics > dynamics
![Page 9: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/9.jpg)
Legacy
•FPS explosion•Competitive multiplayer•“Smarter” gameplay Clockwise from above:
Doom (1993), GoldenEye 007 (1997), Halo: Combat Evolved (2001). After GoldenEye, the “angled” weapon perspective became a staple of the FPS genre.
![Page 10: GoldenEye 007](https://reader031.vdocuments.mx/reader031/viewer/2022013120/587f233a1a28ab350c8b7589/html5/thumbnails/10.jpg)
Legacy
•FPS explosion•Competitive multiplayer•“Smarter” gameplay Clockwise from above:
Doom (1993), GoldenEye 007 (1997), Halo: Combat Evolved (2001). After GoldenEye, the “angled” weapon perspective became a staple of the FPS genre.