going live: innovating business education through virtual worlds

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Going Live: Innovating Business Education through Virtual Worlds ------ VWBPE, March 2011 RobinTeigland Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland

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My presentation at the Virtual Worlds Best Practices in Education Conference in March 2011 in Second Life: http://www.vwbpe.org/

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Page 1: Going Live: Innovating Business Education through Virtual Worlds

Going Live: Innovating Business

Education through Virtual Worlds

------VWBPE, March 2011

RobinTeiglandKarinda Rhode in SLStockholm School of Economicswww.knowledgenetworking.orgwww.slideshare.net/eteigland

Page 2: Going Live: Innovating Business Education through Virtual Worlds

Dr. Robin Teigland Aka Karinda Rhode in SL

Associate ProfessorCenter for Strategy and

CompetitivenessProgram Director, PhD in Bus Admin

robin.teigland@hhs.sewww.knowledgenetworking.orgwww.slideshare.net/eteigland

www.nordicworlds.net RobinTeigland

Photo: Lindholm, Metro

Photo: Nordenskiöld

Photo: Lindqvist

Page 3: Going Live: Innovating Business Education through Virtual Worlds

Today’s Discussion

Introduction to Stockholm School of Economics−Overview−Live Teaching

Some Examples of Live Teaching−Strategy

Live Case: Avapreneurship Day

−Innovation Live Case: Travel For Change Co-creation Workshop

−Management Virtual Teaming Exercise

My Learning

Page 4: Going Live: Innovating Business Education through Virtual Worlds

Stockholm School of Economics (SSE)

Founded 1909 in Stockholm, Sweden One of Europe’s leading business schools

Private university with 2000 students BSc, MSc, MBA, GM, and PhD programs

Close cooperation with business community

Page 5: Going Live: Innovating Business Education through Virtual Worlds

Going Live

Integrate theory + practice

in live settings

Page 6: Going Live: Innovating Business Education through Virtual Worlds

SSE entered SL in 2007

Social

Lecture

Partner 1

Briefing

HQ

Exhibition

Exercise

Partner 2

Island Design

Designed & built by Göran Lindqvist at SSE

http://slurl.com/secondlife/SSE%20MBA/232/42/26

Page 7: Going Live: Innovating Business Education through Virtual Worlds

Today’s Discussion

Introduction to Stockholm School of Economics−Overview−Live Teaching

Some Examples of Live Teaching−Strategy

Live Case: Avapreneurship

−Innovation Live Case: Travel 4 Change Co-creation Workshop

−Management Virtual Teaming Exercise

My Learning

Page 8: Going Live: Innovating Business Education through Virtual Worlds

Strategy in 3D: Avapreneurship

Page 9: Going Live: Innovating Business Education through Virtual Worlds

Overview of Strategy Example

Course−Media Management

−Three modules: First module on basic strategy

−Two consecutive weeks in January

−47 International Masters Students at SSE

−Objectives: To introduce students to basics of strategy and core

concepts and analytical tools of strategic management

To analyze and develop strategic recommendations for

avapreneurs (avatar + entreprneur) in Second Life

Page 10: Going Live: Innovating Business Education through Virtual Worlds

Tasks

Series of lectures on strategy (first on Monday, January 18)

Explore Second Life and conduct strategic analysis using one perspective/model - Outside-in or Inside-out, in assigned industry

Identify and interview at least one avapreneur in assigned industry

Prepare 10 minute max presentation

− Submit presentation by email to Robin

([email protected]) and upload to www.slideshare.net

by January 29, 8:00

Present on January 29 in Second Life

Page 11: Going Live: Innovating Business Education through Virtual Worlds

Industry Outside-In Inside-Out

Footwear Group 1 Group 2

Finished buildings Group 3 Group 4

Animation overriders

Group 5 Group 6

Furniture and interior decorations Group 7 Group 8

Home rentals Group 9 Group 10

Photography Group 11 Group 12

12 groups of 4 people

Page 12: Going Live: Innovating Business Education through Virtual Worlds

Areas for discussion Industry analysis (Outside-in)

− What is the structure and profit potential of your industry? − What are the forces present in the industry? − What kind of strategic groups, i.e. groups of similar companies, can

be identified, and is it possible to move from one strategic group to another?

− How could industry profitability be improved? − What kind of strategic position should your company/organization

aim for? This would correspond to the company’s vision in terms of the future strategic position.

Firm analysis (Inside-out)− What are the resources and capabilities of the company? − How has the company performed in relation to other companies in

the same strategic group? − What have been the reasons for superior or inferior performance

specific to your company? − How sustainable is your company’s competitive advantage? − What kind of resource and capability development does it need to

perform? − How should it do this?

Page 13: Going Live: Innovating Business Education through Virtual Worlds

AvapreneurshipDay at SSE

January 29, 201012:15 to 3:00 am SLT

By Students in the Media Management Course

Page 14: Going Live: Innovating Business Education through Virtual Worlds

Strategy in 3D: Avapreneurship

http://tinasuniversum.blogspot.com/2010/01/utbildning-i-second-life-avapreneurship.html

Avapreneurship Day

Page 16: Going Live: Innovating Business Education through Virtual Worlds

Today’s Discussion

Introduction to Stockholm School of Economics−Overview−Live Teaching

Some Examples of Live Teaching−Strategy

Live Case: Avapreneurship Day

−Innovation Live Case: Travel For Change Co-creation Workshop

−Management Virtual Teaming Exercise

My Learning

Page 17: Going Live: Innovating Business Education through Virtual Worlds

Armed with new connective tools, consumers want to interact and co-create value...

Prahalad and Ramaswamy, 2003

„“

Slide from Kohler 2011

Page 18: Going Live: Innovating Business Education through Virtual Worlds

Overview of Innovation ExampleCourse

−Managing Innovation in a Global Company−Taught by Prof. Sirkka Jarvenpaa, Univ of Texas –

Austin−20 International Masters Students−Two sessions midway through course−Objectives:

To introduce students to virtual environments for open innovation and co-creation

To help company Travel For Change develop new travel offering through participating in co-creation workshop and developing recommendations for workshop improvement

Collaboration with Thomas Kohler of Hawaii Pacific University−Two Masters students from University of Vienna

Page 19: Going Live: Innovating Business Education through Virtual Worlds

Tasks

Readings and lecture on “Exploring Virtual Worlds for Innovation”−60 min lecture in SL on Feb 22−2 readings

Participation in co-creation workshop in SL−90 minute workshop on Feb 25 or on March 4−Online survey

Written report due on March 10−Independent research

Page 20: Going Live: Innovating Business Education through Virtual Worlds

Written report

Investigate how co-creation is changing way firms are leveraging customers or peer communities in their innovation development and implementation in same (travel) or different industry (e.g., entertainment, consumer goods, pharmaceuticals)

Analyze innovation facilitators and innovation killers in context of Travel For Change Workshop

Recommend how Travel For Change can improve its co--creation workshop and activities

Page 21: Going Live: Innovating Business Education through Virtual Worlds

21

Interested in joining a

workshop?

Please register at

tiny.cc/t4c or email me

at [email protected]

Kohler, Teigland, Giovacchini 2010

Page 22: Going Live: Innovating Business Education through Virtual Worlds

Co-creation workshop

Page 23: Going Live: Innovating Business Education through Virtual Worlds

How does participation through an avatar impact the co-creation process?

How does the environment impact the co-creation process?

A

B

Resea

rc

h

questio

n

s

Page 24: Going Live: Innovating Business Education through Virtual Worlds

Today’s Discussion

Introduction to Stockholm School of Economics−Overview−Live Teaching

Some Examples of Live Teaching−Strategy

Live Case: Avapreneurship Day

−Innovation Live Case: Travel For Change Co-creation Workshop

−Management Virtual Teaming Exercise

My Learning

Page 25: Going Live: Innovating Business Education through Virtual Worlds

“Leading from a distance is an absolute necessity …… It will be that way in more and more industries. It is a hard skill. People who have never done it don’t even recognize it as a

separate skill.”Connaughton & Daly

Page 26: Going Live: Innovating Business Education through Virtual Worlds

Overview of Management Example

Course−Developed with Steve Mahaley, Duke CE−25 Masters Students at KTH as well as for IBM

and Sun Microsystems−Session within course or separate module−Objectives:

To understand key challenges for virtual teams and

complexities of being effective virtual team

member/leader To employ effective virtual team practices in

collaborative experience – clarifying purpose,

practicing explicit communication, and testing

assumptions To explore virtual worlds as effective mode for work

Page 27: Going Live: Innovating Business Education through Virtual Worlds

3d Teaming Experience

P H A S E 1

Preparation

P H A S E 2

3D Teaming Event

P H A S E 3

Reflection

30-minutes 30-minutes90-minutes

Page 28: Going Live: Innovating Business Education through Virtual Worlds

Instructions for SL exercise

Goal: To work together to build a bridge. Details are provided in the canisters at the bottom of the flag poles.

Time: You will have 30-minutes to complete the task.

Materials: Each of your avatars has a folder with some bridge parts.

Process: Think about what you read in the article – good teams seek clarity in goals, communicate a lot, and test assumptions.

Page 29: Going Live: Innovating Business Education through Virtual Worlds

http://www.youtube.com/watch?v=uQa6vyG8Dkg

Building a bridge together virtually

Page 30: Going Live: Innovating Business Education through Virtual Worlds

Today’s Discussion

Introduction to Stockholm School of Economics−Overview−Live Teaching

Some Examples of Live Teaching−Strategy

Live Case: Avapreneurship Day

−Innovation Live Case: Travel For Change Co-creation Workshop

−Management Virtual Teaming Exercise

My Learning

Page 31: Going Live: Innovating Business Education through Virtual Worlds

Business school students are quick learners

It’s not about the technology, it’s about the learning!

Just do it!

Page 32: Going Live: Innovating Business Education through Virtual Worlds

Creating a successfulVirtual Learning Environment (VLE)

Pragmatic− Experience of

achieving learning objectives

Sociability− Perception of being a

member of a group/community

Usability− Quality of human-

computer interactions

Hedonic− Feeling of being

mentally stimulated or entertainedAdapted from Nambisan & Nambisan 2008, Csikszentmihalyi, 1996

Flow State of mind

leading to intrinsic reward,

one of main drivers of creativity

Page 33: Going Live: Innovating Business Education through Virtual Worlds

Some 3DLE tips

1. Initial design− Ensure objectives align with overall organizational

strategy: knowledge, attitudes, behaviors− Ensure learning objectives drive design and not

technology− Understand the participant profile, eg demographics,

learning style− Aim to match between objectives, participants, and

context of VW platform

2. Design− Think freely and do not be restricted by real world− Design based on four VLE components: pragmatic,

sociability, usability, hedonic− Keep it simple, do not overdesign

Giovacchini et al 2009, Mahaley & Teigland 2009, Kapp & O’Driscoll 2010

Page 34: Going Live: Innovating Business Education through Virtual Worlds

Some 3DLE tips (cont’d)3. Preparation

− Separate learning of technology from learning related to program objectives

− Do not underestimate technical challenges, eg running software on various computers, accessing networks

− Do not assume younger generation is tech-savvy− Plan for contingencies

4. Running the event− Ensure adequate time for set-up and initial introduction

phase− Have coaches to help solve last minute technical challenges− Overcommunicate logistics to participants− Ensure adequate debriefing

5. After the event− Conduct follow-up, eg survey or interviews, of participants− Conduct After Action Review

Mahaley & Teigland 2009, Kapp & O’Driscoll 2010

Page 35: Going Live: Innovating Business Education through Virtual Worlds

What are the challenges going forward?

What skills and roles are required?−For academics, coaches, program managers, and of

course the participants?−How do we get over the “digital immigrant” hurdle?

What does content look like?  −Creation in real world for in-world? Or in-world for

real world? −Created by program or participants? Or co-created? −How do we escape our real world thinking?

How is the process best facilitated?−Embedding a 3D internet experience in the flow of

the learning program?−How do we ensure seamlessness?

Mahaley & Teigland 2009

Page 36: Going Live: Innovating Business Education through Virtual Worlds

Improving performance

Exploitation Exploration

March 1991, Kapp & O’Driscoll 2010

Productive learning

Generative learning

How do we move from productive learning to generative learning?

Page 37: Going Live: Innovating Business Education through Virtual Worlds

The future of education with 3D internet?

Low High

Distributed

Co-located

Participantreach

Degree of “co-creation”

??

Page 39: Going Live: Innovating Business Education through Virtual Worlds

Karinda Rhode

aka Robin [email protected]

www.knowledgenetworking.org

www.slideshare.net/eteigland

www.nordicworlds.net RobinTeigland

Photo: Lindholm, Metro

Photo: Nordenskiöld

Photo: Lindqvist

“We ain’t seen nothin’ yet!”